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@ -185,14 +185,14 @@ void T_Pass3()
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mem_free_dbg(pSector); |
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if (gbIsSpawn || !gbIsMultiplayer) { |
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if (gbIsSpawn || !(plr[myplr].pTownWarps & 1) && (!gbIsHellfire || plr[myplr]._pLevel < 10)) { |
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if (gbIsSpawn || (!(plr[myplr].pTownWarps & 1) && (!gbIsHellfire || plr[myplr]._pLevel < 10))) { |
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T_FillTile(P3Tiles, 48, 20, 320); |
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} |
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if (gbIsSpawn || !(plr[myplr].pTownWarps & 2) && (!gbIsHellfire || plr[myplr]._pLevel < 15)) { |
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if (gbIsSpawn || (!(plr[myplr].pTownWarps & 2) && (!gbIsHellfire || plr[myplr]._pLevel < 15))) { |
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T_FillTile(P3Tiles, 16, 68, 332); |
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T_FillTile(P3Tiles, 16, 70, 331); |
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} |
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if (gbIsSpawn || !(plr[myplr].pTownWarps & 4) && (!gbIsHellfire || plr[myplr]._pLevel < 20)) { |
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if (gbIsSpawn || (!(plr[myplr].pTownWarps & 4) && (!gbIsHellfire || plr[myplr]._pLevel < 20))) { |
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for (x = 36; x < 46; x++) { |
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T_FillTile(P3Tiles, x, 78, random_(0, 4) + 1); |
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} |
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