obligaron
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1ca1dab410
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Fix warnings in controller_motion.cpp
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5 years ago |
obligaron
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91fe708e8f
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Fix warnings in ui_item.h
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5 years ago |
Anders Jenbo
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78124fb389
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Add GolemHoldingCell
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5 years ago |
Anders Jenbo
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4d59c248ea
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Remove unused return from SpawnSkeleton
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5 years ago |
Anders Jenbo
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bef214d0ca
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Clean up monster ide handeling in CheckMissileCol
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5 years ago |
Anders Jenbo
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b3470b296c
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♻️[controls] Only check active monsters when looking for a target
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5 years ago |
Anders Jenbo
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9c0760e780
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♻️Clean up various checks in monster logic
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5 years ago |
Anders Jenbo
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9264ad4b89
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Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
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5 years ago |
Anders Jenbo
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2d4da488f0
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Split path test functions
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5 years ago |
staphen
|
9b5117d807
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Fix Discord links in platform manuals.
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5 years ago |
obligaron
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b08c8aa0ed
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MSVC disable warning for unecure CRT functions (for example strcpy)
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5 years ago |
obligaron
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6dbbfca030
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Don't use -fpermissive on msvc
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5 years ago |
Vladimir Olteanu
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829f45ee6d
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SdlMutex: check result of SDL_CreateMutex (#2400)
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5 years ago |
ephphatha
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190025e79f
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Use bound parameters for pathfinding functions operating on entities
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5 years ago |
ephphatha
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488ee03f53
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Use bound functions for LineClear test function pointer
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5 years ago |
Anders Jenbo
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4e82c70fcb
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Make MonsterIsTileAccessible aware if monsters can open doors or not
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5 years ago |
FluffyQuack
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ba60907853
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Hold mouse button to keep attacking (Diablo 2-style) (#2349)
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5 years ago |
ephphatha
|
0efb134e18
|
Add tests for quest randomisation code
Required splitting the code to a separate function so it can be tested in isolation
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5 years ago |
Anders Jenbo
|
dfde45c29a
|
Clean up CheckNewPath target loading
|
5 years ago |
qndel
|
4f4bef623c
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fix upper left inventory corner (#2394)
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5 years ago |
Vladimir Olteanu
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7271e5558c
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Get rid of unchecked calls to malloc
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5 years ago |
obligaron
|
d2048c7ac0
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Debug: Show save number in hero selection
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5 years ago |
obligaron
|
8b79041477
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Allow creating hero with the same name
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5 years ago |
obligaron
|
f5b437dd9c
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Use save number to load/save games (instead of hero name)
|
5 years ago |
Jonathan Bergeron
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57d445d32f
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made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen
|
5 years ago |
obligaron
|
5ed79c38ef
|
Introduce MissilePosition.StopMissile
|
5 years ago |
Anders Jenbo
|
e82d103465
|
🐛 Fix bounds checks in monster code
|
5 years ago |
Anders Jenbo
|
a089692850
|
💄 Introduce MonsterRelation enum
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5 years ago |
Anders Jenbo
|
4cdcff90db
|
🐛 Fix Zhar state not being set when triggered
Instead the first players golem was reset
|
5 years ago |
obligaron
|
c1991d32a5
|
Fix ScrollViewPort
|
5 years ago |
qndel
|
efaeffcab8
|
fix guardian (#2383)
|
5 years ago |
qndel
|
3fcbe2de3b
|
fix dungeon (#2381)
|
5 years ago |
Anders Jenbo
|
77b72da276
|
♻️Use monster by reference when possible
|
5 years ago |
Vladimir Olteanu
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ed9b105299
|
DiabloUI: make UiArtText follow mutating char*
|
5 years ago |
FluffyQuack
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c4a96bc829
|
👑 Fix to bug that made spawned monsters overwrite alive ones (cause was monsters not being properly deleted)
|
5 years ago |
jmechnich
|
2006af9207
|
streamlined mingw-prep scripts
|
5 years ago |
jmechnich
|
c1f68198fc
|
Source/encrypt.cpp: add missing header to fix mingw compilation error
|
5 years ago |
Anders Jenbo
|
a709790c82
|
Document a few functions
|
5 years ago |
Anders Jenbo
|
43aec8cecc
|
Clean up AiDelay
|
5 years ago |
Anders Jenbo
|
684d6943aa
|
Merge MegaAi and MAI_RR2
|
5 years ago |
Anders Jenbo
|
c30ff97885
|
Use Point in UpdateEnemy
|
5 years ago |
Anders Jenbo
|
40373bd4cf
|
Clean up PutMissile
|
5 years ago |
Anders Jenbo
|
13eb1d9bb4
|
Clean up GuardianTryFireAt
|
5 years ago |
Anders Jenbo
|
ef6275caac
|
Clean up private function names
|
5 years ago |
Anders Jenbo
|
4bf4e42230
|
Move local symbols to anonymous namespace
|
5 years ago |
Anders Jenbo
|
5d99cb4925
|
Fix MAI_Warlord direction
|
5 years ago |
Anders Jenbo
|
f29d270055
|
💚 Make UINumPL unsigned
|
5 years ago |
Anders Jenbo
|
64d1e110af
|
🐛 WillThemeRoomFit will some times fail to place rooms
Broken in 1.0.0 a1b7b8522a
|
5 years ago |
obligaron
|
54d63e2edd
|
Change AnimationInfo.pCelSprite to const
|
5 years ago |
obligaron
|
3e57d0d69b
|
Introduce MonsterGraphic enum class
|
5 years ago |