Browse Source

Remove unused code

pull/5999/head
Anders Jenbo 3 years ago
parent
commit
6c893e4977
  1. 14
      Source/debug.cpp
  2. 3
      Source/items.cpp

14
Source/debug.cpp

@ -121,20 +121,6 @@ void PrintDebugMonster(const Monster &monster)
EventPlrMsg(StrCat("Active List = ", bActive ? 1 : 0, ", Squelch = ", monster.activeForTicks), UiFlags::ColorWhite);
}
void ProcessMessages()
{
SDL_Event event;
uint16_t modState;
while (FetchMessage(&event, &modState)) {
if (event.type == SDL_QUIT) {
gbRunGameResult = false;
gbRunGame = false;
break;
}
HandleMessage(event, modState);
}
}
struct DebugCmdItem {
const string_view text;
const string_view description;

3
Source/items.cpp

@ -2403,6 +2403,8 @@ std::string GetTranslatedItemNameMagical(const Item &item, bool hellfireItem, bo
case IPL_TOHIT_DAMP_CURSE:
AdvanceRndSeed();
break;
default:
break;
}
},
[&pSufix](const PLStruct &suffix) {
@ -4741,7 +4743,6 @@ StringOrView Item::getName() const
} else if (!_iIdentified || _iCreateInfo == 0 || _iMagical == ITEM_QUALITY_NORMAL) {
return GetTranslatedItemName(*this);
} else if (_iMagical == ITEM_QUALITY_UNIQUE) {
const auto &baseItemData = AllItemsList[static_cast<size_t>(IDidx)];
return _(UniqueItems[_iUid].UIName);
} else {
return GetTranslatedItemNameMagical(*this, dwBuff & CF_HELLFIRE, true, std::nullopt);

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