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@ -4646,6 +4646,10 @@ void SyncOpObject(Player &player, int cmd, Object &object)
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case OBJ_GOATSHRINE: |
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OperateGoatShrine(player, object, LS_GSHRINE); |
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break; |
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case OBJ_LAZSTAND: |
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if (!sendmsg) |
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UpdateState(object, object._oAnimFrame + 1); |
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break; |
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case OBJ_CAULDRON: |
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OperateCauldron(player, object, LS_CALDRON); |
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break; |
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