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/**
* @file control.cpp
*
* Implementation of the character and main control panels
*/
#include "control.h"
#include <algorithm>
#include <array>
#include <cstddef>
#include <string>
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#include <fmt/format.h>
#include "DiabloUI/art.h"
#include "DiabloUI/art_draw.h"
#include "automap.h"
#include "controls/modifier_hints.h"
#include "controls/plrctrls.h"
#include "cursor.h"
#include "engine/cel_sprite.hpp"
#include "engine/load_cel.hpp"
#include "engine/render/cel_render.hpp"
#include "engine/render/text_render.hpp"
#include "engine/trn.hpp"
#include "error.h"
#include "gamemenu.h"
#include "init.h"
#include "inv.h"
#include "inv_iterators.hpp"
#include "levels/trigs.h"
#include "lighting.h"
#include "minitext.h"
#include "missiles.h"
#include "options.h"
#include "panels/charpanel.hpp"
#include "panels/mainpanel.hpp"
#include "panels/spell_book.hpp"
#include "panels/spell_icons.hpp"
#include "panels/spell_list.hpp"
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#include "qol/stash.h"
#include "qol/xpbar.h"
#include "stores.h"
#include "towners.h"
#include "utils/format_int.hpp"
#include "utils/language.h"
#include "utils/sdl_geometry.h"
#include "utils/stdcompat/optional.hpp"
#include "utils/string_or_view.hpp"
#include "utils/utf8.hpp"
#ifdef _DEBUG
#include "debug.h"
#endif
namespace devilution {
/**
* @brief Set if the life flask needs to be redrawn during next frame
*/
bool drawhpflag;
bool dropGoldFlag;
bool chrbtn[4];
bool lvlbtndown;
int dropGoldValue;
/**
* @brief Set if the mana flask needs to be redrawn during the next frame
*/
bool drawmanaflag;
bool chrbtnactive;
int pnumlines;
UiFlags InfoColor;
int sbooktab;
int8_t initialDropGoldIndex;
bool talkflag;
bool sbookflag;
bool chrflag;
bool drawbtnflag;
StringOrView InfoString;
bool panelflag;
int initialDropGoldValue;
bool panbtndown;
bool spselflag;
Rectangle MainPanel;
Rectangle LeftPanel;
Rectangle RightPanel;
std::optional<OwnedSurface> pBtmBuff;
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std::optional<OwnedCelSprite> pGBoxBuff;
const Rectangle &GetMainPanel()
{
return MainPanel;
}
const Rectangle &GetLeftPanel()
{
return LeftPanel;
}
const Rectangle &GetRightPanel()
{
return RightPanel;
}
bool IsLeftPanelOpen()
{
return chrflag || QuestLogIsOpen || IsStashOpen;
}
bool IsRightPanelOpen()
{
return invflag || sbookflag;
}
constexpr Size IncrementAttributeButtonSize { 41, 22 };
/** Maps from attribute_id to the rectangle on screen used for attribute increment buttons. */
Rectangle ChrBtnsRect[4] = {
{ { 137, 138 }, IncrementAttributeButtonSize },
{ { 137, 166 }, IncrementAttributeButtonSize },
{ { 137, 195 }, IncrementAttributeButtonSize },
{ { 137, 223 }, IncrementAttributeButtonSize }
};
/** Positions of panel buttons. */
SDL_Rect PanBtnPos[8] = {
// clang-format off
{ 9, 9, 71, 19 }, // char button
{ 9, 35, 71, 19 }, // quests button
{ 9, 75, 71, 19 }, // map button
{ 9, 101, 71, 19 }, // menu button
{ 560, 9, 71, 19 }, // inv button
{ 560, 35, 71, 19 }, // spells button
{ 87, 91, 33, 32 }, // chat button
{ 527, 91, 33, 32 }, // friendly fire button
// clang-format on
};
namespace {
std::optional<OwnedSurface> pLifeBuff;
std::optional<OwnedSurface> pManaBuff;
std::optional<OwnedCelSprite> talkButtons;
std::optional<OwnedCelSprite> pDurIcons;
std::optional<OwnedCelSprite> multiButtons;
std::optional<OwnedCelSprite> pPanelButtons;
bool PanelButtons[8];
int PanelButtonIndex;
char TalkSave[8][MAX_SEND_STR_LEN];
uint8_t TalkSaveIndex;
uint8_t NextTalkSave;
char TalkMessage[MAX_SEND_STR_LEN];
bool TalkButtonsDown[3];
int sgbPlrTalkTbl;
bool WhisperList[MAX_PLRS];
char panelstr[4][64];
enum panel_button_id {
PanelButtonCharinfo,
PanelButtonQlog,
PanelButtonAutomap,
PanelButtonMainmenu,
PanelButtonInventory,
PanelButtonSpellbook,
PanelButtonSendmsg,
PanelButtonFriendly,
};
/** Maps from panel_button_id to hotkey name. */
const char *const PanBtnHotKey[8] = { "'c'", "'q'", N_("Tab"), N_("Esc"), "'i'", "'b'", N_("Enter"), nullptr };
/** Maps from panel_button_id to panel button description. */
const char *const PanBtnStr[8] = {
N_("Character Information"),
N_("Quests log"),
N_("Automap"),
N_("Main Menu"),
N_("Inventory"),
N_("Spell book"),
N_("Send Message"),
"" // Player attack
};
/**
* Draws a section of the empty flask cel on top of the panel to create the illusion
* of the flask getting empty. This function takes a cel and draws a
* horizontal stripe of height (max-min) onto the given buffer.
* @param out Target buffer.
* @param position Buffer coordinate.
* @param celBuf Buffer of the empty flask cel.
* @param y0 Top of the flask cel section to draw.
* @param y1 Bottom of the flask cel section to draw.
*/
void DrawFlaskTop(const Surface &out, Point position, const Surface &celBuf, int y0, int y1)
{
out.BlitFrom(celBuf, MakeSdlRect(0, static_cast<decltype(SDL_Rect {}.y)>(y0), celBuf.w(), y1 - y0), position);
}
/**
* Draws the dome of the flask that protrudes above the panel top line.
* It draws a rectangle of fixed width 59 and height 'h' from the source buffer
* into the target buffer.
* @param out The target buffer.
* @param celBuf Buffer of the empty flask cel.
* @param sourcePosition Source buffer start coordinate.
* @param targetPosition Target buffer coordinate.
* @param h How many lines of the source buffer that will be copied.
*/
void DrawFlask(const Surface &out, const Surface &celBuf, Point sourcePosition, Point targetPosition, int h)
{
constexpr int FlaskWidth = 59;
out.BlitFromSkipColorIndexZero(celBuf, MakeSdlRect(sourcePosition.x, sourcePosition.y, FlaskWidth, h), targetPosition);
}
/**
* @brief Draws the part of the life/mana flasks protruding above the bottom panel
* @see DrawFlaskLower()
* @param out The display region to draw to
* @param sourceBuffer A sprite representing the appropriate background/empty flask style
* @param offset X coordinate offset for where the flask should be drawn
* @param fillPer How full the flask is (a value from 0 to 80)
*/
void DrawFlaskUpper(const Surface &out, const Surface &sourceBuffer, int offset, int fillPer)
{
// clamping because this function only draws the top 12% of the flask display
int emptyPortion = clamp(80 - fillPer, 0, 11) + 2; // +2 to account for the frame being included in the sprite
// Draw the empty part of the flask
DrawFlask(out, sourceBuffer, { 13, 3 }, GetMainPanel().position + Displacement { offset, -13 }, emptyPortion);
if (emptyPortion < 13)
// Draw the filled part of the flask
DrawFlask(out, *pBtmBuff, { offset, emptyPortion + 3 }, GetMainPanel().position + Displacement { offset, -13 + emptyPortion }, 13 - emptyPortion);
}
/**
* @brief Draws the part of the life/mana flasks inside the bottom panel
* @see DrawFlaskUpper()
* @param out The display region to draw to
* @param sourceBuffer A sprite representing the appropriate background/empty flask style
* @param offset X coordinate offset for where the flask should be drawn
* @param fillPer How full the flask is (a value from 0 to 80)
*/
void DrawFlaskLower(const Surface &out, const Surface &sourceBuffer, int offset, int fillPer)
{
int filled = clamp(fillPer, 0, 69);
if (filled < 69)
DrawFlaskTop(out, GetMainPanel().position + Displacement { offset, 0 }, sourceBuffer, 16, 85 - filled);
// It appears that the panel defaults to having a filled flask and DrawFlaskTop only overlays the appropriate amount of empty space.
// This draw might not be necessary?
if (filled > 0)
DrawPanelBox(out, MakeSdlRect(offset, 85 - filled, 88, filled), GetMainPanel().position + Displacement { offset, 69 - filled });
}
void SetButtonStateDown(int btnId)
{
PanelButtons[btnId] = true;
drawbtnflag = true;
panbtndown = true;
}
void PrintInfo(const Surface &out)
{
if (talkflag)
return;
const int LineStart[] = { 70, 58, 52, 48, 46 };
const int LineHeights[] = { 30, 24, 18, 15, 12 };
Rectangle line { GetMainPanel().position + Displacement { 177, LineStart[pnumlines] }, { 288, 12 } };
if (!InfoString.empty()) {
DrawString(out, InfoString, line, InfoColor | UiFlags::AlignCenter | UiFlags::KerningFitSpacing, 2);
line.position.y += LineHeights[pnumlines];
}
for (int i = 0; i < pnumlines; i++) {
DrawString(out, panelstr[i], line, InfoColor | UiFlags::AlignCenter | UiFlags::KerningFitSpacing, 2);
line.position.y += LineHeights[pnumlines];
}
}
int CapStatPointsToAdd(int remainingStatPoints, const Player &player, CharacterAttribute attribute)
{
int pointsToReachCap = player.GetMaximumAttributeValue(attribute) - player.GetBaseAttributeValue(attribute);
return std::min(remainingStatPoints, pointsToReachCap);
}
int DrawDurIcon4Item(const Surface &out, Item &pItem, int x, int c)
{
if (pItem.isEmpty())
return x;
if (pItem._iDurability > 5)
return x;
if (c == 0) {
switch (pItem._itype) {
case ItemType::Sword:
c = 1;
break;
case ItemType::Axe:
c = 5;
break;
case ItemType::Bow:
c = 6;
break;
case ItemType::Mace:
c = 4;
break;
case ItemType::Staff:
c = 7;
break;
case ItemType::Shield:
default:
c = 0;
break;
}
}
if (pItem._iDurability > 2)
c += 8;
CelDrawTo(out, { x, -17 + GetMainPanel().position.y }, CelSprite { *pDurIcons }, c);
return x - 32 - 8;
}
void ResetTalkMsg()
{
#ifdef _DEBUG
if (CheckDebugTextCommand(TalkMessage))
return;
#endif
uint32_t pmask = 0;
for (int i = 0; i < MAX_PLRS; i++) {
if (WhisperList[i])
pmask |= 1 << i;
}
NetSendCmdString(pmask, TalkMessage);
}
void ControlPressEnter()
{
if (TalkMessage[0] != 0) {
ResetTalkMsg();
uint8_t i = 0;
for (; i < 8; i++) {
if (strcmp(TalkSave[i], TalkMessage) == 0)
break;
}
if (i >= 8) {
strcpy(TalkSave[NextTalkSave], TalkMessage);
NextTalkSave++;
NextTalkSave &= 7;
} else {
uint8_t talkSave = NextTalkSave - 1;
talkSave &= 7;
if (i != talkSave) {
strcpy(TalkSave[i], TalkSave[talkSave]);
strcpy(TalkSave[talkSave], TalkMessage);
}
}
TalkMessage[0] = '\0';
TalkSaveIndex = NextTalkSave;
}
control_reset_talk();
}
void ControlUpDown(int v)
{
for (int i = 0; i < 8; i++) {
TalkSaveIndex = (v + TalkSaveIndex) & 7;
if (TalkSave[TalkSaveIndex][0] != 0) {
strcpy(TalkMessage, TalkSave[TalkSaveIndex]);
return;
}
}
}
void RemoveGold(Player &player, int goldIndex)
{
int gi = goldIndex - INVITEM_INV_FIRST;
player.InvList[gi]._ivalue -= dropGoldValue;
if (player.InvList[gi]._ivalue > 0)
SetPlrHandGoldCurs(player.InvList[gi]);
else
player.RemoveInvItem(gi);
MakeGoldStack(player.HoldItem, dropGoldValue);
NewCursor(player.HoldItem);
player._pGold = CalculateGold(player);
dropGoldValue = 0;
}
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bool IsLevelUpButtonVisible()
{
if (spselflag || chrflag || MyPlayer->_pStatPts == 0) {
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return false;
}
if (ControlMode == ControlTypes::VirtualGamepad) {
return false;
}
if (stextflag != STORE_NONE || IsStashOpen) {
return false;
}
if (QuestLogIsOpen && GetLeftPanel().contains(GetMainPanel().position + Displacement { 0, -74 })) {
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return false;
}
return true;
}
} // namespace
void CalculatePanelAreas()
{
constexpr Size MainPanelSize { 640, 128 };
MainPanel = {
{ (gnScreenWidth - MainPanelSize.width) / 2, gnScreenHeight - MainPanelSize.height },
MainPanelSize
};
LeftPanel = {
{ 0, 0 },
SidePanelSize
};
RightPanel = {
{ 0, 0 },
SidePanelSize
};
if (ControlMode == ControlTypes::VirtualGamepad) {
LeftPanel.position.x = gnScreenWidth / 2 - LeftPanel.size.width;
} else {
if (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width > MainPanel.size.width) {
LeftPanel.position.x = (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width - MainPanel.size.width) / 2;
}
}
LeftPanel.position.y = (gnScreenHeight - LeftPanel.size.height - MainPanel.size.height) / 2;
if (ControlMode == ControlTypes::VirtualGamepad) {
RightPanel.position.x = gnScreenWidth / 2;
} else {
RightPanel.position.x = gnScreenWidth - RightPanel.size.width - LeftPanel.position.x;
}
RightPanel.position.y = LeftPanel.position.y;
gnViewportHeight = gnScreenHeight;
if (gnScreenWidth <= MainPanel.size.width) {
// Part of the screen is fully obscured by the UI
gnViewportHeight -= MainPanel.size.height;
}
}
bool IsChatAvailable()
{
#ifdef _DEBUG
return true;
#else
return gbIsMultiplayer;
#endif
}
void AddPanelString(string_view str)
{
CopyUtf8(panelstr[pnumlines], str, sizeof(*panelstr));
if (pnumlines < 4)
pnumlines++;
}
void ClearPanel()
{
pnumlines = 0;
}
Point GetPanelPosition(UiPanels panel, Point offset)
{
Displacement displacement { offset.x, offset.y };
switch (panel) {
case UiPanels::Main:
return GetMainPanel().position + displacement;
case UiPanels::Quest:
case UiPanels::Character:
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case UiPanels::Stash:
return GetLeftPanel().position + displacement;
case UiPanels::Spell:
case UiPanels::Inventory:
return GetRightPanel().position + displacement;
default:
return GetMainPanel().position + displacement;
}
}
void DrawPanelBox(const Surface &out, SDL_Rect srcRect, Point targetPosition)
{
out.BlitFrom(*pBtmBuff, srcRect, targetPosition);
}
void DrawLifeFlaskUpper(const Surface &out)
{
constexpr int LifeFlaskUpperOffset = 109;
DrawFlaskUpper(out, *pLifeBuff, LifeFlaskUpperOffset, MyPlayer->_pHPPer);
}
void DrawManaFlaskUpper(const Surface &out)
{
constexpr int ManaFlaskUpperOffset = 475;
DrawFlaskUpper(out, *pManaBuff, ManaFlaskUpperOffset, MyPlayer->_pManaPer);
}
void DrawLifeFlaskLower(const Surface &out)
{
constexpr int LifeFlaskLowerOffset = 96;
DrawFlaskLower(out, *pLifeBuff, LifeFlaskLowerOffset, MyPlayer->_pHPPer);
}
void DrawManaFlaskLower(const Surface &out)
{
constexpr int ManaFlaskLowerOffeset = 464;
DrawFlaskLower(out, *pManaBuff, ManaFlaskLowerOffeset, MyPlayer->_pManaPer);
}
void DrawFlaskValues(const Surface &out, Point pos, int currValue, int maxValue)
{
UiFlags color = (currValue > 0 ? (currValue == maxValue ? UiFlags::ColorGold : UiFlags::ColorWhite) : UiFlags::ColorRed);
auto drawStringWithShadow = [out, color](string_view text, Point pos) {
DrawString(out, text, pos + Displacement { -1, -1 }, UiFlags::ColorBlack | UiFlags::KerningFitSpacing, 0);
DrawString(out, text, pos, color | UiFlags::KerningFitSpacing, 0);
};
std::string currText = fmt::format("{:d}", currValue);
drawStringWithShadow(currText, pos - Displacement { GetLineWidth(currText, GameFont12) + 1, 0 });
drawStringWithShadow("/", pos);
drawStringWithShadow(fmt::format("{:d}", maxValue), pos + Displacement { GetLineWidth("/", GameFont12) + 1, 0 });
}
void control_update_life_mana()
{
MyPlayer->UpdateManaPercentage();
MyPlayer->UpdateHitPointPercentage();
}
void InitControlPan()
{
pBtmBuff.emplace(GetMainPanel().size.width, (GetMainPanel().size.height + 16) * (IsChatAvailable() ? 2 : 1));
pManaBuff.emplace(88, 88);
pLifeBuff.emplace(88, 88);
LoadCharPanel();
LoadSpellIcons();
{
const OwnedCelSprite sprite = LoadCel("CtrlPan\\Panel8.CEL", GetMainPanel().size.width);
CelDrawUnsafeTo(*pBtmBuff, { 0, (GetMainPanel().size.height + 16) - 1 }, CelSprite { sprite }, 0);
}
{
const Point bulbsPosition { 0, 87 };
const OwnedCelSprite statusPanel = LoadCel("CtrlPan\\P8Bulbs.CEL", 88);
CelDrawUnsafeTo(*pLifeBuff, bulbsPosition, CelSprite { statusPanel }, 0);
CelDrawUnsafeTo(*pManaBuff, bulbsPosition, CelSprite { statusPanel }, 1);
}
talkflag = false;
if (IsChatAvailable()) {
{
const OwnedCelSprite sprite = LoadCel("CtrlPan\\TalkPanl.CEL", GetMainPanel().size.width);
CelDrawUnsafeTo(*pBtmBuff, { 0, (GetMainPanel().size.height + 16) * 2 - 1 }, CelSprite { sprite }, 0);
}
multiButtons = LoadCel("CtrlPan\\P8But2.CEL", 33);
talkButtons = LoadCel("CtrlPan\\TalkButt.CEL", 61);
sgbPlrTalkTbl = 0;
TalkMessage[0] = '\0';
for (bool &whisper : WhisperList)
whisper = true;
for (bool &talkButtonDown : TalkButtonsDown)
talkButtonDown = false;
}
LoadMainPanel();
panelflag = false;
lvlbtndown = false;
pPanelButtons = LoadCel("CtrlPan\\Panel8bu.CEL", 71);
ClearPanBtn();
if (!IsChatAvailable())
PanelButtonIndex = 6;
else
PanelButtonIndex = 8;
pChrButtons = LoadCel("Data\\CharBut.CEL", 41);
for (bool &buttonEnabled : chrbtn)
buttonEnabled = false;
chrbtnactive = false;
pDurIcons = LoadCel("Items\\DurIcons.CEL", 32);
InfoString = {};
ClearPanel();
drawhpflag = true;
drawmanaflag = true;
chrflag = false;
spselflag = false;
sbooktab = 0;
sbookflag = false;
InitSpellBook();
pQLogCel = LoadCel("Data\\Quest.CEL", static_cast<uint16_t>(SidePanelSize.width));
pGBoxBuff = LoadCel("CtrlPan\\Golddrop.cel", 261);
CloseGoldDrop();
dropGoldValue = 0;
initialDropGoldValue = 0;
initialDropGoldIndex = 0;
CalculatePanelAreas();
InitModifierHints();
}
void DrawCtrlPan(const Surface &out)
{
DrawPanelBox(out, MakeSdlRect(0, sgbPlrTalkTbl + 16, GetMainPanel().size.width, GetMainPanel().size.height), GetMainPanel().position);
DrawInfoBox(out);
}
void DrawCtrlBtns(const Surface &out)
{
const Point mainPanelPosition = GetMainPanel().position;
for (int i = 0; i < 6; i++) {
if (!PanelButtons[i]) {
DrawPanelBox(out, MakeSdlRect(PanBtnPos[i].x, PanBtnPos[i].y + 16, 71, 20), mainPanelPosition + Displacement { PanBtnPos[i].x, PanBtnPos[i].y });
} else {
Point position = mainPanelPosition + Displacement { PanBtnPos[i].x, PanBtnPos[i].y + 18 };
CelDrawTo(out, position, CelSprite { *pPanelButtons }, i);
DrawArt(out, position + Displacement { 4, -18 }, &PanelButtonDown, i);
}
}
if (PanelButtonIndex == 8) {
CelSprite sprite { *multiButtons };
CelDrawTo(out, mainPanelPosition + Displacement { 87, 122 }, sprite, PanelButtons[6] ? 1 : 0);
if (MyPlayer->friendlyMode)
CelDrawTo(out, mainPanelPosition + Displacement { 527, 122 }, sprite, PanelButtons[7] ? 3 : 2);
else
CelDrawTo(out, mainPanelPosition + Displacement { 527, 122 }, sprite, PanelButtons[7] ? 5 : 4);
}
}
void ClearPanBtn()
{
for (bool &panelButton : PanelButtons)
panelButton = false;
drawbtnflag = true;
panbtndown = false;
}
void DoPanBtn()
{
const Point mainPanelPosition = GetMainPanel().position;
for (int i = 0; i < PanelButtonIndex; i++) {
int x = PanBtnPos[i].x + mainPanelPosition.x + PanBtnPos[i].w;
int y = PanBtnPos[i].y + mainPanelPosition.y + PanBtnPos[i].h;
if (MousePosition.x >= PanBtnPos[i].x + mainPanelPosition.x && MousePosition.x <= x) {
if (MousePosition.y >= PanBtnPos[i].y + mainPanelPosition.y && MousePosition.y <= y) {
PanelButtons[i] = true;
drawbtnflag = true;
panbtndown = true;
}
}
}
if (!spselflag && MousePosition.x >= 565 + mainPanelPosition.x && MousePosition.x < 621 + mainPanelPosition.x && MousePosition.y >= 64 + mainPanelPosition.y && MousePosition.y < 120 + mainPanelPosition.y) {
if ((SDL_GetModState() & KMOD_SHIFT) != 0) {
Player &myPlayer = *MyPlayer;
myPlayer._pRSpell = SPL_INVALID;
myPlayer._pRSplType = RSPLTYPE_INVALID;
force_redraw = 255;
return;
}
DoSpeedBook();
gamemenu_off();
}
}
void control_check_btn_press()
{
const Point mainPanelPosition = GetMainPanel().position;
int x = PanBtnPos[3].x + mainPanelPosition.x + PanBtnPos[3].w;
int y = PanBtnPos[3].y + mainPanelPosition.y + PanBtnPos[3].h;
if (MousePosition.x >= PanBtnPos[3].x + mainPanelPosition.x
&& MousePosition.x <= x
&& MousePosition.y >= PanBtnPos[3].y + mainPanelPosition.y
&& MousePosition.y <= y) {
SetButtonStateDown(3);
}
x = PanBtnPos[6].x + mainPanelPosition.x + PanBtnPos[6].w;
y = PanBtnPos[6].y + mainPanelPosition.y + PanBtnPos[6].h;
if (MousePosition.x >= PanBtnPos[6].x + mainPanelPosition.x
&& MousePosition.x <= x
&& MousePosition.y >= PanBtnPos[6].y + mainPanelPosition.y
&& MousePosition.y <= y) {
SetButtonStateDown(6);
}
}
void DoAutoMap()
{
if (leveltype != DTYPE_TOWN || gbIsMultiplayer) {
if (!AutomapActive)
StartAutomap();
else
AutomapActive = false;
} else {
InitDiabloMsg(EMSG_NO_AUTOMAP_IN_TOWN);
}
}
void CheckPanelInfo()
{
panelflag = false;
const Point mainPanelPosition = GetMainPanel().position;
ClearPanel();
for (int i = 0; i < PanelButtonIndex; i++) {
int xend = PanBtnPos[i].x + mainPanelPosition.x + PanBtnPos[i].w;
int yend = PanBtnPos[i].y + mainPanelPosition.y + PanBtnPos[i].h;
if (MousePosition.x >= PanBtnPos[i].x + mainPanelPosition.x && MousePosition.x <= xend && MousePosition.y >= PanBtnPos[i].y + mainPanelPosition.y && MousePosition.y <= yend) {
if (i != 7) {
InfoString = _(PanBtnStr[i]);
} else {
if (MyPlayer->friendlyMode)
InfoString = _("Player friendly");
else
InfoString = _("Player attack");
}
if (PanBtnHotKey[i] != nullptr) {
AddPanelString(fmt::format(fmt::runtime(_("Hotkey: {:s}")), _(PanBtnHotKey[i])));
}
InfoColor = UiFlags::ColorWhite;
panelflag = true;
}
}
if (!spselflag && MousePosition.x >= 565 + mainPanelPosition.x && MousePosition.x < 621 + mainPanelPosition.x && MousePosition.y >= 64 + mainPanelPosition.y && MousePosition.y < 120 + mainPanelPosition.y) {
InfoString = _("Select current spell button");
InfoColor = UiFlags::ColorWhite;
panelflag = true;
AddPanelString(_("Hotkey: 's'"));
Player &myPlayer = *MyPlayer;
const spell_id spellId = myPlayer._pRSpell;
if (spellId != SPL_INVALID && spellId != SPL_NULL) {
switch (myPlayer._pRSplType) {
case RSPLTYPE_SKILL:
AddPanelString(fmt::format(fmt::runtime(_("{:s} Skill")), pgettext("spell", spelldata[spellId].sSkillText)));
break;
case RSPLTYPE_SPELL: {
AddPanelString(fmt::format(fmt::runtime(_("{:s} Spell")), pgettext("spell", spelldata[spellId].sNameText)));
int c = std::max(myPlayer._pISplLvlAdd + myPlayer._pSplLvl[spellId], 0);
AddPanelString(c == 0 ? _("Spell Level 0 - Unusable") : fmt::format(fmt::runtime(_("Spell Level {:d}")), c));
} break;
case RSPLTYPE_SCROLL: {
AddPanelString(fmt::format(fmt::runtime(_("Scroll of {:s}")), pgettext("spell", spelldata[spellId].sNameText)));
const InventoryAndBeltPlayerItemsRange items { myPlayer };
const int scrollCount = std::count_if(items.begin(), items.end(), [spellId](const Item &item) {
return item.isScrollOf(spellId);
});
AddPanelString(fmt::format(fmt::runtime(ngettext("{:d} Scroll", "{:d} Scrolls", scrollCount)), scrollCount));
} break;
case RSPLTYPE_CHARGES:
AddPanelString(fmt::format(fmt::runtime(_("Staff of {:s}")), pgettext("spell", spelldata[spellId].sNameText)));
AddPanelString(fmt::format(fmt::runtime(ngettext("{:d} Charge", "{:d} Charges", myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges)), myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges));
break;
case RSPLTYPE_INVALID:
break;
}
}
}
if (MousePosition.x > 190 + mainPanelPosition.x && MousePosition.x < 437 + mainPanelPosition.x && MousePosition.y > 4 + mainPanelPosition.y && MousePosition.y < 33 + mainPanelPosition.y)
pcursinvitem = CheckInvHLight();
if (CheckXPBarInfo()) {
panelflag = true;
}
}
void CheckBtnUp()
{
bool gamemenuOff = true;
const Point mainPanelPosition = GetMainPanel().position;
drawbtnflag = true;
panbtndown = false;
for (int i = 0; i < 8; i++) {
if (!PanelButtons[i]) {
continue;
}
PanelButtons[i] = false;
if (MousePosition.x < PanBtnPos[i].x + mainPanelPosition.x
|| MousePosition.x > PanBtnPos[i].x + mainPanelPosition.x + PanBtnPos[i].w
|| MousePosition.y < PanBtnPos[i].y + mainPanelPosition.y
|| MousePosition.y > PanBtnPos[i].y + mainPanelPosition.y + PanBtnPos[i].h) {
continue;
}
switch (i) {
case PanelButtonCharinfo:
QuestLogIsOpen = false;
CloseGoldWithdraw();
4 years ago
IsStashOpen = false;
7 years ago
chrflag = !chrflag;
break;
case PanelButtonQlog:
chrflag = false;
CloseGoldWithdraw();
4 years ago
IsStashOpen = false;
if (!QuestLogIsOpen)
StartQuestlog();
else
QuestLogIsOpen = false;
break;
case PanelButtonAutomap:
DoAutoMap();
break;
case PanelButtonMainmenu:
qtextflag = false;
gamemenu_handle_previous();
gamemenuOff = false;
break;
case PanelButtonInventory:
sbookflag = false;
CloseGoldWithdraw();
4 years ago
IsStashOpen = false;
6 years ago
invflag = !invflag;
if (dropGoldFlag) {
CloseGoldDrop();
dropGoldValue = 0;
}
break;
case PanelButtonSpellbook:
4 years ago
CloseInventory();
if (dropGoldFlag) {
CloseGoldDrop();
dropGoldValue = 0;
}
7 years ago
sbookflag = !sbookflag;
break;
case PanelButtonSendmsg:
if (talkflag)
control_reset_talk();
else
control_type_message();
break;
case PanelButtonFriendly:
// Toggle friendly Mode
NetSendCmd(true, CMD_FRIENDLYMODE);
break;
}
}
if (gamemenuOff)
gamemenu_off();
}
void FreeControlPan()
{
pBtmBuff = std::nullopt;
pManaBuff = std::nullopt;
pLifeBuff = std::nullopt;
FreeSpellIcons();
FreeSpellBook();
pPanelButtons = std::nullopt;
multiButtons = std::nullopt;
talkButtons = std::nullopt;
pChrButtons = std::nullopt;
pDurIcons = std::nullopt;
pQLogCel = std::nullopt;
pGBoxBuff = std::nullopt;
FreeMainPanel();
FreeCharPanel();
FreeModifierHints();
}
void DrawInfoBox(const Surface &out)
{
DrawPanelBox(out, { 177, 62, 288, 63 }, GetMainPanel().position + Displacement { 177, 46 });
4 years ago
if (!panelflag && !trigflag && pcursinvitem == -1 && pcursstashitem == uint16_t(-1) && !spselflag) {
InfoString = {};
InfoColor = UiFlags::ColorWhite;
ClearPanel();
}
Player &myPlayer = *MyPlayer;
if (spselflag || trigflag) {
InfoColor = UiFlags::ColorWhite;
} else if (!myPlayer.HoldItem.isEmpty()) {
if (myPlayer.HoldItem._itype == ItemType::Gold) {
int nGold = myPlayer.HoldItem._ivalue;
InfoString = fmt::format(fmt::runtime(ngettext("{:s} gold piece", "{:s} gold pieces", nGold)), FormatInteger(nGold));
} else if (!myPlayer.CanUseItem(myPlayer.HoldItem)) {
InfoString = _("Requirements not met");
} else {
if (myPlayer.HoldItem._iIdentified)
InfoString = string_view(myPlayer.HoldItem._iIName);
else
InfoString = string_view(myPlayer.HoldItem._iName);
InfoColor = myPlayer.HoldItem.getTextColor();
}
} else {
if (pcursitem != -1)
GetItemStr(Items[pcursitem]);
else if (pcursobj != -1)
GetObjectStr(Objects[pcursobj]);
if (pcursmonst != -1) {
if (leveltype != DTYPE_TOWN) {
const auto &monster = Monsters[pcursmonst];
InfoColor = UiFlags::ColorWhite;
InfoString = string_view(monster.mName);
ClearPanel();
if (monster._uniqtype != 0) {
InfoColor = UiFlags::ColorWhitegold;
PrintUniqueHistory();
} else {
PrintMonstHistory(monster.MType->type);
}
} else if (pcursitem == -1) {
InfoString = string_view(Towners[pcursmonst].name);
}
}
if (pcursplr != -1) {
InfoColor = UiFlags::ColorWhitegold;
auto &target = Players[pcursplr];
InfoString = string_view(target._pName);
ClearPanel();
AddPanelString(fmt::format(fmt::runtime(_("{:s}, Level: {:d}")), _(ClassStrTbl[static_cast<std::size_t>(target._pClass)]), target._pLevel));
AddPanelString(fmt::format(fmt::runtime(_("Hit Points {:d} of {:d}")), target._pHitPoints >> 6, target._pMaxHP >> 6));
}
}
if (!InfoString.empty() || pnumlines != 0)
PrintInfo(out);
}
void CheckLvlBtn()
{
4 years ago
if (!IsLevelUpButtonVisible()) {
return;
}
const Point mainPanelPosition = GetMainPanel().position;
if (!lvlbtndown && MousePosition.x >= 40 + mainPanelPosition.x && MousePosition.x <= 81 + mainPanelPosition.x && MousePosition.y >= -39 + mainPanelPosition.y && MousePosition.y <= -17 + mainPanelPosition.y)
lvlbtndown = true;
}
void ReleaseLvlBtn()
{
const Point mainPanelPosition = GetMainPanel().position;
if (MousePosition.x >= 40 + mainPanelPosition.x && MousePosition.x <= 81 + mainPanelPosition.x && MousePosition.y >= -39 + mainPanelPosition.y && MousePosition.y <= -17 + mainPanelPosition.y) {
QuestLogIsOpen = false;
CloseGoldWithdraw();
4 years ago
IsStashOpen = false;
chrflag = true;
}
lvlbtndown = false;
}
void DrawLevelUpIcon(const Surface &out)
{
4 years ago
if (IsLevelUpButtonVisible()) {
int nCel = lvlbtndown ? 2 : 1;
DrawString(out, _("Level Up"), { GetMainPanel().position + Displacement { 0, -62 }, { 120, 0 } }, UiFlags::ColorWhite | UiFlags::AlignCenter);
CelDrawTo(out, GetMainPanel().position + Displacement { 40, -17 }, CelSprite { *pChrButtons }, nCel);
}
}
void CheckChrBtns()
{
Player &myPlayer = *MyPlayer;
if (chrbtnactive || myPlayer._pStatPts == 0)
return;
for (auto attribute : enum_values<CharacterAttribute>()) {
if (myPlayer.GetBaseAttributeValue(attribute) >= myPlayer.GetMaximumAttributeValue(attribute))
continue;
auto buttonId = static_cast<size_t>(attribute);
Rectangle button = ChrBtnsRect[buttonId];
button.position = GetPanelPosition(UiPanels::Character, button.position);
if (button.contains(MousePosition)) {
chrbtn[buttonId] = true;
chrbtnactive = true;
}
}
}
void ReleaseChrBtns(bool addAllStatPoints)
{
chrbtnactive = false;
for (auto attribute : enum_values<CharacterAttribute>()) {
auto buttonId = static_cast<size_t>(attribute);
if (!chrbtn[buttonId])
continue;
chrbtn[buttonId] = false;
Rectangle button = ChrBtnsRect[buttonId];
button.position = GetPanelPosition(UiPanels::Character, button.position);
if (button.contains(MousePosition)) {
Player &myPlayer = *MyPlayer;
int statPointsToAdd = 1;
if (addAllStatPoints)
statPointsToAdd = CapStatPointsToAdd(myPlayer._pStatPts, myPlayer, attribute);
switch (attribute) {
case CharacterAttribute::Strength:
NetSendCmdParam1(true, CMD_ADDSTR, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Magic:
NetSendCmdParam1(true, CMD_ADDMAG, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Dexterity:
NetSendCmdParam1(true, CMD_ADDDEX, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Vitality:
NetSendCmdParam1(true, CMD_ADDVIT, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
}
}
}
}
void DrawDurIcon(const Surface &out)
{
bool hasRoomBetweenPanels = RightPanel.position.x - (LeftPanel.position.x + LeftPanel.size.width) >= 16 + (32 + 8 + 32 + 8 + 32 + 8 + 32) + 16;
bool hasRoomUnderPanels = MainPanel.position.y - (RightPanel.position.y + RightPanel.size.height) >= 16 + 32 + 16;
if (!hasRoomBetweenPanels && !hasRoomUnderPanels) {
if (IsLeftPanelOpen() && IsRightPanelOpen())
return;
}
int x = MainPanel.position.x + MainPanel.size.width - 32 - 16;
if (!hasRoomUnderPanels) {
if (IsRightPanelOpen() && MainPanel.position.x + MainPanel.size.width > RightPanel.position.x)
x -= MainPanel.position.x + MainPanel.size.width - RightPanel.position.x;
}
Player &myPlayer = *MyPlayer;
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HEAD], x, 3);
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_CHEST], x, 2);
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HAND_LEFT], x, 0);
DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HAND_RIGHT], x, 0);
}
void RedBack(const Surface &out)
{
uint8_t *dst = out.begin();
uint8_t *tbl = GetPauseTRN();
for (int h = gnViewportHeight; h != 0; h--, dst += out.pitch() - gnScreenWidth) {
for (int w = gnScreenWidth; w != 0; w--) {
if (leveltype != DTYPE_HELL || *dst >= 32)
*dst = tbl[*dst];
dst++;
}
}
}
void DrawGoldSplit(const Surface &out, int amount)
{
const int dialogX = 30;
CelDrawTo(out, GetPanelPosition(UiPanels::Inventory, { dialogX, 178 }), CelSprite { *pGBoxBuff }, 0);
const std::string description = fmt::format(
fmt::runtime(ngettext(
/* TRANSLATORS: {:s} is a number with separators. Dialog is shown when splitting a stash of Gold.*/
"You have {:s} gold piece. How many do you want to remove?",
"You have {:s} gold pieces. How many do you want to remove?",
initialDropGoldValue)),
FormatInteger(initialDropGoldValue));
// Pre-wrap the string at spaces, otherwise DrawString would hard wrap in the middle of words
const std::string wrapped = WordWrapString(description, 200);
// The split gold dialog is roughly 4 lines high, but we need at least one line for the player to input an amount.
// Using a clipping region 50 units high (approx 3 lines with a lineheight of 17) to ensure there is enough room left
// for the text entered by the player.
DrawString(out, wrapped, { GetPanelPosition(UiPanels::Inventory, { dialogX + 31, 75 }), { 200, 50 } }, UiFlags::ColorWhitegold | UiFlags::AlignCenter, 1, 17);
std::string value = "";
if (amount > 0) {
value = fmt::format("{:d}", amount);
}
// Even a ten digit amount of gold only takes up about half a line. There's no need to wrap or clip text here so we
// use the Point form of DrawString.
DrawString(out, value, GetPanelPosition(UiPanels::Inventory, { dialogX + 37, 128 }), UiFlags::ColorWhite | UiFlags::PentaCursor);
}
void control_drop_gold(char vkey)
{
Player &myPlayer = *MyPlayer;
if (myPlayer._pHitPoints >> 6 <= 0) {
CloseGoldDrop();
dropGoldValue = 0;
return;
}
if (vkey == DVL_VK_RETURN) {
if (dropGoldValue > 0)
RemoveGold(myPlayer, initialDropGoldIndex);
CloseGoldDrop();
} else if (vkey == DVL_VK_ESCAPE) {
CloseGoldDrop();
dropGoldValue = 0;
} else if (vkey == DVL_VK_BACK) {
dropGoldValue = dropGoldValue / 10;
}
}
void DrawTalkPan(const Surface &out)
7 years ago
{
if (!talkflag)
return;
force_redraw = 255;
const Point mainPanelPosition = GetMainPanel().position;
DrawPanelBox(out, MakeSdlRect(175, sgbPlrTalkTbl + 20, 294, 5), mainPanelPosition + Displacement { 175, 4 });
int off = 0;
for (int i = 293; i > 283; off++, i--) {
DrawPanelBox(out, MakeSdlRect((off / 2) + 175, sgbPlrTalkTbl + off + 25, i, 1), mainPanelPosition + Displacement { (off / 2) + 175, off + 9 });
}
DrawPanelBox(out, MakeSdlRect(185, sgbPlrTalkTbl + 35, 274, 30), mainPanelPosition + Displacement { 185, 19 });
DrawPanelBox(out, MakeSdlRect(180, sgbPlrTalkTbl + 65, 284, 5), mainPanelPosition + Displacement { 180, 49 });
for (int i = 0; i < 10; i++) {
DrawPanelBox(out, MakeSdlRect(180, sgbPlrTalkTbl + i + 70, i + 284, 1), mainPanelPosition + Displacement { 180, i + 54 });
}
DrawPanelBox(out, MakeSdlRect(170, sgbPlrTalkTbl + 80, 310, 55), mainPanelPosition + Displacement { 170, 64 });
5 years ago
int x = mainPanelPosition.x + 200;
int y = mainPanelPosition.y + 10;
uint32_t idx = DrawString(out, TalkMessage, { { x, y }, { 250, 27 } }, UiFlags::ColorWhite | UiFlags::PentaCursor, 1, 13);
if (idx < sizeof(TalkMessage))
TalkMessage[idx] = '\0';
x += 46;
int talkBtn = 0;
for (int i = 0; i < 4; i++) {
if (i == MyPlayerId)
continue;
Player &player = Players[i];
UiFlags color = player.friendlyMode ? UiFlags::ColorWhitegold : UiFlags::ColorRed;
const Point talkPanPosition = mainPanelPosition + Displacement { 172, 84 + 18 * talkBtn };
if (WhisperList[i]) {
if (TalkButtonsDown[talkBtn]) {
int nCel = talkBtn != 0 ? 3 : 2;
CelDrawTo(out, talkPanPosition, CelSprite { *talkButtons }, nCel);
DrawArt(out, talkPanPosition + Displacement { 4, -15 }, &TalkButton, 2);
}
} else {
int nCel = talkBtn != 0 ? 1 : 0;
if (TalkButtonsDown[talkBtn])
nCel += 4;
CelDrawTo(out, talkPanPosition, CelSprite { *talkButtons }, nCel);
DrawArt(out, talkPanPosition + Displacement { 4, -15 }, &TalkButton, TalkButtonsDown[talkBtn] ? 1 : 0);
}
if (player.plractive) {
DrawString(out, player._pName, { { x, y + 60 + talkBtn * 18 }, { 204, 0 } }, color);
}
talkBtn++;
}
}
bool control_check_talk_btn()
{
if (!talkflag)
return false;
const Point mainPanelPosition = GetMainPanel().position;
if (MousePosition.x < 172 + mainPanelPosition.x)
return false;
if (MousePosition.y < 69 + mainPanelPosition.y)
return false;
if (MousePosition.x > 233 + mainPanelPosition.x)
return false;
if (MousePosition.y > 123 + mainPanelPosition.y)
return false;
for (bool &talkButtonDown : TalkButtonsDown) {
talkButtonDown = false;
}
TalkButtonsDown[(MousePosition.y - (69 + mainPanelPosition.y)) / 18] = true;
return true;
}
void control_release_talk_btn()
{
if (!talkflag)
return;
for (bool &talkButtonDown : TalkButtonsDown)
talkButtonDown = false;
const Point mainPanelPosition = GetMainPanel().position;
if (MousePosition.x < 172 + mainPanelPosition.x || MousePosition.y < 69 + mainPanelPosition.y || MousePosition.x > 233 + mainPanelPosition.x || MousePosition.y > 123 + mainPanelPosition.y)
return;
int off = (MousePosition.y - (69 + mainPanelPosition.y)) / 18;
int p = 0;
for (; p < MAX_PLRS && off != -1; p++) {
if (p != MyPlayerId)
off--;
}
if (p <= MAX_PLRS)
WhisperList[p - 1] = !WhisperList[p - 1];
}
void control_type_message()
{
if (!IsChatAvailable())
return;
talkflag = true;
SDL_Rect rect = MakeSdlRect(GetMainPanel().position.x + 200, GetMainPanel().position.y + 22, 250, 39);
SDL_SetTextInputRect(&rect);
TalkMessage[0] = '\0';
for (bool &talkButtonDown : TalkButtonsDown) {
talkButtonDown = false;
}
sgbPlrTalkTbl = GetMainPanel().size.height + 16;
force_redraw = 255;
TalkSaveIndex = NextTalkSave;
SDL_StartTextInput();
}
void control_reset_talk()
{
talkflag = false;
SDL_StopTextInput();
sgbPlrTalkTbl = 0;
force_redraw = 255;
}
bool IsTalkActive()
{
if (!IsChatAvailable())
return false;
if (!talkflag)
return false;
return true;
}
void control_new_text(string_view text)
{
strncat(TalkMessage, text.data(), sizeof(TalkMessage) - strlen(TalkMessage) - 1);
}
bool control_presskeys(int vkey)
{
if (!IsChatAvailable())
return false;
if (!talkflag)
return false;
if (vkey == DVL_VK_ESCAPE) {
control_reset_talk();
} else if (vkey == DVL_VK_RETURN) {
ControlPressEnter();
} else if (vkey == DVL_VK_BACK) {
TalkMessage[FindLastUtf8Symbols(TalkMessage)] = '\0';
} else if (vkey == DVL_VK_DOWN) {
ControlUpDown(1);
} else if (vkey == DVL_VK_UP) {
ControlUpDown(-1);
} else if (vkey != DVL_VK_SPACE) {
return false;
}
return true;
}
void DiabloHotkeyMsg(uint32_t dwMsg)
{
if (!IsChatAvailable()) {
return;
}
assert(dwMsg < QUICK_MESSAGE_OPTIONS);
for (auto &msg : sgOptions.Chat.szHotKeyMsgs[dwMsg]) {
#ifdef _DEBUG
if (CheckDebugTextCommand(msg))
continue;
#endif
char charMsg[MAX_SEND_STR_LEN];
CopyUtf8(charMsg, msg, sizeof(charMsg));
NetSendCmdString(0xFFFFFF, charMsg);
}
}
void CloseGoldDrop()
{
if (!dropGoldFlag)
return;
dropGoldFlag = false;
SDL_StopTextInput();
}
void GoldDropNewText(string_view text)
{
for (char vkey : text) {
int digit = vkey - '0';
if (digit >= 0 && digit <= 9) {
int newGoldValue = dropGoldValue * 10;
newGoldValue += digit;
if (newGoldValue <= initialDropGoldValue) {
dropGoldValue = newGoldValue;
}
}
}
}
} // namespace devilution