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Restore randomization of stores for multiplayer games

pull/4522/head
DakkJaniels 4 years ago committed by Anders Jenbo
parent
commit
fc1d699bb2
  1. 2
      Source/stores.cpp

2
Source/stores.cpp

@ -2204,6 +2204,8 @@ void SetupTownStores()
if (myPlayer._pLvlVisited[i])
l = i;
}
} else {
SetRndSeed(glSeedTbl[currlevel] * SDL_GetTicks());
}
l = clamp(l + 2, 6, 16);

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