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Use WalkingDistance in M_DiabloDeath

pull/2113/head
Vladimir Olteanu 5 years ago committed by Anders Jenbo
parent
commit
2dee5b0e52
  1. 2
      Source/monster.cpp

2
Source/monster.cpp

@ -1650,7 +1650,7 @@ void M_DiabloDeath(int i, bool sendmsg)
}
AddLight(Monst->position.tile, 8);
DoVision(Monst->position.tile, 8, false, true);
dist = std::max(abs(ViewX - Monst->position.tile.x), abs(ViewY - Monst->position.tile.y));
dist = Monst->position.tile.WalkingDistance({ ViewX, ViewY });
if (dist > 20)
dist = 20;
Monst->_mVar3 = ViewX << 16;

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