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@ -17,25 +17,22 @@ int8_t stonendx;
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void InitDead() |
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{ |
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int8_t mtypes[MAXMONSTERS]; |
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for (int8_t &mtype : mtypes) |
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mtype = 0; |
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int8_t mtypes[MAXMONSTERS] = {}; |
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int8_t nd = 0; |
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for (int i = 0; i < nummtypes; i++) { |
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if (mtypes[Monsters[i].mtype] == 0) { |
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for (int d = 0; d < 8; d++) |
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dead[nd]._deadData[d] = Monsters[i].Anims[MA_DEATH].Data[d]; |
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dead[nd]._deadFrame = Monsters[i].Anims[MA_DEATH].Frames; |
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dead[nd]._deadWidth = Monsters[i].width; |
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dead[nd]._deadtrans = 0; |
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nd++; |
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if (mtypes[Monsters[i].mtype] != 0) |
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continue; |
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Monsters[i].mdeadval = nd; |
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mtypes[Monsters[i].mtype] = nd; |
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} |
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dead[nd]._deadData = Monsters[i].Anims[MA_DEATH].Data; |
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dead[nd]._deadFrame = Monsters[i].Anims[MA_DEATH].Frames; |
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dead[nd]._deadWidth = Monsters[i].width; |
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dead[nd]._deadtrans = 0; |
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nd++; |
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Monsters[i].mdeadval = nd; |
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mtypes[Monsters[i].mtype] = nd; |
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} |
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for (auto &d : dead[nd]._deadData) |
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@ -58,8 +55,7 @@ void InitDead()
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for (int i = 0; i < nummonsters; i++) { |
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int mi = monstactive[i]; |
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if (monster[mi]._uniqtype != 0) { |
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for (int d = 0; d < 8; d++) |
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dead[nd]._deadData[d] = monster[mi].MType->Anims[MA_DEATH].Data[d]; |
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dead[nd]._deadData = monster[mi].MType->Anims[MA_DEATH].Data; |
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dead[nd]._deadFrame = monster[mi].MType->Anims[MA_DEATH].Frames; |
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dead[nd]._deadWidth = monster[mi].MType->width; |
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dead[nd]._deadtrans = monster[mi]._uniqtrans + 4; |
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@ -72,21 +68,21 @@ void InitDead()
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assert(nd <= MAXDEAD); |
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} |
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void AddDead(int dx, int dy, int8_t dv, direction ddir) |
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void AddDead(Point loc, int8_t dv, direction ddir) |
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{ |
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dDead[dx][dy] = (dv & 0x1F) + (ddir << 5); |
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dDead[loc.x][loc.y] = (dv & 0x1F) + (ddir << 5); |
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} |
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void SetDead() |
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{ |
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for (int i = 0; i < nummonsters; i++) { |
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int mi = monstactive[i]; |
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if (monster[mi]._uniqtype != 0) { |
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for (int dx = 0; dx < MAXDUNX; dx++) { |
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for (int dy = 0; dy < MAXDUNY; dy++) { |
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if ((dDead[dx][dy] & 0x1F) == monster[mi]._udeadval) |
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ChangeLightXY(monster[mi].mlid, dx, dy); |
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} |
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if (monster[mi]._uniqtype == 0) |
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continue; |
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for (int dx = 0; dx < MAXDUNX; dx++) { |
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for (int dy = 0; dy < MAXDUNY; dy++) { |
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if ((dDead[dx][dy] & 0x1F) == monster[mi]._udeadval) |
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ChangeLightXY(monster[mi].mlid, dx, dy); |
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} |
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} |
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} |
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