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Required splitting the code to a separate function so it can be tested in isolationpull/2396/head
5 changed files with 98 additions and 11 deletions
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#include <gtest/gtest.h> |
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#include <gmock/gmock.h> |
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#include "quests.h" |
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#include "objdat.h" // For quest IDs |
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namespace devilution { |
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void ResetQuests() |
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{ |
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for (auto &quest : Quests) |
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quest._qactive = QUEST_INIT; |
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} |
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std::vector<quest_state> GetActiveFlagsForSlice(std::initializer_list<quest_id> ids) |
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{ |
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std::vector<quest_state> temp; |
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for (auto id : ids) |
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temp.push_back(Quests[id]._qactive); |
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return temp; |
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} |
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TEST(QuestTest, SinglePlayerBadPools) |
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{ |
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ResetQuests(); |
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// (INT_MIN >> 16) % 2 = 0, so the times when the RNG calls GenerateRnd(2) don't end up with a negative value.
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InitialiseQuestPools(1457187811, Quests); |
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EXPECT_EQ(Quests[Q_SKELKING]._qactive, QUEST_NOTAVAIL) << "Skeleton King quest is deactivated with 'bad' seed"; |
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ResetQuests(); |
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InitialiseQuestPools(988045466, Quests); |
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EXPECT_THAT(GetActiveFlagsForSlice({ Q_BUTCHER, Q_LTBANNER, Q_GARBUD }), ::testing::Each(QUEST_INIT)) << "All quests in pool 2 remain active with 'bad' seed"; |
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ResetQuests(); |
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InitialiseQuestPools(4203210069U, Quests); |
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EXPECT_THAT(GetActiveFlagsForSlice({ Q_BLIND, Q_ROCK, Q_BLOOD }), ::testing::Each(QUEST_INIT)) << "All quests in pool 3 remain active with 'bad' seed"; |
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ResetQuests(); |
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InitialiseQuestPools(2557708932U, Quests); |
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EXPECT_THAT(GetActiveFlagsForSlice({ Q_MUSHROOM, Q_ZHAR, Q_ANVIL }), ::testing::Each(QUEST_INIT)) << "All quests in pool 4 remain active with 'bad' seed"; |
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ResetQuests(); |
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InitialiseQuestPools(1272442071, Quests); |
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EXPECT_EQ(Quests[Q_VEIL]._qactive, QUEST_NOTAVAIL) << "Lachdan quest is deactivated with 'bad' seed"; |
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} |
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TEST(QuestTest, SinglePlayerGoodPools) |
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{ |
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ResetQuests(); |
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InitialiseQuestPools(509604, Quests); |
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EXPECT_EQ(Quests[Q_SKELKING]._qactive, QUEST_INIT) << "Expected Skeleton King quest to be available with the given seed"; |
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EXPECT_EQ(Quests[Q_PWATER]._qactive, QUEST_NOTAVAIL) << "Expected Poison Water quest to be deactivated with the given seed"; |
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EXPECT_EQ(Quests[Q_BUTCHER]._qactive, QUEST_INIT) << "Expected Butcher quest to be available with the given seed"; |
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EXPECT_EQ(Quests[Q_LTBANNER]._qactive, QUEST_INIT) << "Expected Ogden's Sign quest to be available with the given seed"; |
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EXPECT_EQ(Quests[Q_GARBUD]._qactive, QUEST_NOTAVAIL) << "Expected Gharbad the Weak quest to be deactivated with the given seed"; |
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EXPECT_EQ(Quests[Q_BLIND]._qactive, QUEST_INIT) << "Expected Halls of the Blind quest to be available with the given seed"; |
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EXPECT_EQ(Quests[Q_ROCK]._qactive, QUEST_NOTAVAIL) << "Expected Magic Rock quest to be deactivated with the given seed"; |
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EXPECT_EQ(Quests[Q_BLOOD]._qactive, QUEST_INIT) << "Expected Valor quest to be available with the given seed"; |
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EXPECT_EQ(Quests[Q_MUSHROOM]._qactive, QUEST_INIT) << "Expected Black Mushroom quest to be available with the given seed"; |
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EXPECT_EQ(Quests[Q_ZHAR]._qactive, QUEST_NOTAVAIL) << "Expected Zhar the Mad quest to be deactivated with the given seed"; |
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EXPECT_EQ(Quests[Q_ANVIL]._qactive, QUEST_INIT) << "Expected Anvil of Fury quest to be available with the given seed"; |
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EXPECT_EQ(Quests[Q_VEIL]._qactive, QUEST_NOTAVAIL) << "Expected Lachdanan quest to be deactivated with the given seed"; |
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EXPECT_EQ(Quests[Q_WARLORD]._qactive, QUEST_INIT) << "Expected Warlord of Blood quest to be available with the given seed"; |
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} |
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} // namespace devilution
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