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Fix loading of infravision palette transformation instead of actual unique monster transformation

pull/1925/head
thebigMuh 5 years ago committed by Anders Jenbo
parent
commit
8d33b31927
  1. 2
      Source/monster.cpp

2
Source/monster.cpp

@ -855,7 +855,7 @@ void PlaceUniqueMonst(int uniqindex, int miniontype, int bosspacksize)
}
sprintf(filestr, "Monsters\\Monsters\\%s.TRN", Uniq->mTrnName);
LoadFileInMem("PlrGFX\\Infra.TRN", &pLightTbl[256 * (uniquetrans + 19)], 256);
LoadFileInMem(filestr, &pLightTbl[256 * (uniquetrans + 19)], 256);
Monst->_uniqtrans = uniquetrans++;

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