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Simplify SyncMonsterAnim

pull/2189/head
obligaron 5 years ago committed by Anders Jenbo
parent
commit
7e594db683
  1. 30
      Source/monster.cpp

30
Source/monster.cpp

@ -4814,54 +4814,48 @@ void SyncMonsterAnim(int i)
monster[i].mName = _(monster[i].MData->mName);
_mdir = monster[i]._mdir;
int graphic = MA_STAND;
switch (monster[i]._mmode) {
case MM_STAND:
monster[i]._mAnimData = monster[i].MType->Anims[MA_STAND].Data[_mdir];
case MM_DELAY:
case MM_TALK:
break;
case MM_WALK:
case MM_WALK2:
case MM_WALK3:
monster[i]._mAnimData = monster[i].MType->Anims[MA_WALK].Data[_mdir];
graphic = MA_WALK;
break;
case MM_ATTACK:
case MM_RATTACK:
monster[i]._mAnimData = monster[i].MType->Anims[MA_ATTACK].Data[_mdir];
graphic = MA_ATTACK;
break;
case MM_GOTHIT:
monster[i]._mAnimData = monster[i].MType->Anims[MA_GOTHIT].Data[_mdir];
graphic = MA_GOTHIT;
break;
case MM_DEATH:
monster[i]._mAnimData = monster[i].MType->Anims[MA_DEATH].Data[_mdir];
graphic = MA_DEATH;
break;
case MM_SATTACK:
case MM_FADEIN:
case MM_FADEOUT:
monster[i]._mAnimData = monster[i].MType->Anims[MA_SPECIAL].Data[_mdir];
break;
case MM_SPSTAND:
case MM_RSPATTACK:
monster[i]._mAnimData = monster[i].MType->Anims[MA_SPECIAL].Data[_mdir];
break;
case MM_HEAL:
monster[i]._mAnimData = monster[i].MType->Anims[MA_SPECIAL].Data[_mdir];
break;
case MM_DELAY:
monster[i]._mAnimData = monster[i].MType->Anims[MA_STAND].Data[_mdir];
break;
case MM_TALK:
monster[i]._mAnimData = monster[i].MType->Anims[MA_STAND].Data[_mdir];
graphic = MA_SPECIAL;
break;
case MM_CHARGE:
monster[i]._mAnimData = monster[i].MType->Anims[MA_ATTACK].Data[_mdir];
graphic = MA_ATTACK;
monster[i]._mAnimFrame = 1;
monster[i]._mAnimLen = monster[i].MType->Anims[MA_ATTACK].Frames;
break;
default:
monster[i]._mAnimData = monster[i].MType->Anims[MA_STAND].Data[_mdir];
monster[i]._mAnimFrame = 1;
monster[i]._mAnimLen = monster[i].MType->Anims[MA_STAND].Frames;
break;
}
monster[i]._mAnimData = monster[i].MType->Anims[graphic].Data[_mdir];
}
void M_FallenFear(Point position)

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