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Document a few functions

pull/2374/head
Anders Jenbo 5 years ago
parent
commit
a709790c82
  1. 16
      Source/monster.cpp

16
Source/monster.cpp

@ -898,6 +898,10 @@ void UpdateEnemy(int i)
}
}
/**
* @brief Make the AI wait a bit before thinking again
* @param len
*/
void AiDelay(int i, int len)
{
if (len <= 0) {
@ -912,6 +916,9 @@ void AiDelay(int i, int len)
Monsters[i]._mmode = MM_DELAY;
}
/**
* @brief Get the direction from the monster to its current enemy
*/
Direction GetMonsterDirection(int i)
{
return GetDirection(Monsters[i].position.tile, Monsters[i].enemyPosition);
@ -2052,6 +2059,9 @@ bool RandomWalk2(int i, Direction md)
return ok;
}
/**
* @brief Check if a tile is affected by a spell we are vunerable to
*/
bool MonsterIsTileSafe(int i, Point position)
{
int8_t mi = dMissile[position.x][position.y];
@ -2090,6 +2100,9 @@ bool MonsterIsTileSafe(int i, Point position)
return true;
}
/**
* @brief Check that the monster can stand on the tile
*/
bool MonsterIsTileClear(int i, Point position)
{
if (SolidLoc(position))
@ -2104,6 +2117,9 @@ bool MonsterIsTileClear(int i, Point position)
return MonsterIsTileSafe(i, position);
}
/**
* @brief Check that the amonster that can open doors can stand on the tile
*/
bool MonsterIsTileClearOrDoor(int i, Point position)
{
bool isdoor = false;

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