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@ -139,7 +139,7 @@ void selgame_GameSelection_Select(int value)
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UiAddLogo(&vecSelGameDialog); |
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SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(UI_OFFSET_Y + 161), 590, 35 }; |
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vecSelGameDialog.push_back(std::make_unique<UiArtText>(title, rect1, UIS_CENTER | UIS_BIG)); |
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vecSelGameDialog.push_back(std::make_unique<UiArtText>(&title, rect1, UIS_CENTER | UIS_BIG)); |
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SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 34), (Sint16)(UI_OFFSET_Y + 211), 205, 33 }; |
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vecSelGameDialog.push_back(std::make_unique<UiArtText>(selgame_Label, rect2, UIS_CENTER | UIS_BIG)); |
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