Browse Source

Fix unknown struct field and drawpanflag

pull/414/head
galaxyhaxz 6 years ago committed by Anders Jenbo
parent
commit
67fedd9e99
  1. 10
      Source/control.cpp
  2. 20
      Source/diablo.cpp
  3. 2
      Source/diablo.h
  4. 2
      Source/dx.cpp
  5. 4
      Source/engine.cpp
  6. 10
      Source/gamemenu.cpp
  7. 4
      Source/init.cpp
  8. 2
      Source/interfac.cpp
  9. 8
      Source/inv.cpp
  10. 4
      Source/items.cpp
  11. 8
      Source/objects.cpp
  12. 6
      Source/player.cpp
  13. 10
      Source/scrollrt.cpp
  14. 2
      Source/stores.cpp
  15. 2
      structs.h

10
Source/control.cpp

@ -532,7 +532,7 @@ void SetSpell()
ClearPanel();
plr[myplr]._pRSpell = pSpell;
plr[myplr]._pRSplType = pSplType;
drawpanflag = 255;
force_redraw = 255;
}
}
@ -576,7 +576,7 @@ void ToggleSpell(int slot)
if (spells & (__int64)1 << (plr[myplr]._pSplHotKey[slot] - 1)) {
plr[myplr]._pRSpell = plr[myplr]._pSplHotKey[slot];
plr[myplr]._pRSplType = plr[myplr]._pSplTHotKey[slot];
drawpanflag = 255;
force_redraw = 255;
}
}
@ -2379,7 +2379,7 @@ void CheckSBook()
}
plr[myplr]._pRSpell = sn;
plr[myplr]._pRSplType = st;
drawpanflag = 255;
force_redraw = 255;
}
}
if (MouseX >= RIGHT_PANEL + 7 && MouseX < RIGHT_PANEL + 313 && MouseY >= 320 && MouseY < 349) { /// BUGFIX: change `< 313` to `< 311`
@ -2655,7 +2655,7 @@ void control_type_message()
talkbtndown[i] = FALSE;
}
sgbPlrTalkTbl = PANEL_HEIGHT + 16;
drawpanflag = 255;
force_redraw = 255;
sgbTalkSavePos = sgbNextTalkSave;
}
@ -2663,7 +2663,7 @@ void control_reset_talk()
{
talkflag = FALSE;
sgbPlrTalkTbl = 0;
drawpanflag = 255;
force_redraw = 255;
}
BOOL control_talk_last_key(int vkey)

20
Source/diablo.cpp

@ -20,7 +20,7 @@ BOOL gbLoadGame;
HINSTANCE ghInst;
int DebugMonsters[10];
BOOLEAN cineflag;
int drawpanflag;
int force_redraw;
BOOL visiondebug;
BOOL scrollflag; /* unused */
BOOL light4flag;
@ -134,10 +134,10 @@ void run_game_loop(unsigned int uMsg)
gbRunGame = TRUE;
gbProcessPlayers = TRUE;
gbRunGameResult = TRUE;
drawpanflag = 255;
force_redraw = 255;
DrawAndBlit();
PaletteFadeIn(8);
drawpanflag = 255;
force_redraw = 255;
gbGameLoopStartup = TRUE;
nthread_ignore_mutex(FALSE);
@ -180,7 +180,7 @@ void run_game_loop(unsigned int uMsg)
PaletteFadeOut(8);
SetCursor_(0);
ClearScreenBuffer();
drawpanflag = 255;
force_redraw = 255;
scrollrt_draw_game_screen(TRUE);
saveProc = SetWindowProc(saveProc);
/// ASSERT: assert(saveProc == GM_Game);
@ -761,7 +761,7 @@ LRESULT CALLBACK GM_Game(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
sgbMouseDown = 0;
ReleaseCapture();
ShowProgress(uMsg);
drawpanflag = 255;
force_redraw = 255;
DrawAndBlit();
if (gbRunGame)
PaletteFadeIn(8);
@ -1213,7 +1213,7 @@ void diablo_pause_game()
FreeMonsterSnd();
track_repeat_walk(0);
}
drawpanflag = 255;
force_redraw = 255;
}
}
@ -1827,7 +1827,7 @@ void game_logic()
PauseMode = 2;
}
if (gbMaxPlayers == 1 && gmenu_exception()) {
drawpanflag |= 1;
force_redraw |= 1;
return;
}
@ -1861,7 +1861,7 @@ void game_logic()
ClearPlrMsg();
CheckTriggers();
CheckQuests();
drawpanflag |= 1;
force_redraw |= 1;
pfile_update(FALSE);
}
@ -1875,14 +1875,14 @@ void timeout_cursor(BOOL bTimeout)
AddPanelString("-- Network timeout --", TRUE);
AddPanelString("-- Waiting for players --", TRUE);
SetCursor_(CURSOR_HOURGLASS);
drawpanflag = 255;
force_redraw = 255;
}
scrollrt_draw_game_screen(1);
} else if (sgnTimeoutCurs) {
SetCursor_(sgnTimeoutCurs);
sgnTimeoutCurs = 0;
ClearPanel();
drawpanflag = 255;
force_redraw = 255;
}
}

2
Source/diablo.h

@ -101,7 +101,7 @@ extern BOOL gbLoadGame;
extern HINSTANCE ghInst;
extern int DebugMonsters[10];
extern BOOLEAN cineflag;
extern int drawpanflag;
extern int force_redraw;
extern BOOL visiondebug;
extern BOOL scrollflag; /* unused */
extern BOOL light4flag;

2
Source/dx.cpp

@ -346,7 +346,7 @@ void dx_reinit()
dx_cleanup();
drawpanflag = 255;
force_redraw = 255;
dx_init(ghMainWnd);

4
Source/engine.cpp

@ -3808,8 +3808,8 @@ void PlayInGameMovie(char *pszMovie)
PaletteFadeOut(8);
play_movie(pszMovie, 0);
ClearScreenBuffer();
drawpanflag = 255;
force_redraw = 255;
scrollrt_draw_game_screen(1);
PaletteFadeIn(8);
drawpanflag = 255;
force_redraw = 255;
}

10
Source/gamemenu.cpp

@ -98,7 +98,7 @@ void gamemenu_new_game(BOOL bActivate)
}
deathflag = FALSE;
drawpanflag = 255;
force_redraw = 255;
scrollrt_draw_game_screen(TRUE);
gbRunGame = FALSE;
gamemenu_off();
@ -116,13 +116,13 @@ void gamemenu_load_game(BOOL bActivate)
gamemenu_off();
SetCursor_(CURSOR_NONE);
InitDiabloMsg(EMSG_LOADING);
drawpanflag = 255;
force_redraw = 255;
DrawAndBlit();
LoadGame(FALSE);
ClrDiabloMsg();
PaletteFadeOut(8);
deathflag = FALSE;
drawpanflag = 255;
force_redraw = 255;
DrawAndBlit();
PaletteFadeIn(8);
SetCursor_(CURSOR_HAND);
@ -145,11 +145,11 @@ void gamemenu_save_game(BOOL bActivate)
SetCursor_(CURSOR_NONE);
gamemenu_off();
InitDiabloMsg(EMSG_SAVING);
drawpanflag = 255;
force_redraw = 255;
DrawAndBlit();
SaveGame();
ClrDiabloMsg();
drawpanflag = 255;
force_redraw = 255;
SetCursor_(CURSOR_HAND);
interface_msg_pump();
SetWindowProc(saveProc);

4
Source/init.cpp

@ -405,7 +405,7 @@ LRESULT __stdcall MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
PostQuitMessage(0);
break;
case WM_PAINT:
drawpanflag = 255;
force_redraw = 255;
break;
case WM_CLOSE:
return 0;
@ -449,7 +449,7 @@ void init_activate_window(HWND hWnd, BOOL bActive)
SetWindowLong(hWnd, GWL_STYLE, dwNewLong);
if (gbActive) {
drawpanflag = 255;
force_redraw = 255;
ResetPal();
}
}

2
Source/interfac.cpp

@ -46,7 +46,7 @@ void DrawCutscene()
}
unlock_buf(1);
drawpanflag = 255;
force_redraw = 255;
scrollrt_draw_game_screen(0);
}

8
Source/inv.cpp

@ -933,7 +933,7 @@ void CheckInvPaste(int pnum, int mx, int my)
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_STAFF && plr[pnum].InvBody[INVLOC_HAND_LEFT]._iSpell != 0 && plr[pnum].InvBody[INVLOC_HAND_LEFT]._iCharges > 0) {
plr[pnum]._pRSpell = plr[pnum].InvBody[INVLOC_HAND_LEFT]._iSpell;
plr[pnum]._pRSplType = RSPLTYPE_CHARGES;
drawpanflag = 255;
force_redraw = 255;
}
break;
case ILOC_ARMOR:
@ -1320,7 +1320,7 @@ void RemoveInvItem(int pnum, int iv)
plr[pnum]._pRSpell = SPL_INVALID;
}
drawpanflag = 255;
force_redraw = 255;
}
}
}
@ -1342,7 +1342,7 @@ void RemoveSpdBarItem(int pnum, int iv)
}
}
}
drawpanflag = 255;
force_redraw = 255;
}
void CheckInvItem()
@ -2215,7 +2215,7 @@ int CalculateGold(int pnum)
for (i = 0; i < MAXBELTITEMS; i++) {
if (plr[pnum].SpdList[i]._itype == ITYPE_GOLD) {
gold += plr[pnum].SpdList[i]._ivalue;
drawpanflag = 255;
force_redraw = 255;
}
}
for (i = 0; i < plr[pnum]._pNumInv; i++) {

4
Source/items.cpp

@ -451,7 +451,7 @@ void CalcPlrItemVals(int p, BOOL Loadgfx)
&& !(spl & ((unsigned __int64)1 << (plr[p]._pRSpell - 1)))) {
plr[p]._pRSpell = SPL_INVALID;
plr[p]._pRSplType = RSPLTYPE_INVALID;
drawpanflag = 255;
force_redraw = 255;
}
plr[p]._pISplLvlAdd = spllvladd;
@ -625,7 +625,7 @@ void CalcPlrScrolls(int p)
if (!(plr[p]._pScrlSpells & 1 << (plr[p]._pRSpell - 1))) {
plr[p]._pRSpell = SPL_INVALID;
plr[p]._pRSplType = RSPLTYPE_INVALID;
drawpanflag = 255;
force_redraw = 255;
}
}
}

8
Source/objects.cpp

@ -3455,7 +3455,7 @@ void OperateShrine(int pnum, int i, int sType)
}
CalcPlrInv(pnum, TRUE);
drawpanflag = 255;
force_redraw = 255;
if (pnum == myplr)
NetSendCmdParam2(FALSE, CMD_PLROPOBJ, pnum, i);
@ -3577,7 +3577,7 @@ void OperateGoatShrine(int pnum, int i, int sType)
object[i]._oVar1 = FindValidShrine(i);
OperateShrine(pnum, i, sType);
object[i]._oAnimDelay = 2;
drawpanflag = 255;
force_redraw = 255;
}
void OperateCauldron(int pnum, int i, int sType)
@ -3587,7 +3587,7 @@ void OperateCauldron(int pnum, int i, int sType)
OperateShrine(pnum, i, sType);
object[i]._oAnimFlag = 0;
object[i]._oAnimFrame = 3;
drawpanflag = 255;
force_redraw = 255;
}
BOOL OperateFountains(int pnum, int i)
@ -3705,7 +3705,7 @@ BOOL OperateFountains(int pnum, int i)
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, i);
break;
}
drawpanflag = 255;
force_redraw = 255;
return applied;
}

6
Source/player.cpp

@ -1874,7 +1874,7 @@ void DropHalfPlayersGold(int pnum)
}
}
}
drawpanflag = 255;
force_redraw = 255;
if (hGold > 0) {
for (i = 0; i < plr[pnum]._pNumInv && hGold > 0; i++) {
if (plr[pnum].InvList[i]._itype == ITYPE_GOLD && plr[pnum].InvList[i]._ivalue != GOLD_MAX_LIMIT) {
@ -2840,7 +2840,7 @@ BOOL PM_DoSpell(int pnum)
& (unsigned __int64)1 << (plr[pnum]._pRSpell - 1))) {
plr[pnum]._pRSpell = SPL_INVALID;
plr[pnum]._pRSplType = RSPLTYPE_INVALID;
drawpanflag = 255;
force_redraw = 255;
}
}
@ -2849,7 +2849,7 @@ BOOL PM_DoSpell(int pnum)
& (unsigned __int64)1 << (plr[pnum]._pRSpell - 1))) {
plr[pnum]._pRSpell = SPL_INVALID;
plr[pnum]._pRSplType = RSPLTYPE_INVALID;
drawpanflag = 255;
force_redraw = 255;
}
}
}

10
Source/scrollrt.cpp

@ -2801,8 +2801,8 @@ void scrollrt_draw_game_screen(BOOL draw_cursor)
{
int hgt;
if (drawpanflag == 255) {
drawpanflag = 0;
if (force_redraw == 255) {
force_redraw = 0;
hgt = SCREEN_HEIGHT;
} else {
hgt = 0;
@ -2835,7 +2835,7 @@ void DrawAndBlit()
return;
}
if (drawpanflag == 255) {
if (force_redraw == 255) {
drawhpflag = TRUE;
drawmanaflag = TRUE;
drawbtnflag = TRUE;
@ -2843,7 +2843,7 @@ void DrawAndBlit()
ddsdesc = FALSE;
ctrlPan = TRUE;
hgt = SCREEN_HEIGHT;
} else if (drawpanflag == 1) {
} else if (force_redraw == 1) {
ddsdesc = TRUE;
ctrlPan = FALSE;
hgt = VIEWPORT_HEIGHT;
@ -2851,7 +2851,7 @@ void DrawAndBlit()
return;
}
drawpanflag = 0;
force_redraw = 0;
lock_buf(0);
if (leveltype != DTYPE_TOWN) {

2
Source/stores.cpp

@ -1847,7 +1847,7 @@ void TakePlrsMoney(int cost)
}
}
}
drawpanflag = 255;
force_redraw = 255;
if (cost > 0) {
for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) {
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) {

2
structs.h

@ -102,7 +102,7 @@ typedef struct ItemStruct {
int _iAnimFrame;
int _iAnimWidth;
int _iAnimWidth2; // width 2?
int _isin; // set when item is flagged for deletion, deprecated in 1.02
BOOL _iDelFlag; // set when item is flagged for deletion, deprecated in 1.02
char _iSelFlag;
BOOL _iPostDraw;
BOOL _iIdentified;

Loading…
Cancel
Save