Browse Source

Move DRLG functions in to the same relative order

pull/2344/head
Anders Jenbo 5 years ago
parent
commit
6fe4cb32b5
  1. 120
      Source/drlg_l1.cpp
  2. 298
      Source/drlg_l2.cpp
  3. 598
      Source/drlg_l4.cpp

120
Source/drlg_l1.cpp

@ -863,6 +863,61 @@ int PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, bool s
return 3;
}
void CryptRandomSet(const BYTE *miniset, int rndper)
{
int sw = miniset[0];
int sh = miniset[1];
for (int sy = 0; sy < DMAXY - sh; sy++) {
for (int sx = 0; sx < DMAXX - sw; sx++) {
bool found = true;
int ii = 2;
for (int yy = 0; yy < sh && found; yy++) {
for (int xx = 0; xx < sw && found; xx++) {
if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
found = false;
}
if (dflags[xx + sx][yy + sy] != 0) {
found = false;
}
ii++;
}
}
int kk = sw * sh + 2;
if (miniset[kk] >= 84 && miniset[kk] <= 100 && found) {
// BUGFIX: accesses to dungeon can go out of bounds (fixed)
// BUGFIX: Comparisons vs 100 should use same tile as comparisons vs 84 - NOT A BUG - "fixing" this breaks crypt
constexpr auto ComparisonWithBoundsCheck = [](Point p1, Point p2) {
return (p1.x >= 0 && p1.x < DMAXX && p1.y >= 0 && p1.y < DMAXY) && (p2.x >= 0 && p2.x < DMAXX && p2.y >= 0 && p2.y < DMAXY) && (dungeon[p1.x][p1.y] >= 84 && dungeon[p2.x][p2.y] <= 100);
};
if (ComparisonWithBoundsCheck({ sx - 1, sy }, { sx - 1, sy })) {
found = false;
}
if (ComparisonWithBoundsCheck({ sx + 1, sy }, { sx - 1, sy })) {
found = false;
}
if (ComparisonWithBoundsCheck({ sx, sy + 1 }, { sx - 1, sy })) {
found = false;
}
if (ComparisonWithBoundsCheck({ sx, sy - 1 }, { sx - 1, sy })) {
found = false;
}
}
if (found && GenerateRnd(100) < rndper) {
for (int yy = 0; yy < sh; yy++) {
for (int xx = 0; xx < sw; xx++) {
if (miniset[kk] != 0) {
dungeon[xx + sx][yy + sy] = miniset[kk];
}
kk++;
}
}
}
}
}
}
void FillFloor()
{
for (int j = 0; j < DMAXY; j++) {
@ -879,11 +934,6 @@ void FillFloor()
}
}
void CathedralPass3()
{
DRLG_LPass3(22 - 1);
}
void LoadQuestSetPieces()
{
L5setloadflag = false;
@ -1571,61 +1621,6 @@ void SetCornerRoom(int rx1, int ry1)
}
}
void CryptRandomSet(const BYTE *miniset, int rndper)
{
int sw = miniset[0];
int sh = miniset[1];
for (int sy = 0; sy < DMAXY - sh; sy++) {
for (int sx = 0; sx < DMAXX - sw; sx++) {
bool found = true;
int ii = 2;
for (int yy = 0; yy < sh && found; yy++) {
for (int xx = 0; xx < sw && found; xx++) {
if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
found = false;
}
if (dflags[xx + sx][yy + sy] != 0) {
found = false;
}
ii++;
}
}
int kk = sw * sh + 2;
if (miniset[kk] >= 84 && miniset[kk] <= 100 && found) {
// BUGFIX: accesses to dungeon can go out of bounds (fixed)
// BUGFIX: Comparisons vs 100 should use same tile as comparisons vs 84 - NOT A BUG - "fixing" this breaks crypt
constexpr auto ComparisonWithBoundsCheck = [](Point p1, Point p2) {
return (p1.x >= 0 && p1.x < DMAXX && p1.y >= 0 && p1.y < DMAXY) && (p2.x >= 0 && p2.x < DMAXX && p2.y >= 0 && p2.y < DMAXY) && (dungeon[p1.x][p1.y] >= 84 && dungeon[p2.x][p2.y] <= 100);
};
if (ComparisonWithBoundsCheck({ sx - 1, sy }, { sx - 1, sy })) {
found = false;
}
if (ComparisonWithBoundsCheck({ sx + 1, sy }, { sx - 1, sy })) {
found = false;
}
if (ComparisonWithBoundsCheck({ sx, sy + 1 }, { sx - 1, sy })) {
found = false;
}
if (ComparisonWithBoundsCheck({ sx, sy - 1 }, { sx - 1, sy })) {
found = false;
}
}
if (found && GenerateRnd(100) < rndper) {
for (int yy = 0; yy < sh; yy++) {
for (int xx = 0; xx < sw; xx++) {
if (miniset[kk] != 0) {
dungeon[xx + sx][yy + sy] = miniset[kk];
}
kk++;
}
}
}
}
}
}
void Substitution()
{
for (int y = 0; y < DMAXY; y++) {
@ -2439,6 +2434,11 @@ void GenerateCathedralLevel(lvl_entry entry)
DRLG_CheckQuests(setpc_x, setpc_y);
}
void CathedralPass3()
{
DRLG_LPass3(22 - 1);
}
} // namespace
void DRLG_LPass3(int lv)

298
Source/drlg_l2.cpp

@ -1610,6 +1610,40 @@ int Patterns[100][10] = {
{ 0, 0, 0, 0, 255, 0, 0, 0, 0, 0 },
};
static void DrlgL2Shadows()
{
uint8_t sd[2][2];
for (int y = 1; y < DMAXY; y++) {
for (int x = 1; x < DMAXX; x++) {
sd[0][0] = BSTYPESL2[dungeon[x][y]];
sd[1][0] = BSTYPESL2[dungeon[x - 1][y]];
sd[0][1] = BSTYPESL2[dungeon[x][y - 1]];
sd[1][1] = BSTYPESL2[dungeon[x - 1][y - 1]];
for (const auto &shadow : SPATSL2) {
if (shadow.strig != sd[0][0])
continue;
if (shadow.s1 != 0 && shadow.s1 != sd[1][1])
continue;
if (shadow.s2 != 0 && shadow.s2 != sd[0][1])
continue;
if (shadow.s3 != 0 && shadow.s3 != sd[1][0])
continue;
if (shadow.nv1 != 0) {
dungeon[x - 1][y - 1] = shadow.nv1;
}
if (shadow.nv2 != 0) {
dungeon[x][y - 1] = shadow.nv2;
}
if (shadow.nv3 != 0) {
dungeon[x - 1][y] = shadow.nv3;
}
}
}
}
}
static bool DrlgL2PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, bool setview)
{
int sw = miniset[0];
@ -1735,86 +1769,6 @@ static void DrlgL2PlaceRndSet(const BYTE *miniset, int rndper)
}
}
static void DrlgL2Subs()
{
for (int y = 0; y < DMAXY; y++) {
for (int x = 0; x < DMAXX; x++) {
if ((x < nSx1 || x > nSx2) && (y < nSy1 || y > nSy2) && GenerateRnd(4) == 0) {
uint8_t c = BTYPESL2[dungeon[x][y]];
if (c != 0) {
int rv = GenerateRnd(16);
int k = -1;
while (rv >= 0) {
k++;
if (k == sizeof(BTYPESL2)) {
k = 0;
}
if (c == BTYPESL2[k]) {
rv--;
}
}
int j;
for (j = y - 2; j < y + 2; j++) {
for (int i = x - 2; i < x + 2; i++) {
if (dungeon[i][j] == k) {
j = y + 3;
i = x + 2;
}
}
}
if (j < y + 3) {
dungeon[x][y] = k;
}
}
}
}
}
}
static void DrlgL2Shadows()
{
uint8_t sd[2][2];
for (int y = 1; y < DMAXY; y++) {
for (int x = 1; x < DMAXX; x++) {
sd[0][0] = BSTYPESL2[dungeon[x][y]];
sd[1][0] = BSTYPESL2[dungeon[x - 1][y]];
sd[0][1] = BSTYPESL2[dungeon[x][y - 1]];
sd[1][1] = BSTYPESL2[dungeon[x - 1][y - 1]];
for (const auto &shadow : SPATSL2) {
if (shadow.strig != sd[0][0])
continue;
if (shadow.s1 != 0 && shadow.s1 != sd[1][1])
continue;
if (shadow.s2 != 0 && shadow.s2 != sd[0][1])
continue;
if (shadow.s3 != 0 && shadow.s3 != sd[1][0])
continue;
if (shadow.nv1 != 0) {
dungeon[x - 1][y - 1] = shadow.nv1;
}
if (shadow.nv2 != 0) {
dungeon[x][y - 1] = shadow.nv2;
}
if (shadow.nv3 != 0) {
dungeon[x - 1][y] = shadow.nv3;
}
}
}
}
}
void InitDungeon()
{
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++) {
predungeon[i][j] = 32;
dflags[i][j] = 0;
}
}
}
static void DrlgLoadL2SetPiece()
{
setloadflag = false;
@ -1838,31 +1792,62 @@ static void DrlgFreeL2SetPiece()
pSetPiece = nullptr;
}
static void DrlgL2SetRoom(int rx1, int ry1)
static void DrlgInitL2Vals()
{
int width = SDL_SwapLE16(pSetPiece[0]);
int height = SDL_SwapLE16(pSetPiece[1]);
setpc_x = rx1;
setpc_y = ry1;
setpc_w = width;
setpc_h = height;
uint16_t *tileLayer = &pSetPiece[2];
int8_t pc;
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]);
if (tileId != 0) {
dungeon[i + rx1][j + ry1] = tileId;
dflags[i + rx1][j + ry1] |= DLRG_PROTECTED;
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++) {
if (IsAnyOf(dPiece[i][j], 541, 178, 551)) {
pc = 5;
} else if (IsAnyOf(dPiece[i][j], 542, 553)) {
pc = 6;
} else {
dungeon[i + rx1][j + ry1] = 3;
continue;
}
dSpecial[i][j] = pc;
}
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 132) {
dSpecial[i][j + 1] = 2;
dSpecial[i][j + 2] = 1;
} else if (dPiece[i][j] == 135 || dPiece[i][j] == 139) {
dSpecial[i + 1][j] = 3;
dSpecial[i + 2][j] = 4;
}
}
}
}
void InitDungeon()
{
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++) {
predungeon[i][j] = 32;
dflags[i][j] = 0;
}
}
}
static void DL2DrawRoom(int x1, int y1, int x2, int y2)
{
for (int jj = y1; jj <= y2; jj++) {
for (int ii = x1; ii <= x2; ii++) {
predungeon[ii][jj] = 46;
}
}
for (int jj = y1; jj <= y2; jj++) {
predungeon[x1][jj] = 35;
predungeon[x2][jj] = 35;
}
for (int ii = x1; ii <= x2; ii++) {
predungeon[ii][y1] = 35;
predungeon[ii][y2] = 35;
}
}
static void DefineRoom(int nX1, int nY1, int nX2, int nY2, bool forceHW)
{
predungeon[nX1][nY1] = 67;
@ -2312,6 +2297,67 @@ static void L2TileFix()
}
}
static void DrlgL2Subs()
{
for (int y = 0; y < DMAXY; y++) {
for (int x = 0; x < DMAXX; x++) {
if ((x < nSx1 || x > nSx2) && (y < nSy1 || y > nSy2) && GenerateRnd(4) == 0) {
uint8_t c = BTYPESL2[dungeon[x][y]];
if (c != 0) {
int rv = GenerateRnd(16);
int k = -1;
while (rv >= 0) {
k++;
if (k == sizeof(BTYPESL2)) {
k = 0;
}
if (c == BTYPESL2[k]) {
rv--;
}
}
int j;
for (j = y - 2; j < y + 2; j++) {
for (int i = x - 2; i < x + 2; i++) {
if (dungeon[i][j] == k) {
j = y + 3;
i = x + 2;
}
}
}
if (j < y + 3) {
dungeon[x][y] = k;
}
}
}
}
}
}
static void DrlgL2SetRoom(int rx1, int ry1)
{
int width = SDL_SwapLE16(pSetPiece[0]);
int height = SDL_SwapLE16(pSetPiece[1]);
setpc_x = rx1;
setpc_y = ry1;
setpc_w = width;
setpc_h = height;
uint16_t *tileLayer = &pSetPiece[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]);
if (tileId != 0) {
dungeon[i + rx1][j + ry1] = tileId;
dflags[i + rx1][j + ry1] |= DLRG_PROTECTED;
} else {
dungeon[i + rx1][j + ry1] = 3;
}
}
}
}
static bool DL2Cont(bool x1f, bool y1f, bool x2f, bool y2f)
{
if (x1f && x2f && y1f && y2f) {
@ -2341,23 +2387,6 @@ static int DL2NumNoChar()
return t;
}
static void DL2DrawRoom(int x1, int y1, int x2, int y2)
{
for (int jj = y1; jj <= y2; jj++) {
for (int ii = x1; ii <= x2; ii++) {
predungeon[ii][jj] = 46;
}
}
for (int jj = y1; jj <= y2; jj++) {
predungeon[x1][jj] = 35;
predungeon[x2][jj] = 35;
}
for (int ii = x1; ii <= x2; ii++) {
predungeon[ii][y1] = 35;
predungeon[ii][y2] = 35;
}
}
static void DL2KnockWalls(int x1, int y1, int x2, int y2)
{
for (int ii = x1 + 1; ii < x2; ii++) {
@ -2728,7 +2757,7 @@ static bool CreateDungeon()
}
}
if (!DL2FillVoids()) {
if (!FillVoids()) {
return false;
}
@ -2741,11 +2770,6 @@ static bool CreateDungeon()
return true;
}
static void DrlgL2Pass3()
{
DRLG_LPass3(12 - 1);
}
static void DrlgL2FTransparencyValueR(int i, int j, int x, int y, int d)
{
if (dTransVal[x][y] != 0 || dungeon[i][j] != 3) {
@ -3118,35 +3142,6 @@ static void DrlgL2(lvl_entry entry)
DRLG_CheckQuests(nSx1, nSy1);
}
static void DrlgInitL2Vals()
{
int8_t pc;
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++) {
if (IsAnyOf(dPiece[i][j], 541, 178, 551)) {
pc = 5;
} else if (IsAnyOf(dPiece[i][j], 542, 553)) {
pc = 6;
} else {
continue;
}
dSpecial[i][j] = pc;
}
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 132) {
dSpecial[i][j + 1] = 2;
dSpecial[i][j + 2] = 1;
} else if (dPiece[i][j] == 135 || dPiece[i][j] == 139) {
dSpecial[i + 1][j] = 3;
dSpecial[i + 2][j] = 4;
}
}
}
}
static void LoadL2DungeonData(const uint16_t *dunData)
{
InitDungeon();
@ -3186,6 +3181,11 @@ static void LoadL2DungeonData(const uint16_t *dunData)
}
}
static void DrlgL2Pass3()
{
DRLG_LPass3(12 - 1);
}
} // namespace
void LoadL2Dungeon(const char *path, int vx, int vy)

598
Source/drlg_l4.cpp

@ -168,17 +168,86 @@ static void DrlgL4Shadows()
}
}
static void InitL4Dungeon()
static bool DrlgL4PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, bool setview)
{
memset(dung, 0, sizeof(dung));
memset(L4dungeon, 0, sizeof(L4dungeon));
int sx;
int sy;
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++) {
dungeon[i][j] = 30;
dflags[i][j] = 0;
int sw = miniset[0];
int sh = miniset[1];
int numt = 1;
if (tmax - tmin != 0) {
numt = GenerateRnd(tmax - tmin) + tmin;
}
for (int i = 0; i < numt; i++) {
sx = GenerateRnd(DMAXX - sw);
sy = GenerateRnd(DMAXY - sh);
bool found = false;
int bailcnt;
for (bailcnt = 0; !found && bailcnt < 200; bailcnt++) {
found = true;
if (sx >= SP4x1 && sx <= SP4x2 && sy >= SP4y1 && sy <= SP4y2) {
found = false;
}
if (cx != -1 && sx >= cx - sw && sx <= cx + 12) {
sx = GenerateRnd(DMAXX - sw);
sy = GenerateRnd(DMAXY - sh);
found = false;
}
if (cy != -1 && sy >= cy - sh && sy <= cy + 12) {
sx = GenerateRnd(DMAXX - sw);
sy = GenerateRnd(DMAXY - sh);
found = false;
}
int ii = 2;
for (int yy = 0; yy < sh && found; yy++) {
for (int xx = 0; xx < sw && found; xx++) {
if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
found = false;
}
if (dflags[xx + sx][yy + sy] != 0) {
found = false;
}
ii++;
}
}
if (!found) {
sx++;
if (sx == DMAXX - sw) {
sx = 0;
sy++;
if (sy == DMAXY - sh) {
sy = 0;
}
}
}
}
if (bailcnt >= 200) {
return false;
}
int ii = sw * sh + 2;
for (int yy = 0; yy < sh; yy++) {
for (int xx = 0; xx < sw; xx++) {
if (miniset[ii] != 0) {
dungeon[xx + sx][yy + sy] = miniset[ii];
dflags[xx + sx][yy + sy] |= 8;
}
ii++;
}
}
}
if (currlevel == 15 && Quests[Q_BETRAYER]._qactive >= QUEST_ACTIVE) { /// Lazarus staff skip bug fixed
Quests[Q_BETRAYER].position = { sx + 1, sy + 1 };
}
if (setview) {
ViewX = 2 * sx + 21;
ViewY = 2 * sy + 22;
}
return true;
}
void DRLG_LoadL4SP()
@ -199,6 +268,19 @@ void DRLG_FreeL4SP()
pSetPiece = nullptr;
}
static void InitL4Dungeon()
{
memset(dung, 0, sizeof(dung));
memset(L4dungeon, 0, sizeof(L4dungeon));
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++) {
dungeon[i][j] = 30;
dflags[i][j] = 0;
}
}
}
void DRLG_L4SetRoom(const uint16_t *dunData, int rx1, int ry1)
{
int width = SDL_SwapLE16(dunData[0]);
@ -219,6 +301,139 @@ void DRLG_L4SetRoom(const uint16_t *dunData, int rx1, int ry1)
}
}
static void L4drawRoom(int x, int y, int width, int height)
{
for (int j = 0; j < height && j + y < 20; j++) {
for (int i = 0; i < width && i + x < 20; i++) {
dung[i + x][j + y] = 1;
}
}
}
static bool L4checkRoom(int x, int y, int width, int height)
{
if (x <= 0 || y <= 0) {
return false;
}
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
if (i + x < 0 || i + x >= 20 || j + y < 0 || j + y >= 20) {
return false;
}
if (dung[i + x][j + y] != 0) {
return false;
}
}
}
return true;
}
static void L4roomGen(int x, int y, int w, int h, int dir)
{
bool ran;
int dirProb = GenerateRnd(4);
int num = 0;
if ((dir == 1 && dirProb == 0) || (dir != 1 && dirProb != 0)) {
int cw;
int ch;
int cx1;
int cy1;
do {
cw = (GenerateRnd(5) + 2) & ~1;
ch = (GenerateRnd(5) + 2) & ~1;
cy1 = h / 2 + y - ch / 2;
cx1 = x - cw;
ran = L4checkRoom(cx1 - 1, cy1 - 1, ch + 2, cw + 1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1")
num++;
} while (!ran && num < 20);
if (ran)
L4drawRoom(cx1, cy1, cw, ch);
int cx2 = x + w;
bool ran2 = L4checkRoom(cx2, cy1 - 1, cw + 1, ch + 2);
if (ran2)
L4drawRoom(cx2, cy1, cw, ch);
if (ran)
L4roomGen(cx1, cy1, cw, ch, 1);
if (ran2)
L4roomGen(cx2, cy1, cw, ch, 1);
return;
}
int width;
int height;
int rx;
int ry;
do {
width = (GenerateRnd(5) + 2) & ~1;
height = (GenerateRnd(5) + 2) & ~1;
rx = w / 2 + x - width / 2;
ry = y - height;
ran = L4checkRoom(rx - 1, ry - 1, width + 2, height + 1);
num++;
} while (!ran && num < 20);
if (ran)
L4drawRoom(rx, ry, width, height);
int ry2 = y + h;
bool ran2 = L4checkRoom(rx - 1, ry2, width + 2, height + 1);
if (ran2)
L4drawRoom(rx, ry2, width, height);
if (ran)
L4roomGen(rx, ry, width, height, 0);
if (ran2)
L4roomGen(rx, ry2, width, height, 0);
}
static void L4firstRoom()
{
int w = 14;
int h = 14;
if (currlevel != 16) {
if (currlevel == Quests[Q_WARLORD]._qlevel && Quests[Q_WARLORD]._qactive != QUEST_NOTAVAIL) {
assert(!gbIsMultiplayer);
w = 11;
h = 11;
} else if (currlevel == Quests[Q_BETRAYER]._qlevel && gbIsMultiplayer) {
w = 11;
h = 11;
} else {
w = GenerateRnd(5) + 2;
h = GenerateRnd(5) + 2;
}
}
int xmin = (20 - w) / 2;
int xmax = 19 - w;
int x = GenerateRnd(xmax - xmin + 1) + xmin;
int ymin = (20 - h) / 2;
int ymax = 19 - h;
int y = GenerateRnd(ymax - ymin + 1) + ymin;
if (currlevel == 16) {
l4holdx = x;
l4holdy = y;
}
if (QuestStatus(Q_WARLORD) || (currlevel == Quests[Q_BETRAYER]._qlevel && gbIsMultiplayer)) {
SP4x1 = x + 1;
SP4y1 = y + 1;
SP4x2 = SP4x1 + w;
SP4y2 = SP4y1 + h;
} else {
SP4x1 = 0;
SP4y1 = 0;
SP4x2 = 0;
SP4y2 = 0;
}
L4drawRoom(x, y, w, h);
L4roomGen(x, y, w, h, GenerateRnd(2));
}
void DRLG_L4SetSPRoom(int rx1, int ry1)
{
setpc_x = rx1;
@ -229,6 +444,50 @@ void DRLG_L4SetSPRoom(int rx1, int ry1)
DRLG_L4SetRoom(pSetPiece.get(), rx1, ry1);
}
static void L4makeDungeon()
{
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 20; i++) {
int k = i * 2;
int l = j * 2;
L4dungeon[k][l] = dung[i][j];
L4dungeon[k][l + 1] = dung[i][j];
L4dungeon[k + 1][l] = dung[i][j];
L4dungeon[k + 1][l + 1] = dung[i][j];
}
}
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 20; i++) {
int k = i * 2;
int l = j * 2;
L4dungeon[k][l + 40] = dung[i][19 - j];
L4dungeon[k][l + 41] = dung[i][19 - j];
L4dungeon[k + 1][l + 40] = dung[i][19 - j];
L4dungeon[k + 1][l + 41] = dung[i][19 - j];
}
}
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 20; i++) {
int k = i * 2;
int l = j * 2;
L4dungeon[k + 40][l] = dung[19 - i][j];
L4dungeon[k + 40][l + 1] = dung[19 - i][j];
L4dungeon[k + 41][l] = dung[19 - i][j];
L4dungeon[k + 41][l + 1] = dung[19 - i][j];
}
}
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 20; i++) {
int k = i * 2;
int l = j * 2;
L4dungeon[k + 40][l + 40] = dung[19 - i][19 - j];
L4dungeon[k + 40][l + 41] = dung[19 - i][19 - j];
L4dungeon[k + 41][l + 40] = dung[19 - i][19 - j];
L4dungeon[k + 41][l + 41] = dung[19 - i][19 - j];
}
}
}
static void L4makeDmt()
{
int dmty = 1;
@ -739,85 +998,41 @@ static void L4tileFix()
}
}
}
static void DrlgL4Subs()
{
for (int y = 0; y < DMAXY; y++) {
for (int x = 0; x < DMAXX; x++) {
int rv = GenerateRnd(3);
if (rv == 0) {
uint8_t c = dungeon[x][y];
c = L4BTYPES[c];
if (c != 0 && dflags[x][y] == 0) {
rv = GenerateRnd(16);
int i = -1;
while (rv >= 0) {
i++;
if (i == sizeof(L4BTYPES)) {
i = 0;
}
if (c == L4BTYPES[i]) {
rv--;
}
}
dungeon[x][y] = i;
}
}
}
}
for (int y = 0; y < DMAXY; y++) {
for (int x = 0; x < DMAXX; x++) {
int rv = GenerateRnd(10);
if (rv == 0) {
uint8_t c = dungeon[x][y];
if (L4BTYPES[c] == 6 && dflags[x][y] == 0) {
dungeon[x][y] = GenerateRnd(3) + 95;
}
}
}
}
}
static void L4makeDungeon()
{
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 20; i++) {
int k = i * 2;
int l = j * 2;
L4dungeon[k][l] = dung[i][j];
L4dungeon[k][l + 1] = dung[i][j];
L4dungeon[k + 1][l] = dung[i][j];
L4dungeon[k + 1][l + 1] = dung[i][j];
}
}
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 20; i++) {
int k = i * 2;
int l = j * 2;
L4dungeon[k][l + 40] = dung[i][19 - j];
L4dungeon[k][l + 41] = dung[i][19 - j];
L4dungeon[k + 1][l + 40] = dung[i][19 - j];
L4dungeon[k + 1][l + 41] = dung[i][19 - j];
}
}
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 20; i++) {
int k = i * 2;
int l = j * 2;
L4dungeon[k + 40][l] = dung[19 - i][j];
L4dungeon[k + 40][l + 1] = dung[19 - i][j];
L4dungeon[k + 41][l] = dung[19 - i][j];
L4dungeon[k + 41][l + 1] = dung[19 - i][j];
static void DrlgL4Subs()
{
for (int y = 0; y < DMAXY; y++) {
for (int x = 0; x < DMAXX; x++) {
int rv = GenerateRnd(3);
if (rv == 0) {
uint8_t c = dungeon[x][y];
c = L4BTYPES[c];
if (c != 0 && dflags[x][y] == 0) {
rv = GenerateRnd(16);
int i = -1;
while (rv >= 0) {
i++;
if (i == sizeof(L4BTYPES)) {
i = 0;
}
if (c == L4BTYPES[i]) {
rv--;
}
}
dungeon[x][y] = i;
}
}
}
}
for (int j = 0; j < 20; j++) {
for (int i = 0; i < 20; i++) {
int k = i * 2;
int l = j * 2;
L4dungeon[k + 40][l + 40] = dung[19 - i][19 - j];
L4dungeon[k + 40][l + 41] = dung[19 - i][19 - j];
L4dungeon[k + 41][l + 40] = dung[19 - i][19 - j];
L4dungeon[k + 41][l + 41] = dung[19 - i][19 - j];
for (int y = 0; y < DMAXY; y++) {
for (int x = 0; x < DMAXX; x++) {
int rv = GenerateRnd(10);
if (rv == 0) {
uint8_t c = dungeon[x][y];
if (L4BTYPES[c] == 6 && dflags[x][y] == 0) {
dungeon[x][y] = GenerateRnd(3) + 95;
}
}
}
}
}
@ -916,139 +1131,6 @@ static int GetArea()
return rv;
}
static void L4drawRoom(int x, int y, int width, int height)
{
for (int j = 0; j < height && j + y < 20; j++) {
for (int i = 0; i < width && i + x < 20; i++) {
dung[i + x][j + y] = 1;
}
}
}
static bool L4checkRoom(int x, int y, int width, int height)
{
if (x <= 0 || y <= 0) {
return false;
}
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
if (i + x < 0 || i + x >= 20 || j + y < 0 || j + y >= 20) {
return false;
}
if (dung[i + x][j + y] != 0) {
return false;
}
}
}
return true;
}
static void L4roomGen(int x, int y, int w, int h, int dir)
{
bool ran;
int dirProb = GenerateRnd(4);
int num = 0;
if ((dir == 1 && dirProb == 0) || (dir != 1 && dirProb != 0)) {
int cw;
int ch;
int cx1;
int cy1;
do {
cw = (GenerateRnd(5) + 2) & ~1;
ch = (GenerateRnd(5) + 2) & ~1;
cy1 = h / 2 + y - ch / 2;
cx1 = x - cw;
ran = L4checkRoom(cx1 - 1, cy1 - 1, ch + 2, cw + 1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1")
num++;
} while (!ran && num < 20);
if (ran)
L4drawRoom(cx1, cy1, cw, ch);
int cx2 = x + w;
bool ran2 = L4checkRoom(cx2, cy1 - 1, cw + 1, ch + 2);
if (ran2)
L4drawRoom(cx2, cy1, cw, ch);
if (ran)
L4roomGen(cx1, cy1, cw, ch, 1);
if (ran2)
L4roomGen(cx2, cy1, cw, ch, 1);
return;
}
int width;
int height;
int rx;
int ry;
do {
width = (GenerateRnd(5) + 2) & ~1;
height = (GenerateRnd(5) + 2) & ~1;
rx = w / 2 + x - width / 2;
ry = y - height;
ran = L4checkRoom(rx - 1, ry - 1, width + 2, height + 1);
num++;
} while (!ran && num < 20);
if (ran)
L4drawRoom(rx, ry, width, height);
int ry2 = y + h;
bool ran2 = L4checkRoom(rx - 1, ry2, width + 2, height + 1);
if (ran2)
L4drawRoom(rx, ry2, width, height);
if (ran)
L4roomGen(rx, ry, width, height, 0);
if (ran2)
L4roomGen(rx, ry2, width, height, 0);
}
static void L4firstRoom()
{
int w = 14;
int h = 14;
if (currlevel != 16) {
if (currlevel == Quests[Q_WARLORD]._qlevel && Quests[Q_WARLORD]._qactive != QUEST_NOTAVAIL) {
assert(!gbIsMultiplayer);
w = 11;
h = 11;
} else if (currlevel == Quests[Q_BETRAYER]._qlevel && gbIsMultiplayer) {
w = 11;
h = 11;
} else {
w = GenerateRnd(5) + 2;
h = GenerateRnd(5) + 2;
}
}
int xmin = (20 - w) / 2;
int xmax = 19 - w;
int x = GenerateRnd(xmax - xmin + 1) + xmin;
int ymin = (20 - h) / 2;
int ymax = 19 - h;
int y = GenerateRnd(ymax - ymin + 1) + ymin;
if (currlevel == 16) {
l4holdx = x;
l4holdy = y;
}
if (QuestStatus(Q_WARLORD) || (currlevel == Quests[Q_BETRAYER]._qlevel && gbIsMultiplayer)) {
SP4x1 = x + 1;
SP4y1 = y + 1;
SP4x2 = SP4x1 + w;
SP4y2 = SP4y1 + h;
} else {
SP4x1 = 0;
SP4y1 = 0;
SP4x2 = 0;
SP4y2 = 0;
}
L4drawRoom(x, y, w, h);
L4roomGen(x, y, w, h, GenerateRnd(2));
}
void L4SaveQuads()
{
int x = l4holdx;
@ -1092,88 +1174,6 @@ void DRLG_LoadDiabQuads(bool preflag)
}
}
static bool DrlgL4PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, bool setview)
{
int sx;
int sy;
int sw = miniset[0];
int sh = miniset[1];
int numt = 1;
if (tmax - tmin != 0) {
numt = GenerateRnd(tmax - tmin) + tmin;
}
for (int i = 0; i < numt; i++) {
sx = GenerateRnd(DMAXX - sw);
sy = GenerateRnd(DMAXY - sh);
bool found = false;
int bailcnt;
for (bailcnt = 0; !found && bailcnt < 200; bailcnt++) {
found = true;
if (sx >= SP4x1 && sx <= SP4x2 && sy >= SP4y1 && sy <= SP4y2) {
found = false;
}
if (cx != -1 && sx >= cx - sw && sx <= cx + 12) {
sx = GenerateRnd(DMAXX - sw);
sy = GenerateRnd(DMAXY - sh);
found = false;
}
if (cy != -1 && sy >= cy - sh && sy <= cy + 12) {
sx = GenerateRnd(DMAXX - sw);
sy = GenerateRnd(DMAXY - sh);
found = false;
}
int ii = 2;
for (int yy = 0; yy < sh && found; yy++) {
for (int xx = 0; xx < sw && found; xx++) {
if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
found = false;
}
if (dflags[xx + sx][yy + sy] != 0) {
found = false;
}
ii++;
}
}
if (!found) {
sx++;
if (sx == DMAXX - sw) {
sx = 0;
sy++;
if (sy == DMAXY - sh) {
sy = 0;
}
}
}
}
if (bailcnt >= 200) {
return false;
}
int ii = sw * sh + 2;
for (int yy = 0; yy < sh; yy++) {
for (int xx = 0; xx < sw; xx++) {
if (miniset[ii] != 0) {
dungeon[xx + sx][yy + sy] = miniset[ii];
dflags[xx + sx][yy + sy] |= 8;
}
ii++;
}
}
}
if (currlevel == 15 && Quests[Q_BETRAYER]._qactive >= QUEST_ACTIVE) { /// Lazarus staff skip bug fixed
Quests[Q_BETRAYER].position = { sx + 1, sy + 1 };
}
if (setview) {
ViewX = 2 * sx + 21;
ViewY = 2 * sy + 22;
}
return true;
}
#if defined(__3DS__)
#pragma GCC push_options
#pragma GCC optimize("O0")

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