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♻️[controls] Only check active monsters when looking for a target

pull/2409/head
Anders Jenbo 5 years ago
parent
commit
b3470b296c
  1. 4
      Source/controls/plrctrls.cpp

4
Source/controls/plrctrls.cpp

@ -208,8 +208,8 @@ void FindRangedTarget()
int distance = 0;
bool canTalk = false;
// The first MAX_PLRS monsters are reserved for players' golems.
for (int mi = MAX_PLRS; mi < MAXMONSTERS; mi++) {
for (int i = 0; i < ActiveMonsterCount; i++) {
int mi = ActiveMonsters[i];
const auto &monster = Monsters[mi];
if (!CanTargetMonster(monster))

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