@ -373,7 +373,7 @@ void LoadPlrGFX(int pnum, player_graphic gfxflag)
byte * * pAnim ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " LoadPlrGFX: illegal player %d " , pnum ) ;
app_fatal ( " LoadPlrGFX: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -483,7 +483,7 @@ void LoadPlrGFX(int pnum, player_graphic gfxflag)
void InitPlayerGFX ( int pnum )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " InitPlayerGFX: illegal player %d " , pnum ) ;
app_fatal ( " InitPlayerGFX: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -756,7 +756,7 @@ void SetPlrAnims(PlayerStruct &player)
void CreatePlayer ( int pnum , HeroClass c )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " CreatePlayer: illegal player %d " , pnum ) ;
app_fatal ( " CreatePlayer: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -935,7 +935,7 @@ void NextPlrLevel(int pnum)
int hp , mana ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " NextPlrLevel: illegal player %d " , pnum ) ;
app_fatal ( " NextPlrLevel: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1004,7 +1004,7 @@ void AddPlrExperience(int pnum, int lvl, int exp)
}
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " AddPlrExperience: illegal player %d " , pnum ) ;
app_fatal ( " AddPlrExperience: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1086,7 +1086,7 @@ void InitPlayer(int pnum, bool FirstTime)
DWORD i ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " InitPlayer: illegal player %d " , pnum ) ;
app_fatal ( " InitPlayer: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
auto & myPlayer = plr [ myplr ] ;
@ -1193,7 +1193,7 @@ void InitPlayer(int pnum, bool FirstTime)
void InitMultiView ( )
{
if ( ( DWORD ) myplr > = MAX_PLRS ) {
app_fatal ( " InitPlayer: illegal player %d " , myplr ) ;
app_fatal ( " InitPlayer: illegal player %i " , myplr ) ;
}
auto & myPlayer = plr [ myplr ] ;
@ -1216,7 +1216,7 @@ bool PlrDirOK(int pnum, int dir)
bool isOk ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PlrDirOK: illegal player %d " , pnum ) ;
app_fatal ( " PlrDirOK: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1275,7 +1275,7 @@ void SetPlayerOld(PlayerStruct &player)
void FixPlayerLocation ( int pnum , direction bDir )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " FixPlayerLocation: illegal player %d " , pnum ) ;
app_fatal ( " FixPlayerLocation: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1295,7 +1295,7 @@ void FixPlayerLocation(int pnum, direction bDir)
void StartStand ( int pnum , direction dir )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " StartStand: illegal player %d " , pnum ) ;
app_fatal ( " StartStand: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1318,7 +1318,7 @@ void StartStand(int pnum, direction dir)
void StartWalkStand ( int pnum )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " StartWalkStand: illegal player %d " , pnum ) ;
app_fatal ( " StartWalkStand: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1359,7 +1359,7 @@ static void PM_ChangeLightOff(PlayerStruct &player)
void PM_ChangeOffset ( int pnum )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PM_ChangeOffset: illegal player %d " , pnum ) ;
app_fatal ( " PM_ChangeOffset: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1499,7 +1499,7 @@ void StartWalk(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int y
void StartAttack ( int pnum , direction d )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " StartAttack: illegal player %d " , pnum ) ;
app_fatal ( " StartAttack: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1535,7 +1535,7 @@ void StartAttack(int pnum, direction d)
void StartRangeAttack ( int pnum , direction d , int cx , int cy )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " StartRangeAttack: illegal player %d " , pnum ) ;
app_fatal ( " StartRangeAttack: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1569,7 +1569,7 @@ void StartRangeAttack(int pnum, direction d, int cx, int cy)
void StartPlrBlock ( int pnum , direction dir )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " StartPlrBlock: illegal player %d " , pnum ) ;
app_fatal ( " StartPlrBlock: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1599,7 +1599,7 @@ void StartPlrBlock(int pnum, direction dir)
void StartSpell ( int pnum , direction d , int cx , int cy )
{
if ( ( DWORD ) pnum > = MAX_PLRS )
app_fatal ( " StartSpell: illegal player %d " , pnum ) ;
app_fatal ( " StartSpell: illegal player %i " , pnum ) ;
auto & player = plr [ pnum ] ;
if ( player . _pInvincible & & player . _pHitPoints = = 0 & & pnum = = myplr ) {
@ -1651,7 +1651,7 @@ void FixPlrWalkTags(int pnum)
int dx , dy , y , x ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " FixPlrWalkTags: illegal player %d " , pnum ) ;
app_fatal ( " FixPlrWalkTags: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1701,7 +1701,7 @@ void RemovePlrFromMap(int pnum)
void StartPlrHit ( int pnum , int dam , bool forcehit )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " StartPlrHit: illegal player %d " , pnum ) ;
app_fatal ( " StartPlrHit: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1810,7 +1810,7 @@ StartPlayerKill(int pnum, int earflag)
ItemStruct * pi ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " StartPlayerKill: illegal player %d " , pnum ) ;
app_fatal ( " StartPlayerKill: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -1912,7 +1912,7 @@ void DropHalfPlayersGold(int pnum)
int i , hGold ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " DropHalfPlayersGold: illegal player %d " , pnum ) ;
app_fatal ( " DropHalfPlayersGold: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -2025,7 +2025,7 @@ void StripTopGold(int pnum)
int i , val ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " StripTopGold: illegal player %d " , pnum ) ;
app_fatal ( " StripTopGold: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -2182,7 +2182,7 @@ StartNewLvl(int pnum, interface_mode fom, int lvl)
InitLevelChange ( pnum ) ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " StartNewLvl: illegal player %d " , pnum ) ;
app_fatal ( " StartNewLvl: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
auto & myPlayer = plr [ myplr ] ;
@ -2223,7 +2223,7 @@ void RestartTownLvl(int pnum)
{
InitLevelChange ( pnum ) ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " RestartTownLvl: illegal player %d " , pnum ) ;
app_fatal ( " RestartTownLvl: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -2272,7 +2272,7 @@ void StartWarpLvl(int pnum, int pidx)
bool PM_DoWalk ( int pnum , int variant )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PM_DoWalk: illegal player %d " , pnum ) ;
app_fatal ( " PM_DoWalk: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -2370,7 +2370,7 @@ bool WeaponDur(int pnum, int durrnd)
}
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " WeaponDur: illegal player %d " , pnum ) ;
app_fatal ( " WeaponDur: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -2442,7 +2442,7 @@ bool PlrHitMonst(int pnum, int m)
bool adjacentDamage = false ;
if ( ( DWORD ) m > = MAXMONSTERS ) {
app_fatal ( " PlrHitMonst: illegal monster %d " , m ) ;
app_fatal ( " PlrHitMonst: illegal monster %i " , m ) ;
}
auto & player = plr [ pnum ] ;
@ -2468,7 +2468,7 @@ bool PlrHitMonst(int pnum, int m)
}
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PlrHitMonst: illegal player %d " , pnum ) ;
app_fatal ( " PlrHitMonst: illegal player %i " , pnum ) ;
}
rv = false ;
@ -2678,7 +2678,7 @@ bool PlrHitPlr(int pnum, int8_t p)
int hit , hper , blk , blkper , mind , maxd , dam , lvl , skdam , tac ;
if ( ( DWORD ) p > = MAX_PLRS ) {
app_fatal ( " PlrHitPlr: illegal target player %d " , p ) ;
app_fatal ( " PlrHitPlr: illegal target player %i " , p ) ;
}
auto & target = plr [ p ] ;
@ -2693,7 +2693,7 @@ bool PlrHitPlr(int pnum, int8_t p)
}
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PlrHitPlr: illegal attacking player %d " , pnum ) ;
app_fatal ( " PlrHitPlr: illegal attacking player %i " , pnum ) ;
}
auto & attacker = plr [ pnum ] ;
@ -2792,7 +2792,7 @@ bool PM_DoAttack(int pnum)
bool didhit = false ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PM_DoAttack: illegal player %d " , pnum ) ;
app_fatal ( " PM_DoAttack: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -2888,7 +2888,7 @@ bool PM_DoAttack(int pnum)
bool PM_DoRangeAttack ( int pnum )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PM_DoRangeAttack: illegal player %d " , pnum ) ;
app_fatal ( " PM_DoRangeAttack: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -2964,7 +2964,7 @@ void ShieldDur(int pnum)
}
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " ShieldDur: illegal player %d " , pnum ) ;
app_fatal ( " ShieldDur: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -2996,7 +2996,7 @@ void ShieldDur(int pnum)
bool PM_DoBlock ( int pnum )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PM_DoBlock: illegal player %d " , pnum ) ;
app_fatal ( " PM_DoBlock: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -3023,7 +3023,7 @@ static void ArmorDur(int pnum)
}
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " ArmorDur: illegal player %d " , pnum ) ;
app_fatal ( " ArmorDur: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -3065,7 +3065,7 @@ static void ArmorDur(int pnum)
bool PM_DoSpell ( int pnum )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PM_DoSpell: illegal player %d " , pnum ) ;
app_fatal ( " PM_DoSpell: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -3102,7 +3102,7 @@ bool PM_DoSpell(int pnum)
bool PM_DoGotHit ( int pnum )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PM_DoGotHit: illegal player %d " , pnum ) ;
app_fatal ( " PM_DoGotHit: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -3122,7 +3122,7 @@ bool PM_DoGotHit(int pnum)
bool PM_DoDeath ( int pnum )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " PM_DoDeath: illegal player %d " , pnum ) ;
app_fatal ( " PM_DoDeath: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -3155,7 +3155,7 @@ void CheckNewPath(int pnum, bool pmWillBeCalled)
int xvel3 , xvel , yvel ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " CheckNewPath: illegal player %d " , pnum ) ;
app_fatal ( " CheckNewPath: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -3484,7 +3484,7 @@ bool PlrDeathModeOK(int p)
}
if ( ( DWORD ) p > = MAX_PLRS ) {
app_fatal ( " PlrDeathModeOK: illegal player %d " , p ) ;
app_fatal ( " PlrDeathModeOK: illegal player %i " , p ) ;
}
auto & player = plr [ p ] ;
@ -3505,7 +3505,7 @@ void ValidatePlayer()
int gt , i , b ;
if ( ( DWORD ) myplr > = MAX_PLRS ) {
app_fatal ( " ValidatePlayer: illegal player %d " , myplr ) ;
app_fatal ( " ValidatePlayer: illegal player %i " , myplr ) ;
}
auto & myPlayer = plr [ myplr ] ;
@ -3589,7 +3589,7 @@ static void CheckCheatStats(PlayerStruct &player)
void ProcessPlayers ( )
{
if ( ( DWORD ) myplr > = MAX_PLRS ) {
app_fatal ( " ProcessPlayers: illegal player %d " , myplr ) ;
app_fatal ( " ProcessPlayers: illegal player %i " , myplr ) ;
}
auto & myPlayer = plr [ myplr ] ;
@ -3741,7 +3741,7 @@ void MakePlrPath(int pnum, int xx, int yy, bool endspace)
int path ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " MakePlrPath: illegal player %d " , pnum ) ;
app_fatal ( " MakePlrPath: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -3798,7 +3798,7 @@ void CheckPlrSpell()
int sl ;
if ( ( DWORD ) myplr > = MAX_PLRS ) {
app_fatal ( " CheckPlrSpell: illegal player %d " , myplr ) ;
app_fatal ( " CheckPlrSpell: illegal player %i " , myplr ) ;
}
auto & myPlayer = plr [ myplr ] ;
@ -3876,7 +3876,7 @@ void SyncPlrAnim(int pnum)
int dir , sType ;
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " SyncPlrAnim: illegal player %d " , pnum ) ;
app_fatal ( " SyncPlrAnim: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -3976,7 +3976,7 @@ void SyncInitPlrPos(int pnum)
void SyncInitPlr ( int pnum )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " SyncInitPlr: illegal player %d " , pnum ) ;
app_fatal ( " SyncInitPlr: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -4024,7 +4024,7 @@ void CheckStats(PlayerStruct &player)
void ModifyPlrStr ( int p , int l )
{
if ( ( DWORD ) p > = MAX_PLRS ) {
app_fatal ( " ModifyPlrStr: illegal player %d " , p ) ;
app_fatal ( " ModifyPlrStr: illegal player %i " , p ) ;
}
auto & player = plr [ p ] ;
@ -4052,7 +4052,7 @@ void ModifyPlrStr(int p, int l)
void ModifyPlrMag ( int p , int l )
{
if ( ( DWORD ) p > = MAX_PLRS ) {
app_fatal ( " ModifyPlrMag: illegal player %d " , p ) ;
app_fatal ( " ModifyPlrMag: illegal player %i " , p ) ;
}
auto & player = plr [ p ] ;
@ -4088,7 +4088,7 @@ void ModifyPlrMag(int p, int l)
void ModifyPlrDex ( int p , int l )
{
if ( ( DWORD ) p > = MAX_PLRS ) {
app_fatal ( " ModifyPlrDex: illegal player %d " , p ) ;
app_fatal ( " ModifyPlrDex: illegal player %i " , p ) ;
}
auto & player = plr [ p ] ;
@ -4113,7 +4113,7 @@ void ModifyPlrDex(int p, int l)
void ModifyPlrVit ( int p , int l )
{
if ( ( DWORD ) p > = MAX_PLRS ) {
app_fatal ( " ModifyPlrVit: illegal player %d " , p ) ;
app_fatal ( " ModifyPlrVit: illegal player %i " , p ) ;
}
auto & player = plr [ p ] ;
@ -4147,7 +4147,7 @@ void ModifyPlrVit(int p, int l)
void SetPlayerHitPoints ( int pnum , int val )
{
if ( ( DWORD ) pnum > = MAX_PLRS ) {
app_fatal ( " SetPlayerHitPoints: illegal player %d " , pnum ) ;
app_fatal ( " SetPlayerHitPoints: illegal player %i " , pnum ) ;
}
auto & player = plr [ pnum ] ;
@ -4164,7 +4164,7 @@ void SetPlrStr(int p, int v)
int dm ;
if ( ( DWORD ) p > = MAX_PLRS ) {
app_fatal ( " SetPlrStr: illegal player %d " , p ) ;
app_fatal ( " SetPlrStr: illegal player %i " , p ) ;
}
auto & player = plr [ p ] ;
@ -4185,7 +4185,7 @@ void SetPlrMag(int p, int v)
int m ;
if ( ( DWORD ) p > = MAX_PLRS ) {
app_fatal ( " SetPlrMag: illegal player %d " , p ) ;
app_fatal ( " SetPlrMag: illegal player %i " , p ) ;
}
auto & player = plr [ p ] ;
@ -4208,7 +4208,7 @@ void SetPlrDex(int p, int v)
int dm ;
if ( ( DWORD ) p > = MAX_PLRS ) {
app_fatal ( " SetPlrDex: illegal player %d " , p ) ;
app_fatal ( " SetPlrDex: illegal player %i " , p ) ;
}
auto & player = plr [ p ] ;
@ -4229,7 +4229,7 @@ void SetPlrVit(int p, int v)
int hp ;
if ( ( DWORD ) p > = MAX_PLRS ) {
app_fatal ( " SetPlrVit: illegal player %d " , p ) ;
app_fatal ( " SetPlrVit: illegal player %i " , p ) ;
}
auto & player = plr [ p ] ;
@ -4266,7 +4266,7 @@ enum {
void PlayDungMsgs ( )
{
if ( ( DWORD ) myplr > = MAX_PLRS ) {
app_fatal ( " PlayDungMsgs: illegal player %d " , myplr ) ;
app_fatal ( " PlayDungMsgs: illegal player %i " , myplr ) ;
}
auto & myPlayer = plr [ myplr ] ;