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@ -405,7 +405,7 @@ void DrawPlayer(const Surface &out, const Player &player, Point tilePosition, Po
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if (static_cast<size_t>(pcursplr) < Players.size() && &player == &Players[pcursplr]) |
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ClxDrawOutlineSkipColorZero(out, 165, spriteBufferPosition, sprite); |
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if (&player == MyPlayer) { |
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if (&player == MyPlayer && IsNoneOf(leveltype, DTYPE_NEST, DTYPE_CRYPT)) { |
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ClxDraw(out, spriteBufferPosition, sprite); |
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DrawPlayerIcons(out, player, targetBufferPosition, false); |
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return; |
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