Browse Source

🌐 Remove unused string from the translation list

pull/1741/head
Anders Jenbo 5 years ago
parent
commit
187d547fb8
  1. 2
      Source/DiabloUI/selhero.cpp
  2. 2
      Source/control.cpp
  3. 10
      Source/itemdat.cpp
  4. 2
      Source/monstdat.cpp
  5. 6
      Source/quests.cpp

2
Source/DiabloUI/selhero.cpp

@ -296,7 +296,7 @@ void SelheroClassSelectorSelect(int value)
}
memset(selhero_heroInfo.name, '\0', sizeof(selhero_heroInfo.name));
#if defined __3DS__
ctr_vkbdInput(_("Enter Hero name.."), SelheroGenerateName(selhero_heroInfo.heroclass), selhero_heroInfo.name);
ctr_vkbdInput(_("Enter Name"), SelheroGenerateName(selhero_heroInfo.heroclass), selhero_heroInfo.name);
#endif
if (ShouldPrefillHeroName())
strncpy(selhero_heroInfo.name, SelheroGenerateName(selhero_heroInfo.heroclass), sizeof(selhero_heroInfo.name) - 1);

2
Source/control.cpp

@ -248,7 +248,7 @@ const char *const PanBtnStr[8] = {
N_("Inventory"),
N_("Spell book"),
N_("Send Message"),
N_("Player Attack")
"" // Player attack
};
/** Maps from attribute_id to the rectangle on screen used for attribute increment buttons. */
RECT32 ChrBtnsRect[4] = {

10
Source/itemdat.cpp

@ -121,10 +121,10 @@ ItemDataStruct AllItemsList[] = {
/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, N_("Scroll of Stone Curse"), nullptr, 6, 0, 0, 0, 0, 0, 0, 33, 0, ISPL_NONE, IMISC_SCROLLT, SPL_STONE, true, 800, 800 },
/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, N_("Scroll of Chain Lightning"), nullptr, 10, 0, 0, 0, 0, 0, 0, 35, 0, ISPL_NONE, IMISC_SCROLLT, SPL_CHAIN, true, 750, 750 },
/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, N_("Scroll of Guardian"), nullptr, 12, 0, 0, 0, 0, 0, 0, 47, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GUARDIAN, true, 950, 950 },
/* */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, N_("Non Item"), nullptr, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, false, 0, 0 },
/* */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Non Item", nullptr, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, false, 0, 0 },
/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, N_("Scroll of Nova"), nullptr, 14, 0, 0, 0, 0, 0, 0, 57, 0, ISPL_NONE, IMISC_SCROLL, SPL_NOVA, true, 1300, 1300 },
/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, N_("Scroll of Golem"), nullptr, 10, 0, 0, 0, 0, 0, 0, 51, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GOLEM, true, 1100, 1100 },
/* */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, N_("Scroll of None"), nullptr, 99, 0, 0, 0, 0, 0, 0, 61, 0, ISPL_NONE, IMISC_SCROLLT, SPL_NULL, true, 1000, 1000 },
/* */ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, "Scroll of None", nullptr, 99, 0, 0, 0, 0, 0, 0, 61, 0, ISPL_NONE, IMISC_SCROLLT, SPL_NULL, true, 1000, 1000 },
/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, N_("Scroll of Teleport"), nullptr, 14, 0, 0, 0, 0, 0, 0, 81, 0, ISPL_NONE, IMISC_SCROLL, SPL_TELEPORT, true, 3000, 3000 },
/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, ITYPE_MISC, UITYPE_NONE, N_("Scroll of Apocalypse"), nullptr, 22, 0, 0, 0, 0, 0, 0, 117, 0, ISPL_NONE, IMISC_SCROLL, SPL_APOCA, true, 2000, 2000 },
/* */ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, ITYPE_MISC, UITYPE_NONE, N_("Book of "), nullptr, 2, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, true, 0, 0 },
@ -274,7 +274,7 @@ const PLStruct PL_Prefix[] = {
{ N_("Jester's"), IPL_JESTERS, 1, 1, 7, PLT_WEAP , GOE_ANY, false, true, 1200, 1200, 3 },
{ N_("Crystalline"), IPL_CRYSTALLINE, 30, 70, 5, PLT_WEAP , GOE_ANY, false, true, 1000, 3000, 3 },
{ N_("Doppelganger's"), IPL_DOPPELGANGER, 81, 95, 11, PLT_WEAP | PLT_STAFF , GOE_ANY, false, true, 2000, 2400, 10 },
{ N_(""), IPL_INVALID, 0, 0, 0, 0 , GOE_ANY, false, false, 0, 0, 0 },
{ "", IPL_INVALID, 0, 0, 0, 0 , GOE_ANY, false, false, 0, 0, 0 },
// clang-format on
};
@ -380,7 +380,7 @@ const PLStruct PL_Suffix[] = {
{ N_("devastation"), IPL_DEVASTATION, 1, 1, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 1200, 1200, 3 },
{ N_("decay"), IPL_DECAY, 150, 250, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 200, 200, 2 },
{ N_("peril"), IPL_PERIL, 1, 1, 5, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 500, 500, 1 },
{ N_(""), IPL_INVALID, 0, 0, 0, 0 , GOE_ANY, false, false, 0, 0, 0 },
{ "", IPL_INVALID, 0, 0, 0, 0 , GOE_ANY, false, false, 0, 0, 0 },
// clang-format on
};
@ -498,7 +498,7 @@ const UItemStruct UniqueItemList[] = {
{ N_("Demon Plate Armor"), UITYPE_FULLPLATE, 25, 3, 80000, IPL_SETAC, 80, 80, IPL_ACDEMON, 0, 0, IPL_INVCURS, 225, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ N_("Acolyte's Amulet"), UITYPE_AMULET, 10, 2, 10000, IPL_MANATOLIFE, 50, 50, IPL_INVCURS, 183, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ N_("Gladiator's Ring"), UITYPE_RING, 10, 2, 10000, IPL_LIFETOMANA, 40, 40, IPL_INVCURS, 186, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ N_(""), UITYPE_INVALID, 0, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
{ "", UITYPE_INVALID, 0, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 },
// clang-format on
};

2
Source/monstdat.cpp

@ -473,7 +473,7 @@ const UniqMonstStruct UniqMonst[] = {
{ MT_ADVOCATE, N_("Arch-Bishop Lazarus"), "GENERAL", 0, 600, AI_LAZURUS, 3, 30, 50, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 },
{ MT_HLSPWN, N_("Red Vex"), "REDV", 0, 400, AI_LAZHELP, 3, 30, 50, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 },
{ MT_HLSPWN, N_("BlackJade"), "BLKJD", 0, 400, AI_LAZHELP, 3, 30, 50, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 },
{ MT_RBLACK, N_("Lachdanan"), "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0 , 0, 0, 0, TEXT_VEIL9 },
{ MT_RBLACK, "Lachdanan", "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0 , 0, 0, 0, TEXT_VEIL9 },
{ MT_BTBLACK, N_("Warlord of Blood"), "GENERAL", 13, 850, AI_WARLORD, 3, 35, 50, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, TEXT_WARLRD9 },
{ MT_CLEAVER, N_("The Butcher"), "GENRL", 0, 220, AI_CLEAVER, 3, 6, 12, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HORKDMN, N_("Hork Demon"), "GENRL", 19, 300, AI_HORKDMN, 3, 20, 35, RESIST_LIGHTNING , 0, 0, 0, 0 },

6
Source/quests.cpp

@ -40,8 +40,8 @@ QuestData questlist[] = {
{ 9, -1, DTYPE_NONE, Q_MUSHROOM, 100, SL_NONE, true, TEXT_MUSH8, N_("Black Mushroom") },
{ 4, -1, DTYPE_NONE, Q_GARBUD, 100, SL_NONE, true, TEXT_GARBUD1, N_("Gharbad The Weak") },
{ 8, -1, DTYPE_NONE, Q_ZHAR, 100, SL_NONE, true, TEXT_ZHAR1, N_("Zhar the Mad") },
{ 14, -1, DTYPE_NONE, Q_VEIL, 100, SL_NONE, true, TEXT_VEIL9, N_("Lachdanan") },
{ 15, -1, DTYPE_NONE, Q_DIABLO, 100, SL_NONE, false, TEXT_VILE3, N_("Diablo") },
{ 14, -1, DTYPE_NONE, Q_VEIL, 100, SL_NONE, true, TEXT_VEIL9, "Lachdanan" },
{ 15, -1, DTYPE_NONE, Q_DIABLO, 100, SL_NONE, false, TEXT_VILE3, "Diablo" },
{ 2, 2, DTYPE_NONE, Q_BUTCHER, 100, SL_NONE, false, TEXT_BUTCH9, N_("The Butcher") },
{ 4, -1, DTYPE_NONE, Q_LTBANNER, 100, SL_NONE, true, TEXT_BANNER2, N_("Ogden's Sign") },
{ 7, -1, DTYPE_NONE, Q_BLIND, 100, SL_NONE, true, TEXT_BLINDING, N_("Halls of the Blind") },
@ -57,7 +57,7 @@ QuestData questlist[] = {
{ 17, -1, DTYPE_NONE, Q_GIRL, 100, SL_NONE, true, TEXT_GIRL2, N_("Little Girl") },
{ 19, -1, DTYPE_NONE, Q_TRADER, 100, SL_NONE, true, TEXT_TRADER, N_("Wandering Trader") },
{ 17, 17, DTYPE_NONE, Q_DEFILER, 100, SL_NONE, false, TEXT_DEFILER1, N_("The Defiler") },
{ 21, 21, DTYPE_NONE, Q_NAKRUL, 100, SL_NONE, false, TEXT_NAKRUL1, N_("Na-Krul") },
{ 21, 21, DTYPE_NONE, Q_NAKRUL, 100, SL_NONE, false, TEXT_NAKRUL1, "Na-Krul" },
{ 21, -1, DTYPE_NONE, Q_CORNSTN, 100, SL_NONE, true, TEXT_CORNSTN, N_("Cornerstone of the World") },
{ 9, 9, DTYPE_NONE, Q_JERSEY, 100, SL_NONE, false, TEXT_JERSEY4, N_("The Jersey's Jersey") },
// clang-format on

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