Browse Source

Clean up PutMissile

pull/2374/head
Anders Jenbo 5 years ago
parent
commit
40373bd4cf
  1. 31
      Source/missiles.cpp

31
Source/missiles.cpp

@ -126,21 +126,30 @@ void UpdateMissileVelocity(int i, Point source, Point destination, int v)
Missiles[i].position.velocity.deltaY = static_cast<int>((dyp * (v << 15)) / dr);
}
/**
* @brief Add the missile to the lookup tables
* @param i Missiles index
*/
void PutMissile(int8_t i)
{
int x = Missiles[i].position.tile.x;
int y = Missiles[i].position.tile.y;
if (!InDungeonBounds({ x, y }))
Point position = Missiles[i].position.tile;
if (!InDungeonBounds(position))
Missiles[i]._miDelFlag = true;
if (!Missiles[i]._miDelFlag) {
dFlags[x][y] |= BFLAG_MISSILE;
if (dMissile[x][y] == 0)
dMissile[x][y] = i + 1;
else
dMissile[x][y] = -1;
if (Missiles[i]._miPreFlag)
MissilePreFlag = true;
if (Missiles[i]._miDelFlag) {
return;
}
dFlags[position.x][position.y] |= BFLAG_MISSILE;
if (dMissile[position.x][position.y] == 0)
dMissile[position.x][position.y] = i + 1;
else
dMissile[position.x][position.y] = -1;
if (Missiles[i]._miPreFlag)
MissilePreFlag = true;
}
void UpdateMissilePos(int i)

Loading…
Cancel
Save