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@ -1933,13 +1933,11 @@ int AddSkeleton(Point position, Direction dir, bool inMap)
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return AddMonster(position, dir, m - 1, inMap); |
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} |
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int SpawnSkeleton(Point position, Direction dir) |
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void SpawnSkeleton(Point position, Direction dir) |
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{ |
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int skel = AddSkeleton(position, dir, true); |
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if (skel != -1) |
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StartSpecialStand(Monsters[skel], dir); |
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return skel; |
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} |
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bool IsLineNotSolid(Point startPoint, Point endPoint) |
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