9245 Commits (73fbadbbcbfc2428195fa4644bd888ae2fb01c4a)
 

Author SHA1 Message Date
Anders Jenbo 73fbadbbcb baa 4 years ago
Anders Jenbo f166c249b6 Minimize propegation of global Players index 4 years ago
Gleb Mazovetskiy 92b6be4302
Fix `Point#*Distance` functions for unsigned types (#4857) 4 years ago
ephphatha 0f1ac758d8 use a smaller buffer 4 years ago
ephphatha d6120f05bc Only call fmt::format_to when the FPS value updates 4 years ago
k-bar 21b6365589 missile from berserked monster try to hit every monster 4 years ago
gogogogi 13503e4fdf
Update Croatian translation (#4846) 4 years ago
Andrew James ace09d5f45
Address int-arithmetic-overflow in loadsave.cpp (#4853) 4 years ago
Andrew James a083b76ec4
Avoid casting unnecessarily in worldToNormalScreen (#4852) 4 years ago
Gleb Mazovetskiy 72660d9189
Migrate snprintf to fmt (#4845) 4 years ago
Gleb Mazovetskiy 3b2e560fa0
Non-int versions of `Point` and `Displacement` (#4824) 4 years ago
Mikołaj Piróg 7cab074aa5
Correct members' names in monster.h (#4850) 4 years ago
Gleb Mazovetskiy ad7ca97ae1
Fix black background palette (#4831) 4 years ago
Andrew James 36bf343de6
Avoid unnecessary iterations in missile routines (#4843) 4 years ago
Gleb Mazovetskiy 010dda42cf Remove PCX->CEL conversion 4 years ago
Gleb Mazovetskiy 7e582a5840 DiabloUi: Render focus indicators as PCX 4 years ago
Gleb Mazovetskiy 0c7e36e81a DiabloUI: Clean up portrait loading 4 years ago
Gleb Mazovetskiy cbf5ab385d
CMake: Clean up option definitions (#4771) 4 years ago
Gleb Mazovetskiy 3178dd5158
Replace most uses of `sprintf` with `fmt` (#4837) 4 years ago
Mikołaj Piróg fd3baddbc2
Clarification of C++ standard usage (#4839) 4 years ago
Gleb Mazovetskiy ec0c2f6da6
Bump libmpq (#4842) 4 years ago
Gleb Mazovetskiy 5f960878ac
Bump libmpq (#4841) 4 years ago
Vladimir Olteanu 5a5111f1d8
Refactor CrawlTable (#4833) 4 years ago
Mikołaj Piróg 405d9d18b6
Monster cleanup (#4832) 4 years ago
Gleb Mazovetskiy bd66e7d6d8
pcx_render: Fix line skipping for odd widths (#4828) 4 years ago
Gleb Mazovetskiy 7a58f800f4
DiabloUI: Clean up logo handling (#4830) 4 years ago
Mikołaj Piróg 2e7ff45fbf
Monster global constants cleanup (#4827) 4 years ago
Cesar Canassa 1b3360e98a 🐛 fix town boundaries 4 years ago
k-bar c2432d23e8 Berserk light fix 4 years ago
Gleb Mazovetskiy 5d1a4fd8af `IncProgress`: Do not render bar if not active 4 years ago
Anders Jenbo 223fbe8387 Correctly check size of glpMsgTbl 4 years ago
Anders Jenbo bf47c95fe6 Consistant variable comparisons 4 years ago
Anders Jenbo cb63e0c8e8 Better name for function that weakens Na-Krul 4 years ago
Anders Jenbo e5054a51db Remove useless code 4 years ago
Anders Jenbo 0cc5ee4344 Clean up variable definitions 4 years ago
Cesar Canassa ddafe87ed3 ♻️ Fix inconsistent monster id variables 4 years ago
Trihedraf e002de4d69 show item labels toggle in menu 4 years ago
Anders Jenbo 54598e2a8f CreatePlayer by reference 4 years ago
Anders Jenbo b68fd1ff5e Use player by reference in OperateShrine 4 years ago
Anders Jenbo 488a052ce6 Clean up OperateShrine 4 years ago
Anders Jenbo ba4ee58c9f Pass along bools instead of player index 4 years ago
Anders Jenbo 1c286b5624 Directly call StartMonsterDeath instead of feeding M_StartKill invalid input 4 years ago
Anders Jenbo d82f2ebc9e Pass players by reference instead of an index 4 years ago
Anders Jenbo e47599c45f Clean up BreakBarrel 4 years ago
Anders Jenbo 0d27761ac2 Make _oAnimFlag a boolean 4 years ago
Anders Jenbo 4c62905381 Deduplicate OperateLever 4 years ago
Anders Jenbo 21fd0fb686 Split delta sync from realtime sync 4 years ago
obligaron c955722c32 Fix portal don't deactive on set levels 4 years ago
Anders Jenbo 9d167e22c1 Clean up Operate Door 4 years ago
Vladimir Olteanu 84687fec42 Remove spurious "I can't cast that here" 4 years ago