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@ -1917,7 +1917,7 @@ bool M_DoWalk(int i, int variant)
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commitment(Monsters[i].MType != nullptr, i); |
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//Check if we reached new tile
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bool isAnimationEnd = Monsters[i].AnimInfo.CurrentFrame == Monsters[i].MType->Anims[MA_WALK].Frames; |
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bool isAnimationEnd = Monsters[i].AnimInfo.CurrentFrame == Monsters[i].AnimInfo.NumberOfFrames; |
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if (isAnimationEnd) { |
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switch (variant) { |
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case MM_WALK: |
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