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Remove unused return from SpawnSkeleton

pull/2409/head
Anders Jenbo 5 years ago
parent
commit
4d59c248ea
  1. 4
      Source/monster.cpp

4
Source/monster.cpp

@ -1933,13 +1933,11 @@ int AddSkeleton(Point position, Direction dir, bool inMap)
return AddMonster(position, dir, m - 1, inMap);
}
int SpawnSkeleton(Point position, Direction dir)
void SpawnSkeleton(Point position, Direction dir)
{
int skel = AddSkeleton(position, dir, true);
if (skel != -1)
StartSpecialStand(Monsters[skel], dir);
return skel;
}
bool IsLineNotSolid(Point startPoint, Point endPoint)

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