686 Commits (ba161f623ea43ffbd274da514a19a2c89dbf7fbd)

Author SHA1 Message Date
BC Ko 4853deb0e5
cleanup manual value clamping: monster.cpp (#2581) 5 years ago
Vladimir Olteanu 61f82d1944 Remove LoadMissileGFX 5 years ago
obligaron 82cea78def Apply clang-format 5 years ago
ThomasChr 4733b7015c move lightsource along with monster when monster does teleport. fixes #1965 5 years ago
qndel 0a70a8cece unify block formula 5 years ago
Anders Jenbo 90960f0c14 Remove dead code 5 years ago
qndel 9056092cf8
more clamps (#2496) 5 years ago
qndel bd5e30db52 replace armor formula 5 years ago
obligaron d2b2a5a4fc Fix Counselor always hiding 5 years ago
Anders Jenbo 7effa1a931
Merge pull request #2433 from diasurgical/player 5 years ago
obligaron 62ac7cc453 Fix DirOK for unique monsters 5 years ago
Anders Jenbo 9c4e34f988 Player by reference 5 years ago
Anders Jenbo 8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input (#2430) 5 years ago
obligaron d63fcded76
Refactor PlaceGroup (#2425) 5 years ago
Anders Jenbo 62986869ab Make GroupUnity take MonsterStruct 5 years ago
obligaron 20de9746eb GroupUnity: Remove unused code for minions that are uniques themself 5 years ago
obligaron 91c8503ea5 Rename leaderflag to leaderRelation and MonsterRelation to LeaderRelation 5 years ago
obligaron a677a61f13 Refactor GroupUnity 5 years ago
obligaron a61d33ae02 GroupUnity: Revert changes from commit a44781bd73 Fix bounds checks in monster code 5 years ago
Vladimir Olteanu d7a4e20485 Fix monster sync on kill 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Anders Jenbo 753b5698f7 Remove unconventional assert() implementations 5 years ago
ephphatha a8ed1998d1 Use Point in path_ functions that reference position 5 years ago
Anders Jenbo b591824182 💚 Fix NOSOUND build 5 years ago
Anders Jenbo 78124fb389 Add GolemHoldingCell 5 years ago
Anders Jenbo 4d59c248ea Remove unused return from SpawnSkeleton 5 years ago
Anders Jenbo 9c0760e780 ♻️Clean up various checks in monster logic 5 years ago
Anders Jenbo 2d4da488f0 Split path test functions 5 years ago
ephphatha 190025e79f Use bound parameters for pathfinding functions operating on entities 5 years ago
ephphatha 488ee03f53 Use bound functions for LineClear test function pointer 5 years ago
Anders Jenbo 4e82c70fcb Make MonsterIsTileAccessible aware if monsters can open doors or not 5 years ago
FluffyQuack ba60907853
Hold mouse button to keep attacking (Diablo 2-style) (#2349) 5 years ago
Anders Jenbo e82d103465 🐛 Fix bounds checks in monster code 5 years ago
Anders Jenbo a089692850 💄 Introduce MonsterRelation enum 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
FluffyQuack c4a96bc829 👑 Fix to bug that made spawned monsters overwrite alive ones (cause was monsters not being properly deleted) 5 years ago
Anders Jenbo a709790c82 Document a few functions 5 years ago
Anders Jenbo 43aec8cecc Clean up AiDelay 5 years ago
Anders Jenbo 684d6943aa Merge MegaAi and MAI_RR2 5 years ago
Anders Jenbo c30ff97885 Use Point in UpdateEnemy 5 years ago
Anders Jenbo ef6275caac Clean up private function names 5 years ago
Anders Jenbo 4bf4e42230 Move local symbols to anonymous namespace 5 years ago
Anders Jenbo 5d99cb4925 Fix MAI_Warlord direction 5 years ago
obligaron 3e57d0d69b Introduce MonsterGraphic enum class 5 years ago
obligaron 5f7a2803fc Introduce CMonster::GetAnimData 5 years ago
obligaron 481fc04235 InitMonster: Get AnimData only once 5 years ago
obligaron 1fcbad0810 MAI_Ranged: Use CheckStandAnimationIsLoaded instead of directly changing animation data 5 years ago
obligaron e5bf44a75f M_DoWalk: Simplify check if we reached new tile 5 years ago
obligaron dc2d5e2b04 Remove unnecessary assignments to _mdir 5 years ago
obligaron a94da6b4a3 NewMonsterAnim gets monster references and monster graphic instead of index, and AnimStruct Pointer 5 years ago