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Hellfire: let light affect the player

pull/6027/head
Anders Jenbo 3 years ago
parent
commit
6998906b32
  1. 2
      Source/engine/render/scrollrt.cpp

2
Source/engine/render/scrollrt.cpp

@ -405,7 +405,7 @@ void DrawPlayer(const Surface &out, const Player &player, Point tilePosition, Po
if (static_cast<size_t>(pcursplr) < Players.size() && &player == &Players[pcursplr])
ClxDrawOutlineSkipColorZero(out, 165, spriteBufferPosition, sprite);
if (&player == MyPlayer) {
if (&player == MyPlayer && IsNoneOf(leveltype, DTYPE_NEST, DTYPE_CRYPT)) {
ClxDraw(out, spriteBufferPosition, sprite);
DrawPlayerIcons(out, player, targetBufferPosition, false);
return;

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