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Use WalkingDistance in MAI_Zombie

pull/2113/head
Vladimir Olteanu 5 years ago committed by Anders Jenbo
parent
commit
51de9716c1
  1. 2
      Source/monster.cpp

2
Source/monster.cpp

@ -2899,7 +2899,7 @@ void MAI_Zombie(int i)
}
if (GenerateRnd(100) < 2 * Monst->_mint + 10) {
int dist = std::max(abs(mx - Monst->enemyPosition.x), abs(my - Monst->enemyPosition.y));
int dist = Monst->enemyPosition.WalkingDistance({ mx, my });
if (dist >= 2) {
if (dist >= 2 * Monst->_mint + 4) {
Direction md = Monst->_mdir;

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