staphen
45da8b2295
Remove unique monster's light when no corpse is left behind
3 years ago
staphen
82cf475b05
Change Na-Krul's animation rates from 0 to 1
3 years ago
staphen
08592377a7
Clean up logic for PT_MESSAGE prioritization
3 years ago
obligaron
bf86114ec3
Sync learned/changed spells
3 years ago
obligaron
7985a9211d
Change Player::_pSplLvl to uint8_t
3 years ago
DakkJaniels
000516ebf9
Update gendung.h ( #6038 )
3 years ago
Anders Jenbo
12fa487cb5
Fix build
3 years ago
Anders Jenbo
6998906b32
Hellfire: let light affect the player
3 years ago
qndel
d97f265cb1
light fix
3 years ago
Anders Jenbo
124cc71800
Update realtime lighting when static lights are changed
3 years ago
Anders Jenbo
c3fafa1aff
Move list of lightemitting objects to AddObjectLight()
3 years ago
Anders Jenbo
2f908277a8
Apply pre calculated lighting for quest levels
3 years ago
Anders Jenbo
acf98f2bdc
Fix wrong check for light level
...
Introduced in 13c5c09990
3 years ago
Anders Jenbo
f345087e75
Fix Lazarus glowing inside the wall
3 years ago
Anders Jenbo
4db65d94de
Add glow to Crypt lava tiles
3 years ago
staphen
f30c42c3a8
Use symlinks to work around lack of Unicode support for paths in ZeroTier
3 years ago
Anders Jenbo
eef0b10e1f
Hellfire: Fix light fall off not with in it's radious
3 years ago
Anders Jenbo
6ba5998a97
Unset all vision before updating current ones
3 years ago
Anders Jenbo
d8b5c3a970
Fix light brightness pop on load
3 years ago
Anders Jenbo
0f7713bad8
Fix lighting when debugging
3 years ago
Anders Jenbo
828a52dc6d
Clean up ProcessLightsList()
3 years ago
qndel
216febfe8a
fix rotating right ( #6020 )
3 years ago
qndel
731ad1ada5
use std::rotate ( #6019 )
3 years ago
staphen
3e60df5111
Apply u8path() to paths passed into std::filesystem API calls
3 years ago
Anders Jenbo
e969a8ad01
Invert player to vision relation
3 years ago
Anders Jenbo
231f6814f7
Use rectangle logic in vision and lighting updates
3 years ago
Anders Jenbo
a997f8d597
Only update vision in dungeon
3 years ago
Anders Jenbo
382212b98c
Remove DisableLighting from release builds
3 years ago
Anders Jenbo
13c5c09990
Clean up Light related naming
...
A few are left unchanged as they will be removed in a later commit
3 years ago
Anders Jenbo
3304e8a542
Clean up lighting_color_cycling()
3 years ago
Anders Jenbo
0b19c2fd4f
Assert correct use of LightFalloffs
3 years ago
Anders Jenbo
3723fb2cf0
Clean up light table generation
3 years ago
Anders Jenbo
53d4e72e19
Fix Hell modification of the light table
...
There was a precission issue that caused some jitter in the light table.
This is solved and made made more redable by using a shift instead of
tricky use of remander from a devision.
3 years ago
Anders Jenbo
b36709666b
Clean up Nest and Crypt modifications to the light table
3 years ago
Anders Jenbo
8ef94f7cc0
Only generate the relevant version of LightFalloffs
3 years ago
Anders Jenbo
2afcd9e654
Cleanup generation of LightConeInterpolations
3 years ago
Anders Jenbo
5d57d5a323
Rename lightradius and lightblock
3 years ago
Anders Jenbo
dc2d97c112
Split lighting shades from trn tables
3 years ago
staphen
8b6b898493
Defer d-pad inputs to movement handlers
3 years ago
obligaron
2e7125fe65
Multiplayer: Sync Lazarus stand
3 years ago
Anders Jenbo
f9b5c61f68
Extract pause translations table as a data file
3 years ago
Anders Jenbo
ec9d1b5550
Rename _oLight to applyLighting
3 years ago
Anders Jenbo
a1df95d580
Do not manipulate lights when saving and also correct save state
3 years ago
Anders Jenbo
7aee0b311b
Fix light smearing when walking ( #6002 )
3 years ago
Anders Jenbo
3af438db93
Debug: Improve rendering of light gird
...
LightsMax is the darkest value, and the most common so lets not have that rendered all over the screen.
3 years ago
Anders Jenbo
779f16280c
Consistently use uint8_t for lighting values
3 years ago
obligaron
a0fca12d22
Only reset _oVar1 for dynamic lights
3 years ago
Anders Jenbo
6c893e4977
Remove unused code
3 years ago
ThomasChr
c91feb71f9
make light objects unseen when saving level change data, because level change data (instead of real save data) does not save light source and if the light objects will be marked as seen there lights won't be created and they stay dark
3 years ago
DakkJaniels
64d5a328e7
modify SpawnOnePremium in items.dat for readability ( #4095 )
3 years ago