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@ -208,8 +208,8 @@ void FindRangedTarget()
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int distance = 0; |
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bool canTalk = false; |
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// The first MAX_PLRS monsters are reserved for players' golems.
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for (int mi = MAX_PLRS; mi < MAXMONSTERS; mi++) { |
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for (int i = 0; i < ActiveMonsterCount; i++) { |
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int mi = ActiveMonsters[i]; |
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const auto &monster = Monsters[mi]; |
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if (!CanTargetMonster(monster)) |
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