@ -2505,8 +2505,23 @@ void SaveLevel(SaveWriter &saveWriter)
file.WriteLE<int8_t>(objectId);
for (int objectId : AvailableObjects)
for (int i = 0; i < ActiveObjectCount; i++)
for (int i = 0; i < ActiveObjectCount; i++) {
/* make dynamic light sources unseen when saving level data for level change */
switch (Objects[ActiveObjects[i]]._otype) {
case OBJ_L1LIGHT:
case OBJ_SKFIRE:
case OBJ_CANDLE1:
case OBJ_CANDLE2:
case OBJ_BOOKCANDLE:
case OBJ_STORYCANDLE:
case OBJ_TORCHL:
case OBJ_TORCHR:
case OBJ_TORCHL2:
case OBJ_TORCHR2:
Objects[ActiveObjects[i]]._oVar1 = 0;
}
SaveObject(file, Objects[ActiveObjects[i]]);
auto itemIndexes = SaveDroppedItems(file);