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Use WalkingDistance in GroupUnity

pull/2113/head
Vladimir Olteanu 5 years ago committed by Anders Jenbo
parent
commit
a947e7b25c
  1. 3
      Source/monster.cpp

3
Source/monster.cpp

@ -2742,8 +2742,7 @@ void GroupUnity(int i)
if (clear || monster[i].leaderflag != 1) {
if (clear
&& monster[i].leaderflag == 2
&& abs(monster[i].position.tile.x - monster[leader].position.future.x) < 4
&& abs(monster[i].position.tile.y - monster[leader].position.future.y) < 4) {
&& monster[i].position.tile.WalkingDistance(monster[leader].position.future) < 4) {
monster[leader].packsize++;
monster[i].leaderflag = 1;
}

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