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Fix MAI_Warlord direction

pull/2367/head
Anders Jenbo 5 years ago
parent
commit
5d99cb4925
  1. 2
      Source/monster.cpp

2
Source/monster.cpp

@ -4297,7 +4297,7 @@ void MAI_Warlord(int i)
if (monst->_mgoal == MGOAL_NORMAL)
MAI_SkelSd(i);
monst->CheckStandAnimationIsLoaded(monst->_mdir);
monst->CheckStandAnimationIsLoaded(md);
}
void DeleteMonsterList()

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