Browse Source

Apply clang-tidy to code

pull/2351/head
Anders Jenbo 5 years ago
parent
commit
35ccc8eb1c
  1. 6
      Source/drlg_l4.cpp
  2. 4
      Source/encrypt.cpp
  3. 4
      Source/engine.cpp
  4. 8
      Source/gendung.cpp
  5. 20
      Source/gmenu.cpp
  6. 8
      Source/interfac.cpp
  7. 14
      Source/inv.cpp
  8. 78
      Source/items.cpp

6
Source/drlg_l4.cpp

@ -1363,7 +1363,7 @@ void GeneralFix()
void GenerateLevel(lvl_entry entry)
{
constexpr int minarea = 173;
constexpr int Minarea = 173;
int ar;
bool doneflag;
do {
@ -1374,10 +1374,10 @@ void GenerateLevel(lvl_entry entry)
FirstRoom();
FixRim();
ar = GetArea();
if (ar >= minarea) {
if (ar >= Minarea) {
UShape();
}
} while (ar < minarea);
} while (ar < Minarea);
MakeDungeon();
MakeDmt();

4
Source/encrypt.cpp

@ -13,7 +13,7 @@ namespace devilution {
namespace {
static unsigned int PkwareBufferRead(char *buf, unsigned int *size, void *param) // NOLINT(readability-non-const-parameter)
unsigned int PkwareBufferRead(char *buf, unsigned int *size, void *param) // NOLINT(readability-non-const-parameter)
{
auto *pInfo = (TDataInfo *)param;
@ -30,7 +30,7 @@ static unsigned int PkwareBufferRead(char *buf, unsigned int *size, void *param)
return sSize;
}
static void PkwareBufferWrite(char *buf, unsigned int *size, void *param) // NOLINT(readability-non-const-parameter)
void PkwareBufferWrite(char *buf, unsigned int *size, void *param) // NOLINT(readability-non-const-parameter)
{
auto *pInfo = (TDataInfo *)param;

4
Source/engine.cpp

@ -21,7 +21,7 @@
namespace devilution {
namespace {
static void DrawHalfTransparentBlendedRectTo(const Surface &out, int sx, int sy, int width, int height)
void DrawHalfTransparentBlendedRectTo(const Surface &out, int sx, int sy, int width, int height)
{
BYTE *pix = out.at(sx, sy);
@ -34,7 +34,7 @@ static void DrawHalfTransparentBlendedRectTo(const Surface &out, int sx, int sy,
}
}
static void DrawHalfTransparentStippledRectTo(const Surface &out, int sx, int sy, int width, int height)
void DrawHalfTransparentStippledRectTo(const Surface &out, int sx, int sy, int width, int height)
{
BYTE *pix = out.at(sx, sy);

8
Source/gendung.cpp

@ -89,7 +89,7 @@ std::unique_ptr<uint8_t[]> LoadLevelSOLData(size_t &tileCount)
}
}
bool DRLG_WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, int *width, int *height)
bool WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, int *width, int *height)
{
bool yFlag = true;
bool xFlag = true;
@ -168,7 +168,7 @@ bool DRLG_WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, in
return true;
}
void DRLG_CreateThemeRoom(int themeIndex)
void CreateThemeRoom(int themeIndex)
{
const int lx = themeLoc[themeIndex].x;
const int ly = themeLoc[themeIndex].y;
@ -421,7 +421,7 @@ void DRLG_PlaceThemeRooms(int minSize, int maxSize, int floor, int freq, bool rn
for (int i = 0; i < DMAXX; i++) {
int themeW = 0;
int themeH = 0;
if (dungeon[i][j] == floor && GenerateRnd(freq) == 0 && DRLG_WillThemeRoomFit(floor, i, j, minSize, maxSize, &themeW, &themeH)) {
if (dungeon[i][j] == floor && GenerateRnd(freq) == 0 && WillThemeRoomFit(floor, i, j, minSize, maxSize, &themeW, &themeH)) {
if (rndSize) {
int min = minSize - 2;
int max = maxSize - 2;
@ -441,7 +441,7 @@ void DRLG_PlaceThemeRooms(int minSize, int maxSize, int floor, int freq, bool rn
else
DRLG_MRectTrans(i + 1, j + 1, i + themeW, j + themeH);
themeLoc[themeCount].ttval = TransVal - 1;
DRLG_CreateThemeRoom(themeCount);
CreateThemeRoom(themeCount);
themeCount++;
}
}

20
Source/gmenu.cpp

@ -33,7 +33,7 @@ BYTE LogoAnim_frame;
void (*gmenu_current_option)();
int sgCurrentMenuIdx;
static void GmenuUpDown(bool isDown)
void GmenuUpDown(bool isDown)
{
if (sgpCurrItem == nullptr) {
return;
@ -61,7 +61,7 @@ static void GmenuUpDown(bool isDown)
}
}
static void GmenuLeftRight(bool isRight)
void GmenuLeftRight(bool isRight)
{
if ((sgpCurrItem->dwFlags & GMENU_SLIDER) == 0)
return;
@ -82,7 +82,7 @@ static void GmenuLeftRight(bool isRight)
sgpCurrItem->fnMenu(false);
}
static void GmenuClearBuffer(const Surface &out, int x, int y, int width, int height)
void GmenuClearBuffer(const Surface &out, int x, int y, int width, int height)
{
BYTE *i = out.at(x, y);
while ((height--) != 0) {
@ -91,7 +91,7 @@ static void GmenuClearBuffer(const Surface &out, int x, int y, int width, int he
}
}
static int GmenuGetLfont(TMenuItem *pItem)
int GmenuGetLineWidth(TMenuItem *pItem)
{
if ((pItem->dwFlags & GMENU_SLIDER) != 0)
return 490;
@ -99,9 +99,9 @@ static int GmenuGetLfont(TMenuItem *pItem)
return GetLineWidth(_(pItem->pszStr), GameFontBig, 2);
}
static void GmenuDrawMenuItem(const Surface &out, TMenuItem *pItem, int y)
void GmenuDrawMenuItem(const Surface &out, TMenuItem *pItem, int y)
{
int w = GmenuGetLfont(pItem);
int w = GmenuGetLineWidth(pItem);
if ((pItem->dwFlags & GMENU_SLIDER) != 0) {
int x = 16 + w / 2;
CelDrawTo(out, { x + PANEL_LEFT, y - 10 }, *optbar_cel, 1);
@ -121,7 +121,7 @@ static void GmenuDrawMenuItem(const Surface &out, TMenuItem *pItem, int y)
}
}
static void GameMenuMove()
void GameMenuMove()
{
static AxisDirectionRepeater repeater;
const AxisDirection moveDir = repeater.Get(GetLeftStickOrDpadDirection());
@ -131,7 +131,7 @@ static void GameMenuMove()
GmenuUpDown(moveDir.y == AxisDirectionY_DOWN);
}
static bool GmenuMouseNavigation()
bool GmenuMouseNavigation()
{
if (MousePosition.x < 282 + PANEL_LEFT) {
return false;
@ -142,7 +142,7 @@ static bool GmenuMouseNavigation()
return true;
}
static int GmenuGetMouseSlider()
int GmenuGetMouseSlider()
{
if (MousePosition.x < 282 + PANEL_LEFT) {
return 0;
@ -321,7 +321,7 @@ bool gmenu_left_mouse(bool isDown)
if ((sgpCurrentMenu[i].dwFlags & GMENU_ENABLED) == 0) {
return true;
}
int w = GmenuGetLfont(pItem);
int w = GmenuGetLineWidth(pItem);
if (MousePosition.x < gnScreenWidth / 2 - w / 2) {
return true;
}

8
Source/interfac.cpp

@ -38,13 +38,13 @@ const int BarPos[3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } };
Art ArtCutsceneWidescreen;
static void FreeInterface()
void FreeInterface()
{
sgpBackCel = std::nullopt;
ArtCutsceneWidescreen.Unload();
}
static Cutscenes PickCutscene(interface_mode uMsg)
Cutscenes PickCutscene(interface_mode uMsg)
{
switch (uMsg) {
case WM_DIABLOADGAME:
@ -95,7 +95,7 @@ static Cutscenes PickCutscene(interface_mode uMsg)
}
}
static void InitCutscene(interface_mode uMsg)
void InitCutscene(interface_mode uMsg)
{
const char *celPath;
const char *palPath;
@ -167,7 +167,7 @@ static void InitCutscene(interface_mode uMsg)
sgdwProgress = 0;
}
static void DrawCutscene()
void DrawCutscene()
{
lock_buf(1);
const Surface &out = GlobalBackBuffer();

14
Source/inv.cpp

@ -132,7 +132,7 @@ namespace {
std::optional<CelSprite> pInvCels;
static void InvDrawSlotBack(const Surface &out, Point targetPosition, Size size)
void InvDrawSlotBack(const Surface &out, Point targetPosition, Size size)
{
SDL_Rect srcRect = MakeSdlRect(0, 0, size.width, size.height);
out.Clip(&srcRect, &targetPosition);
@ -162,7 +162,7 @@ static void InvDrawSlotBack(const Surface &out, Point targetPosition, Size size)
* @param invListIndex The item's InvList index (it's expected this already has +1 added to it since InvGrid can't store a 0 index)
* @param itemSize Size of item
*/
static void AddItemToInvGrid(PlayerStruct &player, int invGridIndex, int invListIndex, Size itemSize)
void AddItemToInvGrid(PlayerStruct &player, int invGridIndex, int invListIndex, Size itemSize)
{
const int pitch = 10;
for (int y = 0; y < itemSize.height; y++) {
@ -909,7 +909,7 @@ void CheckInvCut(int pnum, Point cursorPosition, bool automaticMove)
}
}
static void CheckBookLevel(PlayerStruct &player)
void CheckBookLevel(PlayerStruct &player)
{
if (player.HoldItem._iMiscId != IMISC_BOOK)
return;
@ -926,7 +926,7 @@ static void CheckBookLevel(PlayerStruct &player)
}
}
static void CheckNaKrulNotes(PlayerStruct &player)
void CheckNaKrulNotes(PlayerStruct &player)
{
int idx = player.HoldItem.IDidx;
_item_indexes notes[] = { IDI_NOTE1, IDI_NOTE2, IDI_NOTE3 };
@ -958,7 +958,7 @@ static void CheckNaKrulNotes(PlayerStruct &player)
Items[itemNum] = tmp;
}
static void CheckQuestItem(PlayerStruct &player)
void CheckQuestItem(PlayerStruct &player)
{
auto &myPlayer = Players[MyPlayerId];
@ -1032,7 +1032,7 @@ void CleanupItems(ItemStruct *item, int ii)
}
}
static bool PutItem(PlayerStruct &player, Point &position)
bool PutItem(PlayerStruct &player, Point &position)
{
if (ActiveItemCount >= MAXITEMS)
return false;
@ -1070,7 +1070,7 @@ static bool PutItem(PlayerStruct &player, Point &position)
return false;
}
static bool CanUseStaff(ItemStruct &staff, spell_id spell)
bool CanUseStaff(ItemStruct &staff, spell_id spell)
{
return !staff.isEmpty()
&& (staff._iMiscId == IMISC_STAFF || staff._iMiscId == IMISC_UNIQUE)

78
Source/items.cpp

@ -328,7 +328,7 @@ int premiumLvlAddHellfire[] = {
// clang-format on
};
static bool IsPrefixValidForItemType(int i, int flgs)
bool IsPrefixValidForItemType(int i, int flgs)
{
int itemTypes = ItemPrefixes[i].PLIType;
@ -343,7 +343,7 @@ static bool IsPrefixValidForItemType(int i, int flgs)
return (flgs & itemTypes) != 0;
}
static bool IsSuffixValidForItemType(int i, int flgs)
bool IsSuffixValidForItemType(int i, int flgs)
{
int itemTypes = ItemSuffixes[i].PLIType;
@ -363,7 +363,7 @@ static bool IsSuffixValidForItemType(int i, int flgs)
return (flgs & itemTypes) != 0;
}
int items_get_currlevel()
int ItemsGetCurrlevel()
{
int lvl = currlevel;
if (currlevel >= 17 && currlevel <= 20)
@ -404,7 +404,7 @@ Point GetRandomAvailableItemPosition()
void AddInitItems()
{
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
int rnd = GenerateRnd(3) + 3;
for (int j = 0; j < rnd; j++) {
int ii = AllocateItem();
@ -430,7 +430,7 @@ void AddInitItems()
}
}
static void SpawnNote()
void SpawnNote()
{
int id;
@ -494,7 +494,7 @@ void CalcSelfItems(PlayerStruct &player)
} while (changeflag);
}
static bool ItemMinStats(const PlayerStruct &player, ItemStruct *x)
bool ItemMinStats(const PlayerStruct &player, ItemStruct *x)
{
if (player._pMagic < x->_iMinMag)
return false;
@ -584,7 +584,7 @@ void SetPlrHandSeed(ItemStruct *h, int iseed)
h->_iSeed = iseed;
}
static bool GetItemSpace(Point position, int8_t inum)
bool GetItemSpace(Point position, int8_t inum)
{
int xx = 0;
int yy = 0;
@ -634,7 +634,7 @@ static bool GetItemSpace(Point position, int8_t inum)
return true;
}
static void GetSuperItemSpace(Point position, int8_t inum)
void GetSuperItemSpace(Point position, int8_t inum)
{
Point positionToCheck = position;
if (GetItemSpace(positionToCheck, inum))
@ -1115,12 +1115,12 @@ void SaveItemPower(ItemStruct &item, const ItemPower &power)
}
}
static bool StringInPanel(const char *str)
bool StringInPanel(const char *str)
{
return GetLineWidth(str, GameFontSmall, 0) < 125;
}
static void SaveItemSuffix(int i, int sufidx)
void SaveItemSuffix(int i, int sufidx)
{
auto power = ItemSuffixes[sufidx].power;
@ -1391,7 +1391,7 @@ int RndUItem(int m)
int ril[512];
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
int ri = 0;
for (int i = 0; AllItemsList[i].iLoc != ILOC_INVALID; i++) {
if (!IsItemAvailable(i))
@ -1433,7 +1433,7 @@ int RndAllItems()
int ril[512];
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
int ri = 0;
for (int i = 0; AllItemsList[i].iLoc != ILOC_INVALID; i++) {
if (!IsItemAvailable(i))
@ -1593,14 +1593,14 @@ void SetupAllItems(int ii, int idx, int iseed, int lvl, int uper, bool onlygood,
SetupItem(ii);
}
static void SetupBaseItem(Point position, int idx, bool onlygood, bool sendmsg, bool delta)
void SetupBaseItem(Point position, int idx, bool onlygood, bool sendmsg, bool delta)
{
if (ActiveItemCount >= MAXITEMS)
return;
int ii = AllocateItem();
GetSuperItemSpace(position, ii);
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
SetupAllItems(ii, idx, AdvanceRndSeed(), 2 * curlv, 1, onlygood, false, delta);
@ -1657,7 +1657,7 @@ void SetupAllUseful(int ii, int iseed, int lvl)
SetupItem(ii);
}
int char2int(char input)
int Char2int(char input)
{
if (input >= '0' && input <= '9')
return input - '0';
@ -1666,10 +1666,10 @@ int char2int(char input)
return 0;
}
void hex2bin(const char *src, int bytes, char *target)
void Hex2bin(const char *src, int bytes, char *target)
{
for (int i = 0; i < bytes; i++, src += 2) {
target[i] = (char2int(*src) << 4) | char2int(src[1]);
target[i] = (Char2int(*src) << 4) | Char2int(src[1]);
}
}
@ -1692,7 +1692,7 @@ void SpawnRock()
Items[ii].position = Objects[oi].position;
dItem[Objects[oi].position.x][Objects[oi].position.y] = ii + 1;
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
GetItemAttrs(ii, IDI_ROCK, curlv);
SetupItem(ii);
Items[ii]._iSelFlag = 2;
@ -1720,7 +1720,7 @@ void ItemDoppel()
idoppely = 16;
}
static void RepairItem(ItemStruct *i, int lvl)
void RepairItem(ItemStruct *i, int lvl)
{
if (i->_iDurability == i->_iMaxDur) {
return;
@ -1744,7 +1744,7 @@ static void RepairItem(ItemStruct *i, int lvl)
i->_iDurability = std::min<int>(i->_iDurability + rep, i->_iMaxDur);
}
static void RechargeItem(ItemStruct *i, int r)
void RechargeItem(ItemStruct *i, int r)
{
if (i->_iCharges == i->_iMaxCharges)
return;
@ -1760,7 +1760,7 @@ static void RechargeItem(ItemStruct *i, int r)
i->_iCharges = std::min(i->_iCharges, i->_iMaxCharges);
}
static bool OilItem(ItemStruct *x, PlayerStruct &player)
bool ApplyOilToItem(ItemStruct *x, PlayerStruct &player)
{
int r;
@ -2011,13 +2011,13 @@ void PrintItemOil(char iDidx)
}
}
static void DrawUTextBack(const Surface &out)
void DrawUniqueInfoWindow(const Surface &out)
{
CelDrawTo(out, { RIGHT_PANEL_X - SPANEL_WIDTH + 24, 327 }, *pSTextBoxCels, 1);
DrawHalfTransparentRectTo(out, RIGHT_PANEL_X - SPANEL_WIDTH + 27, 28, 265, 297);
}
static void DrawULine(const Surface &out, int y)
void DrawUniqueInfoDevider(const Surface &out, int y)
{
BYTE *src = out.at(26 + RIGHT_PANEL - SPANEL_WIDTH, 25);
BYTE *dst = out.at(26 + RIGHT_PANEL_X - SPANEL_WIDTH, y * 12 + 38);
@ -2075,7 +2075,7 @@ void PrintItemMisc(ItemStruct *x)
}
}
static void PrintItemInfo(ItemStruct *x)
void PrintItemInfo(ItemStruct *x)
{
PrintItemMisc(x);
uint8_t str = x->_iMinStr;
@ -2187,7 +2187,7 @@ int RndPremiumItem(int minlvl, int maxlvl)
return RndVendorItem<PremiumItemOk>(minlvl, maxlvl);
}
static void SpawnOnePremium(int i, int plvl, int playerId)
void SpawnOnePremium(int i, int plvl, int playerId)
{
int itemValue = 0;
bool keepGoing = false;
@ -2458,7 +2458,7 @@ void RecalcStoreStats()
boyitem._iStatFlag = StoreStatOk(&boyitem);
}
static void CreateMagicItem(Point position, int lvl, int imisc, int imid, int icurs, bool sendmsg, bool delta)
void CreateMagicItem(Point position, int lvl, int imisc, int imid, int icurs, bool sendmsg, bool delta)
{
if (ActiveItemCount >= MAXITEMS)
return;
@ -2482,7 +2482,7 @@ static void CreateMagicItem(Point position, int lvl, int imisc, int imid, int ic
DeltaAddItem(ii);
}
static void NextItemRecord(int i)
void NextItemRecord(int i)
{
gnNumGetRecords--;
@ -3305,7 +3305,7 @@ void GetItemAttrs(int i, int idata, int lvl)
return;
int rndv;
int itemlevel = items_get_currlevel();
int itemlevel = ItemsGetCurrlevel();
switch (sgGameInitInfo.nDifficulty) {
case DIFF_NORMAL:
rndv = 5 * itemlevel + GenerateRnd(10 * itemlevel);
@ -3378,7 +3378,7 @@ void SpawnUnique(_unique_items uid, Point position)
int ii = AllocateItem();
GetSuperItemSpace(position, ii);
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
int idx = 0;
while (AllItemsList[idx].iItemId != UniqueItemList[uid].UIItemId)
@ -3448,7 +3448,7 @@ void CreateRndUseful(Point position, bool sendmsg)
int ii = AllocateItem();
GetSuperItemSpace(position, ii);
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
SetupAllUseful(ii, AdvanceRndSeed(), curlv);
if (sendmsg)
@ -3459,7 +3459,7 @@ void CreateTypeItem(Point position, bool onlygood, int itype, int imisc, bool se
{
int idx;
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
if (itype != ITYPE_GOLD)
idx = RndTypeItems(itype, imisc, curlv);
else
@ -3587,7 +3587,7 @@ void CornerstoneLoad(Point position)
if (strlen(sgOptions.Hellfire.szItem) < sizeof(PkItemStruct) * 2)
return;
hex2bin(sgOptions.Hellfire.szItem, sizeof(PkItemStruct), (char *)&pkSItem);
Hex2bin(sgOptions.Hellfire.szItem, sizeof(PkItemStruct), (char *)&pkSItem);
int ii = AllocateItem();
@ -3631,7 +3631,7 @@ void SpawnQuestItem(int itemid, Point position, int randarea, int selflag)
dItem[position.x][position.y] = ii + 1;
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
GetItemAttrs(ii, itemid, curlv);
SetupItem(ii);
@ -3653,7 +3653,7 @@ void SpawnRewardItem(int itemid, Point position)
Items[ii].position = position;
dItem[position.x][position.y] = ii + 1;
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
GetItemAttrs(ii, itemid, curlv);
Items[ii].SetNewAnimation(true);
Items[ii]._iSelFlag = 2;
@ -3816,7 +3816,7 @@ void DoOil(int pnum, int cii)
if (cii < NUM_INVLOC && cii != INVLOC_HEAD && (cii <= INVLOC_AMULET || cii > INVLOC_CHEST))
return;
auto &player = Players[pnum];
if (!OilItem(&player.InvBody[cii], player))
if (!ApplyOilToItem(&player.InvBody[cii], player))
return;
CalcPlrInv(pnum, true);
if (pnum == MyPlayerId) {
@ -4119,13 +4119,13 @@ void DrawUniqueInfo(const Surface &out)
return;
}
DrawUTextBack(GlobalBackBuffer());
DrawUniqueInfoWindow(GlobalBackBuffer());
Rectangle rect { { 32 + RIGHT_PANEL - SPANEL_WIDTH, 44 + 2 * 12 }, { 257, 0 } };
const UItemStruct &uitem = UniqueItemList[curruitem._iUid];
DrawString(out, _(uitem.UIName), rect, UIS_CENTER);
DrawULine(out, 5);
DrawUniqueInfoDevider(out, 5);
rect.position.y += (12 - uitem.UINumPL) * 12;
PrintItemPower(uitem.powers[0].type, &curruitem);
@ -4804,7 +4804,7 @@ void CreateSpellBook(Point position, spell_id ispell, bool sendmsg, bool delta)
void CreateMagicArmor(Point position, int imisc, int icurs, bool sendmsg, bool delta)
{
int lvl = items_get_currlevel();
int lvl = ItemsGetCurrlevel();
CreateMagicItem(position, lvl, imisc, IMISC_NONE, icurs, sendmsg, delta);
}
@ -4819,7 +4819,7 @@ void CreateMagicWeapon(Point position, int imisc, int icurs, bool sendmsg, bool
if (imisc == ITYPE_STAFF)
imid = IMISC_STAFF;
int curlv = items_get_currlevel();
int curlv = ItemsGetCurrlevel();
CreateMagicItem(position, curlv, imisc, imid, icurs, sendmsg, delta);
}

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