17 changed files with 684 additions and 628 deletions
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#include "engine/render/cel_render.hpp" |
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#include <cstddef> |
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#include <cstdint> |
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#include <cstring> |
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#include "engine/render/common_impl.h" |
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#include "options.h" |
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#include "palette.h" |
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#include "scrollrt.h" |
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namespace devilution { |
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namespace { |
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constexpr bool IsCelTransparent(std::uint8_t control) |
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{ |
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constexpr std::uint8_t CelTransparentMin = 0x80; |
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return control >= CelTransparentMin; |
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} |
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constexpr std::uint8_t GetCelTransparentWidth(std::uint8_t control) |
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{ |
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return -static_cast<std::int8_t>(control); |
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} |
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const byte *SkipRestOfCelLine(const byte *src, std::int_fast16_t remainingWidth) |
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{ |
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while (remainingWidth > 0) { |
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const auto v = static_cast<std::int8_t>(*src++); |
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if (!IsCelTransparent(v)) { |
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src += v; |
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remainingWidth -= v; |
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} else { |
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remainingWidth += v; |
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} |
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} |
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return src; |
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} |
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/** Renders a CEL with only vertical clipping to the output buffer. */ |
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template <typename RenderLine> |
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void RenderCelClipY(const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, std::size_t srcWidth, const RenderLine &renderLine) |
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{ |
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const auto *srcEnd = src + srcSize; |
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// Skip the bottom clipped lines.
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const auto dstHeight = out.h(); |
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while (position.y >= dstHeight && src != srcEnd) { |
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src = SkipRestOfCelLine(src, static_cast<std::int_fast16_t>(srcWidth)); |
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--position.y; |
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} |
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auto *dst = &out[position]; |
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const auto *dstBegin = out.begin(); |
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const auto dstPitch = out.pitch(); |
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while (src != srcEnd && dst >= dstBegin) { |
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for (std::size_t remainingWidth = srcWidth; remainingWidth > 0;) { |
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auto v = static_cast<std::uint8_t>(*src++); |
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if (!IsCelTransparent(v)) { |
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renderLine(dst, reinterpret_cast<const std::uint8_t *>(src), v); |
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src += v; |
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} else { |
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v = GetCelTransparentWidth(v); |
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} |
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dst += v; |
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remainingWidth -= v; |
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} |
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dst -= dstPitch + srcWidth; |
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} |
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} |
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/** Renders a CEL with both horizontal and vertical clipping to the output buffer. */ |
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template <typename RenderLine> |
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void RenderCelClipXY(const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, std::size_t srcWidth, ClipX clipX, const RenderLine &renderLine) |
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{ |
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const auto *srcEnd = src + srcSize; |
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// Skip the bottom clipped lines.
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const auto dstHeight = out.h(); |
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while (position.y >= dstHeight && src != srcEnd) { |
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src = SkipRestOfCelLine(src, static_cast<std::int_fast16_t>(srcWidth)); |
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--position.y; |
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} |
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position.x += static_cast<int>(clipX.left); |
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auto *dst = &out[position]; |
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const auto *dstBegin = out.begin(); |
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const auto dstPitch = out.pitch(); |
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while (src < srcEnd && dst >= dstBegin) { |
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// Skip initial src if clipping on the left.
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// Handles overshoot, i.e. when the RLE segment goes into the unclipped area.
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auto remainingWidth = clipX.width; |
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auto remainingLeftClip = clipX.left; |
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while (remainingLeftClip > 0) { |
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auto v = static_cast<std::uint8_t>(*src++); |
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if (!IsCelTransparent(v)) { |
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if (v > remainingLeftClip) { |
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const auto overshoot = v - remainingLeftClip; |
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renderLine(dst, reinterpret_cast<const std::uint8_t *>(src + remainingLeftClip), overshoot); |
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dst += overshoot; |
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remainingWidth -= overshoot; |
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} |
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src += v; |
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} else { |
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v = GetCelTransparentWidth(v); |
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if (v > remainingLeftClip) { |
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const auto overshoot = v - remainingLeftClip; |
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dst += overshoot; |
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remainingWidth -= overshoot; |
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} |
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} |
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remainingLeftClip -= v; |
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} |
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// Draw the non-clipped segment
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while (remainingWidth > 0) { |
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auto v = static_cast<std::uint8_t>(*src++); |
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if (!IsCelTransparent(v)) { |
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if (v > remainingWidth) { |
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renderLine(dst, reinterpret_cast<const std::uint8_t *>(src), remainingWidth); |
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src += v; |
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dst += remainingWidth; |
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remainingWidth -= v; |
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break; |
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} |
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renderLine(dst, reinterpret_cast<const std::uint8_t *>(src), v); |
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src += v; |
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} else { |
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v = GetCelTransparentWidth(v); |
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if (v > remainingWidth) { |
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dst += remainingWidth; |
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remainingWidth -= v; |
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break; |
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} |
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} |
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dst += v; |
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remainingWidth -= v; |
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} |
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// Skip the rest of src line if clipping on the right
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assert(remainingWidth <= 0); |
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src = SkipRestOfCelLine(src, clipX.right + remainingWidth); |
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dst -= dstPitch + clipX.width; |
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} |
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} |
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template <typename RenderLine> |
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void RenderCel(const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, std::size_t srcWidth, const RenderLine &renderLine) |
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{ |
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const ClipX clipX = CalculateClipX(position.x, srcWidth, out); |
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if (clipX.width <= 0) |
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return; |
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if (static_cast<std::size_t>(clipX.width) == srcWidth) { |
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RenderCelClipY(out, position, src, srcSize, srcWidth, renderLine); |
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} else { |
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RenderCelClipXY(out, position, src, srcSize, srcWidth, clipX, renderLine); |
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} |
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} |
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void RenderCelWithLightTable(const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, std::size_t srcWidth, const std::uint8_t *tbl) |
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{ |
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RenderCel(out, position, src, srcSize, srcWidth, [tbl](std::uint8_t *dst, const std::uint8_t *src, std::size_t w) { |
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while (w-- > 0) { |
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*dst++ = tbl[static_cast<std::uint8_t>(*src)]; |
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++src; |
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} |
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}); |
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} |
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constexpr auto RenderLineMemcpy = [](std::uint8_t *dst, const std::uint8_t *src, std::size_t w) { |
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std::memcpy(dst, src, w); |
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}; |
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} // namespace
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void CelDrawTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) |
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{ |
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int nDataSize; |
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const auto *pRLEBytes = CelGetFrame(cel.Data(), frame, &nDataSize); |
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); |
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} |
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void CelClippedDrawTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) |
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{ |
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int nDataSize; |
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const auto *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); |
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} |
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void CelDrawLightTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, uint8_t *tbl) |
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{ |
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int nDataSize; |
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const auto *pRLEBytes = CelGetFrame(cel.Data(), frame, &nDataSize); |
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if (light_table_index != 0 || tbl != nullptr) |
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CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), tbl); |
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else |
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); |
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} |
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void CelClippedDrawLightTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) |
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{ |
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int nDataSize; |
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const auto *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
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if (light_table_index != 0) |
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CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), nullptr); |
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else |
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); |
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} |
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void CelDrawLightRedTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light) |
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{ |
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int nDataSize; |
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const auto *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
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const std::uint8_t *tbl = GetLightTable(light); |
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RenderCelWithLightTable(out, { sx, sy }, pRLEBytes, nDataSize, cel.Width(frame), tbl); |
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} |
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void CelBlitSafeTo(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth) |
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{ |
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assert(pRLEBytes != nullptr); |
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RenderCel(out, { sx, sy }, pRLEBytes, nDataSize, nWidth, RenderLineMemcpy); |
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} |
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void CelClippedDrawSafeTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) |
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{ |
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int nDataSize; |
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const auto *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); |
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} |
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void CelBlitLightSafeTo(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth, uint8_t *tbl) |
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{ |
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assert(pRLEBytes != nullptr); |
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if (tbl == nullptr) |
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tbl = &pLightTbl[light_table_index * 256]; |
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RenderCelWithLightTable(out, { sx, sy }, pRLEBytes, nDataSize, nWidth, tbl); |
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} |
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void CelBlitLightTransSafeTo(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth) |
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{ |
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assert(pRLEBytes != nullptr); |
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const auto *src = pRLEBytes; |
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BYTE *dst = out.at(sx, sy); |
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const uint8_t *tbl = &pLightTbl[light_table_index * 256]; |
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bool shift = (reinterpret_cast<uintptr_t>(dst) % 2) != 0; |
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for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth, shift = !shift) { |
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for (int w = nWidth; w > 0;) { |
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auto width = static_cast<std::uint8_t>(*src++); |
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if (!IsCelTransparent(width)) { |
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w -= width; |
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if (dst < out.end() && dst > out.begin()) { |
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if (((size_t)dst % 2) == shift) { |
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if ((width & 1) == 0) { |
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goto L_ODD; |
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} else { |
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src++; |
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dst++; |
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L_EVEN: |
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width /= 2; |
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if ((width & 1) != 0) { |
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dst[0] = tbl[static_cast<std::uint8_t>(src[0])]; |
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src += 2; |
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dst += 2; |
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} |
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width /= 2; |
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for (; width > 0; width--) { |
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dst[0] = tbl[static_cast<std::uint8_t>(src[0])]; |
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dst[2] = tbl[static_cast<std::uint8_t>(src[2])]; |
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src += 4; |
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dst += 4; |
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} |
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} |
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} else { |
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if ((width & 1) == 0) { |
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goto L_EVEN; |
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} else { |
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dst[0] = tbl[static_cast<std::uint8_t>(src[0])]; |
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src++; |
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dst++; |
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L_ODD: |
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width /= 2; |
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if ((width & 1) != 0) { |
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dst[1] = tbl[static_cast<std::uint8_t>(src[1])]; |
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src += 2; |
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dst += 2; |
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} |
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width /= 2; |
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for (; width > 0; width--) { |
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dst[1] = tbl[static_cast<std::uint8_t>(src[1])]; |
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dst[3] = tbl[static_cast<std::uint8_t>(src[3])]; |
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src += 4; |
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dst += 4; |
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} |
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} |
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} |
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} else { |
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src += width; |
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dst += width; |
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} |
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} else { |
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width = -static_cast<std::int8_t>(width); |
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dst += width; |
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w -= width; |
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} |
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} |
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} |
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} |
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/**
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* @brief Same as CelBlitLightSafe, with blended transparancy applied |
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* @param out The output buffer |
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* @param pRLEBytes CEL pixel stream (run-length encoded) |
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* @param nDataSize Size of CEL in bytes |
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* @param nWidth Width of sprite |
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* @param tbl Palette translation table |
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*/ |
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static void CelBlitLightBlendedSafeTo(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth, uint8_t *tbl) |
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{ |
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assert(pRLEBytes != nullptr); |
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if (tbl == nullptr) |
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tbl = &pLightTbl[light_table_index * 256]; |
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RenderCel(out, { sx, sy }, pRLEBytes, nDataSize, nWidth, [tbl](std::uint8_t *dst, const uint8_t *src, std::size_t w) { |
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while (w-- > 0) { |
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*dst = paletteTransparencyLookup[*dst][tbl[*src++]]; |
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++dst; |
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} |
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}); |
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} |
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void CelClippedBlitLightTransTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) |
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{ |
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int nDataSize; |
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const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
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if (cel_transparency_active) { |
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if (sgOptions.Graphics.bBlendedTransparancy) |
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CelBlitLightBlendedSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), nullptr); |
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else |
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CelBlitLightTransSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); |
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} else if (light_table_index != 0) |
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CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), nullptr); |
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else |
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); |
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} |
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void CelDrawLightRedSafeTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light) |
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{ |
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int nDataSize; |
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const auto *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
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RenderCelWithLightTable(out, { sx, sy }, pRLEBytes, nDataSize, cel.Width(frame), GetLightTable(light)); |
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} |
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void CelDrawUnsafeTo(const CelOutputBuffer &out, int x, int y, const CelSprite &cel, int frame) |
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{ |
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int nDataSize; |
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const auto *pRLEBytes = CelGetFrame(cel.Data(), frame, &nDataSize); |
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RenderCelClipY(out, { x, y }, pRLEBytes, nDataSize, cel.Width(frame), RenderLineMemcpy); |
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} |
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void CelBlitOutlineTo(const CelOutputBuffer &out, uint8_t col, int sx, int sy, const CelSprite &cel, int frame, bool skipColorIndexZero) |
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{ |
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int nDataSize; |
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const byte *src = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
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const auto *end = &src[nDataSize]; |
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uint8_t *dst = out.at(sx, sy); |
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const int celWidth = static_cast<int>(cel.Width(frame)); |
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for (; src != end; dst -= out.pitch() + celWidth) { |
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for (int w = celWidth; w > 0;) { |
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auto width = static_cast<std::uint8_t>(*src++); |
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if (!IsCelTransparent(width)) { |
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w -= width; |
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if (dst < out.end() && dst > out.begin()) { |
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if (dst >= out.end() - out.pitch()) { |
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while (width > 0) { |
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if (!skipColorIndexZero || static_cast<std::uint8_t>(*src) > 0) { |
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dst[-out.pitch()] = col; |
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dst[-1] = col; |
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dst[1] = col; |
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} |
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src++; |
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dst++; |
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width--; |
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} |
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} else { |
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while (width > 0) { |
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if (!skipColorIndexZero || static_cast<std::uint8_t>(*src) > 0) { |
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dst[-out.pitch()] = col; |
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dst[-1] = col; |
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dst[1] = col; |
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dst[out.pitch()] = col; |
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} |
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src++; |
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dst++; |
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width--; |
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} |
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} |
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} else { |
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src += width; |
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dst += width; |
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} |
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} else { |
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width = GetCelTransparentWidth(width); |
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dst += width; |
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w -= width; |
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} |
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} |
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} |
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} |
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std::pair<int, int> MeasureSolidHorizontalBounds(const CelSprite &cel, int frame) |
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{ |
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int nDataSize; |
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auto src = reinterpret_cast<const uint8_t *>(CelGetFrame(cel.Data(), frame, &nDataSize)); |
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auto end = &src[nDataSize]; |
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const int celWidth = cel.Width(frame); |
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int xBegin = celWidth; |
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int xEnd = 0; |
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int transparentRun = 0; |
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int xCur = 0; |
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bool firstTransparentRun = true; |
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while (src < end) { |
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std::int_fast16_t remainingWidth = celWidth; |
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while (remainingWidth > 0) { |
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const auto val = static_cast<std::uint8_t>(*src++); |
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if (IsCelTransparent(val)) { |
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const int width = GetCelTransparentWidth(val); |
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transparentRun += width; |
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xCur += width; |
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remainingWidth -= width; |
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if (remainingWidth == 0) { |
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xEnd = std::max(xEnd, celWidth - transparentRun); |
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xCur = 0; |
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firstTransparentRun = true; |
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transparentRun = 0; |
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} |
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} else { |
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if (firstTransparentRun) { |
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xBegin = std::min(xBegin, transparentRun); |
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firstTransparentRun = false; |
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if (xBegin == 0 && xEnd == celWidth) { |
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return { xBegin, xEnd }; |
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} |
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} |
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transparentRun = 0; |
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xCur += val; |
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src += val; |
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remainingWidth -= val; |
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if (remainingWidth == 0) { |
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xEnd = celWidth; |
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if (xBegin == 0) { |
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return { xBegin, xEnd }; |
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} |
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xCur = 0; |
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firstTransparentRun = true; |
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} |
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} |
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} |
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} |
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return { xBegin, xEnd }; |
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} |
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} // namespace devilution
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@ -0,0 +1,155 @@
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/**
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* @file cel_render.hpp |
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* |
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* CEL rendering. |
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*/ |
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#pragma once |
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#include <utility> |
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#include "engine.h" |
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namespace devilution { |
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/**
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* Returns a pair of X coordinates containing the start (inclusive) and end (exclusive) |
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* of fully transparent columns in the sprite. |
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*/ |
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std::pair<int, int> MeasureSolidHorizontalBounds(const CelSprite &cel, int frame = 1); |
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/**
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* @brief Blit CEL sprite to the back buffer at the given coordinates |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param cel CEL sprite |
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* @param frame CEL frame number |
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*/ |
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void CelDrawTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame); |
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|
||||
/**
|
||||
* @briefBlit CEL sprite to the given buffer, does not perform bounds-checking. |
||||
* @param out Target buffer |
||||
* @param x Cordinate in the target buffer |
||||
* @param y Cordinate in the target buffer |
||||
* @param cel CEL sprite |
||||
* @param frame CEL frame number |
||||
*/ |
||||
void CelDrawUnsafeTo(const CelOutputBuffer &out, int x, int y, const CelSprite &cel, int frame); |
||||
|
||||
/**
|
||||
* @brief Same as CelDrawTo but with the option to skip parts of the top and bottom of the sprite |
||||
* @param out Target buffer |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param cel CEL sprite |
||||
* @param frame CEL frame number |
||||
*/ |
||||
void CelClippedDrawTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame); |
||||
|
||||
/**
|
||||
* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates |
||||
* @param out Target buffer |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param cel CEL sprite |
||||
* @param frame CEL frame number |
||||
*/ |
||||
void CelDrawLightTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, uint8_t *tbl); |
||||
|
||||
/**
|
||||
* @brief Same as CelDrawLightTo but with the option to skip parts of the top and bottom of the sprite |
||||
* @param out Target buffer |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param cel CEL sprite |
||||
* @param frame CEL frame number |
||||
*/ |
||||
void CelClippedDrawLightTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame); |
||||
|
||||
/**
|
||||
* @brief Same as CelBlitLightTransSafeTo |
||||
* @param out Target buffer |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param cel CEL sprite |
||||
* @param frame CEL frame number |
||||
*/ |
||||
void CelClippedBlitLightTransTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame); |
||||
|
||||
/**
|
||||
* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates, translated to a red hue |
||||
* @param out Target buffer |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param cel CEL sprite |
||||
* @param frame CEL frame number |
||||
* @param light Light shade to use |
||||
*/ |
||||
void CelDrawLightRedTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light); |
||||
|
||||
/**
|
||||
* @brief Blit CEL sprite to the given buffer, checks for drawing outside the buffer. |
||||
* @param out Target buffer |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param pRLEBytes CEL pixel stream (run-length encoded) |
||||
* @param nDataSize Size of CEL in bytes |
||||
*/ |
||||
void CelBlitSafeTo(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth); |
||||
|
||||
/**
|
||||
* @brief Same as CelClippedDrawTo but checks for drawing outside the buffer |
||||
* @param out Target buffer |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param cel CEL sprite |
||||
* @param frame CEL frame number |
||||
*/ |
||||
void CelClippedDrawSafeTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame); |
||||
|
||||
/**
|
||||
* @brief Blit CEL sprite, and apply lighting, to the given buffer, checks for drawing outside the buffer |
||||
* @param out Target buffer |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param pRLEBytes CEL pixel stream (run-length encoded) |
||||
* @param nDataSize Size of CEL in bytes |
||||
* @param tbl Palette translation table |
||||
*/ |
||||
void CelBlitLightSafeTo(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth, uint8_t *tbl); |
||||
|
||||
/**
|
||||
* @brief Same as CelBlitLightSafeTo but with stippled transparancy applied |
||||
* @param out Target buffer |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param pRLEBytes CEL pixel stream (run-length encoded) |
||||
* @param nDataSize Size of CEL in bytes |
||||
*/ |
||||
void CelBlitLightTransSafeTo(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth); |
||||
|
||||
/**
|
||||
* @brief Same as CelDrawLightRedTo but checks for drawing outside the buffer |
||||
* @param out Target buffer |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param cel CEL sprite |
||||
* @param frame CEL frame number |
||||
* @param light Light shade to use |
||||
*/ |
||||
void CelDrawLightRedSafeTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light); |
||||
|
||||
/**
|
||||
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the target buffer at the given coordianates |
||||
* @param out Target buffer |
||||
* @param col Color index from current palette |
||||
* @param sx Target buffer coordinate |
||||
* @param sy Target buffer coordinate |
||||
* @param pCelBuff CEL buffer |
||||
* @param frame CEL frame number |
||||
* @param skipColorIndexZero If true, color in index 0 will be treated as transparent (these are typically used for shadows in sprites) |
||||
*/ |
||||
void CelBlitOutlineTo(const CelOutputBuffer &out, uint8_t col, int sx, int sy, const CelSprite &cel, int frame, bool skipColorIndexZero = true); |
||||
|
||||
} // namespace devilution
|
||||
@ -0,0 +1,39 @@
|
||||
/**
|
||||
* Common code for implementing various renderers. |
||||
*/ |
||||
#pragma once |
||||
|
||||
#include <cstdint> |
||||
#include <cstddef> |
||||
|
||||
#include "engine.h" |
||||
#include "lighting.h" |
||||
|
||||
namespace devilution { |
||||
|
||||
inline std::uint8_t *GetLightTable(char light) |
||||
{ |
||||
int idx = 4096; |
||||
if (light == 2) |
||||
idx += 256; // gray colors
|
||||
if (light >= 4) |
||||
idx += (light - 1) << 8; |
||||
return &pLightTbl[idx]; |
||||
} |
||||
|
||||
struct ClipX { |
||||
std::int_fast16_t left; |
||||
std::int_fast16_t right; |
||||
std::int_fast16_t width; |
||||
}; |
||||
|
||||
inline ClipX CalculateClipX(std::int_fast16_t x, std::size_t w, const CelOutputBuffer &out) |
||||
{ |
||||
ClipX clip; |
||||
clip.left = static_cast<std::int_fast16_t>(x < 0 ? -x : 0); |
||||
clip.right = static_cast<std::int_fast16_t>(static_cast<std::int_fast16_t>(x + w) > out.w() ? x + w - out.w() : 0); |
||||
clip.width = static_cast<std::int_fast16_t>(w - clip.left - clip.right); |
||||
return clip; |
||||
} |
||||
|
||||
} // namespace devilution
|
||||
Loading…
Reference in new issue