ephphatha
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0efb134e18
|
Add tests for quest randomisation code
Required splitting the code to a separate function so it can be tested in isolation
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5 years ago |
Anders Jenbo
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dfde45c29a
|
Clean up CheckNewPath target loading
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5 years ago |
qndel
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4f4bef623c
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fix upper left inventory corner (#2394)
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5 years ago |
Vladimir Olteanu
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7271e5558c
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Get rid of unchecked calls to malloc
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5 years ago |
obligaron
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d2048c7ac0
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Debug: Show save number in hero selection
|
5 years ago |
obligaron
|
8b79041477
|
Allow creating hero with the same name
|
5 years ago |
obligaron
|
f5b437dd9c
|
Use save number to load/save games (instead of hero name)
|
5 years ago |
Jonathan Bergeron
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57d445d32f
|
made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen
|
5 years ago |
obligaron
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5ed79c38ef
|
Introduce MissilePosition.StopMissile
|
5 years ago |
Anders Jenbo
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e82d103465
|
🐛 Fix bounds checks in monster code
|
5 years ago |
Anders Jenbo
|
a089692850
|
💄 Introduce MonsterRelation enum
|
5 years ago |
Anders Jenbo
|
4cdcff90db
|
🐛 Fix Zhar state not being set when triggered
Instead the first players golem was reset
|
5 years ago |
obligaron
|
c1991d32a5
|
Fix ScrollViewPort
|
5 years ago |
qndel
|
efaeffcab8
|
fix guardian (#2383)
|
5 years ago |
qndel
|
3fcbe2de3b
|
fix dungeon (#2381)
|
5 years ago |
Anders Jenbo
|
77b72da276
|
♻️Use monster by reference when possible
|
5 years ago |
Vladimir Olteanu
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ed9b105299
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DiabloUI: make UiArtText follow mutating char*
|
5 years ago |
FluffyQuack
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c4a96bc829
|
👑 Fix to bug that made spawned monsters overwrite alive ones (cause was monsters not being properly deleted)
|
5 years ago |
jmechnich
|
2006af9207
|
streamlined mingw-prep scripts
|
5 years ago |
jmechnich
|
c1f68198fc
|
Source/encrypt.cpp: add missing header to fix mingw compilation error
|
5 years ago |
Anders Jenbo
|
a709790c82
|
Document a few functions
|
5 years ago |
Anders Jenbo
|
43aec8cecc
|
Clean up AiDelay
|
5 years ago |
Anders Jenbo
|
684d6943aa
|
Merge MegaAi and MAI_RR2
|
5 years ago |
Anders Jenbo
|
c30ff97885
|
Use Point in UpdateEnemy
|
5 years ago |
Anders Jenbo
|
40373bd4cf
|
Clean up PutMissile
|
5 years ago |
Anders Jenbo
|
13eb1d9bb4
|
Clean up GuardianTryFireAt
|
5 years ago |
Anders Jenbo
|
ef6275caac
|
Clean up private function names
|
5 years ago |
Anders Jenbo
|
4bf4e42230
|
Move local symbols to anonymous namespace
|
5 years ago |
Anders Jenbo
|
5d99cb4925
|
Fix MAI_Warlord direction
|
5 years ago |
Anders Jenbo
|
f29d270055
|
💚 Make UINumPL unsigned
|
5 years ago |
Anders Jenbo
|
64d1e110af
|
🐛 WillThemeRoomFit will some times fail to place rooms
Broken in 1.0.0 a1b7b8522a
|
5 years ago |
obligaron
|
54d63e2edd
|
Change AnimationInfo.pCelSprite to const
|
5 years ago |
obligaron
|
3e57d0d69b
|
Introduce MonsterGraphic enum class
|
5 years ago |
obligaron
|
5f7a2803fc
|
Introduce CMonster::GetAnimData
|
5 years ago |
obligaron
|
481fc04235
|
InitMonster: Get AnimData only once
|
5 years ago |
obligaron
|
1fcbad0810
|
MAI_Ranged: Use CheckStandAnimationIsLoaded instead of directly changing animation data
|
5 years ago |
obligaron
|
e5bf44a75f
|
M_DoWalk: Simplify check if we reached new tile
|
5 years ago |
obligaron
|
dc2d5e2b04
|
Remove unnecessary assignments to _mdir
|
5 years ago |
obligaron
|
a94da6b4a3
|
NewMonsterAnim gets monster references and monster graphic instead of index, and AnimStruct Pointer
|
5 years ago |
obligaron
|
02d2754a68
|
MAI Garbud/Zhar/SnotSpill/Lazurus/Lachdanan/Warlord
Change _mdir in CheckStandAnimationIsLoaded (and only in stand).
|
5 years ago |
obligaron
|
95937021fe
|
Fallen fear: Use _mgoalvar2 for new direction instead of _mdir
|
5 years ago |
Anders Jenbo
|
8ebef6a062
|
Clean up ProcessMissiles
|
5 years ago |
obligaron
|
508132e014
|
ADL: Handle skipped Frames for Diablo Got-Hit Animation
|
5 years ago |
obligaron
|
e2ba79d3d1
|
Introduce StartMonsterGotHit
|
5 years ago |
obligaron
|
b4966f22e1
|
Move NewMonsterAnim to anonymous namespace
|
5 years ago |
Anders Jenbo
|
996cadf972
|
♻️Unique powers cleanup
- Mark unused unique item powers as invalid
- Split to hit and value calculations from SaveItemPowers
|
5 years ago |
Zakxaev68 / Krezzin
|
cce727cde7
|
Update bg.po
|
5 years ago |
obligaron
|
72692028f7
|
Refurbish table in GetOffsetForWalking
|
5 years ago |
ephphatha
|
5a77f60caf
|
Give skeleton king subregions more descriptive names
|
5 years ago |
ephphatha
|
a842d07dab
|
Combine duplicated initialisation logic for quest book objects
|
5 years ago |