52 changed files with 103 additions and 124 deletions
@ -1,14 +1,14 @@
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/**
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* @file drlg_l1.cpp |
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* @file levels/drlg_l1.cpp |
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* |
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* Implementation of the cathedral level generation algorithms. |
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*/ |
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#include "drlg_l1.h" |
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#include "levels/drlg_l1.h" |
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#include "engine/load_file.hpp" |
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#include "engine/point.hpp" |
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#include "engine/random.hpp" |
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#include "gendung.h" |
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#include "levels/gendung.h" |
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#include "player.h" |
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#include "quests.h" |
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#include "utils/bitset2d.hpp" |
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@ -1,11 +1,11 @@
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/**
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* @file drlg_l1.h |
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* @file levels/drlg_l1.h |
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* |
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* Interface of the cathedral level generation algorithms. |
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*/ |
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#pragma once |
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#include "gendung.h" |
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#include "levels/gendung.h" |
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namespace devilution { |
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@ -1,11 +1,11 @@
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/**
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* @file drlg_l2.h |
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* @file levels/drlg_l2.h |
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* |
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* Interface of the catacombs level generation algorithms. |
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*/ |
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#pragma once |
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#include "gendung.h" |
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#include "levels/gendung.h" |
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namespace devilution { |
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@ -1,21 +1,15 @@
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/**
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* @file drlg_l3.cpp |
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* |
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* Implementation of the caves level generation algorithms. |
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*/ |
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#include <algorithm> |
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#include "engine/load_file.hpp" |
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#include "engine/points_in_rectangle_range.hpp" |
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#include "engine/random.hpp" |
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#include "gendung.h" |
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#include "levels/gendung.h" |
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#include "levels/setmaps.h" |
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#include "lighting.h" |
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#include "monster.h" |
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#include "objdat.h" |
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#include "objects.h" |
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#include "quests.h" |
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#include "setmaps.h" |
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namespace devilution { |
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@ -1,11 +1,11 @@
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/**
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* @file drlg_l3.h |
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* @file levels/drlg_l3.h |
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* |
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* Interface of the caves level generation algorithms. |
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*/ |
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#pragma once |
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#include "gendung.h" |
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#include "levels/gendung.h" |
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namespace devilution { |
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@ -1,13 +1,13 @@
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/**
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* @file drlg_l4.cpp |
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* @file levels/drlg_l4.cpp |
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* |
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* Implementation of the hell level generation algorithms. |
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*/ |
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#include "drlg_l4.h" |
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#include "levels/drlg_l4.h" |
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#include "engine/load_file.hpp" |
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#include "engine/random.hpp" |
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#include "gendung.h" |
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#include "levels/gendung.h" |
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#include "monster.h" |
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#include "multi.h" |
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#include "objdat.h" |
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@ -1,11 +1,11 @@
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/**
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* @file drlg_l4.h |
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* @file levels/drlg_l4.h |
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* |
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* Interface of the hell level generation algorithms. |
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*/ |
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#pragma once |
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#include "gendung.h" |
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#include "levels/gendung.h" |
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namespace devilution { |
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@ -1,22 +1,17 @@
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/**
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* @file gendung.cpp |
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* |
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* Implementation of general dungeon generation code. |
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*/ |
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#include <stack> |
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#include "gendung.h" |
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#include "levels/gendung.h" |
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#include "drlg_l1.h" |
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#include "drlg_l2.h" |
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#include "drlg_l3.h" |
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#include "drlg_l4.h" |
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#include "engine/load_file.hpp" |
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#include "engine/random.hpp" |
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#include "init.h" |
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#include "levels/drlg_l1.h" |
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#include "levels/drlg_l2.h" |
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#include "levels/drlg_l3.h" |
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#include "levels/drlg_l4.h" |
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#include "levels/town.h" |
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#include "lighting.h" |
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#include "options.h" |
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#include "town.h" |
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namespace devilution { |
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@ -1,24 +1,19 @@
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/**
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* @file setmaps.cpp |
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* |
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* Implementation of functionality the special quest dungeons. |
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*/ |
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#include "setmaps.h" |
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#include "levels/setmaps.h" |
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#ifdef _DEBUG |
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#include "debug.h" |
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#endif |
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#include "drlg_l1.h" |
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#include "drlg_l2.h" |
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#include "drlg_l3.h" |
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#include "drlg_l4.h" |
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#include "engine/load_file.hpp" |
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#include "gendung.h" |
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#include "levels/drlg_l1.h" |
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#include "levels/drlg_l2.h" |
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#include "levels/drlg_l3.h" |
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#include "levels/drlg_l4.h" |
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#include "levels/gendung.h" |
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#include "levels/trigs.h" |
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#include "objdat.h" |
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#include "objects.h" |
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#include "palette.h" |
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#include "quests.h" |
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#include "trigs.h" |
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#include "utils/language.h" |
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namespace devilution { |
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@ -1,17 +1,12 @@
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/**
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* @file town.h |
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* |
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* Implementation of functionality for rendering the town, towners and calling other render routines. |
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*/ |
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#include "town.h" |
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#include "levels/town.h" |
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#include "drlg_l1.h" |
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#include "engine/load_file.hpp" |
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#include "engine/random.hpp" |
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#include "init.h" |
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#include "levels/drlg_l1.h" |
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#include "levels/trigs.h" |
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#include "player.h" |
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#include "quests.h" |
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#include "trigs.h" |
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namespace devilution { |
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