Browse Source

Clean up stores.cpp

pull/93/head
Anders Jenbo 7 years ago
parent
commit
ffc2e05bf2
  1. 167
      Source/stores.cpp
  2. 2
      Source/stores.h

167
Source/stores.cpp

@ -10,7 +10,7 @@ void *pSTextBoxCels;
int premiumlevel; // idb
int talker; // weak
STextStruct stext[24];
char stextsize; // weak
char stextsize;
int stextsmax; // weak
int InStoreFlag; // idb
ItemStruct storehold[48];
@ -101,7 +101,7 @@ void SetupTownStores()
SetRndSeed(glSeedTbl[currlevel] * GetTickCount());
if (gbMaxPlayers == 1) {
l = 0;
for (i = 0; i < 17; i++) {
for (i = 0; i < NUMLEVELS; i++) {
if (plr[myplr]._pLvlVisited[i])
l = i;
}
@ -234,7 +234,6 @@ void PrintSString(int x, int y, unsigned char cjustflag, char *str, int col, int
CelDecodeOnly(v22, v6 + 205, (BYTE *)pCelBuff, InStoreFlag, 12);
}
}
// 6A09E0: using guessed type char stextsize;
// 6A8A28: using guessed type int stextsel;
// 457BD6: using guessed type char valstr[32];
@ -284,7 +283,6 @@ void DrawSLine(int y)
memcpy(dst, src, 768 - line);
#endif
}
// 6A09E0: using guessed type char stextsize;
void DrawSArrows(int y1, int y2)
{
@ -320,8 +318,6 @@ void DrawSTextHelp()
stextsel = -1;
stextsize = 1;
}
// 6A09E0: using guessed type char stextsize;
// 6A8A28: using guessed type int stextsel;
void ClearSText(int s, int e)
{
@ -439,26 +435,23 @@ void StoreAutoPlace()
}
}
}
// 48E9A8: using guessed type int AP2x2Tbl[10];
void S_StartSmith()
{
stextsize = 0;
stextscrl = FALSE;
AddSText(0, 1, 1u, "Welcome to the", COL_GOLD, 0);
AddSText(0, 3, 1u, "Blacksmith's shop", COL_GOLD, 0);
AddSText(0, 7, 1u, "Would you like to:", COL_GOLD, 0);
AddSText(0, 10, 1u, "Talk to Griswold", COL_BLUE, 1);
AddSText(0, 12, 1u, "Buy basic items", COL_WHITE, 1);
AddSText(0, 14, 1u, "Buy premium items", COL_WHITE, 1);
AddSText(0, 16, 1u, "Sell items", COL_WHITE, 1);
AddSText(0, 18, 1u, "Repair items", COL_WHITE, 1);
AddSText(0, 20, 1u, "Leave the shop", COL_WHITE, 1);
AddSText(0, 1, 1, "Welcome to the", COL_GOLD, 0);
AddSText(0, 3, 1, "Blacksmith's shop", COL_GOLD, 0);
AddSText(0, 7, 1, "Would you like to:", COL_GOLD, 0);
AddSText(0, 10, 1, "Talk to Griswold", COL_BLUE, 1);
AddSText(0, 12, 1, "Buy basic items", COL_WHITE, 1);
AddSText(0, 14, 1, "Buy premium items", COL_WHITE, 1);
AddSText(0, 16, 1, "Sell items", COL_WHITE, 1);
AddSText(0, 18, 1, "Repair items", COL_WHITE, 1);
AddSText(0, 20, 1, "Leave the shop", COL_WHITE, 1);
AddSLine(5);
storenumh = 20;
}
// 69F10C: using guessed type int storenumh;
// 6A09E0: using guessed type char stextsize;
void S_ScrollSBuy(int idx)
{
@ -496,9 +489,6 @@ void S_ScrollSBuy(int idx)
if (!stext[stextsel]._ssel && stextsel != 22)
stextsel = stextdown;
}
// 69F108: using guessed type int stextup;
// 6A8A28: using guessed type int stextsel;
// 6AA700: using guessed type int stextdown;
void PrintStoreItem(ItemStruct *x, int l, char iclr)
{
@ -576,15 +566,14 @@ void S_StartSBuy()
AddSText(0, 22, 1, "Back", COL_WHITE, 0);
OffsetSTextY(22, 6);
storenumh = 0;
for (i = 0; smithitem[i]._itype != ITYPE_NONE; i++)
for (i = 0; smithitem[i]._itype != ITYPE_NONE; i++) {
storenumh++;
}
stextsmax = storenumh - 4;
if (stextsmax < 0)
stextsmax = 0;
}
// 69F10C: using guessed type int storenumh;
// 6A09E0: using guessed type char stextsize;
// 6A09E4: using guessed type int stextsmax;
void S_ScrollSPBuy(int idx)
{
@ -672,11 +661,6 @@ BOOL S_StartSPBuy()
return TRUE;
}
// 69F10C: using guessed type int storenumh;
// 69FB38: using guessed type int talker;
// 6A09E0: using guessed type char stextsize;
// 6A09E4: using guessed type int stextsmax;
// 6A8A28: using guessed type int stextsel;
BOOL SmithSellOk(int i)
{
@ -735,10 +719,6 @@ void S_ScrollSSell(int idx)
if (stextsmax < 0)
stextsmax = 0;
}
// 69F108: using guessed type int stextup;
// 69F10C: using guessed type int storenumh;
// 6A09E4: using guessed type int stextsmax;
// 6AA700: using guessed type int stextdown;
void S_StartSSell()
{
@ -789,9 +769,6 @@ void S_StartSSell()
OffsetSTextY(22, 6);
}
}
// 69F10C: using guessed type int storenumh;
// 6A09E0: using guessed type char stextsize;
// 6A09E4: using guessed type int stextsmax;
BOOL SmithRepairOk(int i)
{
@ -886,24 +863,21 @@ void AddStoreHoldRepair(ItemStruct *itm, int i)
storehidx[storenumh] = i;
storenumh++;
}
// 69F10C: using guessed type int storenumh;
void S_StartWitch()
{
stextsize = 0;
stextscrl = FALSE;
AddSText(0, 2, 1u, "Witch's shack", COL_GOLD, 0);
AddSText(0, 9, 1u, "Would you like to:", COL_GOLD, 0);
AddSText(0, 12, 1u, "Talk to Adria", COL_BLUE, 1);
AddSText(0, 14, 1u, "Buy items", COL_WHITE, 1);
AddSText(0, 16, 1u, "Sell items", COL_WHITE, 1);
AddSText(0, 18, 1u, "Recharge staves", COL_WHITE, 1);
AddSText(0, 20, 1u, "Leave the shack", COL_WHITE, 1);
AddSText(0, 2, 1, "Witch's shack", COL_GOLD, 0);
AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0);
AddSText(0, 12, 1, "Talk to Adria", COL_BLUE, 1);
AddSText(0, 14, 1, "Buy items", COL_WHITE, 1);
AddSText(0, 16, 1, "Sell items", COL_WHITE, 1);
AddSText(0, 18, 1, "Recharge staves", COL_WHITE, 1);
AddSText(0, 20, 1, "Leave the shack", COL_WHITE, 1);
AddSLine(5);
storenumh = 20;
}
// 69F10C: using guessed type int storenumh;
// 6A09E0: using guessed type char stextsize;
void S_ScrollWBuy(int idx)
{
@ -1055,9 +1029,6 @@ void S_StartWSell()
OffsetSTextY(22, 6);
}
}
// 69F10C: using guessed type int storenumh;
// 6A09E0: using guessed type char stextsize;
// 6A09E4: using guessed type int stextsmax;
BOOL WitchRechargeOk(int i)
{
@ -1080,8 +1051,6 @@ void AddStoreHoldRecharge(ItemStruct itm, int i)
storehidx[storenumh] = i;
storenumh++;
}
// 69F108: using guessed type int stextup;
// 69F10C: using guessed type int storenumh;
void S_StartWRecharge()
{
@ -1133,20 +1102,19 @@ void S_StartWRecharge()
void S_StartNoMoney()
{
StartStore((unsigned char)stextshold);
StartStore(stextshold);
stextscrl = FALSE;
stextsize = 1;
ClearSText(5, 23);
AddSText(0, 14, 1u, "You do not have enough gold", COL_WHITE, 1);
AddSText(0, 14, 1, "You do not have enough gold", COL_WHITE, 1);
}
// 6A09E0: using guessed type char stextsize;
void S_StartNoRoom()
{
StartStore((unsigned char)stextshold);
StartStore(stextshold);
stextscrl = FALSE;
ClearSText(5, 23);
AddSText(0, 14, 1u, "You do not have enough room in inventory", COL_WHITE, 1);
AddSText(0, 14, 1, "You do not have enough room in inventory", COL_WHITE, 1);
}
void S_StartConfirm()
@ -1210,9 +1178,9 @@ void S_StartConfirm()
strcpy(tempstr, "Are you sure you want to repair this item?");
break;
}
AddSText(0, 15, 1u, tempstr, COL_WHITE, 0);
AddSText(0, 18, 1u, "Yes", COL_WHITE, 1);
AddSText(0, 20, 1u, "No", COL_WHITE, 1);
AddSText(0, 15, 1, tempstr, COL_WHITE, 0);
AddSText(0, 18, 1, "Yes", COL_WHITE, 1);
AddSText(0, 20, 1, "No", COL_WHITE, 1);
}
void S_StartBoy()
@ -1233,16 +1201,15 @@ void S_StartBoy()
AddSText(0, 18, 1, "Say goodbye", COL_WHITE, 1);
}
}
// 6A09E0: using guessed type char stextsize;
void S_StartBBoy()
{
int iclr; // esi
int iclr;
stextsize = 1;
stextscrl = FALSE;
sprintf(tempstr, "I have this item for sale : Your gold : %i", plr[myplr]._pGold);
AddSText(0, 1, 1u, tempstr, COL_GOLD, 0);
AddSText(0, 1, 1, tempstr, COL_GOLD, 0);
AddSLine(3);
AddSLine(21);
iclr = COL_WHITE;
@ -1258,27 +1225,24 @@ void S_StartBBoy()
AddSTextVal(10, boyitem._iIvalue + (boyitem._iIvalue >> 1));
PrintStoreItem(&boyitem, 11, iclr);
AddSText(0, 22, 1u, "Leave", COL_WHITE, 1);
AddSText(0, 22, 1, "Leave", COL_WHITE, 1);
OffsetSTextY(22, 6);
}
// 6A09E0: using guessed type char stextsize;
void S_StartHealer()
{
stextsize = 0;
stextscrl = FALSE;
AddSText(0, 1, 1u, "Welcome to the", COL_GOLD, 0);
AddSText(0, 3, 1u, "Healer's home", COL_GOLD, 0);
AddSText(0, 9, 1u, "Would you like to:", COL_GOLD, 0);
AddSText(0, 12, 1u, "Talk to Pepin", COL_BLUE, 1);
AddSText(0, 14, 1u, "Receive healing", COL_WHITE, 1);
AddSText(0, 16, 1u, "Buy items", COL_WHITE, 1);
AddSText(0, 18, 1u, "Leave Healer's home", COL_WHITE, 1);
AddSText(0, 1, 1, "Welcome to the", COL_GOLD, 0);
AddSText(0, 3, 1, "Healer's home", COL_GOLD, 0);
AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0);
AddSText(0, 12, 1, "Talk to Pepin", COL_BLUE, 1);
AddSText(0, 14, 1, "Receive healing", COL_WHITE, 1);
AddSText(0, 16, 1, "Buy items", COL_WHITE, 1);
AddSText(0, 18, 1, "Leave Healer's home", COL_WHITE, 1);
AddSLine(5);
storenumh = 20;
}
// 69F10C: using guessed type int storenumh;
// 6A09E0: using guessed type char stextsize;
void S_ScrollHBuy(int idx)
{
@ -1305,9 +1269,6 @@ void S_ScrollHBuy(int idx)
if (!stext[stextsel]._ssel && stextsel != 22)
stextsel = stextdown;
}
// 69F108: using guessed type int stextup;
// 6A8A28: using guessed type int stextsel;
// 6AA700: using guessed type int stextdown;
void S_StartHBuy()
{
@ -1364,8 +1325,6 @@ void AddStoreHoldId(ItemStruct itm, int i)
storehidx[storenumh] = i;
storenumh++;
}
// 69F108: using guessed type int stextup;
// 69F10C: using guessed type int storenumh;
void S_StartSIdentify()
{
@ -1436,13 +1395,10 @@ void S_StartSIdentify()
OffsetSTextY(22, 6);
}
}
// 69F10C: using guessed type int storenumh;
// 6A09E0: using guessed type char stextsize;
// 6A09E4: using guessed type int stextsmax;
void S_StartIdShow()
{
char iclr; // [esp+4h] [ebp-4h]
char iclr;
StartStore(stextshold);
stextscrl = FALSE;
@ -1454,10 +1410,10 @@ void S_StartIdShow()
if (!plr[myplr].HoldItem._iStatFlag)
iclr = COL_RED;
AddSText(0, 7, 1u, "This item is:", COL_WHITE, 0);
AddSText(0, 7, 1, "This item is:", COL_WHITE, 0);
AddSText(20, 11, 0, plr[myplr].HoldItem._iIName, iclr, 0);
PrintStoreItem(&plr[myplr].HoldItem, 12, iclr);
AddSText(0, 18, 1u, "Done", COL_WHITE, 1);
AddSText(0, 18, 1, "Done", COL_WHITE, 1);
}
void S_StartTalk()
@ -1499,49 +1455,43 @@ void S_StartTavern()
{
stextsize = 0;
stextscrl = FALSE;
AddSText(0, 1, 1u, "Welcome to the", COL_GOLD, 0);
AddSText(0, 3, 1u, "Rising Sun", COL_GOLD, 0);
AddSText(0, 9, 1u, "Would you like to:", COL_GOLD, 0);
AddSText(0, 12, 1u, "Talk to Ogden", COL_BLUE, 1);
AddSText(0, 18, 1u, "Leave the tavern", COL_WHITE, 1);
AddSText(0, 1, 1, "Welcome to the", COL_GOLD, 0);
AddSText(0, 3, 1, "Rising Sun", COL_GOLD, 0);
AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0);
AddSText(0, 12, 1, "Talk to Ogden", COL_BLUE, 1);
AddSText(0, 18, 1, "Leave the tavern", COL_WHITE, 1);
AddSLine(5);
storenumh = 20;
}
// 69F10C: using guessed type int storenumh;
// 6A09E0: using guessed type char stextsize;
void S_StartBarMaid()
{
stextsize = 0;
stextscrl = FALSE;
AddSText(0, 2, 1u, "Gillian", COL_GOLD, 0);
AddSText(0, 9, 1u, "Would you like to:", COL_GOLD, 0);
AddSText(0, 12, 1u, "Talk to Gillian", COL_BLUE, 1);
AddSText(0, 18, 1u, "Say goodbye", COL_WHITE, 1);
AddSText(0, 2, 1, "Gillian", COL_GOLD, 0);
AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0);
AddSText(0, 12, 1, "Talk to Gillian", COL_BLUE, 1);
AddSText(0, 18, 1, "Say goodbye", COL_WHITE, 1);
AddSLine(5);
storenumh = 20;
}
// 69F10C: using guessed type int storenumh;
// 6A09E0: using guessed type char stextsize;
void S_StartDrunk()
{
stextsize = 0;
stextscrl = FALSE;
AddSText(0, 2, 1u, "Farnham the Drunk", COL_GOLD, 0);
AddSText(0, 9, 1u, "Would you like to:", COL_GOLD, 0);
AddSText(0, 12, 1u, "Talk to Farnham", COL_BLUE, 1);
AddSText(0, 18, 1u, "Say Goodbye", COL_WHITE, 1);
AddSText(0, 2, 1, "Farnham the Drunk", COL_GOLD, 0);
AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0);
AddSText(0, 12, 1, "Talk to Farnham", COL_BLUE, 1);
AddSText(0, 18, 1, "Say Goodbye", COL_WHITE, 1);
AddSLine(5);
storenumh = 20;
}
// 69F10C: using guessed type int storenumh;
// 6A09E0: using guessed type char stextsize;
void StartStore(char s)
{
char t; // bl
int i; // ecx
char t;
int i;
for (t = s;; t = STORE_SMITH) {
sbookflag = 0;
@ -1638,10 +1588,6 @@ void StartStore(char s)
break;
}
}
// 4B8968: using guessed type int sbookflag;
// 69F10C: using guessed type int storenumh;
// 6A8A28: using guessed type int stextsel;
// 6AA705: using guessed type char stextflag;
void DrawSText()
{
@ -1695,7 +1641,6 @@ LABEL_19:
DrawSArrows(4, 20);
InStoreFlag = (InStoreFlag & 7) + 1;
}
// 6A09E0: using guessed type char stextsize;
// 6AA705: using guessed type char stextflag;
void STextESC()

2
Source/stores.h

@ -12,7 +12,7 @@ extern void *pSTextBoxCels;
extern int premiumlevel; // idb
extern int talker; // weak
extern STextStruct stext[24];
extern char stextsize; // weak
extern char stextsize;
extern int stextsmax; // weak
extern int InStoreFlag; // idb
extern ItemStruct storehold[48];

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