|
|
|
|
@ -575,6 +575,8 @@ void ProcessLightList()
|
|
|
|
|
i--; |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
if (TileHasAny(dPiece[light.position.tile.x][light.position.tile.y], TileProperties::Solid)) |
|
|
|
|
continue; // Monster hidden in a wall, don't spoil the surprise
|
|
|
|
|
DoLighting(light.position.tile, light.radius, light.position.offset); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|