7910 Commits (cpp20-using-enum)

Author SHA1 Message Date
ephphatha 143b6a40f1 apply clang-format 3 years ago
Andrew James 1b7608ea3b
Map from _talker_id to towner pointer when using gossip option (#6136) 3 years ago
Gleb Mazovetskiy 346ff443f7 Fix hwcursor re-enabling when reducing window size 3 years ago
Gleb Mazovetskiy a8f1d74bc4 Log an error if `SDL_CreateColorCursor` fails 3 years ago
Gleb Mazovetskiy f2d730a52f Delay hardware cursor reinit until it is visible 3 years ago
Gleb Mazovetskiy 2cf15cebc8 Add optional debug logging for hwcursor 3 years ago
qndel 3920aaa9f1
fix displaying difficulty indicator on hero selection (#6118) 3 years ago
qndel df8362a1cd fix walking animation getting stuck 3 years ago
obligaron bb1e2e7399 Fix golem scroll does not create a targeting cusor 3 years ago
qndel 88e7c8feec get rid of hardcoded ALT in variable/function name 3 years ago
obligaron abdec47a85 Multiplayer: Sync Lazarus death correctly 3 years ago
qndel c362808165
debug path command (#6101) 3 years ago
staphen 874fa6b8d3 Fix monster light offset after walk animation ends 3 years ago
ephphatha 9987bb6be2 Avoid unnecessary item initialisation and copy 3 years ago
ephphatha 6b21728440 Inline single use function InvPutItem 3 years ago
ephphatha 4f3c70aa95 Move PlaceItemInWorld to items.h/cpp 3 years ago
ephphatha 06f6ff78f2 Extract common logic for a player dropping an item 3 years ago
ephphatha eac22b935d Make functions that create and place an item in the world more similar 3 years ago
Anders Jenbo 1d90730b0a Correct use of local instead of global lightTableIndex 3 years ago
qndel 3500dc1861 code cleanup 3 years ago
Gleb Mazovetskiy 5bf0b8bc96 Add more missing <cstdint> includes 3 years ago
Gleb Mazovetskiy 4fa3732526 Add missing <cstdint> includes 3 years ago
ephphatha c3a8a95813 use stdlib lcg type 3 years ago
ephphatha 3bbb80d849 Introduce temporary function to advance the global rng state and discard results 3 years ago
ephphatha b98e5fcfad split logic responsible for advancing global generator state to a dedicated function 3 years ago
ephphatha 03e35988f1 Dedupe OnRespawnItem/OnSpawnItem 3 years ago
staphen 22dacbd819 Load deltas after saving pre-lighting data 3 years ago
staphen 9c3b005c2c Sync multiplayer door state in ObjChangeMap 3 years ago
Stephen C. Wills acae4d0ee9
Fix state of doors after ObjChangeMapResync (#6085) 3 years ago
obligaron a632d733c3 Update gbActive correctly when minimizing the app 3 years ago
ephphatha 3a7ae732cd use unsigned types for item seeds 3 years ago
ephphatha b7b9996290 Remove global gossip variables and Towner::seed 3 years ago
obligaron 2570c2d240 Don't recalculate player position when loading a game 3 years ago
staphen b62acb088d Fix width of Monk bow animation 3 years ago
ephphatha b102dccf81 Fix OOB array access when spawning arena pots 3 years ago
staphen defc52f9a4 Fixes for book lever synchronization 3 years ago
staphen 49574084e7 Use SDL_SetWindowDisplayMode() to resize fullscreen windows 3 years ago
staphen 5995e7da38 Fix OOB vector access when toggling fullscreen in settings menu 3 years ago
ephphatha 655a5da53e Make the poison water quest visible in the log when the level is cleared 3 years ago
ephphatha 61e90a592e Play Pepin's quest intro dialog if the player skips the intro 3 years ago
Anders Jenbo 13b91b77fc Fix conversion of old automaps 3 years ago
Anders Jenbo 35442c8781 Fully skip dLight loading 3 years ago
Anders Jenbo b7424a0068 Clean up PmChangeLightOff() 3 years ago
Anders Jenbo 5a12f7b0d5 Always spawn players in a valid location 3 years ago
Anders Jenbo 261776b255 Correct OOB check in PrepareInnerBorders() 3 years ago
DakkJaniels b0cb925a5e
Add print screen to event handler for UI (#6058) 3 years ago
staphen fa0147cfa5 Handle window focus events when svid movie is playing 3 years ago
staphen a74d041041 Reenable lights for active monsters when loading level 3 years ago
Anders Jenbo 4c51e15f26 Update Source/player.cpp 3 years ago
Anders Jenbo 45c0b780b9 Move back to an exhaustive clearing of players from the current level 3 years ago