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@ -3375,7 +3375,7 @@ void MAI_Ranged(int i, missile_id missileType, bool special)
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else |
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M_StartRAttack(i, missileType, 4); |
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} else { |
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monst->AnimInfo.pCelSprite = &*monst->MType->Anims[MA_STAND].CelSpritesForDirections[md]; |
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monst->CheckStandAnimationIsLoaded(md); |
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} |
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} |
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return; |
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