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Multiplayer: Sync Lazarus stand

pull/6013/head
obligaron 3 years ago committed by Anders Jenbo
parent
commit
2e7125fe65
  1. 4
      Source/objects.cpp

4
Source/objects.cpp

@ -4646,6 +4646,10 @@ void SyncOpObject(Player &player, int cmd, Object &object)
case OBJ_GOATSHRINE:
OperateGoatShrine(player, object, LS_GSHRINE);
break;
case OBJ_LAZSTAND:
if (!sendmsg)
UpdateState(object, object._oAnimFrame + 1);
break;
case OBJ_CAULDRON:
OperateCauldron(player, object, LS_CALDRON);
break;

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