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@ -61,7 +61,7 @@ void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl); |
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void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); |
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void CelBlitWidth(BYTE *pBuff, int x, int y, int wdt, BYTE *pCelBuff, int nCel, int nWidth); |
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void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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void CelBlitOutline(BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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void ENG_set_pixel(int sx, int sy, BYTE col); |
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void engine_draw_pixel(int sx, int sy); |
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void DrawLine(int x0, int y0, int x1, int y1, BYTE col); |
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@ -77,7 +77,7 @@ BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen);
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DWORD LoadFileWithMem(const char *pszName, BYTE *p); |
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void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel); |
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void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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void Cl2DrawOutline(BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); |
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void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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void PlayInGameMovie(const char *pszMovie); |
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