686 Commits (ba161f623ea43ffbd274da514a19a2c89dbf7fbd)

Author SHA1 Message Date
obligaron b0ed920a25 Introduce AnimationInfo to MonsterStruct 5 years ago
Gleb Mazovetskiy 8a9618aea2 ♻️ Clean up `cel_header.hpp` 5 years ago
Vladimir Olteanu 95643029e3 Refactor missiles.cpp 5 years ago
Gleb Mazovetskiy 14218080b6 🚚 engine.h: Extract `CelGetFrame` and friends 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
obligaron b5ad92eb2c Convert _mAnimData to CelSprite 5 years ago
obligaron 7e594db683 Simplify SyncMonsterAnim 5 years ago
obligaron 40faa6e186 Introduce MonsterStruct::CheckStandAnimationIsLoaded 5 years ago
qndel 816b244689 HasItem/RemoveInvItem combo refactor 5 years ago
Vladimir Olteanu f1a3ace440 Use Point stuff in DirOK 5 years ago
Vladimir Olteanu 90bef461a6 Use WalkingDistance in M_FallenFear 5 years ago
Vladimir Olteanu 51de9716c1 Use WalkingDistance in MAI_Zombie 5 years ago
Vladimir Olteanu a947e7b25c Use WalkingDistance in GroupUnity 5 years ago
Vladimir Olteanu 2206ce47a5 Use WalkingDistance in M_TryH2HHit 5 years ago
Vladimir Olteanu 2dee5b0e52 Use WalkingDistance in M_DiabloDeath 5 years ago
Vladimir Olteanu 01687e7fca Use WalkingDistance in M_Enemy 5 years ago
Juliano Leal Goncalves b04047ba4d ♻️ Leverage 'Point' struct on 'SpawnUnique' 5 years ago
qndel 90f250dfee
fix line clear after refactor (#2086) 5 years ago
Juliano Leal Goncalves 4668a526eb ♻️ Leverage 'Point' struct on monster functions (#2056) 5 years ago
Juliano Leal Goncalves 0d4e792551 ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves 944ff6fb78 ♻️ Change 'InitMonster' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves dd9e05222d ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves c6fafbf64b ♻️ Change 'SolicLoc' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves b3ec79af4f
Leverage 'Point' in Lighting and Player functions (#2048) 5 years ago
Anders Jenbo 43f26084d0 Fix warnigns 5 years ago
Juliano Leal Goncalves 21fdb0dcd9 ♻️ Replace manual direction displacement logic with 'Point' add operator 5 years ago
Juliano Leal Goncalves d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 5 years ago
Jmgr bbd39aa513 Replace sprintfs with strcpy for translatable strings 5 years ago
Jmgr 6e85cde978 Update format strings 5 years ago
Jmgr 0c27e756f7 Add fmt::format 5 years ago
Vladimir Olteanu 0c7c71d579
Cleanup of items.cpp (#1967) 5 years ago
Anders Jenbo 34744c068f ♻️Consitantly use %i and not %d 5 years ago
Anders Jenbo bec0ceec4a ♻️ Add points 5 years ago
Anders Jenbo 0c2042fa52 ♻️ Player by reference 5 years ago
Anders Jenbo e665a0c4b0 ♻️Draw info box text using DrawString 5 years ago
thebigMuh 8d33b31927 Fix loading of infravision palette transformation instead of actual unique monster transformation 5 years ago
Gleb Mazovetskiy 9a9941efdd 🚚 Move CL2 rendering to engine/render/cl2_render.cpp 5 years ago
Anders Jenbo 4b577329f4 ♻️Refactor towner initialization 5 years ago
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 5 years ago
Anders Jenbo c98a1409f9 ♻️Pass towners by reference instead of index 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
Anders Jenbo 3746723f52 ♻️Add type to MIN-files and TRN-files 5 years ago
Anders Jenbo fa0b286693 ♻️Typed file loading 5 years ago
Gleb Mazovetskiy 052b4c12f5 ♻️ LoadFileInMem: Remove `nullptr` at call sites 5 years ago
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself 5 years ago
Anders Jenbo f884ba5340 🔥 Remove more miniwin dependencies 5 years ago
Anders Jenbo 3b04f67194 🔥 Remove a chunk of miniwin types 5 years ago
Anders Jenbo 5745f099ba ♻️Use Point for positions in msg.cpp functions 5 years ago
Anders Jenbo 48dbb47d70 🌐 Apply static translations 5 years ago
Vladimir Olteanu 2a3cf98850 Slight cleanup of dead{.h,.cpp} 5 years ago