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@ -1342,9 +1342,34 @@ void AddTrap(Object &trap)
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trap._oVar4 = 0; |
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} |
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void AddObjectLight(Object &object, int r) |
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void AddObjectLight(Object &object) |
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{ |
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DoLighting(object.position, r, {}); |
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int radius; |
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switch (object._otype) { |
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case OBJ_STORYCANDLE: |
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case OBJ_L5CANDLE: |
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radius = 3; |
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break; |
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case OBJ_L1LIGHT: |
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case OBJ_SKFIRE: |
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case OBJ_CANDLE1: |
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case OBJ_CANDLE2: |
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case OBJ_BOOKCANDLE: |
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case OBJ_BCROSS: |
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case OBJ_TBCROSS: |
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radius = 5; |
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break; |
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case OBJ_TORCHL: |
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case OBJ_TORCHR: |
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case OBJ_TORCHL2: |
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case OBJ_TORCHR2: |
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radius = 8; |
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break; |
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default: |
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return; |
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} |
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DoLighting(object.position, radius, {}); |
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object._oVar1 = -1; |
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} |
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@ -4016,23 +4041,6 @@ Object *AddObject(_object_id objType, Point objPos)
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Object &object = Objects[oi]; |
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SetupObject(object, objPos, objType); |
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switch (object._otype) { |
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case OBJ_L1LIGHT: |
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case OBJ_SKFIRE: |
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case OBJ_CANDLE1: |
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case OBJ_CANDLE2: |
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case OBJ_BOOKCANDLE: |
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AddObjectLight(object, 5); |
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break; |
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case OBJ_STORYCANDLE: |
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case OBJ_L5CANDLE: |
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AddObjectLight(object, 3); |
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break; |
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case OBJ_TORCHL: |
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case OBJ_TORCHR: |
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case OBJ_TORCHL2: |
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case OBJ_TORCHR2: |
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AddObjectLight(object, 8); |
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break; |
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case OBJ_L1LDOOR: |
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case OBJ_L1RDOOR: |
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case OBJ_L2LDOOR: |
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@ -4129,7 +4137,6 @@ Object *AddObject(_object_id objType, Point objPos)
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case OBJ_BCROSS: |
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case OBJ_TBCROSS: |
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object._oRndSeed = AdvanceRndSeed(); |
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AddObjectLight(object, 5); |
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break; |
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case OBJ_PEDESTAL: |
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AddPedestalOfBlood(object); |
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@ -4144,6 +4151,9 @@ Object *AddObject(_object_id objType, Point objPos)
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default: |
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break; |
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} |
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AddObjectLight(object); |
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ActiveObjectCount++; |
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return &object; |
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} |
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