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/**
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* @file stores.cpp
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*
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* Implementation of functionality for stores and towner dialogs.
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*/
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#include "stores.h"
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#include <algorithm>
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#include <fmt/format.h>
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#include "controls/plrctrls.h"
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#include "cursor.h"
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#include "engine/backbuffer_state.hpp"
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#include "engine/load_cel.hpp"
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#include "engine/random.hpp"
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#include "engine/render/clx_render.hpp"
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#include "engine/render/text_render.hpp"
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#include "engine/trn.hpp"
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#include "init.h"
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#include "minitext.h"
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#include "options.h"
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#include "panels/info_box.hpp"
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#include "qol/stash.h"
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#include "towners.h"
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#include "utils/format_int.hpp"
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#include "utils/language.h"
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#include "utils/stdcompat/string_view.hpp"
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#include "utils/str_cat.hpp"
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#include "utils/utf8.hpp"
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namespace devilution {
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talk_id stextflag;
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int storenumh;
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int8_t storehidx[48];
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Item storehold[48];
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Item smithitem[SMITH_ITEMS];
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int numpremium;
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int premiumlevel;
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Item premiumitems[SMITH_PREMIUM_ITEMS];
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Item healitem[20];
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Item witchitem[WITCH_ITEMS];
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int boylevel;
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Item boyitem;
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namespace {
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/** The current towner being interacted with */
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_talker_id talker;
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/** Is the current dialog full size */
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bool stextsize;
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/** Number of text lines in the current dialog */
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int stextsmax;
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/** Remember currently selected text line from stext while displaying a dialog */
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int stextlhold;
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/** Currently selected text line from stext */
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int stextsel;
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struct STextStruct {
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enum Type : uint8_t {
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Label,
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Divider,
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Selectable,
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};
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std::string text;
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int _sval;
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int y;
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UiFlags flags;
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Type type;
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uint8_t _sx;
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uint8_t _syoff;
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int cursId;
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bool cursIndent;
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[[nodiscard]] bool isDivider() const
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{
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return type == Divider;
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}
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[[nodiscard]] bool isSelectable() const
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{
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return type == Selectable;
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}
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[[nodiscard]] bool hasText() const
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{
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return !text.empty();
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}
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};
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/** Text lines */
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STextStruct stext[STORE_LINES];
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/** Whether to render the player's gold amount in the top left */
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bool RenderGold;
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/** Does the current panel have a scrollbar */
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bool stextscrl;
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/** Remember last scoll position */
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int stextvhold;
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/** Scoll position */
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int stextsval;
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/** Next scoll position */
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int stextdown;
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/** Previous scoll position */
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int stextup;
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/** Count down for the push state of the scroll up button */
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int8_t stextscrlubtn;
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/** Count down for the push state of the scroll down button */
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int8_t stextscrldbtn;
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/** Remember current store while displaying a dialog */
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talk_id stextshold;
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/** Start of possible gossip dialogs for current store */
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_speech_id gossipstart;
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/** End of possible gossip dialogs for current store */
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_speech_id gossipend;
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/** Temporary item used to hold the the item being traided */
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Item StoreItem;
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/** Maps from towner IDs to NPC names. */
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const char *const TownerNames[] = {
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N_("Griswold"),
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N_("Pepin"),
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"",
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N_("Ogden"),
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N_("Cain"),
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N_("Farnham"),
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N_("Adria"),
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N_("Gillian"),
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N_("Wirt"),
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};
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constexpr int PaddingTop = 32;
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// For most languages, line height is always 12.
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// This includes blank lines and divider line.
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constexpr int SmallLineHeight = 12;
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constexpr int SmallTextHeight = 12;
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// For larger small fonts (Chinese and Japanese), text lines are
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// taller and overflow.
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// We space out blank lines a bit more to give space to 3-line store items.
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constexpr int LargeLineHeight = SmallLineHeight + 1;
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constexpr int LargeTextHeight = 18;
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/**
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* The line index with the Back / Leave button.
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* This is a special button that is always the last line.
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*
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* For lists with a scrollbar, it is not selectable (mouse-only).
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*/
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int BackButtonLine()
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{
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if (IsSmallFontTall()) {
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return stextscrl ? 21 : 20;
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}
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return 22;
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}
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int LineHeight()
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{
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return IsSmallFontTall() ? LargeLineHeight : SmallLineHeight;
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}
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int TextHeight()
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{
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return IsSmallFontTall() ? LargeTextHeight : SmallTextHeight;
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}
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void CalculateLineHeights()
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{
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stext[0].y = 0;
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if (IsSmallFontTall()) {
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for (int i = 1; i < STORE_LINES; ++i) {
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// Space out consecutive text lines, unless they are both selectable (never the case currently).
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if (stext[i].hasText() && stext[i - 1].hasText() && !(stext[i].isSelectable() && stext[i - 1].isSelectable())) {
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stext[i].y = stext[i - 1].y + LargeTextHeight;
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} else {
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stext[i].y = i * LargeLineHeight;
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}
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}
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} else {
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for (int i = 1; i < STORE_LINES; ++i) {
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stext[i].y = i * SmallLineHeight;
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}
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}
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}
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void DrawSTextBack(const Surface &out)
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{
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const Point uiPosition = GetUIRectangle().position;
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ClxDraw(out, { uiPosition.x + 320 + 24, 327 + uiPosition.y }, (*pSTextBoxCels)[0]);
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DrawHalfTransparentRectTo(out, uiPosition.x + 347, uiPosition.y + 28, 265, 297);
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}
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void DrawSSlider(const Surface &out, int y1, int y2)
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{
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const Point uiPosition = GetUIRectangle().position;
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int yd1 = y1 * 12 + 44 + uiPosition.y;
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int yd2 = y2 * 12 + 44 + uiPosition.y;
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if (stextscrlubtn != -1)
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ClxDraw(out, { uiPosition.x + 601, yd1 }, (*pSTextSlidCels)[11]);
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else
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ClxDraw(out, { uiPosition.x + 601, yd1 }, (*pSTextSlidCels)[9]);
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if (stextscrldbtn != -1)
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ClxDraw(out, { uiPosition.x + 601, yd2 }, (*pSTextSlidCels)[10]);
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else
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ClxDraw(out, { uiPosition.x + 601, yd2 }, (*pSTextSlidCels)[8]);
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yd1 += 12;
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int yd3 = yd1;
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for (; yd3 < yd2; yd3 += 12) {
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ClxDraw(out, { uiPosition.x + 601, yd3 }, (*pSTextSlidCels)[13]);
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}
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if (stextsel == BackButtonLine())
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yd3 = stextlhold;
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else
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yd3 = stextsel;
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if (storenumh > 1)
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yd3 = 1000 * (stextsval + ((yd3 - stextup) / 4)) / (storenumh - 1) * (y2 * 12 - y1 * 12 - 24) / 1000;
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else
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yd3 = 0;
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ClxDraw(out, { uiPosition.x + 601, (y1 + 1) * 12 + 44 + uiPosition.y + yd3 }, (*pSTextSlidCels)[12]);
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}
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void AddSLine(size_t y)
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{
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stext[y]._sx = 0;
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stext[y]._syoff = 0;
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stext[y].text.clear();
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stext[y].text.shrink_to_fit();
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stext[y].type = STextStruct::Divider;
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stext[y].cursId = -1;
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stext[y].cursIndent = false;
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}
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void AddSTextVal(size_t y, int val)
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{
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stext[y]._sval = val;
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}
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void AddSText(uint8_t x, size_t y, string_view text, UiFlags flags, bool sel, int cursId = -1, bool cursIndent = false)
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{
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stext[y]._sx = x;
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stext[y]._syoff = 0;
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stext[y].text.clear();
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AppendStrView(stext[y].text, text);
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stext[y].flags = flags;
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stext[y].type = sel ? STextStruct::Selectable : STextStruct::Label;
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stext[y].cursId = cursId;
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stext[y].cursIndent = cursIndent;
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}
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void AddOptionsBackButton()
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{
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const int line = BackButtonLine();
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AddSText(0, line, _("Back"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
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stext[line]._syoff = IsSmallFontTall() ? 0 : 6;
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}
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void AddItemListBackButton(bool selectable = false)
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{
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const int line = BackButtonLine();
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string_view text = _("Back");
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if (!selectable && IsSmallFontTall()) {
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AddSText(0, line, text, UiFlags::ColorWhite | UiFlags::AlignRight, selectable);
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} else {
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AddSLine(line - 1);
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AddSText(0, line, text, UiFlags::ColorWhite | UiFlags::AlignCenter, selectable);
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stext[line]._syoff = 6;
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}
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}
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void PrintStoreItem(const Item &item, int l, UiFlags flags, bool cursIndent = false)
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{
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std::string productLine;
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if (item._iIdentified) {
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if (item._iMagical != ITEM_QUALITY_UNIQUE) {
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if (item._iPrePower != -1) {
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AppendStrView(productLine, PrintItemPower(item._iPrePower, item));
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}
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}
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if (item._iSufPower != -1) {
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if (!productLine.empty())
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AppendStrView(productLine, _(", "));
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AppendStrView(productLine, PrintItemPower(item._iSufPower, item));
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}
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}
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if (item._iMiscId == IMISC_STAFF && item._iMaxCharges != 0) {
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if (!productLine.empty())
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AppendStrView(productLine, _(", "));
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productLine.append(fmt::format(fmt::runtime(_("Charges: {:d}/{:d}")), item._iCharges, item._iMaxCharges));
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}
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if (!productLine.empty()) {
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AddSText(40, l, productLine, flags, false, -1, cursIndent);
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l++;
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productLine.clear();
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}
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if (item._itype != ItemType::Misc) {
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if (item._iClass == ICLASS_WEAPON)
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productLine = fmt::format(fmt::runtime(_("Damage: {:d}-{:d} ")), item._iMinDam, item._iMaxDam);
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else if (item._iClass == ICLASS_ARMOR)
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productLine = fmt::format(fmt::runtime(_("Armor: {:d} ")), item._iAC);
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if (item._iMaxDur != DUR_INDESTRUCTIBLE && item._iMaxDur != 0)
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productLine += fmt::format(fmt::runtime(_("Dur: {:d}/{:d}, ")), item._iDurability, item._iMaxDur);
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else
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AppendStrView(productLine, _("Indestructible, "));
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}
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int8_t str = item._iMinStr;
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uint8_t mag = item._iMinMag;
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int8_t dex = item._iMinDex;
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if (str == 0 && mag == 0 && dex == 0) {
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AppendStrView(productLine, _("No required attributes"));
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} else {
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|
|
AppendStrView(productLine, _("Required:"));
|
|
|
|
|
if (str != 0)
|
|
|
|
|
productLine.append(fmt::format(fmt::runtime(_(" {:d} Str")), str));
|
|
|
|
|
if (mag != 0)
|
|
|
|
|
productLine.append(fmt::format(fmt::runtime(_(" {:d} Mag")), mag));
|
|
|
|
|
if (dex != 0)
|
|
|
|
|
productLine.append(fmt::format(fmt::runtime(_(" {:d} Dex")), dex));
|
|
|
|
|
}
|
|
|
|
|
AddSText(40, l++, productLine, flags, false, -1, cursIndent);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool StoreAutoPlace(Item &item, bool persistItem)
|
|
|
|
|
{
|
|
|
|
|
Player &player = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
if (AutoEquipEnabled(player, item) && AutoEquip(player, item, persistItem)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (AutoPlaceItemInBelt(player, item, persistItem)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return AutoPlaceItemInInventory(player, item, persistItem);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartSmith()
|
|
|
|
|
{
|
|
|
|
|
stextsize = false;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
AddSText(0, 1, _("Welcome to the"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 3, _("Blacksmith's shop"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 7, _("Would you like to:"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 10, _("Talk to Griswold"), UiFlags::ColorBlue | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 12, _("Buy basic items"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 14, _("Buy premium items"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 16, _("Sell items"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 18, _("Repair items"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 20, _("Leave the shop"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScrollSmithBuy(int idx)
|
|
|
|
|
{
|
|
|
|
|
ClearSText(5, 21);
|
|
|
|
|
stextup = 5;
|
|
|
|
|
|
|
|
|
|
for (int l = 5; l < 20; l += 4) {
|
|
|
|
|
if (!smithitem[idx].isEmpty()) {
|
|
|
|
|
UiFlags itemColor = smithitem[idx].getTextColorWithStatCheck();
|
|
|
|
|
|
|
|
|
|
if (smithitem[idx]._iMagical != ITEM_QUALITY_NORMAL) {
|
|
|
|
|
AddSText(20, l, smithitem[idx]._iIName, itemColor, true, smithitem[idx]._iCurs, true);
|
|
|
|
|
} else {
|
|
|
|
|
AddSText(20, l, smithitem[idx]._iName, itemColor, true, smithitem[idx]._iCurs, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AddSTextVal(l, smithitem[idx]._iIvalue);
|
|
|
|
|
PrintStoreItem(smithitem[idx], l + 1, itemColor, true);
|
|
|
|
|
stextdown = l;
|
|
|
|
|
idx++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextsel != -1 && !stext[stextsel].isSelectable() && stextsel != BackButtonLine())
|
|
|
|
|
stextsel = stextdown;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t TotalPlayerGold()
|
|
|
|
|
{
|
|
|
|
|
return MyPlayer->_pGold + Stash.gold;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO: Change `_iIvalue` to be unsigned instead of passing `int` here.
|
|
|
|
|
bool PlayerCanAfford(int price)
|
|
|
|
|
{
|
|
|
|
|
return TotalPlayerGold() >= static_cast<uint32_t>(price);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartSmithBuy()
|
|
|
|
|
{
|
|
|
|
|
stextsize = true;
|
|
|
|
|
stextscrl = true;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("I have these items for sale:"), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
ScrollSmithBuy(stextsval);
|
|
|
|
|
AddItemListBackButton();
|
|
|
|
|
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
for (Item &item : smithitem) {
|
|
|
|
|
if (item.isEmpty())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
item._iStatFlag = MyPlayer->CanUseItem(item);
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsmax = std::max(storenumh - 4, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScrollSmithPremiumBuy(int boughtitems)
|
|
|
|
|
{
|
|
|
|
|
ClearSText(5, 21);
|
|
|
|
|
stextup = 5;
|
|
|
|
|
|
|
|
|
|
int idx = 0;
|
|
|
|
|
for (; boughtitems != 0; idx++) {
|
|
|
|
|
if (!premiumitems[idx].isEmpty())
|
|
|
|
|
boughtitems--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int l = 5; l < 20 && idx < SMITH_PREMIUM_ITEMS; l += 4) {
|
|
|
|
|
if (!premiumitems[idx].isEmpty()) {
|
|
|
|
|
UiFlags itemColor = premiumitems[idx].getTextColorWithStatCheck();
|
|
|
|
|
AddSText(20, l, premiumitems[idx]._iIName, itemColor, true, premiumitems[idx]._iCurs, true);
|
|
|
|
|
AddSTextVal(l, premiumitems[idx]._iIvalue);
|
|
|
|
|
PrintStoreItem(premiumitems[idx], l + 1, itemColor, true);
|
|
|
|
|
stextdown = l;
|
|
|
|
|
} else {
|
|
|
|
|
l -= 4;
|
|
|
|
|
}
|
|
|
|
|
idx++;
|
|
|
|
|
}
|
|
|
|
|
if (stextsel != -1 && !stext[stextsel].isSelectable() && stextsel != BackButtonLine())
|
|
|
|
|
stextsel = stextdown;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool StartSmithPremiumBuy()
|
|
|
|
|
{
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
for (Item &item : premiumitems) {
|
|
|
|
|
if (item.isEmpty())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
item._iStatFlag = MyPlayer->CanUseItem(item);
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
if (storenumh == 0) {
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsize = true;
|
|
|
|
|
stextscrl = true;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("I have these premium items for sale:"), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddItemListBackButton();
|
|
|
|
|
|
|
|
|
|
stextsmax = std::max(storenumh - 4, 0);
|
|
|
|
|
|
|
|
|
|
ScrollSmithPremiumBuy(stextsval);
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool SmithSellOk(int i)
|
|
|
|
|
{
|
|
|
|
|
Item *pI;
|
|
|
|
|
|
|
|
|
|
if (i >= 0) {
|
|
|
|
|
pI = &MyPlayer->InvList[i];
|
|
|
|
|
} else {
|
|
|
|
|
pI = &MyPlayer->SpdList[-(i + 1)];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pI->isEmpty())
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (pI->_iMiscId > IMISC_OILFIRST && pI->_iMiscId < IMISC_OILLAST)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
if (pI->_itype == ItemType::Misc)
|
|
|
|
|
return false;
|
|
|
|
|
if (pI->_itype == ItemType::Gold)
|
|
|
|
|
return false;
|
|
|
|
|
if (pI->_itype == ItemType::Staff && (!gbIsHellfire || IsValidSpell(pI->_iSpell)))
|
|
|
|
|
return false;
|
|
|
|
|
if (pI->_iClass == ICLASS_QUEST)
|
|
|
|
|
return false;
|
|
|
|
|
if (pI->IDidx == IDI_LAZSTAFF)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScrollSmithSell(int idx)
|
|
|
|
|
{
|
|
|
|
|
ClearSText(5, 21);
|
|
|
|
|
stextup = 5;
|
|
|
|
|
|
|
|
|
|
for (int l = 5; l < 20; l += 4) {
|
|
|
|
|
if (idx >= storenumh)
|
|
|
|
|
break;
|
|
|
|
|
if (!storehold[idx].isEmpty()) {
|
|
|
|
|
UiFlags itemColor = storehold[idx].getTextColorWithStatCheck();
|
|
|
|
|
|
|
|
|
|
if (storehold[idx]._iMagical != ITEM_QUALITY_NORMAL && storehold[idx]._iIdentified) {
|
|
|
|
|
AddSText(20, l, storehold[idx]._iIName, itemColor, true, storehold[idx]._iCurs, true);
|
|
|
|
|
AddSTextVal(l, storehold[idx]._iIvalue);
|
|
|
|
|
} else {
|
|
|
|
|
AddSText(20, l, storehold[idx]._iName, itemColor, true, storehold[idx]._iCurs, true);
|
|
|
|
|
AddSTextVal(l, storehold[idx]._ivalue);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PrintStoreItem(storehold[idx], l + 1, itemColor, true);
|
|
|
|
|
stextdown = l;
|
|
|
|
|
}
|
|
|
|
|
idx++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsmax = std::max(storenumh - 4, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartSmithSell()
|
|
|
|
|
{
|
|
|
|
|
stextsize = true;
|
|
|
|
|
bool sellOk = false;
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
|
|
|
|
|
for (auto &item : storehold) {
|
|
|
|
|
item.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
for (int8_t i = 0; i < myPlayer._pNumInv; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (SmithSellOk(i)) {
|
|
|
|
|
sellOk = true;
|
|
|
|
|
storehold[storenumh] = myPlayer.InvList[i];
|
|
|
|
|
|
|
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
|
|
|
|
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
|
|
|
|
|
|
|
|
|
|
storehold[storenumh]._ivalue = std::max(storehold[storenumh]._ivalue / 4, 1);
|
|
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
|
|
|
|
|
storehidx[storenumh] = i;
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MaxBeltItems; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (SmithSellOk(-(i + 1))) {
|
|
|
|
|
sellOk = true;
|
|
|
|
|
storehold[storenumh] = myPlayer.SpdList[i];
|
|
|
|
|
|
|
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
|
|
|
|
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
|
|
|
|
|
|
|
|
|
|
storehold[storenumh]._ivalue = std::max(storehold[storenumh]._ivalue / 4, 1);
|
|
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
|
|
|
|
|
storehidx[storenumh] = -(i + 1);
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!sellOk) {
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("You have nothing I want."), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddItemListBackButton(/*selectable=*/true);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextscrl = true;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = myPlayer._pNumInv;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("Which item is for sale?"), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
ScrollSmithSell(stextsval);
|
|
|
|
|
AddItemListBackButton();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool SmithRepairOk(int i)
|
|
|
|
|
{
|
|
|
|
|
const Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
if (myPlayer.InvList[i].isEmpty())
|
|
|
|
|
return false;
|
|
|
|
|
if (myPlayer.InvList[i]._itype == ItemType::Misc)
|
|
|
|
|
return false;
|
|
|
|
|
if (myPlayer.InvList[i]._itype == ItemType::Gold)
|
|
|
|
|
return false;
|
|
|
|
|
if (myPlayer.InvList[i]._iDurability == myPlayer.InvList[i]._iMaxDur)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartSmithRepair()
|
|
|
|
|
{
|
|
|
|
|
stextsize = true;
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
|
|
|
|
|
for (auto &item : storehold) {
|
|
|
|
|
item.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
auto &helmet = myPlayer.InvBody[INVLOC_HEAD];
|
|
|
|
|
if (!helmet.isEmpty() && helmet._iDurability != helmet._iMaxDur) {
|
|
|
|
|
AddStoreHoldRepair(&helmet, -1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &armor = myPlayer.InvBody[INVLOC_CHEST];
|
|
|
|
|
if (!armor.isEmpty() && armor._iDurability != armor._iMaxDur) {
|
|
|
|
|
AddStoreHoldRepair(&armor, -2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &leftHand = myPlayer.InvBody[INVLOC_HAND_LEFT];
|
|
|
|
|
if (!leftHand.isEmpty() && leftHand._iDurability != leftHand._iMaxDur) {
|
|
|
|
|
AddStoreHoldRepair(&leftHand, -3);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &rightHand = myPlayer.InvBody[INVLOC_HAND_RIGHT];
|
|
|
|
|
if (!rightHand.isEmpty() && rightHand._iDurability != rightHand._iMaxDur) {
|
|
|
|
|
AddStoreHoldRepair(&rightHand, -4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < myPlayer._pNumInv; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (SmithRepairOk(i)) {
|
|
|
|
|
AddStoreHoldRepair(&myPlayer.InvList[i], i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (storenumh == 0) {
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("You have nothing to repair."), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddItemListBackButton(/*selectable=*/true);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextscrl = true;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = myPlayer._pNumInv;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("Repair which item?"), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
|
|
|
|
|
ScrollSmithSell(stextsval);
|
|
|
|
|
AddItemListBackButton();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FillManaPlayer()
|
|
|
|
|
{
|
|
|
|
|
if (!*sgOptions.Gameplay.adriaRefillsMana)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
if (myPlayer._pMana != myPlayer._pMaxMana) {
|
|
|
|
|
PlaySFX(IS_CAST8);
|
|
|
|
|
}
|
|
|
|
|
myPlayer._pMana = myPlayer._pMaxMana;
|
|
|
|
|
myPlayer._pManaBase = myPlayer._pMaxManaBase;
|
|
|
|
|
RedrawComponent(PanelDrawComponent::Mana);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartWitch()
|
|
|
|
|
{
|
|
|
|
|
FillManaPlayer();
|
|
|
|
|
stextsize = false;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
AddSText(0, 2, _("Witch's shack"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 9, _("Would you like to:"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 12, _("Talk to Adria"), UiFlags::ColorBlue | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 14, _("Buy items"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 16, _("Sell items"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 18, _("Recharge staves"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 20, _("Leave the shack"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScrollWitchBuy(int idx)
|
|
|
|
|
{
|
|
|
|
|
ClearSText(5, 21);
|
|
|
|
|
stextup = 5;
|
|
|
|
|
|
|
|
|
|
for (int l = 5; l < 20; l += 4) {
|
|
|
|
|
if (!witchitem[idx].isEmpty()) {
|
|
|
|
|
UiFlags itemColor = witchitem[idx].getTextColorWithStatCheck();
|
|
|
|
|
|
|
|
|
|
if (witchitem[idx]._iMagical != ITEM_QUALITY_NORMAL) {
|
|
|
|
|
AddSText(20, l, witchitem[idx]._iIName, itemColor, true, witchitem[idx]._iCurs, true);
|
|
|
|
|
} else {
|
|
|
|
|
AddSText(20, l, witchitem[idx]._iName, itemColor, true, witchitem[idx]._iCurs, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AddSTextVal(l, witchitem[idx]._iIvalue);
|
|
|
|
|
PrintStoreItem(witchitem[idx], l + 1, itemColor, true);
|
|
|
|
|
stextdown = l;
|
|
|
|
|
idx++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextsel != -1 && !stext[stextsel].isSelectable() && stextsel != BackButtonLine())
|
|
|
|
|
stextsel = stextdown;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void WitchBookLevel(Item &bookItem)
|
|
|
|
|
{
|
|
|
|
|
if (bookItem._iMiscId != IMISC_BOOK)
|
|
|
|
|
return;
|
|
|
|
|
bookItem._iMinMag = spelldata[bookItem._iSpell].sMinInt;
|
|
|
|
|
int8_t spellLevel = MyPlayer->_pSplLvl[bookItem._iSpell];
|
|
|
|
|
while (spellLevel > 0) {
|
|
|
|
|
bookItem._iMinMag += 20 * bookItem._iMinMag / 100;
|
|
|
|
|
spellLevel--;
|
|
|
|
|
if (bookItem._iMinMag + 20 * bookItem._iMinMag / 100 > 255) {
|
|
|
|
|
bookItem._iMinMag = 255;
|
|
|
|
|
spellLevel = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartWitchBuy()
|
|
|
|
|
{
|
|
|
|
|
stextsize = true;
|
|
|
|
|
stextscrl = true;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = 20;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("I have these items for sale:"), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
ScrollWitchBuy(stextsval);
|
|
|
|
|
AddItemListBackButton();
|
|
|
|
|
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
for (Item &item : witchitem) {
|
|
|
|
|
if (item.isEmpty())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
WitchBookLevel(item);
|
|
|
|
|
item._iStatFlag = MyPlayer->CanUseItem(item);
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
stextsmax = std::max(storenumh - 4, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool WitchSellOk(int i)
|
|
|
|
|
{
|
|
|
|
|
Item *pI;
|
|
|
|
|
|
|
|
|
|
bool rv = false;
|
|
|
|
|
|
|
|
|
|
if (i >= 0)
|
|
|
|
|
pI = &MyPlayer->InvList[i];
|
|
|
|
|
else
|
|
|
|
|
pI = &MyPlayer->SpdList[-(i + 1)];
|
|
|
|
|
|
|
|
|
|
if (pI->_itype == ItemType::Misc)
|
|
|
|
|
rv = true;
|
|
|
|
|
if (pI->_iMiscId > 29 && pI->_iMiscId < 41)
|
|
|
|
|
rv = false;
|
|
|
|
|
if (pI->_iClass == ICLASS_QUEST)
|
|
|
|
|
rv = false;
|
|
|
|
|
if (pI->_itype == ItemType::Staff && (!gbIsHellfire || IsValidSpell(pI->_iSpell)))
|
|
|
|
|
rv = true;
|
|
|
|
|
if (pI->IDidx >= IDI_FIRSTQUEST && pI->IDidx <= IDI_LASTQUEST)
|
|
|
|
|
rv = false;
|
|
|
|
|
if (pI->IDidx == IDI_LAZSTAFF)
|
|
|
|
|
rv = false;
|
|
|
|
|
return rv;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartWitchSell()
|
|
|
|
|
{
|
|
|
|
|
stextsize = true;
|
|
|
|
|
bool sellok = false;
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
|
|
|
|
|
for (auto &item : storehold) {
|
|
|
|
|
item.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < myPlayer._pNumInv; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (WitchSellOk(i)) {
|
|
|
|
|
sellok = true;
|
|
|
|
|
storehold[storenumh] = myPlayer.InvList[i];
|
|
|
|
|
|
|
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
|
|
|
|
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
|
|
|
|
|
|
|
|
|
|
storehold[storenumh]._ivalue = std::max(storehold[storenumh]._ivalue / 4, 1);
|
|
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
|
|
|
|
|
storehidx[storenumh] = i;
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MaxBeltItems; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (!myPlayer.SpdList[i].isEmpty() && WitchSellOk(-(i + 1))) {
|
|
|
|
|
sellok = true;
|
|
|
|
|
storehold[storenumh] = myPlayer.SpdList[i];
|
|
|
|
|
|
|
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
|
|
|
|
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
|
|
|
|
|
|
|
|
|
|
storehold[storenumh]._ivalue = std::max(storehold[storenumh]._ivalue / 4, 1);
|
|
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
|
|
|
|
|
storehidx[storenumh] = -(i + 1);
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!sellok) {
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("You have nothing I want."), UiFlags::ColorWhitegold, false);
|
|
|
|
|
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddItemListBackButton(/*selectable=*/true);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextscrl = true;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = myPlayer._pNumInv;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("Which item is for sale?"), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
ScrollSmithSell(stextsval);
|
|
|
|
|
AddItemListBackButton();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool WitchRechargeOk(int i)
|
|
|
|
|
{
|
|
|
|
|
const auto &item = MyPlayer->InvList[i];
|
|
|
|
|
|
|
|
|
|
if (item._itype == ItemType::Staff && item._iCharges != item._iMaxCharges) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((item._iMiscId == IMISC_UNIQUE || item._iMiscId == IMISC_STAFF) && item._iCharges < item._iMaxCharges) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AddStoreHoldRecharge(Item itm, int8_t i)
|
|
|
|
|
{
|
|
|
|
|
storehold[storenumh] = itm;
|
|
|
|
|
storehold[storenumh]._ivalue += spelldata[itm._iSpell].sStaffCost;
|
|
|
|
|
storehold[storenumh]._ivalue = storehold[storenumh]._ivalue * (storehold[storenumh]._iMaxCharges - storehold[storenumh]._iCharges) / (storehold[storenumh]._iMaxCharges * 2);
|
|
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
|
|
|
|
|
storehidx[storenumh] = i;
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartWitchRecharge()
|
|
|
|
|
{
|
|
|
|
|
stextsize = true;
|
|
|
|
|
bool rechargeok = false;
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
|
|
|
|
|
for (auto &item : storehold) {
|
|
|
|
|
item.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Player &myPlayer = *MyPlayer;
|
|
|
|
|
const auto &leftHand = myPlayer.InvBody[INVLOC_HAND_LEFT];
|
|
|
|
|
|
|
|
|
|
if ((leftHand._itype == ItemType::Staff || leftHand._iMiscId == IMISC_UNIQUE) && leftHand._iCharges != leftHand._iMaxCharges) {
|
|
|
|
|
rechargeok = true;
|
|
|
|
|
AddStoreHoldRecharge(leftHand, -1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < myPlayer._pNumInv; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (WitchRechargeOk(i)) {
|
|
|
|
|
rechargeok = true;
|
|
|
|
|
AddStoreHoldRecharge(myPlayer.InvList[i], i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!rechargeok) {
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("You have nothing to recharge."), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddItemListBackButton(/*selectable=*/true);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextscrl = true;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = myPlayer._pNumInv;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("Recharge which item?"), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
ScrollSmithSell(stextsval);
|
|
|
|
|
AddItemListBackButton();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StoreNoMoney()
|
|
|
|
|
{
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
stextsize = true;
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
ClearSText(5, 23);
|
|
|
|
|
AddSText(0, 14, _("You do not have enough gold"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StoreNoRoom()
|
|
|
|
|
{
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
ClearSText(5, 23);
|
|
|
|
|
AddSText(0, 14, _("You do not have enough room in inventory"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StoreConfirm(Item &item)
|
|
|
|
|
{
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
ClearSText(5, 23);
|
|
|
|
|
|
|
|
|
|
UiFlags itemColor = item.getTextColorWithStatCheck();
|
|
|
|
|
|
|
|
|
|
bool idprint = item._iMagical != ITEM_QUALITY_NORMAL;
|
|
|
|
|
|
|
|
|
|
if (stextshold == STORE_SIDENTIFY)
|
|
|
|
|
idprint = false;
|
|
|
|
|
if (item._iMagical != ITEM_QUALITY_NORMAL && !item._iIdentified) {
|
|
|
|
|
if (stextshold == STORE_SSELL)
|
|
|
|
|
idprint = false;
|
|
|
|
|
if (stextshold == STORE_WSELL)
|
|
|
|
|
idprint = false;
|
|
|
|
|
if (stextshold == STORE_SREPAIR)
|
|
|
|
|
idprint = false;
|
|
|
|
|
if (stextshold == STORE_WRECHARGE)
|
|
|
|
|
idprint = false;
|
|
|
|
|
}
|
|
|
|
|
if (idprint)
|
|
|
|
|
AddSText(20, 8, item._iIName, itemColor, false);
|
|
|
|
|
else
|
|
|
|
|
AddSText(20, 8, item._iName, itemColor, false);
|
|
|
|
|
|
|
|
|
|
AddSTextVal(8, item._iIvalue);
|
|
|
|
|
PrintStoreItem(item, 9, itemColor);
|
|
|
|
|
|
|
|
|
|
string_view prompt;
|
|
|
|
|
|
|
|
|
|
switch (stextshold) {
|
|
|
|
|
case STORE_BBOY:
|
|
|
|
|
prompt = _("Do we have a deal?");
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
prompt = _("Are you sure you want to identify this item?");
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
prompt = _("Are you sure you want to buy this item?");
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
prompt = _("Are you sure you want to recharge this item?");
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
prompt = _("Are you sure you want to sell this item?");
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
prompt = _("Are you sure you want to repair this item?");
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
app_fatal(StrCat("Unknown store dialog ", static_cast<int>(stextshold)));
|
|
|
|
|
}
|
|
|
|
|
AddSText(0, 15, prompt, UiFlags::ColorWhite | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 18, _("Yes"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 20, _("No"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartBoy()
|
|
|
|
|
{
|
|
|
|
|
stextsize = false;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
AddSText(0, 2, _("Wirt the Peg-legged boy"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
if (!boyitem.isEmpty()) {
|
|
|
|
|
AddSText(0, 8, _("Talk to Wirt"), UiFlags::ColorBlue | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 12, _("I have something for sale,"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 14, _("but it will cost 50 gold"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 16, _("just to take a look. "), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 18, _("What have you got?"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 20, _("Say goodbye"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
} else {
|
|
|
|
|
AddSText(0, 12, _("Talk to Wirt"), UiFlags::ColorBlue | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 18, _("Say goodbye"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SStartBoyBuy()
|
|
|
|
|
{
|
|
|
|
|
stextsize = true;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("I have this item for sale:"), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
|
|
|
|
|
boyitem._iStatFlag = MyPlayer->CanUseItem(boyitem);
|
|
|
|
|
UiFlags itemColor = boyitem.getTextColorWithStatCheck();
|
|
|
|
|
|
|
|
|
|
if (boyitem._iMagical != ITEM_QUALITY_NORMAL)
|
|
|
|
|
AddSText(20, 10, boyitem._iIName, itemColor, true, boyitem._iCurs, true);
|
|
|
|
|
else
|
|
|
|
|
AddSText(20, 10, boyitem._iName, itemColor, true, boyitem._iCurs, true);
|
|
|
|
|
|
|
|
|
|
if (gbIsHellfire)
|
|
|
|
|
AddSTextVal(10, boyitem._iIvalue - (boyitem._iIvalue / 4));
|
|
|
|
|
else
|
|
|
|
|
AddSTextVal(10, boyitem._iIvalue + (boyitem._iIvalue / 2));
|
|
|
|
|
PrintStoreItem(boyitem, 11, itemColor, true);
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
// Add a Leave button. Unlike the other item list back buttons,
|
|
|
|
|
// this one has different text and different layout in LargerSmallFont locales.
|
|
|
|
|
const int line = BackButtonLine();
|
|
|
|
|
AddSLine(line - 1);
|
|
|
|
|
AddSText(0, line, _("Leave"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
stext[line]._syoff = 6;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HealPlayer()
|
|
|
|
|
{
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
if (myPlayer._pHitPoints != myPlayer._pMaxHP) {
|
|
|
|
|
PlaySFX(IS_CAST8);
|
|
|
|
|
}
|
|
|
|
|
myPlayer._pHitPoints = myPlayer._pMaxHP;
|
|
|
|
|
myPlayer._pHPBase = myPlayer._pMaxHPBase;
|
|
|
|
|
RedrawComponent(PanelDrawComponent::Health);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartHealer()
|
|
|
|
|
{
|
|
|
|
|
HealPlayer();
|
|
|
|
|
stextsize = false;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
AddSText(0, 1, _("Welcome to the"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 3, _("Healer's home"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 9, _("Would you like to:"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 12, _("Talk to Pepin"), UiFlags::ColorBlue | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 14, _("Buy items"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 18, _("Leave Healer's home"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScrollHealerBuy(int idx)
|
|
|
|
|
{
|
|
|
|
|
ClearSText(5, 21);
|
|
|
|
|
stextup = 5;
|
|
|
|
|
for (int l = 5; l < 20; l += 4) {
|
|
|
|
|
if (!healitem[idx].isEmpty()) {
|
|
|
|
|
UiFlags itemColor = healitem[idx].getTextColorWithStatCheck();
|
|
|
|
|
|
|
|
|
|
AddSText(20, l, healitem[idx]._iName, itemColor, true, healitem[idx]._iCurs, true);
|
|
|
|
|
AddSTextVal(l, healitem[idx]._iIvalue);
|
|
|
|
|
PrintStoreItem(healitem[idx], l + 1, itemColor, true);
|
|
|
|
|
stextdown = l;
|
|
|
|
|
idx++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextsel != -1 && !stext[stextsel].isSelectable() && stextsel != BackButtonLine())
|
|
|
|
|
stextsel = stextdown;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartHealerBuy()
|
|
|
|
|
{
|
|
|
|
|
stextsize = true;
|
|
|
|
|
stextscrl = true;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("I have these items for sale:"), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
|
|
|
|
|
ScrollHealerBuy(stextsval);
|
|
|
|
|
AddItemListBackButton();
|
|
|
|
|
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
for (Item &item : healitem) {
|
|
|
|
|
if (item.isEmpty())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
item._iStatFlag = MyPlayer->CanUseItem(item);
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsmax = std::max(storenumh - 4, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartStoryteller()
|
|
|
|
|
{
|
|
|
|
|
stextsize = false;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
AddSText(0, 2, _("The Town Elder"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 9, _("Would you like to:"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 12, _("Talk to Cain"), UiFlags::ColorBlue | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 14, _("Identify an item"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 18, _("Say goodbye"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool IdItemOk(Item *i)
|
|
|
|
|
{
|
|
|
|
|
if (i->isEmpty()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (i->_iMagical == ITEM_QUALITY_NORMAL) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return !i->_iIdentified;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AddStoreHoldId(Item itm, int8_t i)
|
|
|
|
|
{
|
|
|
|
|
storehold[storenumh] = itm;
|
|
|
|
|
storehold[storenumh]._ivalue = 100;
|
|
|
|
|
storehold[storenumh]._iIvalue = 100;
|
|
|
|
|
storehidx[storenumh] = i;
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartStorytellerIdentify()
|
|
|
|
|
{
|
|
|
|
|
bool idok = false;
|
|
|
|
|
stextsize = true;
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
|
|
|
|
|
for (auto &item : storehold) {
|
|
|
|
|
item.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
auto &helmet = myPlayer.InvBody[INVLOC_HEAD];
|
|
|
|
|
if (IdItemOk(&helmet)) {
|
|
|
|
|
idok = true;
|
|
|
|
|
AddStoreHoldId(helmet, -1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &armor = myPlayer.InvBody[INVLOC_CHEST];
|
|
|
|
|
if (IdItemOk(&armor)) {
|
|
|
|
|
idok = true;
|
|
|
|
|
AddStoreHoldId(armor, -2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &leftHand = myPlayer.InvBody[INVLOC_HAND_LEFT];
|
|
|
|
|
if (IdItemOk(&leftHand)) {
|
|
|
|
|
idok = true;
|
|
|
|
|
AddStoreHoldId(leftHand, -3);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &rightHand = myPlayer.InvBody[INVLOC_HAND_RIGHT];
|
|
|
|
|
if (IdItemOk(&rightHand)) {
|
|
|
|
|
idok = true;
|
|
|
|
|
AddStoreHoldId(rightHand, -4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &leftRing = myPlayer.InvBody[INVLOC_RING_LEFT];
|
|
|
|
|
if (IdItemOk(&leftRing)) {
|
|
|
|
|
idok = true;
|
|
|
|
|
AddStoreHoldId(leftRing, -5);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &rightRing = myPlayer.InvBody[INVLOC_RING_RIGHT];
|
|
|
|
|
if (IdItemOk(&rightRing)) {
|
|
|
|
|
idok = true;
|
|
|
|
|
AddStoreHoldId(rightRing, -6);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &amulet = myPlayer.InvBody[INVLOC_AMULET];
|
|
|
|
|
if (IdItemOk(&amulet)) {
|
|
|
|
|
idok = true;
|
|
|
|
|
AddStoreHoldId(amulet, -7);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < myPlayer._pNumInv; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
auto &item = myPlayer.InvList[i];
|
|
|
|
|
if (IdItemOk(&item)) {
|
|
|
|
|
idok = true;
|
|
|
|
|
AddStoreHoldId(item, i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!idok) {
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("You have nothing to identify."), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddItemListBackButton(/*selectable=*/true);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextscrl = true;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = myPlayer._pNumInv;
|
|
|
|
|
|
|
|
|
|
RenderGold = true;
|
|
|
|
|
AddSText(20, 1, _("Identify which item?"), UiFlags::ColorWhitegold, false);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
|
|
|
|
|
ScrollSmithSell(stextsval);
|
|
|
|
|
AddItemListBackButton();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartStorytellerIdentifyShow(Item &item)
|
|
|
|
|
{
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
ClearSText(5, 23);
|
|
|
|
|
|
|
|
|
|
UiFlags itemColor = item.getTextColorWithStatCheck();
|
|
|
|
|
|
|
|
|
|
AddSText(0, 7, _("This item is:"), UiFlags::ColorWhite | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(20, 11, item._iIName, itemColor, false);
|
|
|
|
|
PrintStoreItem(item, 12, itemColor);
|
|
|
|
|
AddSText(0, 18, _("Done"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartTalk()
|
|
|
|
|
{
|
|
|
|
|
int la;
|
|
|
|
|
|
|
|
|
|
stextsize = false;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
AddSText(0, 2, fmt::format(fmt::runtime(_("Talk to {:s}")), _(TownerNames[talker])), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
if (gbIsSpawn) {
|
|
|
|
|
AddSText(0, 10, fmt::format(fmt::runtime(_("Talking to {:s}")), _(TownerNames[talker])), UiFlags::ColorWhite | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 12, _("is not available"), UiFlags::ColorWhite | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 14, _("in the shareware"), UiFlags::ColorWhite | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 16, _("version"), UiFlags::ColorWhite | UiFlags::AlignCenter, false);
|
|
|
|
|
AddOptionsBackButton();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int sn = 0;
|
|
|
|
|
for (auto &quest : Quests) {
|
|
|
|
|
if (quest._qactive == QUEST_ACTIVE && QuestDialogTable[talker][quest._qidx] != TEXT_NONE && quest._qlog)
|
|
|
|
|
sn++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sn > 6) {
|
|
|
|
|
sn = 14 - (sn / 2);
|
|
|
|
|
la = 1;
|
|
|
|
|
} else {
|
|
|
|
|
sn = 15 - sn;
|
|
|
|
|
la = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int sn2 = sn - 2;
|
|
|
|
|
|
|
|
|
|
for (auto &quest : Quests) {
|
|
|
|
|
if (quest._qactive == QUEST_ACTIVE && QuestDialogTable[talker][quest._qidx] != TEXT_NONE && quest._qlog) {
|
|
|
|
|
AddSText(0, sn, _(QuestsData[quest._qidx]._qlstr), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
sn += la;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
AddSText(0, sn2, _("Gossip"), UiFlags::ColorBlue | UiFlags::AlignCenter, true);
|
|
|
|
|
AddOptionsBackButton();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartTavern()
|
|
|
|
|
{
|
|
|
|
|
stextsize = false;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
AddSText(0, 1, _("Welcome to the"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 3, _("Rising Sun"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 9, _("Would you like to:"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 12, _("Talk to Ogden"), UiFlags::ColorBlue | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 18, _("Leave the tavern"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartBarmaid()
|
|
|
|
|
{
|
|
|
|
|
stextsize = false;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
AddSText(0, 2, _("Gillian"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 9, _("Would you like to:"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 12, _("Talk to Gillian"), UiFlags::ColorBlue | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 14, _("Access Storage"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 18, _("Say goodbye"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartDrunk()
|
|
|
|
|
{
|
|
|
|
|
stextsize = false;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
AddSText(0, 2, _("Farnham the Drunk"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 9, _("Would you like to:"), UiFlags::ColorWhitegold | UiFlags::AlignCenter, false);
|
|
|
|
|
AddSText(0, 12, _("Talk to Farnham"), UiFlags::ColorBlue | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSText(0, 18, _("Say Goodbye"), UiFlags::ColorWhite | UiFlags::AlignCenter, true);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SmithEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 10:
|
|
|
|
|
talker = TOWN_SMITH;
|
|
|
|
|
stextlhold = 10;
|
|
|
|
|
stextshold = STORE_SMITH;
|
|
|
|
|
gossipstart = TEXT_GRISWOLD2;
|
|
|
|
|
gossipend = TEXT_GRISWOLD13;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 12:
|
|
|
|
|
StartStore(STORE_SBUY);
|
|
|
|
|
break;
|
|
|
|
|
case 14:
|
|
|
|
|
StartStore(STORE_SPBUY);
|
|
|
|
|
break;
|
|
|
|
|
case 16:
|
|
|
|
|
StartStore(STORE_SSELL);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
StartStore(STORE_SREPAIR);
|
|
|
|
|
break;
|
|
|
|
|
case 20:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Purchases an item from the smith.
|
|
|
|
|
*/
|
|
|
|
|
void SmithBuyItem(Item &item)
|
|
|
|
|
{
|
|
|
|
|
TakePlrsMoney(item._iIvalue);
|
|
|
|
|
if (item._iMagical == ITEM_QUALITY_NORMAL)
|
|
|
|
|
item._iIdentified = false;
|
|
|
|
|
StoreAutoPlace(item, true);
|
|
|
|
|
int idx = stextvhold + ((stextlhold - stextup) / 4);
|
|
|
|
|
if (idx == SMITH_ITEMS - 1) {
|
|
|
|
|
smithitem[SMITH_ITEMS - 1].clear();
|
|
|
|
|
} else {
|
|
|
|
|
for (; !smithitem[idx + 1].isEmpty(); idx++) {
|
|
|
|
|
smithitem[idx] = std::move(smithitem[idx + 1]);
|
|
|
|
|
}
|
|
|
|
|
smithitem[idx].clear();
|
|
|
|
|
}
|
|
|
|
|
CalcPlrInv(*MyPlayer, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SmithBuyEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == BackButtonLine()) {
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 12;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
stextshold = STORE_SBUY;
|
|
|
|
|
|
|
|
|
|
int idx = stextsval + ((stextsel - stextup) / 4);
|
|
|
|
|
if (!PlayerCanAfford(smithitem[idx]._iIvalue)) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!StoreAutoPlace(smithitem[idx], false)) {
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StoreItem = smithitem[idx];
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Purchases a premium item from the smith.
|
|
|
|
|
*/
|
|
|
|
|
void SmithBuyPItem(Item &item)
|
|
|
|
|
{
|
|
|
|
|
TakePlrsMoney(item._iIvalue);
|
|
|
|
|
if (item._iMagical == ITEM_QUALITY_NORMAL)
|
|
|
|
|
item._iIdentified = false;
|
|
|
|
|
StoreAutoPlace(item, true);
|
|
|
|
|
|
|
|
|
|
int idx = stextvhold + ((stextlhold - stextup) / 4);
|
|
|
|
|
int xx = 0;
|
|
|
|
|
for (int i = 0; idx >= 0; i++) {
|
|
|
|
|
if (!premiumitems[i].isEmpty()) {
|
|
|
|
|
idx--;
|
|
|
|
|
xx = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
premiumitems[xx].clear();
|
|
|
|
|
numpremium--;
|
|
|
|
|
SpawnPremium(*MyPlayer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SmithPremiumBuyEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == BackButtonLine()) {
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextshold = STORE_SPBUY;
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
|
|
|
|
|
int xx = stextsval + ((stextsel - stextup) / 4);
|
|
|
|
|
int idx = 0;
|
|
|
|
|
for (int i = 0; xx >= 0; i++) {
|
|
|
|
|
if (!premiumitems[i].isEmpty()) {
|
|
|
|
|
xx--;
|
|
|
|
|
idx = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!PlayerCanAfford(premiumitems[idx]._iIvalue)) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!StoreAutoPlace(premiumitems[idx], false)) {
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StoreItem = premiumitems[idx];
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool StoreGoldFit(Item &item)
|
|
|
|
|
{
|
|
|
|
|
int cost = item._iIvalue;
|
|
|
|
|
|
|
|
|
|
Size itemSize = GetInventorySize(item);
|
|
|
|
|
int itemRoomForGold = itemSize.width * itemSize.height * MaxGold;
|
|
|
|
|
|
|
|
|
|
if (cost <= itemRoomForGold) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return cost <= itemRoomForGold + RoomForGold();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Sells an item from the player's inventory or belt.
|
|
|
|
|
*/
|
|
|
|
|
void StoreSellItem()
|
|
|
|
|
{
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
int idx = stextvhold + ((stextlhold - stextup) / 4);
|
|
|
|
|
if (storehidx[idx] >= 0)
|
|
|
|
|
myPlayer.RemoveInvItem(storehidx[idx]);
|
|
|
|
|
else
|
|
|
|
|
myPlayer.RemoveSpdBarItem(-(storehidx[idx] + 1));
|
|
|
|
|
|
|
|
|
|
int cost = storehold[idx]._iIvalue;
|
|
|
|
|
storenumh--;
|
|
|
|
|
if (idx != storenumh) {
|
|
|
|
|
while (idx < storenumh) {
|
|
|
|
|
storehold[idx] = storehold[idx + 1];
|
|
|
|
|
storehidx[idx] = storehidx[idx + 1];
|
|
|
|
|
idx++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AddGoldToInventory(myPlayer, cost);
|
|
|
|
|
|
|
|
|
|
myPlayer._pGold += cost;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SmithSellEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == BackButtonLine()) {
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 16;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextshold = STORE_SSELL;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
|
|
|
|
|
int idx = stextsval + ((stextsel - stextup) / 4);
|
|
|
|
|
|
|
|
|
|
if (!StoreGoldFit(storehold[idx])) {
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StoreItem = storehold[idx];
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Repairs an item in the player's inventory or body in the smith.
|
|
|
|
|
*/
|
|
|
|
|
void SmithRepairItem(int price)
|
|
|
|
|
{
|
|
|
|
|
TakePlrsMoney(price);
|
|
|
|
|
|
|
|
|
|
int idx = stextvhold + ((stextlhold - stextup) / 4);
|
|
|
|
|
storehold[idx]._iDurability = storehold[idx]._iMaxDur;
|
|
|
|
|
|
|
|
|
|
int8_t i = storehidx[idx];
|
|
|
|
|
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
if (i < 0) {
|
|
|
|
|
if (i == -1)
|
|
|
|
|
myPlayer.InvBody[INVLOC_HEAD]._iDurability = myPlayer.InvBody[INVLOC_HEAD]._iMaxDur;
|
|
|
|
|
if (i == -2)
|
|
|
|
|
myPlayer.InvBody[INVLOC_CHEST]._iDurability = myPlayer.InvBody[INVLOC_CHEST]._iMaxDur;
|
|
|
|
|
if (i == -3)
|
|
|
|
|
myPlayer.InvBody[INVLOC_HAND_LEFT]._iDurability = myPlayer.InvBody[INVLOC_HAND_LEFT]._iMaxDur;
|
|
|
|
|
if (i == -4)
|
|
|
|
|
myPlayer.InvBody[INVLOC_HAND_RIGHT]._iDurability = myPlayer.InvBody[INVLOC_HAND_RIGHT]._iMaxDur;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
myPlayer.InvList[i]._iDurability = myPlayer.InvList[i]._iMaxDur;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SmithRepairEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == BackButtonLine()) {
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 18;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextshold = STORE_SREPAIR;
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
|
|
|
|
|
int idx = stextsval + ((stextsel - stextup) / 4);
|
|
|
|
|
|
|
|
|
|
if (!PlayerCanAfford(storehold[idx]._iIvalue)) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StoreItem = storehold[idx];
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void WitchEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = TOWN_WITCH;
|
|
|
|
|
stextshold = STORE_WITCH;
|
|
|
|
|
gossipstart = TEXT_ADRIA2;
|
|
|
|
|
gossipend = TEXT_ADRIA13;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 14:
|
|
|
|
|
StartStore(STORE_WBUY);
|
|
|
|
|
break;
|
|
|
|
|
case 16:
|
|
|
|
|
StartStore(STORE_WSELL);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
StartStore(STORE_WRECHARGE);
|
|
|
|
|
break;
|
|
|
|
|
case 20:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Purchases an item from the witch.
|
|
|
|
|
*/
|
|
|
|
|
void WitchBuyItem(Item &item)
|
|
|
|
|
{
|
|
|
|
|
int idx = stextvhold + ((stextlhold - stextup) / 4);
|
|
|
|
|
|
|
|
|
|
if (idx < 3)
|
|
|
|
|
item._iSeed = AdvanceRndSeed();
|
|
|
|
|
|
|
|
|
|
TakePlrsMoney(item._iIvalue);
|
|
|
|
|
StoreAutoPlace(item, true);
|
|
|
|
|
|
|
|
|
|
if (idx >= 3) {
|
|
|
|
|
if (idx == WITCH_ITEMS - 1) {
|
|
|
|
|
witchitem[WITCH_ITEMS - 1].clear();
|
|
|
|
|
} else {
|
|
|
|
|
for (; !witchitem[idx + 1].isEmpty(); idx++) {
|
|
|
|
|
witchitem[idx] = std::move(witchitem[idx + 1]);
|
|
|
|
|
}
|
|
|
|
|
witchitem[idx].clear();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CalcPlrInv(*MyPlayer, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void WitchBuyEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == BackButtonLine()) {
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
stextshold = STORE_WBUY;
|
|
|
|
|
|
|
|
|
|
int idx = stextsval + ((stextsel - stextup) / 4);
|
|
|
|
|
|
|
|
|
|
if (!PlayerCanAfford(witchitem[idx]._iIvalue)) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!StoreAutoPlace(witchitem[idx], false)) {
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StoreItem = witchitem[idx];
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void WitchSellEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == BackButtonLine()) {
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 16;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextshold = STORE_WSELL;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
|
|
|
|
|
int idx = stextsval + ((stextsel - stextup) / 4);
|
|
|
|
|
|
|
|
|
|
if (!StoreGoldFit(storehold[idx])) {
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StoreItem = storehold[idx];
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Recharges an item in the player's inventory or body in the witch.
|
|
|
|
|
*/
|
|
|
|
|
void WitchRechargeItem(int price)
|
|
|
|
|
{
|
|
|
|
|
TakePlrsMoney(price);
|
|
|
|
|
|
|
|
|
|
int idx = stextvhold + ((stextlhold - stextup) / 4);
|
|
|
|
|
storehold[idx]._iCharges = storehold[idx]._iMaxCharges;
|
|
|
|
|
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
int8_t i = storehidx[idx];
|
|
|
|
|
if (i < 0)
|
|
|
|
|
myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges = myPlayer.InvBody[INVLOC_HAND_LEFT]._iMaxCharges;
|
|
|
|
|
else
|
|
|
|
|
myPlayer.InvList[i]._iCharges = myPlayer.InvList[i]._iMaxCharges;
|
|
|
|
|
|
|
|
|
|
CalcPlrInv(myPlayer, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void WitchRechargeEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == BackButtonLine()) {
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 18;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextshold = STORE_WRECHARGE;
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
|
|
|
|
|
int idx = stextsval + ((stextsel - stextup) / 4);
|
|
|
|
|
|
|
|
|
|
if (!PlayerCanAfford(storehold[idx]._iIvalue)) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StoreItem = storehold[idx];
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BoyEnter()
|
|
|
|
|
{
|
|
|
|
|
if (!boyitem.isEmpty() && stextsel == 18) {
|
|
|
|
|
if (!PlayerCanAfford(50)) {
|
|
|
|
|
stextshold = STORE_BOY;
|
|
|
|
|
stextlhold = 18;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
} else {
|
|
|
|
|
TakePlrsMoney(50);
|
|
|
|
|
StartStore(STORE_BBOY);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((stextsel != 8 && !boyitem.isEmpty()) || (stextsel != 12 && boyitem.isEmpty())) {
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
talker = TOWN_PEGBOY;
|
|
|
|
|
stextshold = STORE_BOY;
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
gossipstart = TEXT_WIRT2;
|
|
|
|
|
gossipend = TEXT_WIRT12;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BoyBuyItem(Item &item)
|
|
|
|
|
{
|
|
|
|
|
TakePlrsMoney(item._iIvalue);
|
|
|
|
|
StoreAutoPlace(item, true);
|
|
|
|
|
boyitem.clear();
|
|
|
|
|
stextshold = STORE_BOY;
|
|
|
|
|
CalcPlrInv(*MyPlayer, true);
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Purchases an item from the healer.
|
|
|
|
|
*/
|
|
|
|
|
void HealerBuyItem(Item &item)
|
|
|
|
|
{
|
|
|
|
|
int idx = stextvhold + ((stextlhold - stextup) / 4);
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
if (idx < 2)
|
|
|
|
|
item._iSeed = AdvanceRndSeed();
|
|
|
|
|
} else {
|
|
|
|
|
if (idx < 3)
|
|
|
|
|
item._iSeed = AdvanceRndSeed();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TakePlrsMoney(item._iIvalue);
|
|
|
|
|
if (item._iMagical == ITEM_QUALITY_NORMAL)
|
|
|
|
|
item._iIdentified = false;
|
|
|
|
|
StoreAutoPlace(item, true);
|
|
|
|
|
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
if (idx < 2)
|
|
|
|
|
return;
|
|
|
|
|
} else {
|
|
|
|
|
if (idx < 3)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
idx = stextvhold + ((stextlhold - stextup) / 4);
|
|
|
|
|
if (idx == 19) {
|
|
|
|
|
healitem[19].clear();
|
|
|
|
|
} else {
|
|
|
|
|
for (; !healitem[idx + 1].isEmpty(); idx++) {
|
|
|
|
|
healitem[idx] = std::move(healitem[idx + 1]);
|
|
|
|
|
}
|
|
|
|
|
healitem[idx].clear();
|
|
|
|
|
}
|
|
|
|
|
CalcPlrInv(*MyPlayer, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BoyBuyEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel != 10) {
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextshold = STORE_BBOY;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
stextlhold = 10;
|
|
|
|
|
int price = boyitem._iIvalue;
|
|
|
|
|
if (gbIsHellfire)
|
|
|
|
|
price -= boyitem._iIvalue / 4;
|
|
|
|
|
else
|
|
|
|
|
price += boyitem._iIvalue / 2;
|
|
|
|
|
|
|
|
|
|
if (!PlayerCanAfford(price)) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!StoreAutoPlace(boyitem, false)) {
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StoreItem = boyitem;
|
|
|
|
|
StoreItem._iIvalue = price;
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StorytellerIdentifyItem(Item &item)
|
|
|
|
|
{
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
int8_t idx = storehidx[((stextlhold - stextup) / 4) + stextvhold];
|
|
|
|
|
if (idx < 0) {
|
|
|
|
|
if (idx == -1)
|
|
|
|
|
myPlayer.InvBody[INVLOC_HEAD]._iIdentified = true;
|
|
|
|
|
if (idx == -2)
|
|
|
|
|
myPlayer.InvBody[INVLOC_CHEST]._iIdentified = true;
|
|
|
|
|
if (idx == -3)
|
|
|
|
|
myPlayer.InvBody[INVLOC_HAND_LEFT]._iIdentified = true;
|
|
|
|
|
if (idx == -4)
|
|
|
|
|
myPlayer.InvBody[INVLOC_HAND_RIGHT]._iIdentified = true;
|
|
|
|
|
if (idx == -5)
|
|
|
|
|
myPlayer.InvBody[INVLOC_RING_LEFT]._iIdentified = true;
|
|
|
|
|
if (idx == -6)
|
|
|
|
|
myPlayer.InvBody[INVLOC_RING_RIGHT]._iIdentified = true;
|
|
|
|
|
if (idx == -7)
|
|
|
|
|
myPlayer.InvBody[INVLOC_AMULET]._iIdentified = true;
|
|
|
|
|
} else {
|
|
|
|
|
myPlayer.InvList[idx]._iIdentified = true;
|
|
|
|
|
}
|
|
|
|
|
item._iIdentified = true;
|
|
|
|
|
TakePlrsMoney(item._iIvalue);
|
|
|
|
|
CalcPlrInv(myPlayer, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ConfirmEnter(Item &item)
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == 18) {
|
|
|
|
|
switch (stextshold) {
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
SmithBuyItem(item);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
StoreSellItem();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
SmithRepairItem(item._iIvalue);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
WitchBuyItem(item);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
WitchRechargeItem(item._iIvalue);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BBOY:
|
|
|
|
|
BoyBuyItem(item);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
HealerBuyItem(item);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
StorytellerIdentifyItem(item);
|
|
|
|
|
StartStore(STORE_IDSHOW);
|
|
|
|
|
return;
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
SmithBuyPItem(item);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
|
|
|
|
|
if (stextsel == BackButtonLine())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
stextsel = stextlhold;
|
|
|
|
|
stextsval = std::min(stextvhold, stextsmax);
|
|
|
|
|
|
|
|
|
|
while (stextsel != -1 && !stext[stextsel].isSelectable()) {
|
|
|
|
|
stextsel--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HealerEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = TOWN_HEALER;
|
|
|
|
|
stextshold = STORE_HEALER;
|
|
|
|
|
gossipstart = TEXT_PEPIN2;
|
|
|
|
|
gossipend = TEXT_PEPIN11;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 14:
|
|
|
|
|
StartStore(STORE_HBUY);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HealerBuyEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == BackButtonLine()) {
|
|
|
|
|
StartStore(STORE_HEALER);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
stextshold = STORE_HBUY;
|
|
|
|
|
|
|
|
|
|
int idx = stextsval + ((stextsel - stextup) / 4);
|
|
|
|
|
|
|
|
|
|
if (!PlayerCanAfford(healitem[idx]._iIvalue)) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!StoreAutoPlace(healitem[idx], false)) {
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StoreItem = healitem[idx];
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StorytellerEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = TOWN_STORY;
|
|
|
|
|
stextshold = STORE_STORY;
|
|
|
|
|
gossipstart = TEXT_STORY2;
|
|
|
|
|
gossipend = TEXT_STORY11;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 14:
|
|
|
|
|
StartStore(STORE_SIDENTIFY);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StorytellerIdentifyEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == BackButtonLine()) {
|
|
|
|
|
StartStore(STORE_STORY);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextshold = STORE_SIDENTIFY;
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
|
|
|
|
|
int idx = stextsval + ((stextsel - stextup) / 4);
|
|
|
|
|
|
|
|
|
|
if (!PlayerCanAfford(storehold[idx]._iIvalue)) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StoreItem = storehold[idx];
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TalkEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == BackButtonLine()) {
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextsel = stextlhold;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int sn = 0;
|
|
|
|
|
for (auto &quest : Quests) {
|
|
|
|
|
if (quest._qactive == QUEST_ACTIVE && QuestDialogTable[talker][quest._qidx] != TEXT_NONE && quest._qlog)
|
|
|
|
|
sn++;
|
|
|
|
|
}
|
|
|
|
|
int la = 2;
|
|
|
|
|
if (sn > 6) {
|
|
|
|
|
sn = 14 - (sn / 2);
|
|
|
|
|
la = 1;
|
|
|
|
|
} else {
|
|
|
|
|
sn = 15 - sn;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextsel == sn - 2) {
|
|
|
|
|
SetRndSeed(Towners[talker].seed);
|
|
|
|
|
auto tq = static_cast<_speech_id>(gossipstart + GenerateRnd(gossipend - gossipstart + 1));
|
|
|
|
|
InitQTextMsg(tq);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (auto &quest : Quests) {
|
|
|
|
|
if (quest._qactive == QUEST_ACTIVE && QuestDialogTable[talker][quest._qidx] != TEXT_NONE && quest._qlog) {
|
|
|
|
|
if (sn == stextsel) {
|
|
|
|
|
InitQTextMsg(QuestDialogTable[talker][quest._qidx]);
|
|
|
|
|
}
|
|
|
|
|
sn += la;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TavernEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = TOWN_TAVERN;
|
|
|
|
|
stextshold = STORE_TAVERN;
|
|
|
|
|
gossipstart = TEXT_OGDEN2;
|
|
|
|
|
gossipend = TEXT_OGDEN10;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BarmaidEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = TOWN_BMAID;
|
|
|
|
|
stextshold = STORE_BARMAID;
|
|
|
|
|
gossipstart = TEXT_GILLIAN2;
|
|
|
|
|
gossipend = TEXT_GILLIAN10;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 14:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
IsStashOpen = true;
|
|
|
|
|
Stash.RefreshItemStatFlags();
|
|
|
|
|
invflag = true;
|
|
|
|
|
if (ControlMode != ControlTypes::KeyboardAndMouse) {
|
|
|
|
|
if (pcurs == CURSOR_DISARM)
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
FocusOnInventory();
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrunkEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = TOWN_DRUNK;
|
|
|
|
|
stextshold = STORE_DRUNK;
|
|
|
|
|
gossipstart = TEXT_FARNHAM2;
|
|
|
|
|
gossipend = TEXT_FARNHAM13;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int TakeGold(Player &player, int cost, bool skipMaxPiles)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < player._pNumInv; i++) {
|
|
|
|
|
auto &item = player.InvList[i];
|
|
|
|
|
if (item._itype != ItemType::Gold || (skipMaxPiles && item._ivalue == MaxGold))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (cost < item._ivalue) {
|
|
|
|
|
item._ivalue -= cost;
|
|
|
|
|
SetPlrHandGoldCurs(player.InvList[i]);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
cost -= item._ivalue;
|
|
|
|
|
player.RemoveInvItem(i);
|
|
|
|
|
i = -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return cost;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawSelector(const Surface &out, const Rectangle &rect, string_view text, UiFlags flags)
|
|
|
|
|
{
|
|
|
|
|
int lineWidth = GetLineWidth(text);
|
|
|
|
|
|
|
|
|
|
int x1 = rect.position.x - 20;
|
|
|
|
|
if (HasAnyOf(flags, UiFlags::AlignCenter))
|
|
|
|
|
x1 += (rect.size.width - lineWidth) / 2;
|
|
|
|
|
|
|
|
|
|
ClxDraw(out, { x1, rect.position.y + 13 }, (*pSPentSpn2Cels)[PentSpn2Spin()]);
|
|
|
|
|
|
|
|
|
|
int x2 = rect.position.x + rect.size.width + 5;
|
|
|
|
|
if (HasAnyOf(flags, UiFlags::AlignCenter))
|
|
|
|
|
x2 = rect.position.x + (rect.size.width - lineWidth) / 2 + lineWidth + 5;
|
|
|
|
|
|
|
|
|
|
ClxDraw(out, { x2, rect.position.y + 13 }, (*pSPentSpn2Cels)[PentSpn2Spin()]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void AddStoreHoldRepair(Item *itm, int8_t i)
|
|
|
|
|
{
|
|
|
|
|
Item *item;
|
|
|
|
|
int v;
|
|
|
|
|
|
|
|
|
|
item = &storehold[storenumh];
|
|
|
|
|
storehold[storenumh] = *itm;
|
|
|
|
|
|
|
|
|
|
int due = item->_iMaxDur - item->_iDurability;
|
|
|
|
|
if (item->_iMagical != ITEM_QUALITY_NORMAL && item->_iIdentified) {
|
|
|
|
|
v = 30 * item->_iIvalue * due / (item->_iMaxDur * 100 * 2);
|
|
|
|
|
if (v == 0)
|
|
|
|
|
return;
|
|
|
|
|
} else {
|
|
|
|
|
v = item->_ivalue * due / (item->_iMaxDur * 2);
|
|
|
|
|
v = std::max(v, 1);
|
|
|
|
|
}
|
|
|
|
|
item->_iIvalue = v;
|
|
|
|
|
item->_ivalue = v;
|
|
|
|
|
storehidx[storenumh] = i;
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitStores()
|
|
|
|
|
{
|
|
|
|
|
ClearSText(0, STORE_LINES);
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
stextsize = false;
|
|
|
|
|
stextscrl = false;
|
|
|
|
|
numpremium = 0;
|
|
|
|
|
premiumlevel = 1;
|
|
|
|
|
|
|
|
|
|
for (auto &premiumitem : premiumitems)
|
|
|
|
|
premiumitem.clear();
|
|
|
|
|
|
|
|
|
|
boyitem.clear();
|
|
|
|
|
boylevel = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetupTownStores()
|
|
|
|
|
{
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
int l = myPlayer._pLevel / 2;
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
l = 0;
|
|
|
|
|
for (int i = 0; i < NUMLEVELS; i++) {
|
|
|
|
|
if (myPlayer._pLvlVisited[i])
|
|
|
|
|
l = i;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
SetRndSeed(glSeedTbl[currlevel] * SDL_GetTicks());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
l = clamp(l + 2, 6, 16);
|
|
|
|
|
SpawnSmith(l);
|
|
|
|
|
SpawnWitch(l);
|
|
|
|
|
SpawnHealer(l);
|
|
|
|
|
SpawnBoy(myPlayer._pLevel);
|
|
|
|
|
SpawnPremium(myPlayer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FreeStoreMem()
|
|
|
|
|
{
|
|
|
|
|
if (*sgOptions.Graphics.showItemGraphicsInStores) {
|
|
|
|
|
FreeHalfSizeItemSprites();
|
|
|
|
|
}
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
for (STextStruct &entry : stext) {
|
|
|
|
|
entry.text.clear();
|
|
|
|
|
entry.text.shrink_to_fit();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PrintSString(const Surface &out, int margin, int line, string_view text, UiFlags flags, int price, int cursId, bool cursIndent)
|
|
|
|
|
{
|
|
|
|
|
const Point uiPosition = GetUIRectangle().position;
|
|
|
|
|
int sx = uiPosition.x + 32 + margin;
|
|
|
|
|
if (!stextsize) {
|
|
|
|
|
sx += 320;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const int sy = uiPosition.y + PaddingTop + stext[line].y + stext[line]._syoff;
|
|
|
|
|
|
|
|
|
|
int width = stextsize ? 575 : 255;
|
|
|
|
|
if (stextscrl && line >= 4 && line <= 20) {
|
|
|
|
|
width -= 9; // Space for the selector
|
|
|
|
|
}
|
|
|
|
|
width -= margin * 2;
|
|
|
|
|
|
|
|
|
|
const Rectangle rect { { sx, sy }, { width, 0 } };
|
|
|
|
|
|
|
|
|
|
// Space reserved for item graphic is based on the size of 2x3 cursor sprites
|
|
|
|
|
constexpr int CursWidth = INV_SLOT_SIZE_PX * 2;
|
|
|
|
|
constexpr int HalfCursWidth = CursWidth / 2;
|
|
|
|
|
|
|
|
|
|
if (*sgOptions.Graphics.showItemGraphicsInStores && cursId >= 0) {
|
|
|
|
|
const Size size = GetInvItemSize(static_cast<int>(CURSOR_FIRSTITEM) + cursId);
|
|
|
|
|
const bool useHalfSize = size.width > INV_SLOT_SIZE_PX || size.height > INV_SLOT_SIZE_PX;
|
|
|
|
|
const bool useRed = HasAnyOf(flags, UiFlags::ColorRed);
|
|
|
|
|
const ClxSprite sprite = useHalfSize
|
|
|
|
|
? (useRed ? GetHalfSizeItemSpriteRed(cursId) : GetHalfSizeItemSprite(cursId))
|
|
|
|
|
: GetInvItemSprite(static_cast<int>(CURSOR_FIRSTITEM) + cursId);
|
|
|
|
|
const Point position {
|
|
|
|
|
rect.position.x + (HalfCursWidth - sprite.width()) / 2,
|
|
|
|
|
rect.position.y + (TextHeight() * 3 + sprite.height()) / 2
|
|
|
|
|
};
|
|
|
|
|
if (useHalfSize || !useRed) {
|
|
|
|
|
ClxDraw(out, position, sprite);
|
|
|
|
|
} else {
|
|
|
|
|
ClxDrawTRN(out, position, sprite, GetInfravisionTRN());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (*sgOptions.Graphics.showItemGraphicsInStores && cursIndent) {
|
|
|
|
|
const Rectangle textRect { { rect.position.x + HalfCursWidth + 8, rect.position.y }, { rect.size.width - HalfCursWidth + 8, rect.size.height } };
|
|
|
|
|
DrawString(out, text, textRect, flags);
|
|
|
|
|
} else {
|
|
|
|
|
DrawString(out, text, rect, flags);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (price > 0)
|
|
|
|
|
DrawString(out, FormatInteger(price), rect, flags | UiFlags::AlignRight);
|
|
|
|
|
|
|
|
|
|
if (stextsel == line) {
|
|
|
|
|
DrawSelector(out, rect, text, flags);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawSLine(const Surface &out, int sy)
|
|
|
|
|
{
|
|
|
|
|
const Point uiPosition = GetUIRectangle().position;
|
|
|
|
|
int sx = 26;
|
|
|
|
|
int width = 587;
|
|
|
|
|
|
|
|
|
|
if (!stextsize) {
|
|
|
|
|
sx += SidePanelSize.width;
|
|
|
|
|
width -= SidePanelSize.width;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint8_t *src = out.at(uiPosition.x + sx, uiPosition.y + 25);
|
|
|
|
|
uint8_t *dst = out.at(uiPosition.x + sx, sy);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < 3; i++, src += out.pitch(), dst += out.pitch())
|
|
|
|
|
memcpy(dst, src, width);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawSTextHelp()
|
|
|
|
|
{
|
|
|
|
|
stextsel = -1;
|
|
|
|
|
stextsize = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ClearSText(int s, int e)
|
|
|
|
|
{
|
|
|
|
|
for (int i = s; i < e; i++) {
|
|
|
|
|
stext[i]._sx = 0;
|
|
|
|
|
stext[i]._syoff = 0;
|
|
|
|
|
stext[i].text.clear();
|
|
|
|
|
stext[i].text.shrink_to_fit();
|
|
|
|
|
stext[i].flags = UiFlags::None;
|
|
|
|
|
stext[i].type = STextStruct::Label;
|
|
|
|
|
stext[i]._sval = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartStore(talk_id s)
|
|
|
|
|
{
|
|
|
|
|
if (*sgOptions.Graphics.showItemGraphicsInStores) {
|
|
|
|
|
CreateHalfSizeItemSprites();
|
|
|
|
|
}
|
|
|
|
|
sbookflag = false;
|
|
|
|
|
CloseInventory();
|
|
|
|
|
chrflag = false;
|
|
|
|
|
RenderGold = false;
|
|
|
|
|
QuestLogIsOpen = false;
|
|
|
|
|
CloseGoldDrop();
|
|
|
|
|
ClearSText(0, STORE_LINES);
|
|
|
|
|
ReleaseStoreBtn();
|
|
|
|
|
switch (s) {
|
|
|
|
|
case STORE_SMITH:
|
|
|
|
|
StartSmith();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SBUY: {
|
|
|
|
|
bool hasAnyItems = false;
|
|
|
|
|
for (int i = 0; !smithitem[i].isEmpty(); i++) {
|
|
|
|
|
hasAnyItems = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (hasAnyItems)
|
|
|
|
|
StartSmithBuy();
|
|
|
|
|
else {
|
|
|
|
|
stextflag = STORE_SBUY;
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
StoreESC();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
StartSmithSell();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
StartSmithRepair();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WITCH:
|
|
|
|
|
StartWitch();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
if (storenumh > 0)
|
|
|
|
|
StartWitchBuy();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
StartWitchSell();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
StartWitchRecharge();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NOMONEY:
|
|
|
|
|
StoreNoMoney();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NOROOM:
|
|
|
|
|
StoreNoRoom();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_CONFIRM:
|
|
|
|
|
StoreConfirm(StoreItem);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BOY:
|
|
|
|
|
StartBoy();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BBOY:
|
|
|
|
|
SStartBoyBuy();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HEALER:
|
|
|
|
|
StartHealer();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_STORY:
|
|
|
|
|
StartStoryteller();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
if (storenumh > 0)
|
|
|
|
|
StartHealerBuy();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
StartStorytellerIdentify();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
if (!StartSmithPremiumBuy())
|
|
|
|
|
return;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_GOSSIP:
|
|
|
|
|
StartTalk();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_IDSHOW:
|
|
|
|
|
StartStorytellerIdentifyShow(StoreItem);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_TAVERN:
|
|
|
|
|
StartTavern();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_DRUNK:
|
|
|
|
|
StartDrunk();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BARMAID:
|
|
|
|
|
StartBarmaid();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NONE:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsel = -1;
|
|
|
|
|
for (int i = 0; i < STORE_LINES; i++) {
|
|
|
|
|
if (stext[i].isSelectable()) {
|
|
|
|
|
stextsel = i;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextflag = s;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawSText(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
if (!stextsize)
|
|
|
|
|
DrawSTextBack(out);
|
|
|
|
|
else
|
|
|
|
|
DrawQTextBack(out);
|
|
|
|
|
|
|
|
|
|
if (stextscrl) {
|
|
|
|
|
switch (stextflag) {
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
ScrollSmithBuy(stextsval);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
ScrollSmithSell(stextsval);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
ScrollWitchBuy(stextsval);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
ScrollHealerBuy(stextsval);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
ScrollSmithPremiumBuy(stextsval);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CalculateLineHeights();
|
|
|
|
|
const Point uiPosition = GetUIRectangle().position;
|
|
|
|
|
for (int i = 0; i < STORE_LINES; i++) {
|
|
|
|
|
if (stext[i].isDivider())
|
|
|
|
|
DrawSLine(out, uiPosition.y + PaddingTop + stext[i].y + TextHeight() / 2);
|
|
|
|
|
else if (stext[i].hasText())
|
|
|
|
|
PrintSString(out, stext[i]._sx, i, stext[i].text, stext[i].flags, stext[i]._sval, stext[i].cursId, stext[i].cursIndent);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (RenderGold) {
|
|
|
|
|
PrintSString(out, 28, 1, fmt::format(fmt::runtime(_("Your gold: {:s}")), FormatInteger(TotalPlayerGold())).c_str(), UiFlags::ColorWhitegold | UiFlags::AlignRight);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextscrl)
|
|
|
|
|
DrawSSlider(out, 4, 20);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StoreESC()
|
|
|
|
|
{
|
|
|
|
|
if (qtextflag) {
|
|
|
|
|
qtextflag = false;
|
|
|
|
|
if (leveltype == DTYPE_TOWN)
|
|
|
|
|
stream_stop();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (stextflag) {
|
|
|
|
|
case STORE_SMITH:
|
|
|
|
|
case STORE_WITCH:
|
|
|
|
|
case STORE_BOY:
|
|
|
|
|
case STORE_BBOY:
|
|
|
|
|
case STORE_HEALER:
|
|
|
|
|
case STORE_STORY:
|
|
|
|
|
case STORE_TAVERN:
|
|
|
|
|
case STORE_DRUNK:
|
|
|
|
|
case STORE_BARMAID:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_GOSSIP:
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextsel = stextlhold;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 12;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 16;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 18;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 16;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 18;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
StartStore(STORE_HEALER);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
StartStore(STORE_STORY);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_IDSHOW:
|
|
|
|
|
StartStore(STORE_SIDENTIFY);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NOMONEY:
|
|
|
|
|
case STORE_NOROOM:
|
|
|
|
|
case STORE_CONFIRM:
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextsel = stextlhold;
|
|
|
|
|
stextsval = stextvhold;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NONE:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StoreUp()
|
|
|
|
|
{
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
if (stextsel == -1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextscrl) {
|
|
|
|
|
if (stextsel == stextup) {
|
|
|
|
|
if (stextsval != 0)
|
|
|
|
|
stextsval--;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsel--;
|
|
|
|
|
while (!stext[stextsel].isSelectable()) {
|
|
|
|
|
if (stextsel == 0)
|
|
|
|
|
stextsel = STORE_LINES - 1;
|
|
|
|
|
else
|
|
|
|
|
stextsel--;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextsel == 0)
|
|
|
|
|
stextsel = STORE_LINES - 1;
|
|
|
|
|
else
|
|
|
|
|
stextsel--;
|
|
|
|
|
|
|
|
|
|
while (!stext[stextsel].isSelectable()) {
|
|
|
|
|
if (stextsel == 0)
|
|
|
|
|
stextsel = STORE_LINES - 1;
|
|
|
|
|
else
|
|
|
|
|
stextsel--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StoreDown()
|
|
|
|
|
{
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
if (stextsel == -1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextscrl) {
|
|
|
|
|
if (stextsel == stextdown) {
|
|
|
|
|
if (stextsval < stextsmax)
|
|
|
|
|
stextsval++;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsel++;
|
|
|
|
|
while (!stext[stextsel].isSelectable()) {
|
|
|
|
|
if (stextsel == STORE_LINES - 1)
|
|
|
|
|
stextsel = 0;
|
|
|
|
|
else
|
|
|
|
|
stextsel++;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextsel == STORE_LINES - 1)
|
|
|
|
|
stextsel = 0;
|
|
|
|
|
else
|
|
|
|
|
stextsel++;
|
|
|
|
|
|
|
|
|
|
while (!stext[stextsel].isSelectable()) {
|
|
|
|
|
if (stextsel == STORE_LINES - 1)
|
|
|
|
|
stextsel = 0;
|
|
|
|
|
else
|
|
|
|
|
stextsel++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StorePrior()
|
|
|
|
|
{
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
if (stextsel != -1 && stextscrl) {
|
|
|
|
|
if (stextsel == stextup) {
|
|
|
|
|
stextsval = std::max(stextsval - 4, 0);
|
|
|
|
|
} else {
|
|
|
|
|
stextsel = stextup;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StoreNext()
|
|
|
|
|
{
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
if (stextsel != -1 && stextscrl) {
|
|
|
|
|
if (stextsel == stextdown) {
|
|
|
|
|
if (stextsval < stextsmax)
|
|
|
|
|
stextsval += 4;
|
|
|
|
|
if (stextsval > stextsmax)
|
|
|
|
|
stextsval = stextsmax;
|
|
|
|
|
} else {
|
|
|
|
|
stextsel = stextdown;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TakePlrsMoney(int cost)
|
|
|
|
|
{
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
myPlayer._pGold -= std::min(cost, myPlayer._pGold);
|
|
|
|
|
|
|
|
|
|
cost = TakeGold(myPlayer, cost, true);
|
|
|
|
|
if (cost != 0) {
|
|
|
|
|
cost = TakeGold(myPlayer, cost, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Stash.gold -= cost;
|
|
|
|
|
Stash.dirty = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StoreEnter()
|
|
|
|
|
{
|
|
|
|
|
if (qtextflag) {
|
|
|
|
|
qtextflag = false;
|
|
|
|
|
if (leveltype == DTYPE_TOWN)
|
|
|
|
|
stream_stop();
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PlaySFX(IS_TITLSLCT);
|
|
|
|
|
switch (stextflag) {
|
|
|
|
|
case STORE_SMITH:
|
|
|
|
|
SmithEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
SmithPremiumBuyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
SmithBuyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
SmithSellEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
SmithRepairEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WITCH:
|
|
|
|
|
WitchEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
WitchBuyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
WitchSellEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
WitchRechargeEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NOMONEY:
|
|
|
|
|
case STORE_NOROOM:
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextsel = stextlhold;
|
|
|
|
|
stextsval = stextvhold;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_CONFIRM:
|
|
|
|
|
ConfirmEnter(StoreItem);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BOY:
|
|
|
|
|
BoyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BBOY:
|
|
|
|
|
BoyBuyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HEALER:
|
|
|
|
|
HealerEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_STORY:
|
|
|
|
|
StorytellerEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
HealerBuyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
StorytellerIdentifyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_GOSSIP:
|
|
|
|
|
TalkEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_IDSHOW:
|
|
|
|
|
StartStore(STORE_SIDENTIFY);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_DRUNK:
|
|
|
|
|
DrunkEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_TAVERN:
|
|
|
|
|
TavernEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BARMAID:
|
|
|
|
|
BarmaidEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NONE:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckStoreBtn()
|
|
|
|
|
{
|
|
|
|
|
const Point uiPosition = GetUIRectangle().position;
|
|
|
|
|
if (qtextflag) {
|
|
|
|
|
qtextflag = false;
|
|
|
|
|
if (leveltype == DTYPE_TOWN)
|
|
|
|
|
stream_stop();
|
|
|
|
|
} else if (stextsel != -1 && MousePosition.y >= (PaddingTop + uiPosition.y) && MousePosition.y <= (320 + uiPosition.y)) {
|
|
|
|
|
if (!stextsize) {
|
|
|
|
|
if (MousePosition.x < 344 + uiPosition.x || MousePosition.x > 616 + uiPosition.x)
|
|
|
|
|
return;
|
|
|
|
|
} else {
|
|
|
|
|
if (MousePosition.x < 24 + uiPosition.x || MousePosition.x > 616 + uiPosition.x)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const int relativeY = MousePosition.y - (uiPosition.y + PaddingTop);
|
|
|
|
|
|
|
|
|
|
if (stextscrl && MousePosition.x > 600 + uiPosition.x) {
|
|
|
|
|
// Scroll bar is always measured in terms of the small line height.
|
|
|
|
|
int y = relativeY / SmallLineHeight;
|
|
|
|
|
if (y == 4) {
|
|
|
|
|
if (stextscrlubtn <= 0) {
|
|
|
|
|
StoreUp();
|
|
|
|
|
stextscrlubtn = 10;
|
|
|
|
|
} else {
|
|
|
|
|
stextscrlubtn--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (y == 20) {
|
|
|
|
|
if (stextscrldbtn <= 0) {
|
|
|
|
|
StoreDown();
|
|
|
|
|
stextscrldbtn = 10;
|
|
|
|
|
} else {
|
|
|
|
|
stextscrldbtn--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int y = relativeY / LineHeight();
|
|
|
|
|
|
|
|
|
|
// Large small fonts draw beyond LineHeight. Check if the click was on the overflow text.
|
|
|
|
|
if (IsSmallFontTall() && y > 0 && y < STORE_LINES
|
|
|
|
|
&& stext[y - 1].hasText() && !stext[y].hasText()
|
|
|
|
|
&& relativeY < stext[y - 1].y + LargeTextHeight) {
|
|
|
|
|
--y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (y >= 5) {
|
|
|
|
|
if (y >= BackButtonLine() + 1)
|
|
|
|
|
y = BackButtonLine();
|
|
|
|
|
if (stextscrl && y <= 20 && !stext[y].isSelectable()) {
|
|
|
|
|
if (stext[y - 2].isSelectable()) {
|
|
|
|
|
y -= 2;
|
|
|
|
|
} else if (stext[y - 1].isSelectable()) {
|
|
|
|
|
y--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (stext[y].isSelectable() || (stextscrl && y == BackButtonLine())) {
|
|
|
|
|
stextsel = y;
|
|
|
|
|
StoreEnter();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ReleaseStoreBtn()
|
|
|
|
|
{
|
|
|
|
|
stextscrlubtn = -1;
|
|
|
|
|
stextscrldbtn = -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|