Browse Source

Clean up stores.cpp

pull/124/head
Anders Jenbo 7 years ago
parent
commit
c4dd7d374e
  1. 83
      Source/stores.cpp
  2. 36
      Source/stores.h

83
Source/stores.cpp

@ -1,37 +1,37 @@
#include "diablo.h"
int stextup; // weak
int storenumh; // weak
int stextlhold; // weak
int stextup;
int storenumh;
int stextlhold;
ItemStruct boyitem;
int stextshold; // idb
int stextshold;
ItemStruct premiumitem[6];
void *pSTextBoxCels;
int premiumlevel; // idb
int talker; // weak
int premiumlevel;
int talker;
STextStruct stext[24];
char stextsize;
int stextsmax; // weak
int InStoreFlag; // idb
int stextsmax;
int InStoreFlag;
ItemStruct storehold[48];
int gossipstart; // weak
int gossipstart;
ItemStruct witchitem[20];
BOOL stextscrl;
int numpremium; // idb
int numpremium;
ItemStruct healitem[20];
ItemStruct golditem;
char storehidx[48];
void *pSTextSlidCels;
int stextvhold; // weak
int stextsel; // weak
char stextscrldbtn; // weak
int gossipend; // weak
int stextvhold;
int stextsel;
char stextscrldbtn;
int gossipend;
BYTE *pCelBuff;
int stextsval; // idb
int boylevel; // weak
int stextsval;
int boylevel;
ItemStruct smithitem[20];
int stextdown; // weak
char stextscrlubtn; // weak
int stextdown;
char stextscrlubtn;
char stextflag;
int SStringY[24] = {
@ -1634,7 +1634,7 @@ void STextESC()
case STORE_TAVERN:
case STORE_DRUNK:
case STORE_BARMAID:
stextflag = 0;
stextflag = STORE_NONE;
break;
case STORE_GOSSIP:
StartStore(stextshold);
@ -1689,11 +1689,6 @@ void STextESC()
}
}
}
// 646D00: using guessed type char qtextflag;
// 69F110: using guessed type int stextlhold;
// 6A8A24: using guessed type int stextvhold;
// 6A8A28: using guessed type int stextsel;
// 6AA705: using guessed type char stextflag;
void STextUp()
{
@ -1806,7 +1801,7 @@ void S_SmithEnter()
case 10:
talker = 0;
stextlhold = 10;
stextshold = 1;
stextshold = STORE_SMITH;
gossipstart = QUEST_GRISWOLD2;
gossipend = QUEST_GRISWOLD13;
StartStore(STORE_GOSSIP);
@ -1946,7 +1941,7 @@ void S_SBuyEnter()
} else {
stextlhold = stextsel;
stextvhold = stextsval;
stextshold = 2;
stextshold = STORE_SBUY;
idx = stextsval + ((stextsel - stextup) >> 2);
if (plr[myplr]._pGold < smithitem[idx]._iIvalue) {
StartStore(STORE_NOMONEY);
@ -1999,7 +1994,7 @@ void S_SPBuyEnter()
StartStore(STORE_SMITH);
stextsel = 14;
} else {
stextshold = 18;
stextshold = STORE_SPBUY;
stextlhold = stextsel;
stextvhold = stextsval;
xx = stextsval + ((stextsel - stextup) >> 2);
@ -2139,7 +2134,7 @@ void S_SSellEnter()
} else {
stextlhold = stextsel;
idx = stextsval + ((stextsel - stextup) >> 2);
stextshold = 3;
stextshold = STORE_SSELL;
stextvhold = stextsval;
plr[myplr].HoldItem = storehold[idx];
@ -2182,7 +2177,7 @@ void S_SRepairEnter()
StartStore(STORE_SMITH);
stextsel = 18;
} else {
stextshold = 4;
stextshold = STORE_SREPAIR;
stextlhold = stextsel;
stextvhold = stextsval;
idx = stextsval + ((stextsel - stextup) >> 2);
@ -2200,7 +2195,7 @@ void S_WitchEnter()
case 12:
stextlhold = 12;
talker = 6;
stextshold = 5;
stextshold = STORE_WITCH;
gossipstart = QUEST_ADRIA2;
gossipend = QUEST_ADRIA13;
StartStore(STORE_GOSSIP);
@ -2257,7 +2252,7 @@ void S_WBuyEnter()
} else {
stextlhold = stextsel;
stextvhold = stextsval;
stextshold = 6;
stextshold = STORE_WBUY;
idx = stextsval + ((stextsel - stextup) >> 2);
if (plr[myplr]._pGold < witchitem[idx]._iIvalue) {
@ -2291,7 +2286,7 @@ void S_WSellEnter()
} else {
stextlhold = stextsel;
idx = stextsval + ((stextsel - stextup) >> 2);
stextshold = 7;
stextshold = STORE_WSELL;
stextvhold = stextsval;
plr[myplr].HoldItem = storehold[idx];
if (StoreGoldFit(idx))
@ -2327,7 +2322,7 @@ void S_WRechargeEnter()
StartStore(STORE_WITCH);
stextsel = 18;
} else {
stextshold = 8;
stextshold = STORE_WRECHARGE;
stextlhold = stextsel;
stextvhold = stextsval;
idx = stextsval + ((stextsel - stextup) >> 2);
@ -2343,7 +2338,7 @@ void S_BoyEnter()
{
if (boyitem._itype != ITYPE_NONE && stextsel == 18) {
if (plr[myplr]._pGold < 50) {
stextshold = 12;
stextshold = STORE_BOY;
stextlhold = 18;
stextvhold = stextsval;
StartStore(STORE_NOMONEY);
@ -2353,7 +2348,7 @@ void S_BoyEnter()
}
} else if (stextsel == 8 && boyitem._itype != ITYPE_NONE || stextsel == 12 && boyitem._itype == ITYPE_NONE) {
talker = 8;
stextshold = 12;
stextshold = STORE_BOY;
stextlhold = stextsel;
gossipstart = QUEST_WIRT2;
gossipend = QUEST_WIRT12;
@ -2368,7 +2363,7 @@ void BoyBuyItem()
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
StoreAutoPlace();
boyitem._itype = ITYPE_NONE;
stextshold = 12;
stextshold = STORE_BOY;
CalcPlrInv(myplr, 1);
}
@ -2426,7 +2421,7 @@ void S_BBuyEnter()
if (stextsel == 10) {
stextlhold = 10;
stextvhold = stextsval;
stextshold = 13;
stextshold = STORE_BBOY;
if (plr[myplr]._pGold >= boyitem._iIvalue + (boyitem._iIvalue >> 1)) {
StartStore(STORE_NOMONEY);
} else {
@ -2524,7 +2519,7 @@ void S_HealerEnter()
case 12:
stextlhold = 12;
talker = 1;
stextshold = 14;
stextshold = STORE_HEALER;
gossipstart = QUEST_PEPIN2;
gossipend = QUEST_PEPIN11;
StartStore(STORE_GOSSIP);
@ -2556,7 +2551,7 @@ void S_HBuyEnter()
} else {
stextlhold = stextsel;
stextvhold = stextsval;
stextshold = 16;
stextshold = STORE_HBUY;
idx = stextsval + ((stextsel - stextup) >> 2);
if (plr[myplr]._pGold < healitem[idx]._iIvalue) {
StartStore(STORE_NOMONEY);
@ -2583,7 +2578,7 @@ void S_StoryEnter()
case 12:
stextlhold = 12;
talker = 4;
stextshold = 15;
stextshold = STORE_STORY;
gossipstart = QUEST_STORY2;
gossipend = QUEST_STORY11;
StartStore(STORE_GOSSIP);
@ -2605,7 +2600,7 @@ void S_SIDEnter()
StartStore(STORE_STORY);
stextsel = 14;
} else {
stextshold = 17;
stextshold = STORE_SIDENTIFY;
stextlhold = stextsel;
stextvhold = stextsval;
idx = stextsval + ((stextsel - stextup) >> 2);
@ -2663,7 +2658,7 @@ void S_TavernEnter()
case 12:
stextlhold = 12;
talker = 3;
stextshold = 21;
stextshold = STORE_TAVERN;
gossipstart = QUEST_OGDEN2;
gossipend = QUEST_OGDEN10;
StartStore(STORE_GOSSIP);
@ -2680,7 +2675,7 @@ void S_BarmaidEnter()
case 12:
stextlhold = 12;
talker = 7;
stextshold = 23;
stextshold = STORE_BARMAID;
gossipstart = QUEST_GILLIAN2;
gossipend = QUEST_GILLIAN10;
StartStore(STORE_GOSSIP);
@ -2697,7 +2692,7 @@ void S_DrunkEnter()
case 12:
stextlhold = 12;
talker = 5;
stextshold = 22;
stextshold = STORE_DRUNK;
gossipstart = QUEST_FARNHAM2;
gossipend = QUEST_FARNHAM13;
StartStore(STORE_GOSSIP);

36
Source/stores.h

@ -2,38 +2,38 @@
#ifndef __STORES_H__
#define __STORES_H__
extern int stextup; // weak
extern int storenumh; // weak
extern int stextlhold; // weak
extern int stextup;
extern int storenumh;
extern int stextlhold;
extern ItemStruct boyitem;
extern int stextshold; // idb
extern int stextshold;
extern ItemStruct premiumitem[6];
extern void *pSTextBoxCels;
extern int premiumlevel; // idb
extern int talker; // weak
extern int premiumlevel;
extern int talker;
extern STextStruct stext[24];
extern char stextsize;
extern int stextsmax; // weak
extern int InStoreFlag; // idb
extern int stextsmax;
extern int InStoreFlag;
extern ItemStruct storehold[48];
extern int gossipstart; // weak
extern int gossipstart;
extern ItemStruct witchitem[20];
extern BOOL stextscrl;
extern int numpremium; // idb
extern int numpremium;
extern ItemStruct healitem[20];
extern ItemStruct golditem;
extern char storehidx[48];
extern void *pSTextSlidCels;
extern int stextvhold; // weak
extern int stextsel; // weak
extern char stextscrldbtn; // weak
extern int gossipend; // weak
extern int stextvhold;
extern int stextsel;
extern char stextscrldbtn;
extern int gossipend;
extern BYTE *pCelBuff;
extern int stextsval; // idb
extern int boylevel; // weak
extern int stextsval;
extern int boylevel;
extern ItemStruct smithitem[20];
extern int stextdown; // weak
extern char stextscrlubtn; // weak
extern int stextdown;
extern char stextscrlubtn;
extern char stextflag;
void InitStores();

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