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@ -2915,8 +2915,7 @@ void MAI_Zombie(int i)
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} |
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} |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
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Monst->CheckStandAnimationIsLoaded(Monst->_mdir); |
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} |
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void MAI_SkelSd(int i) |
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@ -2946,8 +2945,7 @@ void MAI_SkelSd(int i)
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} |
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} |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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bool MAI_Path(int i) |
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@ -3050,8 +3048,8 @@ void MAI_Snake(int i)
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} else |
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M_StartDelay(i, 10 - Monst->_mint + GenerateRnd(10)); |
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} |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
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Monst->CheckStandAnimationIsLoaded(Monst->_mdir); |
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} |
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void MAI_Bat(int i) |
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@ -3113,8 +3111,7 @@ void MAI_Bat(int i)
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} |
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} |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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void MAI_SkelBow(int i) |
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@ -3154,8 +3151,7 @@ void MAI_SkelBow(int i)
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} |
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} |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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void MAI_Fat(int i) |
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@ -3188,8 +3184,7 @@ void MAI_Fat(int i)
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M_StartSpAttack(i); |
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} |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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void MAI_Sneak(int i) |
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@ -3409,8 +3404,7 @@ void MAI_Cleaver(int i)
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else |
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M_StartAttack(i); |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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void MAI_Round(int i, bool special) |
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@ -3466,8 +3460,8 @@ void MAI_Round(int i, bool special)
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M_StartAttack(i); |
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} |
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} |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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} |
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@ -3982,8 +3976,8 @@ void MAI_SkelKing(int i)
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} |
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} |
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} |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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} |
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@ -4047,8 +4041,8 @@ void MAI_Rhino(int i)
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} |
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} |
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} |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
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Monst->CheckStandAnimationIsLoaded(Monst->_mdir); |
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} |
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} |
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@ -4119,9 +4113,8 @@ void MAI_HorkDemon(int i)
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} |
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} |
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} |
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if (Monst->_mmode == MM_STAND) { |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
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} |
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Monst->CheckStandAnimationIsLoaded(Monst->_mdir); |
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} |
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void MAI_Counselor(int i) |
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@ -4244,8 +4237,7 @@ void MAI_Garbud(int i)
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monster[i]._mdir = md; |
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if (Monst->_mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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void MAI_Zhar(int i) |
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@ -4283,8 +4275,7 @@ void MAI_Zhar(int i)
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Monst->_mdir = md; |
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if (monster[i]._mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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void MAI_SnotSpil(int i) |
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@ -4332,8 +4323,7 @@ void MAI_SnotSpil(int i)
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Monst->_mdir = md; |
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if (monster[i]._mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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void MAI_Lazurus(int i) |
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@ -4386,8 +4376,7 @@ void MAI_Lazurus(int i)
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Monst->_mdir = md; |
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if (monster[i]._mmode == MM_STAND || monster[i]._mmode == MM_TALK) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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void MAI_Lazhelp(int i) |
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@ -4418,8 +4407,8 @@ void MAI_Lazhelp(int i)
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if (Monst->_mgoal == MGOAL_NORMAL) |
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MAI_Succ(i); |
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Monst->_mdir = md; |
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if (monster[i]._mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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void MAI_Lachdanan(int i) |
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@ -4455,8 +4444,7 @@ void MAI_Lachdanan(int i)
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Monst->_mdir = md; |
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if (monster[i]._mmode == MM_STAND) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
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Monst->CheckStandAnimationIsLoaded(md); |
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} |
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void MAI_Warlord(int i) |
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@ -4489,8 +4477,7 @@ void MAI_Warlord(int i)
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Monst->_mdir = md; |
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if (monster[i]._mmode == MM_STAND || monster[i]._mmode == MM_TALK) |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
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Monst->CheckStandAnimationIsLoaded(Monst->_mdir); |
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} |
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void DeleteMonsterList() |
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@ -5447,4 +5434,10 @@ void decode_enemy(int m, int enemy)
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} |
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} |
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void MonsterStruct::CheckStandAnimationIsLoaded(int mdir) |
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{ |
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if (_mmode == MM_STAND || _mmode == MM_TALK) |
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_mAnimData = MType->Anims[MA_STAND].Data[mdir]; |
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} |
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} // namespace devilution
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