4971 Commits (0efb134e180a08bbd5a38a882c192547fccebc5f)

Author SHA1 Message Date
ephphatha 0efb134e18 Add tests for quest randomisation code 5 years ago
Anders Jenbo dfde45c29a Clean up CheckNewPath target loading 5 years ago
qndel 4f4bef623c
fix upper left inventory corner (#2394) 5 years ago
Vladimir Olteanu 7271e5558c Get rid of unchecked calls to malloc 5 years ago
obligaron d2048c7ac0 Debug: Show save number in hero selection 5 years ago
obligaron 8b79041477 Allow creating hero with the same name 5 years ago
obligaron f5b437dd9c Use save number to load/save games (instead of hero name) 5 years ago
Jonathan Bergeron 57d445d32f made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen 5 years ago
obligaron 5ed79c38ef Introduce MissilePosition.StopMissile 5 years ago
Anders Jenbo e82d103465 🐛 Fix bounds checks in monster code 5 years ago
Anders Jenbo a089692850 💄 Introduce MonsterRelation enum 5 years ago
Anders Jenbo 4cdcff90db 🐛 Fix Zhar state not being set when triggered 5 years ago
obligaron c1991d32a5 Fix ScrollViewPort 5 years ago
qndel efaeffcab8
fix guardian (#2383) 5 years ago
qndel 3fcbe2de3b
fix dungeon (#2381) 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Vladimir Olteanu ed9b105299 DiabloUI: make UiArtText follow mutating char* 5 years ago
FluffyQuack c4a96bc829 👑 Fix to bug that made spawned monsters overwrite alive ones (cause was monsters not being properly deleted) 5 years ago
jmechnich c1f68198fc Source/encrypt.cpp: add missing header to fix mingw compilation error 5 years ago
Anders Jenbo a709790c82 Document a few functions 5 years ago
Anders Jenbo 43aec8cecc Clean up AiDelay 5 years ago
Anders Jenbo 684d6943aa Merge MegaAi and MAI_RR2 5 years ago
Anders Jenbo c30ff97885 Use Point in UpdateEnemy 5 years ago
Anders Jenbo 40373bd4cf Clean up PutMissile 5 years ago
Anders Jenbo 13eb1d9bb4 Clean up GuardianTryFireAt 5 years ago
Anders Jenbo ef6275caac Clean up private function names 5 years ago
Anders Jenbo 4bf4e42230 Move local symbols to anonymous namespace 5 years ago
Anders Jenbo 5d99cb4925 Fix MAI_Warlord direction 5 years ago
Anders Jenbo f29d270055 💚 Make UINumPL unsigned 5 years ago
Anders Jenbo 64d1e110af 🐛 WillThemeRoomFit will some times fail to place rooms 5 years ago
obligaron 54d63e2edd Change AnimationInfo.pCelSprite to const 5 years ago
obligaron 3e57d0d69b Introduce MonsterGraphic enum class 5 years ago
obligaron 5f7a2803fc Introduce CMonster::GetAnimData 5 years ago
obligaron 481fc04235 InitMonster: Get AnimData only once 5 years ago
obligaron 1fcbad0810 MAI_Ranged: Use CheckStandAnimationIsLoaded instead of directly changing animation data 5 years ago
obligaron e5bf44a75f M_DoWalk: Simplify check if we reached new tile 5 years ago
obligaron dc2d5e2b04 Remove unnecessary assignments to _mdir 5 years ago
obligaron a94da6b4a3 NewMonsterAnim gets monster references and monster graphic instead of index, and AnimStruct Pointer 5 years ago
obligaron 02d2754a68 MAI Garbud/Zhar/SnotSpill/Lazurus/Lachdanan/Warlord 5 years ago
obligaron 95937021fe Fallen fear: Use _mgoalvar2 for new direction instead of _mdir 5 years ago
Anders Jenbo 8ebef6a062 Clean up ProcessMissiles 5 years ago
obligaron 508132e014 ADL: Handle skipped Frames for Diablo Got-Hit Animation 5 years ago
obligaron e2ba79d3d1 Introduce StartMonsterGotHit 5 years ago
obligaron b4966f22e1 Move NewMonsterAnim to anonymous namespace 5 years ago
Anders Jenbo 996cadf972 ♻️Unique powers cleanup 5 years ago
obligaron 72692028f7 Refurbish table in GetOffsetForWalking 5 years ago
ephphatha 5a77f60caf Give skeleton king subregions more descriptive names 5 years ago
ephphatha a842d07dab Combine duplicated initialisation logic for quest book objects 5 years ago
ephphatha cc3572af81 Update BookLever related functions to use Rectangle. 5 years ago
Andrew James 4f73794a53
Restore dropped cases for fence fix and vertical wall checks (#2353) 5 years ago