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/**
* @file control.cpp
*
* Implementation of the character and main control panels
*/
#include "all.h"
#include <cstddef>
namespace devilution {
namespace {
CelOutputBuffer pBtmBuff;
CelOutputBuffer pLifeBuff;
CelOutputBuffer pManaBuff;
} // namespace
BYTE sgbNextTalkSave;
BYTE sgbTalkSavePos;
BYTE *pDurIcons;
BYTE *pChrButtons;
bool drawhpflag;
bool dropGoldFlag;
bool panbtn[8];
bool chrbtn[4];
BYTE *pMultiBtns;
BYTE *pPanelButtons;
BYTE *pChrPanel;
bool lvlbtndown;
char sgszTalkSave[8][80];
int dropGoldValue;
bool drawmanaflag;
bool chrbtnactive;
char sgszTalkMsg[MAX_SEND_STR_LEN];
BYTE *pPanelText;
BYTE *pTalkBtns;
bool pstrjust[4];
int pnumlines;
bool pinfoflag;
bool talkbtndown[3];
spell_id pSpell;
text_color infoclr;
int sgbPlrTalkTbl;
BYTE *pGBoxBuff;
BYTE *pSBkBtnCel;
char tempstr[256];
bool whisper[MAX_PLRS];
int sbooktab;
spell_type pSplType;
int initialDropGoldIndex;
bool talkflag;
BYTE *pSBkIconCels;
bool sbookflag;
bool chrflag;
bool drawbtnflag;
BYTE *pSpellBkCel;
char infostr[64];
int numpanbtns;
char panelstr[4][64];
bool panelflag;
BYTE SplTransTbl[256];
int initialDropGoldValue;
BYTE *pSpellCels;
bool panbtndown;
bool spselflag;
8 years ago
/** Map of hero class names */
const char *const ClassStrTbl[] = {
"Warrior",
"Rogue",
"Sorcerer",
"Monk",
"Bard",
"Barbarian",
};
/** Maps from font index to smaltext.cel frame number. */
const BYTE fontframe[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 54, 44, 57, 58, 56, 55, 47, 40, 41, 59, 39, 50, 37, 51, 52,
36, 27, 28, 29, 30, 31, 32, 33, 34, 35, 48, 49, 60, 38, 61, 53,
62, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 42, 63, 43, 64, 65,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 40, 66, 41, 67, 0
};
/**
* Maps from smaltext.cel frame number to character width. Note, the
* character width may be distinct from the frame width, which is 13 for every
* smaltext.cel frame.
*/
const BYTE fontkern[68] = {
8, 10, 7, 9, 8, 7, 6, 8, 8, 3,
3, 8, 6, 11, 9, 10, 6, 9, 9, 6,
9, 11, 10, 13, 10, 11, 7, 5, 7, 7,
8, 7, 7, 7, 7, 7, 10, 4, 5, 6,
3, 3, 4, 3, 6, 6, 3, 3, 3, 3,
3, 2, 7, 6, 3, 10, 10, 6, 6, 7,
4, 4, 9, 6, 6, 12, 3, 7
};
/**
* Line start position for info box text when displaying 1, 2, 3, 4 and 5 lines respectivly
*/
const int lineOffsets[5][5] = {
{ 82 },
{ 70, 94 },
{ 64, 82, 100 },
{ 60, 75, 89, 104 },
{ 58, 70, 82, 94, 105 },
};
/**
* Maps ASCII character code to font index, as used by the
* small, medium and large sized fonts; which corresponds to smaltext.cel,
* medtexts.cel and bigtgold.cel respectively.
*/
const BYTE gbFontTransTbl[256] = {
7 years ago
// clang-format off
'\0', 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
' ', '!', '\"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?',
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '{', '|', '}', '~', 0x01,
'C', 'u', 'e', 'a', 'a', 'a', 'a', 'c', 'e', 'e', 'e', 'i', 'i', 'i', 'A', 'A',
'E', 'a', 'A', 'o', 'o', 'o', 'u', 'u', 'y', 'O', 'U', 'c', 'L', 'Y', 'P', 'f',
'a', 'i', 'o', 'u', 'n', 'N', 'a', 'o', '?', 0x01, 0x01, 0x01, 0x01, '!', '<', '>',
'o', '+', '2', '3', '\'', 'u', 'P', '.', ',', '1', '0', '>', 0x01, 0x01, 0x01, '?',
'A', 'A', 'A', 'A', 'A', 'A', 'A', 'C', 'E', 'E', 'E', 'E', 'I', 'I', 'I', 'I',
'D', 'N', 'O', 'O', 'O', 'O', 'O', 'X', '0', 'U', 'U', 'U', 'U', 'Y', 'b', 'B',
'a', 'a', 'a', 'a', 'a', 'a', 'a', 'c', 'e', 'e', 'e', 'e', 'i', 'i', 'i', 'i',
'o', 'n', 'o', 'o', 'o', 'o', 'o', '/', '0', 'u', 'u', 'u', 'u', 'y', 'b', 'y',
7 years ago
// clang-format on
};
/* data */
/** Maps from spell_id to spelicon.cel frame number. */
char SpellITbl[] = {
27,
1,
2,
3,
4,
5,
6,
7,
8,
9,
28,
13,
12,
18,
16,
14,
18,
19,
11,
20,
15,
21,
23,
24,
25,
22,
26,
29,
37,
38,
39,
42,
41,
40,
10,
36,
30,
51,
51,
50,
46,
47,
43,
45,
48,
49,
44,
35,
35,
35,
35,
35,
};
enum panel_button_id {
PANBTN_CHARINFO,
PANBTN_QLOG,
PANBTN_AUTOMAP,
PANBTN_MAINMENU,
PANBTN_INVENTORY,
PANBTN_SPELLBOOK,
PANBTN_SENDMSG,
PANBTN_FRIENDLY,
};
/** Maps from panel_button_id to the position and dimensions of a panel button. */
8 years ago
int PanBtnPos[8][5] = {
6 years ago
// clang-format off
{ 9, 9, 71, 19, true }, // char button
{ 9, 35, 71, 19, false }, // quests button
{ 9, 75, 71, 19, true }, // map button
{ 9, 101, 71, 19, false }, // menu button
{ 560, 9, 71, 19, true }, // inv button
{ 560, 35, 71, 19, false }, // spells button
{ 87, 91, 33, 32, true }, // chat button
{ 527, 91, 33, 32, true }, // friendly fire button
6 years ago
// clang-format on
};
/** Maps from panel_button_id to hotkey name. */
const char *const PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL };
/** Maps from panel_button_id to panel button description. */
const char *const PanBtnStr[8] = {
"Character Information",
"Quests log",
"Automap",
"Main Menu",
"Inventory",
"Spell book",
"Send Message",
"Player Attack"
};
/** Maps from attribute_id to the rectangle on screen used for attribute increment buttons. */
RECT32 ChrBtnsRect[4] = {
{ 137, 138, 41, 22 },
{ 137, 166, 41, 22 },
{ 137, 195, 41, 22 },
{ 137, 223, 41, 22 }
};
/** Maps from spellbook page number and position to spell_id. */
spell_id SpellPages[6][7] = {
{ SPL_NULL, SPL_FIREBOLT, SPL_CBOLT, SPL_HBOLT, SPL_HEAL, SPL_HEALOTHER, SPL_FLAME },
{ SPL_RESURRECT, SPL_FIREWALL, SPL_TELEKINESIS, SPL_LIGHTNING, SPL_TOWN, SPL_FLASH, SPL_STONE },
{ SPL_RNDTELEPORT, SPL_MANASHIELD, SPL_ELEMENT, SPL_FIREBALL, SPL_WAVE, SPL_CHAIN, SPL_GUARDIAN },
{ SPL_NOVA, SPL_GOLEM, SPL_TELEPORT, SPL_APOCA, SPL_BONESPIRIT, SPL_FLARE, SPL_ETHEREALIZE },
{ SPL_LIGHTWALL, SPL_IMMOLAT, SPL_WARP, SPL_REFLECT, SPL_BERSERK, SPL_FIRERING, SPL_SEARCH },
{ SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID }
};
#define SPLICONLENGTH 56
#define SPLROWICONLS 10
#define SPLICONLAST (gbIsHellfire ? 52 : 43)
/**
* Draw spell cell onto the given buffer.
* @param out Output buffer
* @param xp Buffer coordinate
* @param yp Buffer coordinate
* @param Trans Pointer to the cel buffer.
* @param nCel Index of the cel frame to draw. 0 based.
* @param w Width of the frame.
*/
static void DrawSpellCel(CelOutputBuffer out, int xp, int yp, BYTE *Trans, int nCel, int w)
{
CelDrawLightTo(out, xp, yp, Trans, nCel, w, SplTransTbl);
}
void SetSpellTrans(spell_type t)
{
int i;
if (t == RSPLTYPE_SKILL) {
for (i = 0; i < 128; i++)
SplTransTbl[i] = i;
}
for (i = 128; i < 256; i++)
SplTransTbl[i] = i;
SplTransTbl[255] = 0;
switch (t) {
case RSPLTYPE_SPELL:
SplTransTbl[PAL8_YELLOW] = PAL16_BLUE + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_BLUE + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_BLUE + 5;
for (i = PAL16_BLUE; i < PAL16_BLUE + 16; i++) {
SplTransTbl[PAL16_BEIGE - PAL16_BLUE + i] = i;
SplTransTbl[PAL16_YELLOW - PAL16_BLUE + i] = i;
SplTransTbl[PAL16_ORANGE - PAL16_BLUE + i] = i;
}
break;
case RSPLTYPE_SCROLL:
SplTransTbl[PAL8_YELLOW] = PAL16_BEIGE + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_BEIGE + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_BEIGE + 5;
for (i = PAL16_BEIGE; i < PAL16_BEIGE + 16; i++) {
SplTransTbl[PAL16_YELLOW - PAL16_BEIGE + i] = i;
SplTransTbl[PAL16_ORANGE - PAL16_BEIGE + i] = i;
}
break;
case RSPLTYPE_CHARGES:
SplTransTbl[PAL8_YELLOW] = PAL16_ORANGE + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_ORANGE + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_ORANGE + 5;
for (i = PAL16_ORANGE; i < PAL16_ORANGE + 16; i++) {
SplTransTbl[PAL16_BEIGE - PAL16_ORANGE + i] = i;
SplTransTbl[PAL16_YELLOW - PAL16_ORANGE + i] = i;
}
break;
case RSPLTYPE_INVALID:
SplTransTbl[PAL8_YELLOW] = PAL16_GRAY + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_GRAY + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_GRAY + 5;
for (i = PAL16_GRAY; i < PAL16_GRAY + 15; i++) {
SplTransTbl[PAL16_BEIGE - PAL16_GRAY + i] = i;
SplTransTbl[PAL16_YELLOW - PAL16_GRAY + i] = i;
SplTransTbl[PAL16_ORANGE - PAL16_GRAY + i] = i;
}
SplTransTbl[PAL16_BEIGE + 15] = 0;
SplTransTbl[PAL16_YELLOW + 15] = 0;
SplTransTbl[PAL16_ORANGE + 15] = 0;
break;
case RSPLTYPE_SKILL:
break;
}
}
/**
* Sets the spell frame to draw and its position then draws it.
*/
static void DrawSpell(CelOutputBuffer out)
{
spell_id spl = plr[myplr]._pRSpell;
spell_type st = plr[myplr]._pRSplType;
// BUGFIX: Move the next line into the if statement to avoid OOB (SPL_INVALID is -1) (fixed)
if (st == RSPLTYPE_SPELL && spl != SPL_INVALID) {
int tlvl = plr[myplr]._pISplLvlAdd + plr[myplr]._pSplLvl[spl];
if (!CheckSpell(myplr, spl, st, true))
st = RSPLTYPE_INVALID;
if (tlvl <= 0)
st = RSPLTYPE_INVALID;
}
if (currlevel == 0 && st != RSPLTYPE_INVALID && !spelldata[spl].sTownSpell)
st = RSPLTYPE_INVALID;
if (plr[myplr]._pRSpell < 0)
st = RSPLTYPE_INVALID;
SetSpellTrans(st);
7 years ago
if (spl != SPL_INVALID)
DrawSpellCel(out, PANEL_X + 565, PANEL_Y + 119, pSpellCels, SpellITbl[spl], SPLICONLENGTH);
else
DrawSpellCel(out, PANEL_X + 565, PANEL_Y + 119, pSpellCels, 27, SPLICONLENGTH);
}
void DrawSpellList(CelOutputBuffer out)
{
int x, y, c, s, t, v, lx, ly;
Uint64 mask, spl;
7 years ago
pSpell = SPL_INVALID;
infostr[0] = '\0';
x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS;
y = PANEL_Y - 17;
ClearPanel();
for (Sint32 i = RSPLTYPE_SKILL; i < RSPLTYPE_INVALID; i++) {
switch ((spell_type)i) {
case RSPLTYPE_SKILL:
SetSpellTrans(RSPLTYPE_SKILL);
mask = plr[myplr]._pAblSpells;
c = SPLICONLAST + 3;
break;
case RSPLTYPE_SPELL:
mask = plr[myplr]._pMemSpells;
c = SPLICONLAST + 4;
break;
case RSPLTYPE_SCROLL:
SetSpellTrans(RSPLTYPE_SCROLL);
mask = plr[myplr]._pScrlSpells;
c = SPLICONLAST + 1;
break;
case RSPLTYPE_CHARGES:
SetSpellTrans(RSPLTYPE_CHARGES);
mask = plr[myplr]._pISpells;
c = SPLICONLAST + 2;
break;
case RSPLTYPE_INVALID:
break;
}
Sint32 j = SPL_FIREBOLT;
for (spl = 1; j < MAX_SPELLS; spl <<= 1, j++) {
if (!(mask & spl))
continue;
if (i == RSPLTYPE_SPELL) {
s = plr[myplr]._pISplLvlAdd + plr[myplr]._pSplLvl[j];
if (s < 0)
s = 0;
spell_type trans = RSPLTYPE_INVALID;
if (s > 0)
trans = RSPLTYPE_SPELL;
SetSpellTrans(trans);
}
if (currlevel == 0 && !spelldata[j].sTownSpell)
SetSpellTrans(RSPLTYPE_INVALID);
DrawSpellCel(out, x, y, pSpellCels, SpellITbl[j], SPLICONLENGTH);
lx = x;
ly = y - SPLICONLENGTH;
if (MouseX >= lx && MouseX < lx + SPLICONLENGTH && MouseY >= ly && MouseY < ly + SPLICONLENGTH) {
pSpell = (spell_id)j;
pSplType = (spell_type)i;
if (plr[myplr]._pClass == HeroClass::Monk && j == SPL_SEARCH)
pSplType = RSPLTYPE_SKILL;
DrawSpellCel(out, x, y, pSpellCels, c, SPLICONLENGTH);
switch (pSplType) {
case RSPLTYPE_SKILL:
sprintf(infostr, "%s Skill", spelldata[pSpell].sSkillText);
break;
case RSPLTYPE_SPELL:
sprintf(infostr, "%s Spell", spelldata[pSpell].sNameText);
if (pSpell == SPL_HBOLT) {
sprintf(tempstr, "Damages undead only");
AddPanelString(tempstr, true);
}
if (s == 0)
sprintf(tempstr, "Spell Level 0 - Unusable");
else
sprintf(tempstr, "Spell Level %i", s);
AddPanelString(tempstr, true);
break;
case RSPLTYPE_SCROLL:
sprintf(infostr, "Scroll of %s", spelldata[pSpell].sNameText);
v = 0;
for (t = 0; t < plr[myplr]._pNumInv; t++) {
if (!plr[myplr].InvList[t].isEmpty()
&& (plr[myplr].InvList[t]._iMiscId == IMISC_SCROLL || plr[myplr].InvList[t]._iMiscId == IMISC_SCROLLT)
&& plr[myplr].InvList[t]._iSpell == pSpell) {
v++;
}
}
for (t = 0; t < MAXBELTITEMS; t++) {
if (!plr[myplr].SpdList[t].isEmpty()
&& (plr[myplr].SpdList[t]._iMiscId == IMISC_SCROLL || plr[myplr].SpdList[t]._iMiscId == IMISC_SCROLLT)
&& plr[myplr].SpdList[t]._iSpell == pSpell) {
v++;
}
}
if (v == 1)
strcpy(tempstr, "1 Scroll");
else
sprintf(tempstr, "%i Scrolls", v);
AddPanelString(tempstr, true);
break;
case RSPLTYPE_CHARGES:
sprintf(infostr, "Staff of %s", spelldata[pSpell].sNameText);
if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges == 1)
strcpy(tempstr, "1 Charge");
else
sprintf(tempstr, "%i Charges", plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges);
AddPanelString(tempstr, true);
break;
case RSPLTYPE_INVALID:
break;
}
for (t = 0; t < 4; t++) {
if (plr[myplr]._pSplHotKey[t] == pSpell && plr[myplr]._pSplTHotKey[t] == pSplType) {
DrawSpellCel(out, x, y, pSpellCels, t + SPLICONLAST + 5, SPLICONLENGTH);
sprintf(tempstr, "Spell Hotkey #F%i", t + 5);
AddPanelString(tempstr, true);
}
}
}
x -= SPLICONLENGTH;
if (x == PANEL_X + 12 - SPLICONLENGTH) {
x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS;
y -= SPLICONLENGTH;
}
}
if (mask != 0 && x != PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS)
x -= SPLICONLENGTH;
if (x == PANEL_X + 12 - SPLICONLENGTH) {
x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS;
y -= SPLICONLENGTH;
}
}
}
void SetSpell()
{
spselflag = false;
if (pSpell != SPL_INVALID) {
ClearPanel();
plr[myplr]._pRSpell = pSpell;
plr[myplr]._pRSplType = pSplType;
force_redraw = 255;
}
}
void SetSpeedSpell(int slot)
{
if (pSpell != SPL_INVALID) {
for (int i = 0; i < 4; ++i) {
if (plr[myplr]._pSplHotKey[i] == pSpell && plr[myplr]._pSplTHotKey[i] == pSplType)
plr[myplr]._pSplHotKey[i] = SPL_INVALID;
}
plr[myplr]._pSplHotKey[slot] = pSpell;
plr[myplr]._pSplTHotKey[slot] = pSplType;
}
}
void ToggleSpell(int slot)
{
Uint64 spells;
if (plr[myplr]._pSplHotKey[slot] == SPL_INVALID) {
return;
}
switch (plr[myplr]._pSplTHotKey[slot]) {
case RSPLTYPE_SKILL:
spells = plr[myplr]._pAblSpells;
break;
case RSPLTYPE_SPELL:
spells = plr[myplr]._pMemSpells;
break;
case RSPLTYPE_SCROLL:
spells = plr[myplr]._pScrlSpells;
break;
case RSPLTYPE_CHARGES:
spells = plr[myplr]._pISpells;
break;
case RSPLTYPE_INVALID:
return;
}
if (spells & GetSpellBitmask(plr[myplr]._pSplHotKey[slot])) {
plr[myplr]._pRSpell = plr[myplr]._pSplHotKey[slot];
plr[myplr]._pRSplType = plr[myplr]._pSplTHotKey[slot];
force_redraw = 255;
}
}
void PrintChar(CelOutputBuffer out, int sx, int sy, int nCel, text_color col)
{
int i;
BYTE pix;
BYTE tbl[256];
7 years ago
switch (col) {
case COL_WHITE:
CelDrawTo(out, sx, sy, pPanelText, nCel, 13);
return;
case COL_BLUE:
for (i = 0; i < 256; i++) {
pix = i;
if (pix > PAL16_GRAY + 13)
pix = PAL16_BLUE + 15;
else if (pix >= PAL16_GRAY)
pix -= PAL16_GRAY - (PAL16_BLUE + 2);
tbl[i] = pix;
}
break;
case COL_RED:
for (i = 0; i < 256; i++) {
pix = i;
if (pix >= PAL16_GRAY)
pix -= PAL16_GRAY - PAL16_RED;
tbl[i] = pix;
}
break;
case COL_GOLD:
for (i = 0; i < 256; i++) {
pix = i;
if (pix >= PAL16_GRAY) {
if (pix >= PAL16_GRAY + 14)
pix = PAL16_YELLOW + 15;
else
pix -= PAL16_GRAY - (PAL16_YELLOW + 2);
}
tbl[i] = pix;
}
break;
case COL_BLACK:
light_table_index = 15;
CelDrawLightTo(out, sx, sy, pPanelText, nCel, 13, NULL);
return;
}
CelDrawLightTo(out, sx, sy, pPanelText, nCel, 13, tbl);
}
void AddPanelString(const char *str, bool just)
{
strcpy(panelstr[pnumlines], str);
pstrjust[pnumlines] = just;
if (pnumlines < 4)
pnumlines++;
}
void ClearPanel()
{
pnumlines = 0;
pinfoflag = false;
}
void DrawPanelBox(CelOutputBuffer out, int x, int y, int w, int h, int sx, int sy)
{
const BYTE *src = pBtmBuff.at(x, y);
BYTE *dst = out.at(sx, sy);
for (int hgt = h; hgt; hgt--, src += pBtmBuff.pitch(), dst += out.pitch()) {
memcpy(dst, src, w);
}
}
/**
* Draws a section of the empty flask cel on top of the panel to create the illusion
* of the flask getting empty. This function takes a cel and draws a
* horizontal stripe of height (max-min) onto the given buffer.
* @param out Target buffer.
* @param sx Buffer coordinate
* @param sy Buffer coordinate
* @param celBuf Buffer of the empty flask cel.
* @param y0 Top of the flask cel section to draw.
* @param y1 Bottom of the flask cel section to draw.
*/
static void DrawFlaskTop(CelOutputBuffer out, int sx, int sy, CelOutputBuffer celBuf, int y0, int y1)
{
const BYTE *src = celBuf.at(0, y0);
BYTE *dst = out.at(sx, sy);
for (int h = y1 - y0; h != 0; --h, src += celBuf.pitch(), dst += out.pitch())
memcpy(dst, src, celBuf.w());
}
/**
* Draws the dome of the flask that protrudes above the panel top line.
* It draws a rectangle of fixed width 59 and height 'h' from the source buffer
* into the target buffer.
* @param out The target buffer.
* @param celBuf Buffer of the empty flask cel.
* @param celX Source buffer start coordinate.
* @param celY Source buffer start coordinate.
* @param sx Target buffer coordinate.
* @param sy Target buffer coordinate.
* @param h How many lines of the source buffer that will be copied.
*/
static void DrawFlask(CelOutputBuffer out, CelOutputBuffer celBuf, int celX, int celY, int x, int y, int h)
{
int wdt, hgt;
const BYTE *src = celBuf.at(celX, celY);
BYTE *dst = out.at(x, y);
for (hgt = h; hgt; hgt--, src += celBuf.pitch() - 59, dst += out.pitch() - 59) {
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for (wdt = 59; wdt; wdt--) {
if (*src)
*dst = *src;
src++;
dst++;
}
}
}
void DrawLifeFlask(CelOutputBuffer out)
{
double p;
int filled;
p = 0.0;
if (plr[myplr]._pMaxHP > 0) {
p = (double)plr[myplr]._pHitPoints / (double)plr[myplr]._pMaxHP * 80.0;
}
plr[myplr]._pHPPer = p;
filled = plr[myplr]._pHPPer;
if (filled > 80)
filled = 80;
filled = 80 - filled;
if (filled > 11)
filled = 11;
filled += 2;
DrawFlask(out, pLifeBuff, 13, 3, PANEL_LEFT + 109, PANEL_TOP - 13, filled);
if (filled != 13)
DrawFlask(out, pBtmBuff, 109, filled + 3, PANEL_LEFT + 109, PANEL_TOP - 13 + filled, 13 - filled);
}
void UpdateLifeFlask(CelOutputBuffer out)
{
double p;
int filled;
p = 0.0;
if (plr[myplr]._pMaxHP > 0) {
p = (double)plr[myplr]._pHitPoints / (double)plr[myplr]._pMaxHP * 80.0;
}
filled = p;
plr[myplr]._pHPPer = filled;
if (filled > 69)
filled = 69;
else if (filled < 0)
filled = 0;
if (filled != 69)
DrawFlaskTop(out, 96 + PANEL_X, PANEL_Y, pLifeBuff, 16, 85 - filled);
if (filled != 0)
DrawPanelBox(out, 96, 85 - filled, 88, filled, 96 + PANEL_X, PANEL_Y + 69 - filled);
}
void DrawManaFlask(CelOutputBuffer out)
{
int filled = plr[myplr]._pManaPer;
if (filled > 80)
filled = 80;
filled = 80 - filled;
if (filled > 11)
filled = 11;
filled += 2;
DrawFlask(out, pManaBuff, 13, 3, PANEL_LEFT + 475, PANEL_TOP - 13, filled);
if (filled != 13)
DrawFlask(out, pBtmBuff, 475, filled + 3, PANEL_LEFT + 475, PANEL_TOP - 13 + filled, 13 - filled);
}
void control_update_life_mana()
{
int manaPer;
int maxMana = plr[myplr]._pMaxMana;
int mana = plr[myplr]._pMana;
if (maxMana < 0)
maxMana = 0;
if (mana < 0)
mana = 0;
if (maxMana == 0)
manaPer = 0;
else
manaPer = (double)mana / (double)maxMana * 80.0;
plr[myplr]._pManaPer = manaPer;
plr[myplr]._pHPPer = (double)plr[myplr]._pHitPoints / (double)plr[myplr]._pMaxHP * 80.0;
}
void UpdateManaFlask(CelOutputBuffer out)
{
int filled;
int maxMana = plr[myplr]._pMaxMana;
int mana = plr[myplr]._pMana;
if (maxMana < 0)
maxMana = 0;
if (mana < 0)
mana = 0;
if (maxMana == 0)
filled = 0;
else
filled = (double)mana / (double)maxMana * 80.0;
plr[myplr]._pManaPer = filled;
if (filled > 69)
filled = 69;
if (filled != 69)
DrawFlaskTop(out, PANEL_X + 464, PANEL_Y, pManaBuff, 16, 85 - filled);
if (filled != 0)
DrawPanelBox(out, 464, 85 - filled, 88, filled, PANEL_X + 464, PANEL_Y + 69 - filled);
DrawSpell(out);
}
void InitControlPan()
{
int i;
pBtmBuff = CelOutputBuffer::Alloc(PANEL_WIDTH, (PANEL_HEIGHT + 16) * (gbIsMultiplayer ? 2 : 1));
pManaBuff = CelOutputBuffer::Alloc(88, 88);
pLifeBuff = CelOutputBuffer::Alloc(88, 88);
pPanelText = LoadFileInMem("CtrlPan\\SmalText.CEL", NULL);
pChrPanel = LoadFileInMem("Data\\Char.CEL", NULL);
if (!gbIsHellfire)
pSpellCels = LoadFileInMem("CtrlPan\\SpelIcon.CEL", NULL);
else
pSpellCels = LoadFileInMem("Data\\SpelIcon.CEL", NULL);
SetSpellTrans(RSPLTYPE_SKILL);
BYTE *pStatusPanel = LoadFileInMem("CtrlPan\\Panel8.CEL", NULL);
CelDrawUnsafeTo(pBtmBuff, 0, (PANEL_HEIGHT + 16) - 1, pStatusPanel, 1, PANEL_WIDTH);
MemFreeDbg(pStatusPanel);
pStatusPanel = LoadFileInMem("CtrlPan\\P8Bulbs.CEL", NULL);
CelDrawUnsafeTo(pLifeBuff, 0, 87, pStatusPanel, 1, 88);
CelDrawUnsafeTo(pManaBuff, 0, 87, pStatusPanel, 2, 88);
MemFreeDbg(pStatusPanel);
talkflag = false;
if (gbIsMultiplayer) {
BYTE *pTalkPanel = LoadFileInMem("CtrlPan\\TalkPanl.CEL", NULL);
CelDrawUnsafeTo(pBtmBuff, 0, (PANEL_HEIGHT + 16) * 2 - 1, pTalkPanel, 1, PANEL_WIDTH);
MemFreeDbg(pTalkPanel);
pMultiBtns = LoadFileInMem("CtrlPan\\P8But2.CEL", NULL);
pTalkBtns = LoadFileInMem("CtrlPan\\TalkButt.CEL", NULL);
sgbPlrTalkTbl = 0;
sgszTalkMsg[0] = '\0';
for (i = 0; i < MAX_PLRS; i++)
whisper[i] = true;
for (i = 0; i < sizeof(talkbtndown) / sizeof(talkbtndown[0]); i++)
talkbtndown[i] = false;
}
panelflag = false;
lvlbtndown = false;
pPanelButtons = LoadFileInMem("CtrlPan\\Panel8bu.CEL", NULL);
for (i = 0; i < sizeof(panbtn) / sizeof(panbtn[0]); i++)
panbtn[i] = false;
panbtndown = false;
if (!gbIsMultiplayer)
numpanbtns = 6;
else
numpanbtns = 8;
pChrButtons = LoadFileInMem("Data\\CharBut.CEL", NULL);
for (i = 0; i < sizeof(chrbtn) / sizeof(chrbtn[0]); i++)
chrbtn[i] = false;
chrbtnactive = false;
pDurIcons = LoadFileInMem("Items\\DurIcons.CEL", NULL);
strcpy(infostr, "");
ClearPanel();
drawhpflag = true;
drawmanaflag = true;
chrflag = false;
spselflag = false;
pSpellBkCel = LoadFileInMem("Data\\SpellBk.CEL", NULL);
pSBkBtnCel = LoadFileInMem("Data\\SpellBkB.CEL", NULL);
pSBkIconCels = LoadFileInMem("Data\\SpellI2.CEL", NULL);
sbooktab = 0;
sbookflag = false;
if (plr[myplr]._pClass == HeroClass::Warrior) {
SpellPages[0][0] = SPL_REPAIR;
} else if (plr[myplr]._pClass == HeroClass::Rogue) {
SpellPages[0][0] = SPL_DISARM;
} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
SpellPages[0][0] = SPL_RECHARGE;
} else if (plr[myplr]._pClass == HeroClass::Monk) {
SpellPages[0][0] = SPL_SEARCH;
} else if (plr[myplr]._pClass == HeroClass::Bard) {
SpellPages[0][0] = SPL_IDENTIFY;
} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
SpellPages[0][0] = SPL_BLODBOIL;
}
pQLogCel = LoadFileInMem("Data\\Quest.CEL", NULL);
pGBoxBuff = LoadFileInMem("CtrlPan\\Golddrop.cel", NULL);
dropGoldFlag = false;
dropGoldValue = 0;
initialDropGoldValue = 0;
initialDropGoldIndex = 0;
}
void DrawCtrlPan(CelOutputBuffer out)
{
DrawPanelBox(out, 0, sgbPlrTalkTbl + 16, PANEL_WIDTH, PANEL_HEIGHT, PANEL_X, PANEL_Y);
DrawInfoBox(out);
}
void DrawCtrlBtns(CelOutputBuffer out)
{
int i;
for (i = 0; i < 6; i++) {
if (!panbtn[i])
DrawPanelBox(out, PanBtnPos[i][0], PanBtnPos[i][1] + 16, 71, 20, PanBtnPos[i][0] + PANEL_X, PanBtnPos[i][1] + PANEL_Y);
else
CelDrawTo(out, PanBtnPos[i][0] + PANEL_X, PanBtnPos[i][1] + PANEL_Y + 18, pPanelButtons, i + 1, 71);
}
if (numpanbtns == 8) {
CelDrawTo(out, 87 + PANEL_X, 122 + PANEL_Y, pMultiBtns, panbtn[6] + 1, 33);
if (gbFriendlyMode)
CelDrawTo(out, 527 + PANEL_X, 122 + PANEL_Y, pMultiBtns, panbtn[7] + 3, 33);
else
CelDrawTo(out, 527 + PANEL_X, 122 + PANEL_Y, pMultiBtns, panbtn[7] + 5, 33);
}
}
/**
* Draws the "Speed Book": the rows of known spells for quick-setting a spell that
* show up when you click the spell slot at the control panel.
*/
void DoSpeedBook()
{
int xo, yo, X, Y, i, j;
spselflag = true;
xo = PANEL_X + 12 + SPLICONLENGTH * 10;
yo = PANEL_Y - 17;
X = xo + SPLICONLENGTH / 2;
Y = yo - SPLICONLENGTH / 2;
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if (plr[myplr]._pRSpell != SPL_INVALID) {
for (i = RSPLTYPE_SKILL; i <= RSPLTYPE_CHARGES; i++) {
Uint64 spells;
switch (i) {
case RSPLTYPE_SKILL:
spells = plr[myplr]._pAblSpells;
break;
case RSPLTYPE_SPELL:
spells = plr[myplr]._pMemSpells;
break;
case RSPLTYPE_SCROLL:
spells = plr[myplr]._pScrlSpells;
break;
case RSPLTYPE_CHARGES:
spells = plr[myplr]._pISpells;
break;
}
Uint64 spell = 1;
for (j = 1; j < MAX_SPELLS; j++) {
if (spell & spells) {
if (j == plr[myplr]._pRSpell && i == plr[myplr]._pRSplType) {
X = xo + SPLICONLENGTH / 2;
Y = yo - SPLICONLENGTH / 2;
}
xo -= SPLICONLENGTH;
if (xo == PANEL_X + 12 - SPLICONLENGTH) {
xo = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS;
yo -= SPLICONLENGTH;
}
}
spell <<= 1ULL;
}
if (spells && xo != PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS)
xo -= SPLICONLENGTH;
if (xo == PANEL_X + 12 - SPLICONLENGTH) {
xo = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS;
yo -= SPLICONLENGTH;
}
}
}
SetCursorPos(X, Y);
}
/**
* Checks if the mouse cursor is within any of the panel buttons and flag it if so.
*/
void DoPanBtn()
{
int i;
for (i = 0; i < numpanbtns; i++) {
int x = PanBtnPos[i][0] + PANEL_LEFT + PanBtnPos[i][2];
int y = PanBtnPos[i][1] + PANEL_TOP + PanBtnPos[i][3];
if (MouseX >= PanBtnPos[i][0] + PANEL_LEFT && MouseX <= x) {
if (MouseY >= PanBtnPos[i][1] + PANEL_TOP && MouseY <= y) {
panbtn[i] = true;
drawbtnflag = true;
panbtndown = true;
}
}
}
if (!spselflag && MouseX >= 565 + PANEL_LEFT && MouseX < 621 + PANEL_LEFT && MouseY >= 64 + PANEL_TOP && MouseY < 120 + PANEL_TOP) {
if (SDL_GetModState() & KMOD_SHIFT) {
plr[myplr]._pRSpell = SPL_INVALID;
plr[myplr]._pRSplType = RSPLTYPE_INVALID;
force_redraw = 255;
return;
}
DoSpeedBook();
gamemenu_off();
}
}
void control_set_button_down(int btn_id)
{
panbtn[btn_id] = true;
drawbtnflag = true;
panbtndown = true;
}
void control_check_btn_press()
{
int x, y;
x = PanBtnPos[3][0] + PANEL_LEFT + PanBtnPos[3][2];
y = PanBtnPos[3][1] + PANEL_TOP + PanBtnPos[3][3];
if (MouseX >= PanBtnPos[3][0] + PANEL_LEFT
&& MouseX <= x
&& MouseY >= PanBtnPos[3][1] + PANEL_TOP
&& MouseY <= y) {
control_set_button_down(3);
}
x = PanBtnPos[6][0] + PANEL_LEFT + PanBtnPos[6][2];
y = PanBtnPos[6][1] + PANEL_TOP + PanBtnPos[6][3];
if (MouseX >= PanBtnPos[6][0] + PANEL_LEFT
&& MouseX <= x
&& MouseY >= PanBtnPos[6][1] + PANEL_TOP
&& MouseY <= y) {
control_set_button_down(6);
}
}
void DoAutoMap()
{
if (currlevel != 0 || gbIsMultiplayer) {
if (!automapflag)
StartAutomap();
else
automapflag = false;
} else {
InitDiabloMsg(EMSG_NO_AUTOMAP_IN_TOWN);
}
}
/**
* Checks the mouse cursor position within the control panel and sets information
* strings if needed.
*/
void CheckPanelInfo()
{
int i, c, s, xend, yend;
panelflag = false;
ClearPanel();
for (i = 0; i < numpanbtns; i++) {
xend = PanBtnPos[i][0] + PANEL_LEFT + PanBtnPos[i][2];
yend = PanBtnPos[i][1] + PANEL_TOP + PanBtnPos[i][3];
if (MouseX >= PanBtnPos[i][0] + PANEL_LEFT && MouseX <= xend && MouseY >= PanBtnPos[i][1] + PANEL_TOP && MouseY <= yend) {
if (i != 7) {
strcpy(infostr, PanBtnStr[i]);
} else {
if (gbFriendlyMode)
strcpy(infostr, "Player friendly");
else
strcpy(infostr, "Player attack");
}
if (PanBtnHotKey[i] != NULL) {
sprintf(tempstr, "Hotkey: %s", PanBtnHotKey[i]);
AddPanelString(tempstr, true);
}
infoclr = COL_WHITE;
panelflag = true;
pinfoflag = true;
}
}
if (!spselflag && MouseX >= 565 + PANEL_LEFT && MouseX < 621 + PANEL_LEFT && MouseY >= 64 + PANEL_TOP && MouseY < 120 + PANEL_TOP) {
strcpy(infostr, "Select current spell button");
infoclr = COL_WHITE;
panelflag = true;
pinfoflag = true;
strcpy(tempstr, "Hotkey: 's'");
AddPanelString(tempstr, true);
spell_id v = plr[myplr]._pRSpell;
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if (v != SPL_INVALID) {
switch (plr[myplr]._pRSplType) {
case RSPLTYPE_SKILL:
sprintf(tempstr, "%s Skill", spelldata[v].sSkillText);
AddPanelString(tempstr, true);
break;
case RSPLTYPE_SPELL:
sprintf(tempstr, "%s Spell", spelldata[v].sNameText);
AddPanelString(tempstr, true);
c = plr[myplr]._pISplLvlAdd + plr[myplr]._pSplLvl[v];
if (c < 0)
c = 0;
if (c == 0)
sprintf(tempstr, "Spell Level 0 - Unusable");
else
sprintf(tempstr, "Spell Level %i", c);
AddPanelString(tempstr, true);
break;
case RSPLTYPE_SCROLL:
sprintf(tempstr, "Scroll of %s", spelldata[v].sNameText);
AddPanelString(tempstr, true);
s = 0;
for (i = 0; i < plr[myplr]._pNumInv; i++) {
if (!plr[myplr].InvList[i].isEmpty()
&& (plr[myplr].InvList[i]._iMiscId == IMISC_SCROLL || plr[myplr].InvList[i]._iMiscId == IMISC_SCROLLT)
&& plr[myplr].InvList[i]._iSpell == v) {
s++;
}
}
for (i = 0; i < MAXBELTITEMS; i++) {
if (!plr[myplr].SpdList[i].isEmpty()
&& (plr[myplr].SpdList[i]._iMiscId == IMISC_SCROLL || plr[myplr].SpdList[i]._iMiscId == IMISC_SCROLLT)
&& plr[myplr].SpdList[i]._iSpell == v) {
s++;
}
}
if (s == 1)
strcpy(tempstr, "1 Scroll");
else
sprintf(tempstr, "%i Scrolls", s);
AddPanelString(tempstr, true);
break;
case RSPLTYPE_CHARGES:
sprintf(tempstr, "Staff of %s", spelldata[v].sNameText);
AddPanelString(tempstr, true);
if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges == 1)
strcpy(tempstr, "1 Charge");
else
sprintf(tempstr, "%i Charges", plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges);
AddPanelString(tempstr, true);
break;
case RSPLTYPE_INVALID:
break;
}
}
}
if (MouseX > 190 + PANEL_LEFT && MouseX < 437 + PANEL_LEFT && MouseY > 4 + PANEL_TOP && MouseY < 33 + PANEL_TOP)
pcursinvitem = CheckInvHLight();
}
/**
* Check if the mouse is within a control panel button that's flagged.
* Takes apropiate action if so.
*/
void CheckBtnUp()
{
int i;
bool gamemenuOff;
gamemenuOff = true;
drawbtnflag = true;
panbtndown = false;
for (i = 0; i < 8; i++) {
if (!panbtn[i]) {
continue;
}
panbtn[i] = false;
if (MouseX < PanBtnPos[i][0] + PANEL_LEFT
|| MouseX > PanBtnPos[i][0] + PANEL_LEFT + PanBtnPos[i][2]
|| MouseY < PanBtnPos[i][1] + PANEL_TOP
|| MouseY > PanBtnPos[i][1] + PANEL_TOP + PanBtnPos[i][3]) {
continue;
}
switch (i) {
case PANBTN_CHARINFO:
questlog = false;
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chrflag = !chrflag;
break;
case PANBTN_QLOG:
chrflag = false;
if (!questlog)
StartQuestlog();
else
questlog = false;
break;
case PANBTN_AUTOMAP:
DoAutoMap();
break;
case PANBTN_MAINMENU:
qtextflag = false;
gamemenu_handle_previous();
gamemenuOff = false;
break;
case PANBTN_INVENTORY:
sbookflag = false;
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invflag = !invflag;
if (dropGoldFlag) {
dropGoldFlag = false;
dropGoldValue = 0;
}
break;
case PANBTN_SPELLBOOK:
invflag = false;
if (dropGoldFlag) {
dropGoldFlag = false;
dropGoldValue = 0;
}
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sbookflag = !sbookflag;
break;
case PANBTN_SENDMSG:
if (talkflag)
control_reset_talk();
else
control_type_message();
break;
case PANBTN_FRIENDLY:
gbFriendlyMode = !gbFriendlyMode;
break;
}
}
if (gamemenuOff)
gamemenu_off();
}
void FreeControlPan()
{
pBtmBuff.Free();
pManaBuff.Free();
pLifeBuff.Free();
MemFreeDbg(pPanelText);
MemFreeDbg(pChrPanel);
MemFreeDbg(pSpellCels);
MemFreeDbg(pPanelButtons);
MemFreeDbg(pMultiBtns);
MemFreeDbg(pTalkBtns);
MemFreeDbg(pChrButtons);
MemFreeDbg(pDurIcons);
MemFreeDbg(pQLogCel);
MemFreeDbg(pSpellBkCel);
MemFreeDbg(pSBkBtnCel);
MemFreeDbg(pSBkIconCels);
MemFreeDbg(pGBoxBuff);
}
bool control_WriteStringToBuffer(BYTE *str)
{
int k;
BYTE ichar;
k = 0;
while (*str) {
ichar = gbFontTransTbl[*str];
str++;
k += fontkern[fontframe[ichar]];
if (k >= 125)
return false;
}
return true;
}
static void CPrintString(CelOutputBuffer out, int y, const char *str, bool center, int lines)
{
BYTE c;
const char *tmp;
int lineOffset, strWidth, sx, sy;
lineOffset = 0;
sx = 177 + PANEL_X;
sy = lineOffsets[lines][y] + PANEL_Y;
if (center) {
strWidth = 0;
tmp = str;
while (*tmp) {
c = gbFontTransTbl[(BYTE)*tmp++];
strWidth += fontkern[fontframe[c]] + 2;
}
if (strWidth < 288)
lineOffset = (288 - strWidth) >> 1;
sx += lineOffset;
}
while (*str) {
c = gbFontTransTbl[(BYTE)*str++];
c = fontframe[c];
lineOffset += fontkern[c] + 2;
if (c) {
if (lineOffset < 288) {
PrintChar(out, sx, sy, c, infoclr);
}
}
sx += fontkern[c] + 2;
}
}
static void PrintInfo(CelOutputBuffer out)
{
int yo, lo, i;
if (!talkflag) {
yo = 0;
lo = 1;
if (infostr[0] != '\0') {
CPrintString(out, 0, infostr, true, pnumlines);
yo = 1;
lo = 0;
}
for (i = 0; i < pnumlines; i++) {
CPrintString(out, i + yo, panelstr[i], pstrjust[i], pnumlines - lo);
}
}
}
void DrawInfoBox(CelOutputBuffer out)
{
int nGold;
DrawPanelBox(out, 177, 62, 288, 60, PANEL_X + 177, PANEL_Y + 46);
if (!panelflag && !trigflag && pcursinvitem == -1 && !spselflag) {
infostr[0] = '\0';
infoclr = COL_WHITE;
ClearPanel();
}
if (spselflag || trigflag) {
infoclr = COL_WHITE;
} else if (pcurs >= CURSOR_FIRSTITEM) {
if (plr[myplr].HoldItem._itype == ITYPE_GOLD) {
nGold = plr[myplr].HoldItem._ivalue;
sprintf(infostr, "%i gold %s", nGold, get_pieces_str(nGold));
} else if (!plr[myplr].HoldItem._iStatFlag) {
ClearPanel();
AddPanelString("Requirements not met", true);
pinfoflag = true;
} else {
if (plr[myplr].HoldItem._iIdentified)
strcpy(infostr, plr[myplr].HoldItem._iIName);
else
strcpy(infostr, plr[myplr].HoldItem._iName);
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_MAGIC)
infoclr = COL_BLUE;
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_UNIQUE)
infoclr = COL_GOLD;
}
} else {
if (pcursitem != -1)
GetItemStr(pcursitem);
else if (pcursobj != -1)
GetObjectStr(pcursobj);
if (pcursmonst != -1) {
if (leveltype != DTYPE_TOWN) {
infoclr = COL_WHITE;
strcpy(infostr, monster[pcursmonst].mName);
ClearPanel();
if (monster[pcursmonst]._uniqtype != 0) {
infoclr = COL_GOLD;
PrintUniqueHistory();
} else {
PrintMonstHistory(monster[pcursmonst].MType->mtype);
}
} else if (pcursitem == -1) {
strcpy(infostr, towner[pcursmonst]._tName);
}
}
if (pcursplr != -1) {
infoclr = COL_GOLD;
strcpy(infostr, plr[pcursplr]._pName);
ClearPanel();
sprintf(tempstr, "%s, Level: %i", ClassStrTbl[static_cast<std::size_t>(plr[pcursplr]._pClass)], plr[pcursplr]._pLevel);
AddPanelString(tempstr, true);
sprintf(tempstr, "Hit Points %i of %i", plr[pcursplr]._pHitPoints >> 6, plr[pcursplr]._pMaxHP >> 6);
AddPanelString(tempstr, true);
}
}
if (infostr[0] != '\0' || pnumlines != 0)
PrintInfo(out);
}
#define ADD_PlrStringXY(out, x, y, width, pszStr, col) MY_PlrStringXY(out, x, y, width, pszStr, col, 1)
void PrintGameStr(CelOutputBuffer out, int x, int y, const char *str, text_color color)
{
while (*str) {
BYTE c = gbFontTransTbl[(BYTE)*str++];
c = fontframe[c];
if (c)
PrintChar(out, x, y, c, color);
x += fontkern[c] + 1;
}
}
/**
* @brief Render text string to the given buffer
* @param out Buffer to render to
* @param x Screen coordinate
* @param y Screen coordinate
* @param endX End of line in screen coordinate
* @param pszStr String to print, in Windows-1252 encoding
* @param col text_color color value
* @param base Letter spacing
*/
static void MY_PlrStringXY(CelOutputBuffer out, int x, int y, int endX, const char *pszStr, text_color col, int base)
{
BYTE c;
const char *tmp;
int screen_x, line, widthOffset;
widthOffset = endX - x + 1;
line = 0;
screen_x = 0;
tmp = pszStr;
while (*tmp) {
c = gbFontTransTbl[(BYTE)*tmp++];
screen_x += fontkern[fontframe[c]] + base;
}
if (screen_x < widthOffset)
line = (widthOffset - screen_x) >> 1;
x += line;
while (*pszStr) {
c = gbFontTransTbl[(BYTE)*pszStr++];
c = fontframe[c];
line += fontkern[c] + base;
if (c) {
if (line < widthOffset)
PrintChar(out, x, y, c, col);
}
x += fontkern[c] + base;
}
}
void DrawChr(CelOutputBuffer out)
{
text_color col = COL_WHITE;
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char chrstr[64];
int mindam, maxdam;
CelDrawTo(out, 0, 351, pChrPanel, 1, SPANEL_WIDTH);
ADD_PlrStringXY(out, 20, 32, 151, plr[myplr]._pName, COL_WHITE);
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ADD_PlrStringXY(out, 168, 32, 299, ClassStrTbl[static_cast<std::size_t>(plr[myplr]._pClass)], COL_WHITE);
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sprintf(chrstr, "%i", plr[myplr]._pLevel);
ADD_PlrStringXY(out, 66, 69, 109, chrstr, COL_WHITE);
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sprintf(chrstr, "%i", plr[myplr]._pExperience);
ADD_PlrStringXY(out, 216, 69, 300, chrstr, COL_WHITE);
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if (plr[myplr]._pLevel == MAXCHARLEVEL - 1) {
strcpy(chrstr, "None");
col = COL_GOLD;
} else {
sprintf(chrstr, "%i", plr[myplr]._pNextExper);
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col = COL_WHITE;
}
ADD_PlrStringXY(out, 216, 97, 300, chrstr, col);
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sprintf(chrstr, "%i", plr[myplr]._pGold);
ADD_PlrStringXY(out, 216, 146, 300, chrstr, COL_WHITE);
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col = COL_WHITE;
if (plr[myplr]._pIBonusAC > 0)
col = COL_BLUE;
if (plr[myplr]._pIBonusAC < 0)
col = COL_RED;
sprintf(chrstr, "%i", plr[myplr]._pIBonusAC + plr[myplr]._pIAC + plr[myplr]._pDexterity / 5);
ADD_PlrStringXY(out, 258, 183, 301, chrstr, col);
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col = COL_WHITE;
if (plr[myplr]._pIBonusToHit > 0)
col = COL_BLUE;
if (plr[myplr]._pIBonusToHit < 0)
col = COL_RED;
sprintf(chrstr, "%i%%", (plr[myplr]._pDexterity >> 1) + plr[myplr]._pIBonusToHit + 50);
ADD_PlrStringXY(out, 258, 211, 301, chrstr, col);
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col = COL_WHITE;
if (plr[myplr]._pIBonusDam > 0)
col = COL_BLUE;
if (plr[myplr]._pIBonusDam < 0)
col = COL_RED;
mindam = plr[myplr]._pIMinDam;
mindam += plr[myplr]._pIBonusDam * mindam / 100;
mindam += plr[myplr]._pIBonusDamMod;
if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW) {
if (plr[myplr]._pClass == HeroClass::Rogue)
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mindam += plr[myplr]._pDamageMod;
else
mindam += plr[myplr]._pDamageMod >> 1;
} else {
mindam += plr[myplr]._pDamageMod;
}
maxdam = plr[myplr]._pIMaxDam;
maxdam += plr[myplr]._pIBonusDam * maxdam / 100;
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maxdam += plr[myplr]._pIBonusDamMod;
if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW) {
if (plr[myplr]._pClass == HeroClass::Rogue)
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maxdam += plr[myplr]._pDamageMod;
else
maxdam += plr[myplr]._pDamageMod >> 1;
} else {
maxdam += plr[myplr]._pDamageMod;
}
sprintf(chrstr, "%i-%i", mindam, maxdam);
if (mindam >= 100 || maxdam >= 100)
MY_PlrStringXY(out, 254, 239, 305, chrstr, col, -1);
else
MY_PlrStringXY(out, 258, 239, 301, chrstr, col, 0);
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if (plr[myplr]._pMagResist == 0)
col = COL_WHITE;
else
col = COL_BLUE;
if (plr[myplr]._pMagResist < MAXRESIST) {
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sprintf(chrstr, "%i%%", plr[myplr]._pMagResist);
} else {
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col = COL_GOLD;
sprintf(chrstr, "MAX");
}
ADD_PlrStringXY(out, 257, 276, 300, chrstr, col);
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if (plr[myplr]._pFireResist == 0)
col = COL_WHITE;
else
col = COL_BLUE;
if (plr[myplr]._pFireResist < MAXRESIST) {
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sprintf(chrstr, "%i%%", plr[myplr]._pFireResist);
} else {
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col = COL_GOLD;
sprintf(chrstr, "MAX");
}
ADD_PlrStringXY(out, 257, 304, 300, chrstr, col);
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if (plr[myplr]._pLghtResist == 0)
col = COL_WHITE;
else
col = COL_BLUE;
if (plr[myplr]._pLghtResist < MAXRESIST) {
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sprintf(chrstr, "%i%%", plr[myplr]._pLghtResist);
} else {
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col = COL_GOLD;
sprintf(chrstr, "MAX");
}
ADD_PlrStringXY(out, 257, 332, 300, chrstr, col);
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col = COL_WHITE;
sprintf(chrstr, "%i", plr[myplr]._pBaseStr);
if (plr[myplr].GetMaximumAttributeValue(attribute_id::ATTRIB_STR) == plr[myplr]._pBaseStr)
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col = COL_GOLD;
ADD_PlrStringXY(out, 95, 155, 126, chrstr, col);
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col = COL_WHITE;
sprintf(chrstr, "%i", plr[myplr]._pBaseMag);
if (plr[myplr].GetMaximumAttributeValue(attribute_id::ATTRIB_MAG) == plr[myplr]._pBaseMag)
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col = COL_GOLD;
ADD_PlrStringXY(out, 95, 183, 126, chrstr, col);
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col = COL_WHITE;
sprintf(chrstr, "%i", plr[myplr]._pBaseDex);
if (plr[myplr].GetMaximumAttributeValue(attribute_id::ATTRIB_DEX) == plr[myplr]._pBaseDex)
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col = COL_GOLD;
ADD_PlrStringXY(out, 95, 211, 126, chrstr, col);
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col = COL_WHITE;
sprintf(chrstr, "%i", plr[myplr]._pBaseVit);
if (plr[myplr].GetMaximumAttributeValue(attribute_id::ATTRIB_VIT) == plr[myplr]._pBaseVit)
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col = COL_GOLD;
ADD_PlrStringXY(out, 95, 239, 126, chrstr, col);
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col = COL_WHITE;
if (plr[myplr]._pStrength > plr[myplr]._pBaseStr)
col = COL_BLUE;
if (plr[myplr]._pStrength < plr[myplr]._pBaseStr)
col = COL_RED;
sprintf(chrstr, "%i", plr[myplr]._pStrength);
ADD_PlrStringXY(out, 143, 155, 173, chrstr, col);
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col = COL_WHITE;
if (plr[myplr]._pMagic > plr[myplr]._pBaseMag)
col = COL_BLUE;
if (plr[myplr]._pMagic < plr[myplr]._pBaseMag)
col = COL_RED;
sprintf(chrstr, "%i", plr[myplr]._pMagic);
ADD_PlrStringXY(out, 143, 183, 173, chrstr, col);
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col = COL_WHITE;
if (plr[myplr]._pDexterity > plr[myplr]._pBaseDex)
col = COL_BLUE;
if (plr[myplr]._pDexterity < plr[myplr]._pBaseDex)
col = COL_RED;
sprintf(chrstr, "%i", plr[myplr]._pDexterity);
ADD_PlrStringXY(out, 143, 211, 173, chrstr, col);
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col = COL_WHITE;
if (plr[myplr]._pVitality > plr[myplr]._pBaseVit)
col = COL_BLUE;
if (plr[myplr]._pVitality < plr[myplr]._pBaseVit)
col = COL_RED;
sprintf(chrstr, "%i", plr[myplr]._pVitality);
ADD_PlrStringXY(out, 143, 239, 173, chrstr, col);
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if (plr[myplr]._pStatPts > 0) {
if (CalcStatDiff(myplr) < plr[myplr]._pStatPts) {
plr[myplr]._pStatPts = CalcStatDiff(myplr);
}
}
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if (plr[myplr]._pStatPts > 0) {
sprintf(chrstr, "%i", plr[myplr]._pStatPts);
ADD_PlrStringXY(out, 95, 266, 126, chrstr, COL_RED);
if (plr[myplr]._pBaseStr < plr[myplr].GetMaximumAttributeValue(attribute_id::ATTRIB_STR))
CelDrawTo(out, 137, 159, pChrButtons, chrbtn[static_cast<size_t>(attribute_id::ATTRIB_STR)] + 2, 41);
if (plr[myplr]._pBaseMag < plr[myplr].GetMaximumAttributeValue(attribute_id::ATTRIB_MAG))
CelDrawTo(out, 137, 187, pChrButtons, chrbtn[static_cast<size_t>(attribute_id::ATTRIB_MAG)] + 4, 41);
if (plr[myplr]._pBaseDex < plr[myplr].GetMaximumAttributeValue(attribute_id::ATTRIB_DEX))
CelDrawTo(out, 137, 216, pChrButtons, chrbtn[static_cast<size_t>(attribute_id::ATTRIB_DEX)] + 6, 41);
if (plr[myplr]._pBaseVit < plr[myplr].GetMaximumAttributeValue(attribute_id::ATTRIB_VIT))
CelDrawTo(out, 137, 244, pChrButtons, chrbtn[static_cast<size_t>(attribute_id::ATTRIB_VIT)] + 8, 41);
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}
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if (plr[myplr]._pMaxHP > plr[myplr]._pMaxHPBase)
col = COL_BLUE;
else
col = COL_WHITE;
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sprintf(chrstr, "%i", plr[myplr]._pMaxHP >> 6);
ADD_PlrStringXY(out, 95, 304, 126, chrstr, col);
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if (plr[myplr]._pHitPoints != plr[myplr]._pMaxHP)
col = COL_RED;
sprintf(chrstr, "%i", plr[myplr]._pHitPoints >> 6);
ADD_PlrStringXY(out, 143, 304, 174, chrstr, col);
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if (plr[myplr]._pMaxMana > plr[myplr]._pMaxManaBase)
col = COL_BLUE;
else
col = COL_WHITE;
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sprintf(chrstr, "%i", plr[myplr]._pMaxMana >> 6);
ADD_PlrStringXY(out, 95, 332, 126, chrstr, col);
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if (plr[myplr]._pMana != plr[myplr]._pMaxMana)
col = COL_RED;
sprintf(chrstr, "%i", plr[myplr]._pMana >> 6);
ADD_PlrStringXY(out, 143, 332, 174, chrstr, col);
}
void CheckLvlBtn()
{
if (!lvlbtndown && MouseX >= 40 + PANEL_LEFT && MouseX <= 81 + PANEL_LEFT && MouseY >= -39 + PANEL_TOP && MouseY <= -17 + PANEL_TOP)
lvlbtndown = true;
}
void ReleaseLvlBtn()
{
if (MouseX >= 40 + PANEL_LEFT && MouseX <= 81 + PANEL_LEFT && MouseY >= -39 + PANEL_TOP && MouseY <= -17 + PANEL_TOP)
chrflag = true;
lvlbtndown = false;
}
void DrawLevelUpIcon(CelOutputBuffer out)
{
int nCel;
if (stextflag == STORE_NONE) {
nCel = lvlbtndown ? 3 : 2;
ADD_PlrStringXY(out, PANEL_LEFT + 0, PANEL_TOP - 49, PANEL_LEFT + 120, "Level Up", COL_WHITE);
CelDrawTo(out, 40 + PANEL_X, -17 + PANEL_Y, pChrButtons, nCel, 41);
}
}
void CheckChrBtns()
{
int x, y;
if (!chrbtnactive && plr[myplr]._pStatPts) {
HeroClass pc = plr[myplr]._pClass;
for (auto i : enum_values<attribute_id>()) {
int max = plr[myplr].GetMaximumAttributeValue(i);
switch (i) {
case attribute_id::ATTRIB_STR:
if (plr[myplr]._pBaseStr >= max)
continue;
break;
case attribute_id::ATTRIB_MAG:
if (plr[myplr]._pBaseMag >= max)
continue;
break;
case attribute_id::ATTRIB_DEX:
if (plr[myplr]._pBaseDex >= max)
continue;
break;
case attribute_id::ATTRIB_VIT:
if (plr[myplr]._pBaseVit >= max)
continue;
break;
default:
continue;
}
x = ChrBtnsRect[static_cast<size_t>(i)].x + ChrBtnsRect[static_cast<size_t>(i)].w;
y = ChrBtnsRect[static_cast<size_t>(i)].y + ChrBtnsRect[static_cast<size_t>(i)].h;
if (MouseX >= ChrBtnsRect[static_cast<size_t>(i)].x
&& MouseX <= x
&& MouseY >= ChrBtnsRect[static_cast<size_t>(i)].y
&& MouseY <= y) {
chrbtn[static_cast<size_t>(i)] = true;
chrbtnactive = true;
}
}
}
}
int CapStatPointsToAdd(int remainingStatPoints, const PlayerStruct &player, attribute_id attribute)
{
int pointsToReachCap = player.GetMaximumAttributeValue(attribute) - player.GetBaseAttributeValue(attribute);
return std::min(remainingStatPoints, pointsToReachCap);
}
void ReleaseChrBtns(bool addAllStatPoints)
{
chrbtnactive = false;
for (auto i : enum_values<attribute_id>()) {
if (!chrbtn[static_cast<size_t>(i)])
continue;
chrbtn[static_cast<size_t>(i)] = false;
if (MouseX >= ChrBtnsRect[static_cast<size_t>(i)].x
&& MouseX <= ChrBtnsRect[static_cast<size_t>(i)].x + ChrBtnsRect[static_cast<size_t>(i)].w
&& MouseY >= ChrBtnsRect[static_cast<size_t>(i)].y
&& MouseY <= ChrBtnsRect[static_cast<size_t>(i)].y + ChrBtnsRect[static_cast<size_t>(i)].h) {
PlayerStruct &player = plr[myplr];
int statPointsToAdd = 1;
if (addAllStatPoints)
statPointsToAdd = CapStatPointsToAdd(player._pStatPts, player, i);
switch (i) {
case attribute_id::ATTRIB_STR:
NetSendCmdParam1(true, CMD_ADDSTR, statPointsToAdd);
player._pStatPts -= statPointsToAdd;
break;
case attribute_id::ATTRIB_MAG:
NetSendCmdParam1(true, CMD_ADDMAG, statPointsToAdd);
player._pStatPts -= statPointsToAdd;
break;
case attribute_id::ATTRIB_DEX:
NetSendCmdParam1(true, CMD_ADDDEX, statPointsToAdd);
player._pStatPts -= statPointsToAdd;
break;
case attribute_id::ATTRIB_VIT:
NetSendCmdParam1(true, CMD_ADDVIT, statPointsToAdd);
player._pStatPts -= statPointsToAdd;
break;
}
}
}
}
static int DrawDurIcon4Item(CelOutputBuffer out, ItemStruct *pItem, int x, int c)
{
if (pItem->isEmpty())
return x;
if (pItem->_iDurability > 5)
return x;
if (c == 0) {
switch (pItem->_itype) {
case ITYPE_SWORD:
c = 2;
break;
case ITYPE_AXE:
c = 6;
break;
case ITYPE_BOW:
c = 7;
break;
case ITYPE_MACE:
c = 5;
break;
case ITYPE_STAFF:
c = 8;
break;
default:
c = 1;
break;
}
}
if (pItem->_iDurability > 2)
c += 8;
CelDrawTo(out, x, -17 + PANEL_Y, pDurIcons, c, 32);
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return x - 32 - 8;
}
void DrawDurIcon(CelOutputBuffer out)
{
PlayerStruct *p;
int x;
bool hasRoomBetweenPanels = gnScreenWidth >= PANEL_WIDTH + 16 + (32 + 8 + 32 + 8 + 32 + 8 + 32) + 16;
bool hasRoomUnderPanels = gnScreenHeight >= SPANEL_HEIGHT + PANEL_HEIGHT + 16 + 32 + 16;
if (!hasRoomBetweenPanels && !hasRoomUnderPanels) {
if ((chrflag || questlog) && (invflag || sbookflag))
return;
}
x = PANEL_X + PANEL_WIDTH - 32 - 16;
if (!hasRoomUnderPanels) {
if (invflag || sbookflag)
x -= SPANEL_WIDTH - (gnScreenWidth - PANEL_WIDTH) / 2;
}
p = &plr[myplr];
x = DrawDurIcon4Item(out, &p->InvBody[INVLOC_HEAD], x, 4);
x = DrawDurIcon4Item(out, &p->InvBody[INVLOC_CHEST], x, 3);
x = DrawDurIcon4Item(out, &p->InvBody[INVLOC_HAND_LEFT], x, 0);
DrawDurIcon4Item(out, &p->InvBody[INVLOC_HAND_RIGHT], x, 0);
}
void RedBack(CelOutputBuffer out)
{
int idx;
idx = light4flag ? 1536 : 4608;
int w, h;
BYTE *dst, *tbl;
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if (leveltype != DTYPE_HELL) {
dst = out.begin();
tbl = &pLightTbl[idx];
for (h = gnViewportHeight; h; h--, dst += out.pitch() - gnScreenWidth) {
for (w = gnScreenWidth; w; w--) {
*dst = tbl[*dst];
dst++;
}
}
} else {
dst = out.begin();
tbl = &pLightTbl[idx];
for (h = gnViewportHeight; h; h--, dst += out.pitch() - gnScreenWidth) {
for (w = gnScreenWidth; w; w--) {
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if (*dst >= 32)
*dst = tbl[*dst];
dst++;
}
}
}
}
static void PrintSBookStr(CelOutputBuffer out, int x, int y, bool cjustflag, const char *pszStr, text_color col)
{
BYTE c;
const char *tmp;
int screen_x, line, sx;
sx = x + RIGHT_PANEL_X + SPLICONLENGTH;
line = 0;
if (cjustflag) {
screen_x = 0;
tmp = pszStr;
while (*tmp) {
c = gbFontTransTbl[(BYTE)*tmp++];
screen_x += fontkern[fontframe[c]] + 1;
}
if (screen_x < 222)
line = (222 - screen_x) >> 1;
sx += line;
}
while (*pszStr) {
c = gbFontTransTbl[(BYTE)*pszStr++];
c = fontframe[c];
line += fontkern[c] + 1;
if (c) {
if (line <= 222)
PrintChar(out, sx, y, c, col);
}
sx += fontkern[c] + 1;
}
}
spell_type GetSBookTrans(spell_id ii, bool townok)
{
if ((plr[myplr]._pClass == HeroClass::Monk) && (ii == SPL_SEARCH))
return RSPLTYPE_SKILL;
spell_type st = RSPLTYPE_SPELL;
if (plr[myplr]._pISpells & GetSpellBitmask(ii)) {
st = RSPLTYPE_CHARGES;
}
if (plr[myplr]._pAblSpells & GetSpellBitmask(ii)) {
st = RSPLTYPE_SKILL;
}
if (st == RSPLTYPE_SPELL) {
if (!CheckSpell(myplr, ii, st, true)) {
st = RSPLTYPE_INVALID;
}
if ((char)(plr[myplr]._pSplLvl[ii] + plr[myplr]._pISplLvlAdd) <= 0) {
st = RSPLTYPE_INVALID;
}
}
if (townok && currlevel == 0 && st != RSPLTYPE_INVALID && !spelldata[ii].sTownSpell) {
st = RSPLTYPE_INVALID;
}
return st;
}
void DrawSpellBook(CelOutputBuffer out)
{
int i, mana, lvl, yp, min, max;
CelDrawTo(out, RIGHT_PANEL_X, 351, pSpellBkCel, 1, SPANEL_WIDTH);
if (gbIsHellfire && sbooktab < 5) {
CelDrawTo(out, RIGHT_PANEL_X + 61 * sbooktab + 7, 348, pSBkBtnCel, sbooktab + 1, 61);
} else {
// BUGFIX: rendering of page 3 and page 4 buttons are both off-by-one pixel (fixed).
int sx = RIGHT_PANEL_X + 76 * sbooktab + 7;
if (sbooktab == 2 || sbooktab == 3) {
sx++;
}
CelDrawTo(out, sx, 348, pSBkBtnCel, sbooktab + 1, 76);
}
Uint64 spl = plr[myplr]._pMemSpells | plr[myplr]._pISpells | plr[myplr]._pAblSpells;
yp = 55;
for (i = 1; i < 8; i++) {
spell_id sn = SpellPages[sbooktab][i - 1];
if (sn != SPL_INVALID && spl & GetSpellBitmask(sn)) {
spell_type st = GetSBookTrans(sn, true);
SetSpellTrans(st);
DrawSpellCel(out, RIGHT_PANEL_X + 11, yp, pSBkIconCels, SpellITbl[sn], 37);
if (sn == plr[myplr]._pRSpell && st == plr[myplr]._pRSplType) {
SetSpellTrans(RSPLTYPE_SKILL);
DrawSpellCel(out, RIGHT_PANEL_X + 11, yp, pSBkIconCels, SPLICONLAST, 37);
}
PrintSBookStr(out, 10, yp - 23, false, spelldata[sn].sNameText, COL_WHITE);
switch (GetSBookTrans(sn, false)) {
case RSPLTYPE_SKILL:
strcpy(tempstr, "Skill");
break;
case RSPLTYPE_CHARGES:
sprintf(tempstr, "Staff (%i charges)", plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges);
break;
default:
mana = GetManaAmount(myplr, sn) >> 6;
GetDamageAmt(sn, &min, &max);
if (min != -1) {
sprintf(tempstr, "Mana: %i Dam: %i - %i", mana, min, max);
} else {
sprintf(tempstr, "Mana: %i Dam: n/a", mana);
}
if (sn == SPL_BONESPIRIT) {
sprintf(tempstr, "Mana: %i Dam: 1/3 tgt hp", mana);
}
PrintSBookStr(out, 10, yp - 1, false, tempstr, COL_WHITE);
lvl = plr[myplr]._pSplLvl[sn] + plr[myplr]._pISplLvlAdd;
if (lvl < 0) {
lvl = 0;
}
if (lvl == 0) {
sprintf(tempstr, "Spell Level 0 - Unusable");
} else {
sprintf(tempstr, "Spell Level %i", lvl);
}
break;
}
PrintSBookStr(out, 10, yp - 12, false, tempstr, COL_WHITE);
}
yp += 43;
}
}
void CheckSBook()
{
if (MouseX >= RIGHT_PANEL + 11 && MouseX < RIGHT_PANEL + 48 && MouseY >= 18 && MouseY < 314) {
spell_id sn = SpellPages[sbooktab][(MouseY - 18) / 43];
Uint64 spl = plr[myplr]._pMemSpells | plr[myplr]._pISpells | plr[myplr]._pAblSpells;
if (sn != SPL_INVALID && spl & GetSpellBitmask(sn)) {
spell_type st = RSPLTYPE_SPELL;
if (plr[myplr]._pISpells & GetSpellBitmask(sn)) {
st = RSPLTYPE_CHARGES;
}
if (plr[myplr]._pAblSpells & GetSpellBitmask(sn)) {
st = RSPLTYPE_SKILL;
}
plr[myplr]._pRSpell = sn;
plr[myplr]._pRSplType = st;
force_redraw = 255;
}
}
if (MouseX >= RIGHT_PANEL + 7 && MouseX < RIGHT_PANEL + 311 && MouseY >= SPANEL_WIDTH && MouseY < 349) {
sbooktab = (MouseX - (RIGHT_PANEL + 7)) / (gbIsHellfire ? 61 : 76);
}
}
const char *get_pieces_str(int nGold)
{
const char *result;
result = "piece";
if (nGold != 1)
result = "pieces";
return result;
}
void DrawGoldSplit(CelOutputBuffer out, int amount)
{
int screen_x, i;
screen_x = 0;
CelDrawTo(out, 351, 178, pGBoxBuff, 1, 261);
sprintf(tempstr, "You have %u gold", initialDropGoldValue);
ADD_PlrStringXY(out, 366, 87, 600, tempstr, COL_GOLD);
sprintf(tempstr, "%s. How many do", get_pieces_str(initialDropGoldValue));
ADD_PlrStringXY(out, 366, 103, 600, tempstr, COL_GOLD);
ADD_PlrStringXY(out, 366, 121, 600, "you want to remove?", COL_GOLD);
if (amount > 0) {
sprintf(tempstr, "%u", amount);
PrintGameStr(out, 388, 140, tempstr, COL_WHITE);
}
if (amount > 0) {
for (i = 0; i < tempstr[i]; i++) {
BYTE c = fontframe[gbFontTransTbl[(BYTE)tempstr[i]]];
screen_x += fontkern[c] + 1;
}
5 years ago
screen_x += 388;
} else {
5 years ago
screen_x = 386;
}
CelDrawTo(out, screen_x, 140, pSPentSpn2Cels, PentSpn2Spin(), 12);
}
void control_drop_gold(char vkey)
{
char input[6];
if (plr[myplr]._pHitPoints >> 6 <= 0) {
dropGoldFlag = false;
dropGoldValue = 0;
return;
}
memset(input, 0, sizeof(input));
snprintf(input, sizeof(input), "%d", dropGoldValue);
if (vkey == DVL_VK_RETURN) {
if (dropGoldValue > 0)
control_remove_gold(myplr, initialDropGoldIndex);
dropGoldFlag = false;
} else if (vkey == DVL_VK_ESCAPE) {
dropGoldFlag = false;
dropGoldValue = 0;
} else if (vkey == DVL_VK_BACK) {
input[strlen(input) - 1] = '\0';
dropGoldValue = atoi(input);
} else if (vkey - '0' >= 0 && vkey - '0' <= 9) {
if (dropGoldValue != 0 || atoi(input) <= initialDropGoldValue) {
input[strlen(input)] = vkey;
if (atoi(input) > initialDropGoldValue)
return;
if (strlen(input) > strlen(input))
return;
} else {
input[0] = vkey;
}
dropGoldValue = atoi(input);
}
}
void control_remove_gold(int pnum, int gold_index)
{
int gi;
6 years ago
if (gold_index <= INVITEM_INV_LAST) {
gi = gold_index - INVITEM_INV_FIRST;
plr[pnum].InvList[gi]._ivalue -= dropGoldValue;
if (plr[pnum].InvList[gi]._ivalue > 0)
SetGoldCurs(pnum, gi);
else
RemoveInvItem(pnum, gi);
} else {
6 years ago
gi = gold_index - INVITEM_BELT_FIRST;
plr[pnum].SpdList[gi]._ivalue -= dropGoldValue;
if (plr[pnum].SpdList[gi]._ivalue > 0)
SetSpdbarGoldCurs(pnum, gi);
else
RemoveSpdBarItem(pnum, gi);
}
SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD);
GetGoldSeed(pnum, &plr[pnum].HoldItem);
plr[pnum].HoldItem._ivalue = dropGoldValue;
plr[pnum].HoldItem._iStatFlag = true;
control_set_gold_curs(pnum);
plr[pnum]._pGold = CalculateGold(pnum);
dropGoldValue = 0;
}
void control_set_gold_curs(int pnum)
{
SetPlrHandGoldCurs(&plr[pnum].HoldItem);
NewCursor(plr[pnum].HoldItem._iCurs + CURSOR_FIRSTITEM);
}
static char *control_print_talk_msg(CelOutputBuffer out, char *msg, int *x, int y, text_color color)
{
BYTE c;
int width;
*x += 200;
y += 22 + PANEL_Y;
width = *x;
while (*msg) {
c = gbFontTransTbl[(BYTE)*msg];
c = fontframe[c];
width += fontkern[c] + 1;
if (width > 450 + PANEL_X)
return msg;
msg++;
if (c != 0) {
PrintChar(out, *x, y, c, color);
}
*x += fontkern[c] + 1;
}
return NULL;
}
void DrawTalkPan(CelOutputBuffer out)
7 years ago
{
int i, off, talk_btn, nCel, x;
char *msg;
if (!talkflag)
return;
DrawPanelBox(out, 175, sgbPlrTalkTbl + 20, 294, 5, PANEL_X + 175, PANEL_Y + 4);
off = 0;
for (i = 293; i > 283; off++, i--) {
DrawPanelBox(out, (off >> 1) + 175, sgbPlrTalkTbl + off + 25, i, 1, (off >> 1) + PANEL_X + 175, off + PANEL_Y + 9);
}
DrawPanelBox(out, 185, sgbPlrTalkTbl + 35, 274, 30, PANEL_X + 185, PANEL_Y + 19);
DrawPanelBox(out, 180, sgbPlrTalkTbl + 65, 284, 5, PANEL_X + 180, PANEL_Y + 49);
for (i = 0; i < 10; i++) {
DrawPanelBox(out, 180, sgbPlrTalkTbl + i + 70, i + 284, 1, PANEL_X + 180, i + PANEL_Y + 54);
}
DrawPanelBox(out, 170, sgbPlrTalkTbl + 80, 310, 55, PANEL_X + 170, PANEL_Y + 64);
msg = sgszTalkMsg;
for (i = 0; i < 39; i += 13) {
x = 0 + PANEL_LEFT;
msg = control_print_talk_msg(out, msg, &x, i, COL_WHITE);
if (!msg)
break;
}
if (msg)
*msg = '\0';
CelDrawTo(out, x, i + 22 + PANEL_Y, pSPentSpn2Cels, PentSpn2Spin(), 12);
talk_btn = 0;
for (i = 0; i < 4; i++) {
if (i == myplr)
continue;
text_color color = COL_RED;
if (whisper[i]) {
color = COL_GOLD;
if (talkbtndown[talk_btn]) {
if (talk_btn != 0)
nCel = 4;
else
nCel = 3;
CelDrawTo(out, 172 + PANEL_X, 84 + 18 * talk_btn + PANEL_Y, pTalkBtns, nCel, 61);
}
} else {
if (talk_btn != 0)
nCel = 2;
else
nCel = 1;
if (talkbtndown[talk_btn])
nCel += 4;
CelDrawTo(out, 172 + PANEL_X, 84 + 18 * talk_btn + PANEL_Y, pTalkBtns, nCel, 61);
}
if (plr[i].plractive) {
x = 46 + PANEL_LEFT;
control_print_talk_msg(out, plr[i]._pName, &x, 60 + talk_btn * 18, color);
}
talk_btn++;
}
}
bool control_check_talk_btn()
{
int i;
if (!talkflag)
return false;
if (MouseX < 172 + PANEL_LEFT)
return false;
if (MouseY < 69 + PANEL_TOP)
return false;
if (MouseX > 233 + PANEL_LEFT)
return false;
if (MouseY > 123 + PANEL_TOP)
return false;
for (i = 0; i < sizeof(talkbtndown) / sizeof(talkbtndown[0]); i++) {
talkbtndown[i] = false;
}
talkbtndown[(MouseY - (69 + PANEL_TOP)) / 18] = true;
return true;
}
void control_release_talk_btn()
{
int i, p, off;
if (talkflag) {
for (i = 0; i < sizeof(talkbtndown) / sizeof(talkbtndown[0]); i++)
talkbtndown[i] = false;
if (MouseX >= 172 + PANEL_LEFT && MouseY >= 69 + PANEL_TOP && MouseX <= 233 + PANEL_LEFT && MouseY <= 123 + PANEL_TOP) {
off = (MouseY - (69 + PANEL_TOP)) / 18;
for (p = 0; p < MAX_PLRS && off != -1; p++) {
if (p != myplr)
off--;
}
if (p <= MAX_PLRS)
whisper[p - 1] = !whisper[p - 1];
}
}
}
7 years ago
void control_reset_talk_msg(char *msg)
{
int i, pmask;
pmask = 0;
for (i = 0; i < MAX_PLRS; i++) {
if (whisper[i])
pmask |= 1 << i;
}
NetSendCmdString(pmask, sgszTalkMsg);
}
void control_type_message()
{
int i;
if (!gbIsMultiplayer) {
return;
}
talkflag = true;
sgszTalkMsg[0] = '\0';
for (i = 0; i < 3; i++) {
talkbtndown[i] = false;
}
sgbPlrTalkTbl = PANEL_HEIGHT + 16;
force_redraw = 255;
sgbTalkSavePos = sgbNextTalkSave;
}
void control_reset_talk()
{
talkflag = false;
sgbPlrTalkTbl = 0;
force_redraw = 255;
}
static void control_press_enter()
{
int i;
BYTE talk_save;
if (sgszTalkMsg[0] != 0) {
control_reset_talk_msg(sgszTalkMsg);
for (i = 0; i < 8; i++) {
if (!strcmp(sgszTalkSave[i], sgszTalkMsg))
break;
}
if (i >= 8) {
strcpy(sgszTalkSave[sgbNextTalkSave], sgszTalkMsg);
sgbNextTalkSave++;
sgbNextTalkSave &= 7;
} else {
talk_save = sgbNextTalkSave - 1;
talk_save &= 7;
if (i != talk_save) {
strcpy(sgszTalkSave[i], sgszTalkSave[talk_save]);
strcpy(sgszTalkSave[talk_save], sgszTalkMsg);
}
}
sgszTalkMsg[0] = '\0';
sgbTalkSavePos = sgbNextTalkSave;
}
control_reset_talk();
}
bool control_talk_last_key(int vkey)
{
int result;
if (!gbIsMultiplayer)
return false;
if (!talkflag)
return false;
if ((DWORD)vkey < DVL_VK_SPACE)
return false;
result = strlen(sgszTalkMsg);
if (result < 78) {
sgszTalkMsg[result] = vkey;
sgszTalkMsg[result + 1] = '\0';
}
return true;
}
static void control_up_down(int v)
{
int i;
for (i = 0; i < 8; i++) {
sgbTalkSavePos = (v + sgbTalkSavePos) & 7;
if (sgszTalkSave[sgbTalkSavePos][0]) {
strcpy(sgszTalkMsg, sgszTalkSave[sgbTalkSavePos]);
return;
}
}
}
bool control_presskeys(int vkey)
{
int len;
bool ret;
if (gbIsMultiplayer) {
if (!talkflag) {
ret = false;
} else {
if (vkey == DVL_VK_SPACE) {
} else if (vkey == DVL_VK_ESCAPE) {
control_reset_talk();
} else if (vkey == DVL_VK_RETURN) {
control_press_enter();
} else if (vkey == DVL_VK_BACK) {
len = strlen(sgszTalkMsg);
if (len > 0)
sgszTalkMsg[len - 1] = '\0';
} else if (vkey == DVL_VK_DOWN) {
control_up_down(1);
} else if (vkey == DVL_VK_UP) {
control_up_down(-1);
} else {
return false;
}
ret = true;
}
} else {
ret = false;
}
return ret;
}
} // namespace devilution