4957 Commits (3fcbe2de3bd1aab2ce683e9daedccc4ddf69f394)

Author SHA1 Message Date
qndel 3fcbe2de3b
fix dungeon (#2381) 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Vladimir Olteanu ed9b105299 DiabloUI: make UiArtText follow mutating char* 5 years ago
FluffyQuack c4a96bc829 👑 Fix to bug that made spawned monsters overwrite alive ones (cause was monsters not being properly deleted) 5 years ago
jmechnich c1f68198fc Source/encrypt.cpp: add missing header to fix mingw compilation error 5 years ago
Anders Jenbo a709790c82 Document a few functions 5 years ago
Anders Jenbo 43aec8cecc Clean up AiDelay 5 years ago
Anders Jenbo 684d6943aa Merge MegaAi and MAI_RR2 5 years ago
Anders Jenbo c30ff97885 Use Point in UpdateEnemy 5 years ago
Anders Jenbo 40373bd4cf Clean up PutMissile 5 years ago
Anders Jenbo 13eb1d9bb4 Clean up GuardianTryFireAt 5 years ago
Anders Jenbo ef6275caac Clean up private function names 5 years ago
Anders Jenbo 4bf4e42230 Move local symbols to anonymous namespace 5 years ago
Anders Jenbo 5d99cb4925 Fix MAI_Warlord direction 5 years ago
Anders Jenbo f29d270055 💚 Make UINumPL unsigned 5 years ago
Anders Jenbo 64d1e110af 🐛 WillThemeRoomFit will some times fail to place rooms 5 years ago
obligaron 54d63e2edd Change AnimationInfo.pCelSprite to const 5 years ago
obligaron 3e57d0d69b Introduce MonsterGraphic enum class 5 years ago
obligaron 5f7a2803fc Introduce CMonster::GetAnimData 5 years ago
obligaron 481fc04235 InitMonster: Get AnimData only once 5 years ago
obligaron 1fcbad0810 MAI_Ranged: Use CheckStandAnimationIsLoaded instead of directly changing animation data 5 years ago
obligaron e5bf44a75f M_DoWalk: Simplify check if we reached new tile 5 years ago
obligaron dc2d5e2b04 Remove unnecessary assignments to _mdir 5 years ago
obligaron a94da6b4a3 NewMonsterAnim gets monster references and monster graphic instead of index, and AnimStruct Pointer 5 years ago
obligaron 02d2754a68 MAI Garbud/Zhar/SnotSpill/Lazurus/Lachdanan/Warlord 5 years ago
obligaron 95937021fe Fallen fear: Use _mgoalvar2 for new direction instead of _mdir 5 years ago
Anders Jenbo 8ebef6a062 Clean up ProcessMissiles 5 years ago
obligaron 508132e014 ADL: Handle skipped Frames for Diablo Got-Hit Animation 5 years ago
obligaron e2ba79d3d1 Introduce StartMonsterGotHit 5 years ago
obligaron b4966f22e1 Move NewMonsterAnim to anonymous namespace 5 years ago
Anders Jenbo 996cadf972 ♻️Unique powers cleanup 5 years ago
obligaron 72692028f7 Refurbish table in GetOffsetForWalking 5 years ago
ephphatha 5a77f60caf Give skeleton king subregions more descriptive names 5 years ago
ephphatha a842d07dab Combine duplicated initialisation logic for quest book objects 5 years ago
ephphatha cc3572af81 Update BookLever related functions to use Rectangle. 5 years ago
Andrew James 4f73794a53
Restore dropped cases for fence fix and vertical wall checks (#2353) 5 years ago
ephphatha e25d287ba9 Move SetObjMapRange to a member function 5 years ago
Anders Jenbo 65d7b3c1eb Use AdvanceRndSeed() when changing RNG with out use 5 years ago
Anders Jenbo 35ccc8eb1c Apply clang-tidy to code 5 years ago
Anders Jenbo 74b57558c9 🚚 Move local code to anonymous namespace 5 years ago
ephphatha ea63eecd17 Break out crux search logic from BreakCrux/SyncCrux 5 years ago
ephphatha a1d4bdc98d Object by reference for BreakCrux 5 years ago
matheusgomes28 42e2c174ac
Refactored parameters of "StartItemPower(...)" and code around calls to it. (#2345) 5 years ago
Andrew James af60158274
Object by reference in SyncObjectAnimation functions (#2344) 5 years ago
JoBergeron be3f1ba928
Pause game and mute music when game window loses focus (#2337) 5 years ago
Anders Jenbo 85ee14710a Align naming and style in DRLG algorithms 5 years ago
Anders Jenbo 6fe4cb32b5 Move DRLG functions in to the same relative order 5 years ago
Anders Jenbo 730c0750e7 Apply clang-tidy to code 5 years ago
Anders Jenbo 352a0ca510 Place local symbols in an anonymous namespace 5 years ago
qndel 46c8e550ba Revert "Revert "Add explicit cast for LogicalToOutput" (#2334)" 5 years ago