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/**
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* @file stores.cpp
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*
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* Implementation of functionality for stores and towner dialogs.
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*/
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#include "all.h"
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#include <algorithm>
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DEVILUTION_BEGIN_NAMESPACE
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int stextup;
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int storenumh;
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/** Remember currently selected store item while displaying a dialog */
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int stextlhold;
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ItemStruct boyitem;
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/** Remember list scoll position while displaying a dialog */
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int stextshold;
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ItemStruct premiumitem[SMITH_PREMIUM_ITEMS];
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BYTE *pSTextBoxCels;
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int premiumlevel;
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int talker;
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STextStruct stext[STORE_LINES];
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char stextsize;
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int stextsmax;
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ItemStruct storehold[48];
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int gossipstart;
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ItemStruct witchitem[WITCH_ITEMS];
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BOOL stextscrl;
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int numpremium;
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ItemStruct healitem[20];
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ItemStruct golditem;
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char storehidx[48];
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BYTE *pSTextSlidCels;
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int stextvhold;
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/** Currently selected text line */
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int stextsel;
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char stextscrldbtn;
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int gossipend;
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BYTE *pSPentSpn2Cels;
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/** Scoll position */
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int stextsval;
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int boylevel;
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ItemStruct smithitem[SMITH_ITEMS];
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int stextdown;
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char stextscrlubtn;
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char stextflag;
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/** Maps from towner IDs to NPC names. */
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const char *const talkname[9] = {
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"Griswold",
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"Pepin",
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"",
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"Ogden",
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"Cain",
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"Farnham",
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"Adria",
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"Gillian",
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"Wirt"
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};
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void InitStores()
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{
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int i;
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pSTextBoxCels = LoadFileInMem("Data\\TextBox2.CEL", NULL);
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pSPentSpn2Cels = LoadFileInMem("Data\\PentSpn2.CEL", NULL);
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pSTextSlidCels = LoadFileInMem("Data\\TextSlid.CEL", NULL);
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ClearSText(0, STORE_LINES);
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stextflag = STORE_NONE;
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stextsize = FALSE;
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stextscrl = FALSE;
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numpremium = 0;
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premiumlevel = 1;
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for (i = 0; i < SMITH_PREMIUM_ITEMS; i++)
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premiumitem[i]._itype = ITYPE_NONE;
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boyitem._itype = ITYPE_NONE;
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boylevel = 0;
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}
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int PentSpn2Spin()
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{
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return (SDL_GetTicks() / 50) % 8 + 1;
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}
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void SetupTownStores()
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{
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int i, l;
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SetRndSeed(glSeedTbl[currlevel] * SDL_GetTicks());
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if (!gbIsMultiplayer) {
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l = 0;
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for (i = 0; i < NUMLEVELS; i++) {
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if (plr[myplr]._pLvlVisited[i])
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l = i;
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}
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} else {
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l = plr[myplr]._pLevel >> 1;
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}
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l += 2;
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if (l < 6)
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l = 6;
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if (l > 16)
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l = 16;
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SpawnStoreGold();
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SpawnSmith(l);
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SpawnWitch(l);
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SpawnHealer(l);
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SpawnBoy(plr[myplr]._pLevel);
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SpawnPremium(myplr);
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}
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void FreeStoreMem()
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{
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MemFreeDbg(pSTextBoxCels);
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MemFreeDbg(pSPentSpn2Cels);
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MemFreeDbg(pSTextSlidCels);
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}
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void DrawSTextBack()
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{
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CelDraw(PANEL_X + 344, 327 + SCREEN_Y + UI_OFFSET_Y, pSTextBoxCels, 1, 271);
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trans_rect(PANEL_LEFT + 347, UI_OFFSET_Y + 28, 265, 297);
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}
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void PrintSString(int x, int y, BOOL cjustflag, const char *str, char col, int val)
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{
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int len, width, sx, sy, i, k, s;
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int xx, yy;
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BYTE c;
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char valstr[32];
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s = y * 12 + stext[y]._syoff;
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if (stextsize != 0)
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xx = PANEL_X + 32;
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else
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xx = PANEL_X + 352;
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sx = xx + x;
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sy = s + 44 + SCREEN_Y + UI_OFFSET_Y;
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len = strlen(str);
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if (stextsize != 0)
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yy = 577;
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else
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yy = 257;
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k = 0;
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if (cjustflag) {
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width = 0;
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for (i = 0; i < len; i++)
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width += fontkern[fontframe[gbFontTransTbl[(BYTE)str[i]]]] + 1;
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if (width < yy)
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k = (yy - width) >> 1;
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sx += k;
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}
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if (stextsel == y) {
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CelDraw(cjustflag ? xx + x + k - 20 : xx + x - 20, s + 45 + SCREEN_Y + UI_OFFSET_Y, pSPentSpn2Cels, PentSpn2Spin(), 12);
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}
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for (i = 0; i < len; i++) {
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c = fontframe[gbFontTransTbl[(BYTE)str[i]]];
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k += fontkern[c] + 1;
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if (c != 0 && k <= yy) {
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PrintChar(sx, sy, c, col);
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}
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sx += fontkern[c] + 1;
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}
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if (!cjustflag && val >= 0) {
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sprintf(valstr, "%i", val);
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sx = PANEL_X + 592 - x;
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len = strlen(valstr);
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for (i = len - 1; i >= 0; i--) {
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c = fontframe[gbFontTransTbl[(BYTE)valstr[i]]];
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sx -= fontkern[c] + 1;
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if (c != 0) {
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PrintChar(sx, sy, c, col);
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}
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}
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}
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if (stextsel == y) {
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CelDraw(cjustflag ? (xx + x + k + 4) : (PANEL_X + 596 - x), s + 45 + SCREEN_Y + UI_OFFSET_Y, pSPentSpn2Cels, PentSpn2Spin(), 12);
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}
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}
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void DrawSLine(int y)
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{
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int xy, yy, width, line, sy;
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sy = y * 12;
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if (stextsize) {
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xy = SCREENXY(PANEL_LEFT + 26, 25 + UI_OFFSET_Y);
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yy = BUFFER_WIDTH * (sy + 38 + SCREEN_Y + UI_OFFSET_Y) + 26 + PANEL_X;
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width = 586 / 4; // BUGFIX: should be 587, not 586
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line = BUFFER_WIDTH - 586; // BUGFIX: should be 587, not 586
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} else {
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xy = SCREENXY(PANEL_LEFT + 346, 25 + UI_OFFSET_Y);
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yy = BUFFER_WIDTH * (sy + 38 + SCREEN_Y + UI_OFFSET_Y) + 346 + PANEL_X;
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width = 266 / 4; // BUGFIX: should be 267, not 266
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line = BUFFER_WIDTH - 266; // BUGFIX: should be 267, not 266
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}
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/// ASSERT: assert(gpBuffer);
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int i;
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BYTE *src, *dst;
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src = &gpBuffer[xy];
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dst = &gpBuffer[yy];
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for (i = 0; i < 3; i++, src += BUFFER_WIDTH, dst += BUFFER_WIDTH)
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memcpy(dst, src, BUFFER_WIDTH - line);
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}
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void DrawSSlider(int y1, int y2)
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{
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int yd1, yd2, yd3;
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yd1 = y1 * 12 + 44 + SCREEN_Y + UI_OFFSET_Y;
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yd2 = y2 * 12 + 44 + SCREEN_Y + UI_OFFSET_Y;
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if (stextscrlubtn != -1)
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CelDraw(PANEL_X + 601, yd1, pSTextSlidCels, 12, 12);
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else
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CelDraw(PANEL_X + 601, yd1, pSTextSlidCels, 10, 12);
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if (stextscrldbtn != -1)
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CelDraw(PANEL_X + 601, yd2, pSTextSlidCels, 11, 12);
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else
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CelDraw(PANEL_X + 601, yd2, pSTextSlidCels, 9, 12);
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yd1 += 12;
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for (yd3 = yd1; yd3 < yd2; yd3 += 12) {
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CelDraw(PANEL_X + 601, yd3, pSTextSlidCels, 14, 12);
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}
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if (stextsel == 22)
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yd3 = stextlhold;
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else
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yd3 = stextsel;
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if (storenumh > 1)
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yd3 = 1000 * (stextsval + ((yd3 - stextup) >> 2)) / (storenumh - 1) * (y2 * 12 - y1 * 12 - 24) / 1000;
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else
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yd3 = 0;
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CelDraw(PANEL_X + 601, (y1 + 1) * 12 + 44 + SCREEN_Y + UI_OFFSET_Y + yd3, pSTextSlidCels, 13, 12);
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}
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void DrawSTextHelp()
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{
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stextsel = -1;
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stextsize = TRUE;
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}
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void ClearSText(int s, int e)
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{
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int i;
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for (i = s; i < e; i++) {
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stext[i]._sx = 0;
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stext[i]._syoff = 0;
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stext[i]._sstr[0] = 0;
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stext[i]._sjust = FALSE;
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stext[i]._sclr = COL_WHITE;
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stext[i]._sline = 0;
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stext[i]._ssel = FALSE;
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stext[i]._sval = -1;
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}
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}
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void AddSLine(int y)
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{
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stext[y]._sx = 0;
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stext[y]._syoff = 0;
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stext[y]._sstr[0] = 0;
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stext[y]._sline = 1;
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}
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void AddSTextVal(int y, int val)
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{
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stext[y]._sval = val;
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}
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void OffsetSTextY(int y, int yo)
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{
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stext[y]._syoff = yo;
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}
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void AddSText(int x, int y, BOOL j, const char *str, char clr, BOOL sel)
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{
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stext[y]._sx = x;
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stext[y]._syoff = 0;
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strcpy(stext[y]._sstr, str);
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stext[y]._sjust = j;
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stext[y]._sclr = clr;
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stext[y]._sline = 0;
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stext[y]._ssel = sel;
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}
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static void PrintStoreItem(ItemStruct *x, int l, char iclr)
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{
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char sstr[128];
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char str, dex;
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BYTE mag;
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sstr[0] = '\0';
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if (x->_iIdentified) {
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if (x->_iMagical != ITEM_QUALITY_UNIQUE) {
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if (x->_iPrePower != -1) {
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PrintItemPower(x->_iPrePower, x);
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strcat(sstr, tempstr);
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}
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}
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if (x->_iSufPower != -1) {
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PrintItemPower(x->_iSufPower, x);
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if (sstr[0])
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strcat(sstr, ", ");
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strcat(sstr, tempstr);
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}
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}
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if (x->_iMiscId == IMISC_STAFF && x->_iMaxCharges) {
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sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges);
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if (sstr[0])
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strcat(sstr, ", ");
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strcat(sstr, tempstr);
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}
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if (sstr[0]) {
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AddSText(40, l, FALSE, sstr, iclr, FALSE);
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l++;
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}
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sstr[0] = '\0';
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if (x->_iClass == ICLASS_WEAPON)
|
|
|
|
|
sprintf(sstr, "Damage: %i-%i ", x->_iMinDam, x->_iMaxDam);
|
|
|
|
|
if (x->_iClass == ICLASS_ARMOR)
|
|
|
|
|
sprintf(sstr, "Armor: %i ", x->_iAC);
|
|
|
|
|
if (x->_iMaxDur != DUR_INDESTRUCTIBLE && x->_iMaxDur) {
|
|
|
|
|
sprintf(tempstr, "Dur: %i/%i, ", x->_iDurability, x->_iMaxDur);
|
|
|
|
|
strcat(sstr, tempstr);
|
|
|
|
|
} else {
|
|
|
|
|
strcat(sstr, "Indestructible, ");
|
|
|
|
|
}
|
|
|
|
|
if (x->_itype == ITYPE_MISC)
|
|
|
|
|
sstr[0] = '\0';
|
|
|
|
|
str = x->_iMinStr;
|
|
|
|
|
dex = x->_iMinDex;
|
|
|
|
|
mag = x->_iMinMag;
|
|
|
|
|
if ((str + mag + dex) == 0) {
|
|
|
|
|
strcat(sstr, "No required attributes");
|
|
|
|
|
} else {
|
|
|
|
|
strcpy(tempstr, "Required:");
|
|
|
|
|
if (x->_iMinStr)
|
|
|
|
|
sprintf(tempstr, "%s %i Str", tempstr, x->_iMinStr);
|
|
|
|
|
if (x->_iMinMag)
|
|
|
|
|
sprintf(tempstr, "%s %i Mag", tempstr, x->_iMinMag);
|
|
|
|
|
if (x->_iMinDex)
|
|
|
|
|
sprintf(tempstr, "%s %i Dex", tempstr, x->_iMinDex);
|
|
|
|
|
strcat(sstr, tempstr);
|
|
|
|
|
}
|
|
|
|
|
AddSText(40, l++, FALSE, sstr, iclr, FALSE);
|
|
|
|
|
if (x->_iMagical == ITEM_QUALITY_UNIQUE) {
|
|
|
|
|
if (x->_iIdentified)
|
|
|
|
|
AddSText(40, l, FALSE, "Unique Item", iclr, FALSE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StoreAutoPlace()
|
|
|
|
|
{
|
|
|
|
|
BOOL done;
|
|
|
|
|
int i, w, h, idx;
|
|
|
|
|
|
|
|
|
|
SetICursor(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
|
|
|
|
|
w = icursW28;
|
|
|
|
|
h = icursH28;
|
|
|
|
|
done = FALSE;
|
|
|
|
|
if (w == 1 && h == 1) {
|
|
|
|
|
idx = plr[myplr].HoldItem.IDidx;
|
|
|
|
|
if (plr[myplr].HoldItem._iStatFlag && AllItemsList[idx].iUsable) {
|
|
|
|
|
for (i = 0; i < MAXBELTITEMS && !done; i++) {
|
|
|
|
|
if (plr[myplr].SpdList[i]._itype == ITYPE_NONE) {
|
|
|
|
|
plr[myplr].SpdList[i] = plr[myplr].HoldItem;
|
|
|
|
|
done = TRUE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (i = 30; i <= 39 && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
for (i = 20; i <= 29 && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
for (i = 10; i <= 19 && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
for (i = 0; i <= 9 && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (w == 1 && h == 2) {
|
|
|
|
|
for (i = 29; i >= 20 && !done; i--) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
for (i = 9; i >= 0 && !done; i--) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
for (i = 19; i >= 10 && !done; i--) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (w == 1 && h == 3) {
|
|
|
|
|
for (i = 0; i < 20 && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (w == 2 && h == 2) {
|
|
|
|
|
for (i = 0; i < 10 && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, AP2x2Tbl[i], w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
for (i = 21; i < 29 && !done; i += 2) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
for (i = 1; i < 9 && !done; i += 2) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
for (i = 10; i < 19 && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (w == 2 && h == 3) {
|
|
|
|
|
for (i = 0; i < 9 && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
for (i = 10; i < 19 && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, w, h, TRUE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartSmith()
|
|
|
|
|
{
|
|
|
|
|
stextsize = FALSE;
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 3, TRUE, "Blacksmith's shop", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 7, TRUE, "Would you like to:", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 10, TRUE, "Talk to Griswold", COL_BLUE, TRUE);
|
|
|
|
|
AddSText(0, 12, TRUE, "Buy basic items", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 14, TRUE, "Buy premium items", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 16, TRUE, "Sell items", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 18, TRUE, "Repair items", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 20, TRUE, "Leave the shop", COL_WHITE, TRUE);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_ScrollSBuy(int idx)
|
|
|
|
|
{
|
|
|
|
|
int l, ls;
|
|
|
|
|
char iclr;
|
|
|
|
|
|
|
|
|
|
ls = idx;
|
|
|
|
|
ClearSText(5, 21);
|
|
|
|
|
stextup = 5;
|
|
|
|
|
|
|
|
|
|
for (l = 5; l < 20; l += 4) {
|
|
|
|
|
if (smithitem[ls]._itype != ITYPE_NONE) {
|
|
|
|
|
iclr = COL_WHITE;
|
|
|
|
|
if (smithitem[ls]._iMagical) {
|
|
|
|
|
iclr = COL_BLUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!smithitem[ls]._iStatFlag) {
|
|
|
|
|
iclr = COL_RED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (smithitem[ls]._iMagical) {
|
|
|
|
|
AddSText(20, l, FALSE, smithitem[ls]._iIName, iclr, TRUE);
|
|
|
|
|
} else {
|
|
|
|
|
AddSText(20, l, FALSE, smithitem[ls]._iName, iclr, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AddSTextVal(l, smithitem[ls]._iIvalue);
|
|
|
|
|
PrintStoreItem(&smithitem[ls], l + 1, iclr);
|
|
|
|
|
stextdown = l;
|
|
|
|
|
ls++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!stext[stextsel]._ssel && stextsel != 22)
|
|
|
|
|
stextsel = stextdown;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartSBuy()
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
stextscrl = TRUE;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
sprintf(tempstr, "I have these items for sale : Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
S_ScrollSBuy(stextsval);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
for (i = 0; smithitem[i]._itype != ITYPE_NONE; i++) {
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsmax = storenumh - 4;
|
|
|
|
|
if (stextsmax < 0)
|
|
|
|
|
stextsmax = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_ScrollSPBuy(int idx)
|
|
|
|
|
{
|
|
|
|
|
int l, boughtitems;
|
|
|
|
|
char iclr;
|
|
|
|
|
|
|
|
|
|
ClearSText(5, 21);
|
|
|
|
|
boughtitems = idx;
|
|
|
|
|
|
|
|
|
|
stextup = 5;
|
|
|
|
|
for (idx = 0; boughtitems; idx++) {
|
|
|
|
|
if (premiumitem[idx]._itype != ITYPE_NONE)
|
|
|
|
|
boughtitems--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (l = 5; l < 20 && idx < SMITH_PREMIUM_ITEMS; l += 4) {
|
|
|
|
|
if (premiumitem[idx]._itype != ITYPE_NONE) {
|
|
|
|
|
iclr = COL_WHITE;
|
|
|
|
|
if (premiumitem[idx]._iMagical)
|
|
|
|
|
iclr = COL_BLUE;
|
|
|
|
|
if (!premiumitem[idx]._iStatFlag)
|
|
|
|
|
iclr = COL_RED;
|
|
|
|
|
AddSText(20, l, FALSE, premiumitem[idx]._iIName, iclr, TRUE);
|
|
|
|
|
AddSTextVal(l, premiumitem[idx]._iIvalue);
|
|
|
|
|
PrintStoreItem(&premiumitem[idx], l + 1, iclr);
|
|
|
|
|
stextdown = l;
|
|
|
|
|
} else {
|
|
|
|
|
l -= 4;
|
|
|
|
|
}
|
|
|
|
|
idx++;
|
|
|
|
|
}
|
|
|
|
|
if (!stext[stextsel]._ssel && stextsel != 22)
|
|
|
|
|
stextsel = stextdown;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOL S_StartSPBuy()
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
for (i = 0; i < SMITH_PREMIUM_ITEMS; i++) {
|
|
|
|
|
if (premiumitem[i]._itype != ITYPE_NONE)
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
if (!storenumh) {
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
stextscrl = TRUE;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
|
|
|
|
|
sprintf(tempstr, "I have these premium items for sale : Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
|
|
|
|
|
stextsmax = storenumh - 4;
|
|
|
|
|
if (stextsmax < 0)
|
|
|
|
|
stextsmax = 0;
|
|
|
|
|
|
|
|
|
|
S_ScrollSPBuy(stextsval);
|
|
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOL SmithSellOk(int i)
|
|
|
|
|
{
|
|
|
|
|
ItemStruct *pI;
|
|
|
|
|
|
|
|
|
|
if (i >= 0) {
|
|
|
|
|
pI = &plr[myplr].InvList[i];
|
|
|
|
|
} else {
|
|
|
|
|
pI = &plr[myplr].SpdList[-(i + 1)];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pI->_itype == ITYPE_NONE)
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
|
|
if (pI->_iMiscId > IMISC_OILFIRST && pI->_iMiscId < IMISC_OILLAST)
|
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
|
|
if (pI->_itype == ITYPE_MISC)
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (pI->_itype == ITYPE_GOLD)
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (pI->_itype == ITYPE_FOOD)
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (pI->_itype == ITYPE_STAFF && (!gbIsHellfire || pI->_iSpell != SPL_NULL))
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (pI->_iClass == ICLASS_QUEST)
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (pI->IDidx == IDI_LAZSTAFF)
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_ScrollSSell(int idx)
|
|
|
|
|
{
|
|
|
|
|
int l;
|
|
|
|
|
char iclr;
|
|
|
|
|
|
|
|
|
|
ClearSText(5, 21);
|
|
|
|
|
stextup = 5;
|
|
|
|
|
|
|
|
|
|
for (l = 5; l < 20; l += 4) {
|
|
|
|
|
if (idx >= storenumh)
|
|
|
|
|
break;
|
|
|
|
|
if (storehold[idx]._itype != ITYPE_NONE) {
|
|
|
|
|
iclr = COL_WHITE;
|
|
|
|
|
if (storehold[idx]._iMagical) {
|
|
|
|
|
iclr = COL_BLUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!storehold[idx]._iStatFlag) {
|
|
|
|
|
iclr = COL_RED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (storehold[idx]._iMagical && storehold[idx]._iIdentified) {
|
|
|
|
|
AddSText(20, l, FALSE, storehold[idx]._iIName, iclr, TRUE);
|
|
|
|
|
AddSTextVal(l, storehold[idx]._iIvalue);
|
|
|
|
|
} else {
|
|
|
|
|
AddSText(20, l, FALSE, storehold[idx]._iName, iclr, TRUE);
|
|
|
|
|
AddSTextVal(l, storehold[idx]._ivalue);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PrintStoreItem(&storehold[idx], l + 1, iclr);
|
|
|
|
|
stextdown = l;
|
|
|
|
|
}
|
|
|
|
|
idx++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsmax = storenumh - 4;
|
|
|
|
|
if (stextsmax < 0)
|
|
|
|
|
stextsmax = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartSSell()
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
BOOL sellok;
|
|
|
|
|
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
sellok = FALSE;
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 48; i++)
|
|
|
|
|
storehold[i]._itype = ITYPE_NONE;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (SmithSellOk(i)) {
|
|
|
|
|
sellok = TRUE;
|
|
|
|
|
storehold[storenumh] = plr[myplr].InvList[i];
|
|
|
|
|
|
|
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
|
|
|
|
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
|
|
|
|
|
|
|
|
|
|
if ((storehold[storenumh]._ivalue >>= 2) == 0)
|
|
|
|
|
storehold[storenumh]._ivalue = 1;
|
|
|
|
|
|
|
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
|
|
|
|
|
storehidx[storenumh++] = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < MAXBELTITEMS; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (SmithSellOk(-(i + 1))) {
|
|
|
|
|
storehold[storenumh] = plr[myplr].SpdList[i];
|
|
|
|
|
sellok = TRUE;
|
|
|
|
|
|
|
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
|
|
|
|
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
|
|
|
|
|
|
|
|
|
|
if (!(storehold[storenumh]._ivalue >>= 2))
|
|
|
|
|
storehold[storenumh]._ivalue = 1;
|
|
|
|
|
|
|
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
|
|
|
|
|
storehidx[storenumh++] = -(i + 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!sellok) {
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
sprintf(tempstr, "You have nothing I want. Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
} else {
|
|
|
|
|
stextscrl = TRUE;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = plr[myplr]._pNumInv;
|
|
|
|
|
sprintf(tempstr, "Which item is for sale? Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
S_ScrollSSell(stextsval);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOL SmithRepairOk(int i)
|
|
|
|
|
{
|
|
|
|
|
if (plr[myplr].InvList[i]._itype == ITYPE_NONE)
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (plr[myplr].InvList[i]._itype == ITYPE_MISC)
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD)
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (plr[myplr].InvList[i]._itype == ITYPE_FOOD)
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (plr[myplr].InvList[i]._iDurability == plr[myplr].InvList[i]._iMaxDur)
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AddStoreHoldRepair(ItemStruct *itm, int i)
|
|
|
|
|
{
|
|
|
|
|
ItemStruct *item;
|
|
|
|
|
int v;
|
|
|
|
|
|
|
|
|
|
item = &storehold[storenumh];
|
|
|
|
|
storehold[storenumh] = *itm;
|
|
|
|
|
|
|
|
|
|
int due = item->_iMaxDur - item->_iDurability;
|
|
|
|
|
if (item->_iMagical != ITEM_QUALITY_NORMAL && item->_iIdentified) {
|
|
|
|
|
v = 30 * item->_iIvalue * due / (item->_iMaxDur * 100 * 2);
|
|
|
|
|
if (v == 0)
|
|
|
|
|
return;
|
|
|
|
|
} else {
|
|
|
|
|
v = item->_ivalue * due / (item->_iMaxDur * 2);
|
|
|
|
|
v = std::max(v, 1);
|
|
|
|
|
}
|
|
|
|
|
item->_iIvalue = v;
|
|
|
|
|
item->_ivalue = v;
|
|
|
|
|
storehidx[storenumh] = i;
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartSRepair()
|
|
|
|
|
{
|
|
|
|
|
BOOL repairok;
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
repairok = FALSE;
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
for (i = 0; i < 48; i++)
|
|
|
|
|
storehold[i]._itype = ITYPE_NONE;
|
|
|
|
|
if (plr[myplr].InvBody[INVLOC_HEAD]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_HEAD]._iDurability != plr[myplr].InvBody[INVLOC_HEAD]._iMaxDur) {
|
|
|
|
|
repairok = TRUE;
|
|
|
|
|
AddStoreHoldRepair(plr[myplr].InvBody, -1);
|
|
|
|
|
}
|
|
|
|
|
if (plr[myplr].InvBody[INVLOC_CHEST]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_CHEST]._iDurability != plr[myplr].InvBody[INVLOC_CHEST]._iMaxDur) {
|
|
|
|
|
repairok = TRUE;
|
|
|
|
|
AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_CHEST], -2);
|
|
|
|
|
}
|
|
|
|
|
if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_HAND_LEFT]._iDurability != plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxDur) {
|
|
|
|
|
repairok = TRUE;
|
|
|
|
|
AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_HAND_LEFT], -3);
|
|
|
|
|
}
|
|
|
|
|
if (plr[myplr].InvBody[INVLOC_HAND_RIGHT]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iDurability != plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iMaxDur) {
|
|
|
|
|
repairok = TRUE;
|
|
|
|
|
AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_HAND_RIGHT], -4);
|
|
|
|
|
}
|
|
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (SmithRepairOk(i)) {
|
|
|
|
|
repairok = TRUE;
|
|
|
|
|
AddStoreHoldRepair(&plr[myplr].InvList[i], i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!repairok) {
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
sprintf(tempstr, "You have nothing to repair. Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextscrl = TRUE;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = plr[myplr]._pNumInv;
|
|
|
|
|
sprintf(tempstr, "Repair which item? Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
S_ScrollSSell(stextsval);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartWitch()
|
|
|
|
|
{
|
|
|
|
|
stextsize = FALSE;
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
AddSText(0, 2, TRUE, "Witch's shack", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 12, TRUE, "Talk to Adria", COL_BLUE, TRUE);
|
|
|
|
|
AddSText(0, 14, TRUE, "Buy items", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 16, TRUE, "Sell items", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 18, TRUE, "Recharge staves", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 20, TRUE, "Leave the shack", COL_WHITE, TRUE);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_ScrollWBuy(int idx)
|
|
|
|
|
{
|
|
|
|
|
int l, ls;
|
|
|
|
|
char iclr;
|
|
|
|
|
|
|
|
|
|
ls = idx;
|
|
|
|
|
ClearSText(5, 21);
|
|
|
|
|
stextup = 5;
|
|
|
|
|
|
|
|
|
|
for (l = 5; l < 20; l += 4) {
|
|
|
|
|
if (witchitem[ls]._itype != ITYPE_NONE) {
|
|
|
|
|
iclr = COL_WHITE;
|
|
|
|
|
if (witchitem[ls]._iMagical) {
|
|
|
|
|
iclr = COL_BLUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!witchitem[ls]._iStatFlag) {
|
|
|
|
|
iclr = COL_RED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (witchitem[ls]._iMagical) {
|
|
|
|
|
AddSText(20, l, FALSE, witchitem[ls]._iIName, iclr, TRUE);
|
|
|
|
|
} else {
|
|
|
|
|
AddSText(20, l, FALSE, witchitem[ls]._iName, iclr, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AddSTextVal(l, witchitem[ls]._iIvalue);
|
|
|
|
|
PrintStoreItem(&witchitem[ls], l + 1, iclr);
|
|
|
|
|
stextdown = l;
|
|
|
|
|
ls++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!stext[stextsel]._ssel && stextsel != 22)
|
|
|
|
|
stextsel = stextdown;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartWBuy()
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
stextscrl = TRUE;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = 20;
|
|
|
|
|
sprintf(tempstr, "I have these items for sale : Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
S_ScrollWBuy(stextsval);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
for (i = 0; witchitem[i]._itype != ITYPE_NONE; i++) {
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
stextsmax = storenumh - 4;
|
|
|
|
|
if (stextsmax < 0)
|
|
|
|
|
stextsmax = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOL WitchSellOk(int i)
|
|
|
|
|
{
|
|
|
|
|
BOOL rv;
|
|
|
|
|
ItemStruct *pI;
|
|
|
|
|
|
|
|
|
|
rv = FALSE;
|
|
|
|
|
|
|
|
|
|
if (i >= 0)
|
|
|
|
|
pI = &plr[myplr].InvList[i];
|
|
|
|
|
else
|
|
|
|
|
pI = &plr[myplr].SpdList[-(i + 1)];
|
|
|
|
|
|
|
|
|
|
if (pI->_itype == ITYPE_MISC)
|
|
|
|
|
rv = TRUE;
|
|
|
|
|
if (pI->_iMiscId > 29 && pI->_iMiscId < 41)
|
|
|
|
|
rv = FALSE;
|
|
|
|
|
if (pI->_iClass == ICLASS_QUEST)
|
|
|
|
|
rv = FALSE;
|
|
|
|
|
if (pI->_itype == ITYPE_STAFF && (!gbIsHellfire || pI->_iSpell != SPL_NULL))
|
|
|
|
|
rv = TRUE;
|
|
|
|
|
if (pI->IDidx >= IDI_FIRSTQUEST && pI->IDidx <= IDI_LASTQUEST)
|
|
|
|
|
rv = FALSE;
|
|
|
|
|
if (pI->IDidx == IDI_LAZSTAFF)
|
|
|
|
|
rv = FALSE;
|
|
|
|
|
return rv;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartWSell()
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
BOOL sellok;
|
|
|
|
|
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
sellok = FALSE;
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 48; i++)
|
|
|
|
|
storehold[i]._itype = ITYPE_NONE;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (WitchSellOk(i)) {
|
|
|
|
|
sellok = TRUE;
|
|
|
|
|
storehold[storenumh] = plr[myplr].InvList[i];
|
|
|
|
|
|
|
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
|
|
|
|
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
|
|
|
|
|
|
|
|
|
|
if ((storehold[storenumh]._ivalue >>= 2) == 0)
|
|
|
|
|
storehold[storenumh]._ivalue = 1;
|
|
|
|
|
|
|
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
|
|
|
|
|
storehidx[storenumh++] = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < MAXBELTITEMS; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (plr[myplr].SpdList[i]._itype != ITYPE_NONE && WitchSellOk(-(i + 1))) {
|
|
|
|
|
sellok = TRUE;
|
|
|
|
|
storehold[storenumh] = plr[myplr].SpdList[i];
|
|
|
|
|
|
|
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
|
|
|
|
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
|
|
|
|
|
|
|
|
|
|
if ((storehold[storenumh]._ivalue >>= 2) == 0)
|
|
|
|
|
storehold[storenumh]._ivalue = 1;
|
|
|
|
|
|
|
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
|
|
|
|
|
storehidx[storenumh++] = -(i + 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!sellok) {
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
sprintf(tempstr, "You have nothing I want. Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
} else {
|
|
|
|
|
stextscrl = TRUE;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = plr[myplr]._pNumInv;
|
|
|
|
|
sprintf(tempstr, "Which item is for sale? Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
S_ScrollSSell(stextsval);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOL WitchRechargeOk(int i)
|
|
|
|
|
{
|
|
|
|
|
BOOL rv;
|
|
|
|
|
|
|
|
|
|
rv = FALSE;
|
|
|
|
|
if (plr[myplr].InvList[i]._itype == ITYPE_STAFF
|
|
|
|
|
&& plr[myplr].InvList[i]._iCharges != plr[myplr].InvList[i]._iMaxCharges) {
|
|
|
|
|
rv = TRUE;
|
|
|
|
|
}
|
|
|
|
|
if ((plr[myplr].InvList[i]._iMiscId == IMISC_UNIQUE || plr[myplr].InvList[i]._iMiscId == IMISC_STAFF)
|
|
|
|
|
&& plr[myplr].InvList[i]._iCharges < plr[myplr].InvList[i]._iMaxCharges) {
|
|
|
|
|
rv = TRUE;
|
|
|
|
|
}
|
|
|
|
|
return rv;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AddStoreHoldRecharge(ItemStruct itm, int i)
|
|
|
|
|
{
|
|
|
|
|
storehold[storenumh] = itm;
|
|
|
|
|
storehold[storenumh]._ivalue += spelldata[itm._iSpell].sStaffCost;
|
|
|
|
|
storehold[storenumh]._ivalue = storehold[storenumh]._ivalue * (storehold[storenumh]._iMaxCharges - storehold[storenumh]._iCharges) / (storehold[storenumh]._iMaxCharges * 2);
|
|
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
|
|
|
|
|
storehidx[storenumh] = i;
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartWRecharge()
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
BOOL rechargeok;
|
|
|
|
|
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
rechargeok = FALSE;
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 48; i++) {
|
|
|
|
|
storehold[i]._itype = ITYPE_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_STAFF || plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMiscId == IMISC_UNIQUE)
|
|
|
|
|
&& plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges != plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxCharges) {
|
|
|
|
|
rechargeok = TRUE;
|
|
|
|
|
AddStoreHoldRecharge(plr[myplr].InvBody[INVLOC_HAND_LEFT], -1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (WitchRechargeOk(i)) {
|
|
|
|
|
rechargeok = TRUE;
|
|
|
|
|
AddStoreHoldRecharge(plr[myplr].InvList[i], i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!rechargeok) {
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
sprintf(tempstr, "You have nothing to recharge. Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
} else {
|
|
|
|
|
stextscrl = TRUE;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = plr[myplr]._pNumInv;
|
|
|
|
|
sprintf(tempstr, "Recharge which item? Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
S_ScrollSSell(stextsval);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartNoMoney()
|
|
|
|
|
{
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
ClearSText(5, 23);
|
|
|
|
|
AddSText(0, 14, TRUE, "You do not have enough gold", COL_WHITE, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartNoRoom()
|
|
|
|
|
{
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
ClearSText(5, 23);
|
|
|
|
|
AddSText(0, 14, TRUE, "You do not have enough room in inventory", COL_WHITE, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartConfirm()
|
|
|
|
|
{
|
|
|
|
|
BOOL idprint;
|
|
|
|
|
char iclr;
|
|
|
|
|
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
ClearSText(5, 23);
|
|
|
|
|
iclr = COL_WHITE;
|
|
|
|
|
|
|
|
|
|
if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL)
|
|
|
|
|
iclr = COL_BLUE;
|
|
|
|
|
if (!plr[myplr].HoldItem._iStatFlag)
|
|
|
|
|
iclr = COL_RED;
|
|
|
|
|
|
|
|
|
|
idprint = plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL;
|
|
|
|
|
|
|
|
|
|
if (stextshold == STORE_SIDENTIFY)
|
|
|
|
|
idprint = FALSE;
|
|
|
|
|
if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL && !plr[myplr].HoldItem._iIdentified) {
|
|
|
|
|
if (stextshold == STORE_SSELL)
|
|
|
|
|
idprint = FALSE;
|
|
|
|
|
if (stextshold == STORE_WSELL)
|
|
|
|
|
idprint = FALSE;
|
|
|
|
|
if (stextshold == STORE_SREPAIR)
|
|
|
|
|
idprint = FALSE;
|
|
|
|
|
if (stextshold == STORE_WRECHARGE)
|
|
|
|
|
idprint = FALSE;
|
|
|
|
|
}
|
|
|
|
|
if (idprint)
|
|
|
|
|
AddSText(20, 8, FALSE, plr[myplr].HoldItem._iIName, iclr, FALSE);
|
|
|
|
|
else
|
|
|
|
|
AddSText(20, 8, FALSE, plr[myplr].HoldItem._iName, iclr, FALSE);
|
|
|
|
|
|
|
|
|
|
AddSTextVal(8, plr[myplr].HoldItem._iIvalue);
|
|
|
|
|
PrintStoreItem(&plr[myplr].HoldItem, 9, iclr);
|
|
|
|
|
|
|
|
|
|
switch (stextshold) {
|
|
|
|
|
case STORE_BBOY:
|
|
|
|
|
strcpy(tempstr, "Do we have a deal?");
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
strcpy(tempstr, "Are you sure you want to identify this item?");
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
strcpy(tempstr, "Are you sure you want to buy this item?");
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
strcpy(tempstr, "Are you sure you want to recharge this item?");
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
strcpy(tempstr, "Are you sure you want to sell this item?");
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
strcpy(tempstr, "Are you sure you want to repair this item?");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
AddSText(0, 15, TRUE, tempstr, COL_WHITE, FALSE);
|
|
|
|
|
AddSText(0, 18, TRUE, "Yes", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 20, TRUE, "No", COL_WHITE, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartBoy()
|
|
|
|
|
{
|
|
|
|
|
stextsize = FALSE;
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
AddSText(0, 2, TRUE, "Wirt the Peg-legged boy", COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
if (boyitem._itype != ITYPE_NONE) {
|
|
|
|
|
AddSText(0, 8, TRUE, "Talk to Wirt", COL_BLUE, TRUE);
|
|
|
|
|
AddSText(0, 12, TRUE, "I have something for sale,", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 14, TRUE, "but it will cost 50 gold", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 16, TRUE, "just to take a look. ", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 18, TRUE, "What have you got?", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 20, TRUE, "Say goodbye", COL_WHITE, TRUE);
|
|
|
|
|
} else {
|
|
|
|
|
AddSText(0, 12, TRUE, "Talk to Wirt", COL_BLUE, TRUE);
|
|
|
|
|
AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartBBoy()
|
|
|
|
|
{
|
|
|
|
|
int iclr;
|
|
|
|
|
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
sprintf(tempstr, "I have this item for sale : Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
iclr = COL_WHITE;
|
|
|
|
|
|
|
|
|
|
if (boyitem._iMagical != ITEM_QUALITY_NORMAL)
|
|
|
|
|
iclr = COL_BLUE;
|
|
|
|
|
if (!boyitem._iStatFlag)
|
|
|
|
|
iclr = COL_RED;
|
|
|
|
|
if (boyitem._iMagical != ITEM_QUALITY_NORMAL)
|
|
|
|
|
AddSText(20, 10, FALSE, boyitem._iIName, iclr, TRUE);
|
|
|
|
|
else
|
|
|
|
|
AddSText(20, 10, FALSE, boyitem._iName, iclr, TRUE);
|
|
|
|
|
|
|
|
|
|
if (gbIsHellfire)
|
|
|
|
|
AddSTextVal(10, boyitem._iIvalue - (boyitem._iIvalue >> 2));
|
|
|
|
|
else
|
|
|
|
|
AddSTextVal(10, boyitem._iIvalue + (boyitem._iIvalue >> 1));
|
|
|
|
|
PrintStoreItem(&boyitem, 11, iclr);
|
|
|
|
|
AddSText(0, 22, TRUE, "Leave", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void HealPlayer()
|
|
|
|
|
{
|
|
|
|
|
if (plr[myplr]._pHitPoints != plr[myplr]._pMaxHP) {
|
|
|
|
|
PlaySFX(IS_CAST8);
|
|
|
|
|
}
|
|
|
|
|
plr[myplr]._pHitPoints = plr[myplr]._pMaxHP;
|
|
|
|
|
plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase;
|
|
|
|
|
drawhpflag = TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartHealer()
|
|
|
|
|
{
|
|
|
|
|
if (gbIsHellfire) {
|
|
|
|
|
HealPlayer();
|
|
|
|
|
}
|
|
|
|
|
stextsize = FALSE;
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 3, TRUE, "Healer's home", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 12, TRUE, "Talk to Pepin", COL_BLUE, TRUE);
|
|
|
|
|
if (gbIsHellfire) {
|
|
|
|
|
AddSText(0, 14, TRUE, "Buy items", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 16, TRUE, "Leave Healer's home", COL_WHITE, TRUE);
|
|
|
|
|
} else {
|
|
|
|
|
AddSText(0, 14, TRUE, "Receive healing", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 16, TRUE, "Buy items", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 18, TRUE, "Leave Healer's home", COL_WHITE, TRUE);
|
|
|
|
|
}
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_ScrollHBuy(int idx)
|
|
|
|
|
{
|
|
|
|
|
int l;
|
|
|
|
|
char iclr;
|
|
|
|
|
|
|
|
|
|
ClearSText(5, 21);
|
|
|
|
|
stextup = 5;
|
|
|
|
|
for (l = 5; l < 20; l += 4) {
|
|
|
|
|
if (healitem[idx]._itype != ITYPE_NONE) {
|
|
|
|
|
iclr = COL_WHITE;
|
|
|
|
|
if (!healitem[idx]._iStatFlag) {
|
|
|
|
|
iclr = COL_RED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AddSText(20, l, FALSE, healitem[idx]._iName, iclr, TRUE);
|
|
|
|
|
AddSTextVal(l, healitem[idx]._iIvalue);
|
|
|
|
|
PrintStoreItem(&healitem[idx], l + 1, iclr);
|
|
|
|
|
stextdown = l;
|
|
|
|
|
idx++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!stext[stextsel]._ssel && stextsel != 22)
|
|
|
|
|
stextsel = stextdown;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartHBuy()
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
stextscrl = TRUE;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
sprintf(tempstr, "I have these items for sale : Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
S_ScrollHBuy(stextsval);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
for (i = 0; healitem[i]._itype != ITYPE_NONE; i++) {
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
stextsmax = storenumh - 4;
|
|
|
|
|
if (stextsmax < 0)
|
|
|
|
|
stextsmax = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartStory()
|
|
|
|
|
{
|
|
|
|
|
stextsize = FALSE;
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
AddSText(0, 2, TRUE, "The Town Elder", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 12, TRUE, "Talk to Cain", COL_BLUE, TRUE);
|
|
|
|
|
AddSText(0, 14, TRUE, "Identify an item", COL_WHITE, TRUE);
|
|
|
|
|
AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOL IdItemOk(ItemStruct *i)
|
|
|
|
|
{
|
|
|
|
|
if (i->_itype == ITYPE_NONE) {
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
if (i->_iMagical == ITEM_QUALITY_NORMAL) {
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
return !i->_iIdentified;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AddStoreHoldId(ItemStruct itm, int i)
|
|
|
|
|
{
|
|
|
|
|
storehold[storenumh] = itm;
|
|
|
|
|
storehold[storenumh]._ivalue = 100;
|
|
|
|
|
storehold[storenumh]._iIvalue = 100;
|
|
|
|
|
storehidx[storenumh] = i;
|
|
|
|
|
storenumh++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartSIdentify()
|
|
|
|
|
{
|
|
|
|
|
BOOL idok;
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
idok = FALSE;
|
|
|
|
|
stextsize = TRUE;
|
|
|
|
|
storenumh = 0;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 48; i++)
|
|
|
|
|
storehold[i]._itype = ITYPE_NONE;
|
|
|
|
|
|
|
|
|
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_HEAD])) {
|
|
|
|
|
idok = TRUE;
|
|
|
|
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_HEAD], -1);
|
|
|
|
|
}
|
|
|
|
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_CHEST])) {
|
|
|
|
|
idok = TRUE;
|
|
|
|
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_CHEST], -2);
|
|
|
|
|
}
|
|
|
|
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_HAND_LEFT])) {
|
|
|
|
|
idok = TRUE;
|
|
|
|
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_HAND_LEFT], -3);
|
|
|
|
|
}
|
|
|
|
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_HAND_RIGHT])) {
|
|
|
|
|
idok = TRUE;
|
|
|
|
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_HAND_RIGHT], -4);
|
|
|
|
|
}
|
|
|
|
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_RING_LEFT])) {
|
|
|
|
|
idok = TRUE;
|
|
|
|
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_RING_LEFT], -5);
|
|
|
|
|
}
|
|
|
|
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_RING_RIGHT])) {
|
|
|
|
|
idok = TRUE;
|
|
|
|
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_RING_RIGHT], -6);
|
|
|
|
|
}
|
|
|
|
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_AMULET])) {
|
|
|
|
|
idok = TRUE;
|
|
|
|
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_AMULET], -7);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) {
|
|
|
|
|
if (storenumh >= 48)
|
|
|
|
|
break;
|
|
|
|
|
if (IdItemOk(&plr[myplr].InvList[i])) {
|
|
|
|
|
idok = TRUE;
|
|
|
|
|
AddStoreHoldId(plr[myplr].InvList[i], i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!idok) {
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
sprintf(tempstr, "You have nothing to identify. Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
} else {
|
|
|
|
|
stextscrl = TRUE;
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
stextsmax = plr[myplr]._pNumInv;
|
|
|
|
|
sprintf(tempstr, "Identify which item? Your gold : %i", plr[myplr]._pGold);
|
|
|
|
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(3);
|
|
|
|
|
AddSLine(21);
|
|
|
|
|
S_ScrollSSell(stextsval);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
OffsetSTextY(22, 6);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartIdShow()
|
|
|
|
|
{
|
|
|
|
|
char iclr;
|
|
|
|
|
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
ClearSText(5, 23);
|
|
|
|
|
iclr = COL_WHITE;
|
|
|
|
|
|
|
|
|
|
if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL)
|
|
|
|
|
iclr = COL_BLUE;
|
|
|
|
|
if (!plr[myplr].HoldItem._iStatFlag)
|
|
|
|
|
iclr = COL_RED;
|
|
|
|
|
|
|
|
|
|
AddSText(0, 7, TRUE, "This item is:", COL_WHITE, FALSE);
|
|
|
|
|
AddSText(20, 11, FALSE, plr[myplr].HoldItem._iIName, iclr, FALSE);
|
|
|
|
|
PrintStoreItem(&plr[myplr].HoldItem, 12, iclr);
|
|
|
|
|
AddSText(0, 18, TRUE, "Done", COL_WHITE, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartTalk()
|
|
|
|
|
{
|
|
|
|
|
int i, sn, sn2, la;
|
|
|
|
|
|
|
|
|
|
stextsize = FALSE;
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
sprintf(tempstr, "Talk to %s", talkname[talker]);
|
|
|
|
|
AddSText(0, 2, TRUE, tempstr, COL_GOLD, FALSE);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
if (gbIsSpawn) {
|
|
|
|
|
sprintf(tempstr, "Talking to %s", talkname[talker]);
|
|
|
|
|
AddSText(0, 10, TRUE, tempstr, COL_WHITE, FALSE);
|
|
|
|
|
AddSText(0, 12, TRUE, "is not available", COL_WHITE, FALSE);
|
|
|
|
|
AddSText(0, 14, TRUE, "in the shareware", COL_WHITE, FALSE);
|
|
|
|
|
AddSText(0, 16, TRUE, "version", COL_WHITE, FALSE);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sn = 0;
|
|
|
|
|
for (i = 0; i < MAXQUESTS; i++) {
|
|
|
|
|
if (quests[i]._qactive == QUEST_ACTIVE && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog)
|
|
|
|
|
sn++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sn > 6) {
|
|
|
|
|
sn = 14 - (sn >> 1);
|
|
|
|
|
la = 1;
|
|
|
|
|
} else {
|
|
|
|
|
sn = 15 - sn;
|
|
|
|
|
la = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sn2 = sn - 2;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < MAXQUESTS; i++) {
|
|
|
|
|
if (quests[i]._qactive == QUEST_ACTIVE && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog) {
|
|
|
|
|
AddSText(0, sn, TRUE, questlist[i]._qlstr, COL_WHITE, TRUE);
|
|
|
|
|
sn += la;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
AddSText(0, sn2, TRUE, "Gossip", COL_BLUE, TRUE);
|
|
|
|
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartTavern()
|
|
|
|
|
{
|
|
|
|
|
stextsize = FALSE;
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 3, TRUE, "Rising Sun", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 12, TRUE, "Talk to Ogden", COL_BLUE, TRUE);
|
|
|
|
|
AddSText(0, 18, TRUE, "Leave the tavern", COL_WHITE, TRUE);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartBarMaid()
|
|
|
|
|
{
|
|
|
|
|
stextsize = FALSE;
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
AddSText(0, 2, TRUE, "Gillian", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 12, TRUE, "Talk to Gillian", COL_BLUE, TRUE);
|
|
|
|
|
AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StartDrunk()
|
|
|
|
|
{
|
|
|
|
|
stextsize = FALSE;
|
|
|
|
|
stextscrl = FALSE;
|
|
|
|
|
AddSText(0, 2, TRUE, "Farnham the Drunk", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
|
|
|
|
|
AddSText(0, 12, TRUE, "Talk to Farnham", COL_BLUE, TRUE);
|
|
|
|
|
AddSText(0, 18, TRUE, "Say Goodbye", COL_WHITE, TRUE);
|
|
|
|
|
AddSLine(5);
|
|
|
|
|
storenumh = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartStore(char s)
|
|
|
|
|
{
|
|
|
|
|
char t;
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
for (t = s;; t = STORE_SMITH) {
|
|
|
|
|
sbookflag = FALSE;
|
|
|
|
|
invflag = FALSE;
|
|
|
|
|
chrflag = FALSE;
|
|
|
|
|
questlog = FALSE;
|
|
|
|
|
dropGoldFlag = FALSE;
|
|
|
|
|
ClearSText(0, STORE_LINES);
|
|
|
|
|
ReleaseStoreBtn();
|
|
|
|
|
switch (t) {
|
|
|
|
|
case STORE_SMITH:
|
|
|
|
|
S_StartSmith();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
if (storenumh > 0)
|
|
|
|
|
S_StartSBuy();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
S_StartSSell();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
S_StartSRepair();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WITCH:
|
|
|
|
|
S_StartWitch();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
if (storenumh > 0)
|
|
|
|
|
S_StartWBuy();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
S_StartWSell();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
S_StartWRecharge();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NOMONEY:
|
|
|
|
|
S_StartNoMoney();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NOROOM:
|
|
|
|
|
S_StartNoRoom();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_CONFIRM:
|
|
|
|
|
S_StartConfirm();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BOY:
|
|
|
|
|
S_StartBoy();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BBOY:
|
|
|
|
|
S_StartBBoy();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HEALER:
|
|
|
|
|
S_StartHealer();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_STORY:
|
|
|
|
|
S_StartStory();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
if (storenumh > 0)
|
|
|
|
|
S_StartHBuy();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
S_StartSIdentify();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
if (!S_StartSPBuy())
|
|
|
|
|
return;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_GOSSIP:
|
|
|
|
|
S_StartTalk();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_IDSHOW:
|
|
|
|
|
S_StartIdShow();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_TAVERN:
|
|
|
|
|
S_StartTavern();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_DRUNK:
|
|
|
|
|
S_StartDrunk();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BARMAID:
|
|
|
|
|
S_StartBarMaid();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < STORE_LINES; i++) {
|
|
|
|
|
if (stext[i]._ssel)
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsel = i == STORE_LINES ? -1 : i;
|
|
|
|
|
stextflag = t;
|
|
|
|
|
if (t != STORE_SBUY || storenumh)
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawSText()
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
if (!stextsize)
|
|
|
|
|
DrawSTextBack();
|
|
|
|
|
else
|
|
|
|
|
DrawQTextBack();
|
|
|
|
|
|
|
|
|
|
if (stextscrl) {
|
|
|
|
|
switch (stextflag) {
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
S_ScrollSBuy(stextsval);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
S_ScrollSSell(stextsval);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
S_ScrollWBuy(stextsval);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
S_ScrollHBuy(stextsval);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
S_ScrollSPBuy(stextsval);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < STORE_LINES; i++) {
|
|
|
|
|
if (stext[i]._sline)
|
|
|
|
|
DrawSLine(i);
|
|
|
|
|
if (stext[i]._sstr[0])
|
|
|
|
|
PrintSString(stext[i]._sx, i, stext[i]._sjust, stext[i]._sstr, stext[i]._sclr, stext[i]._sval);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextscrl)
|
|
|
|
|
DrawSSlider(4, 20);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void STextESC()
|
|
|
|
|
{
|
|
|
|
|
if (qtextflag) {
|
|
|
|
|
qtextflag = FALSE;
|
|
|
|
|
if (leveltype == DTYPE_TOWN)
|
|
|
|
|
stream_stop();
|
|
|
|
|
} else {
|
|
|
|
|
switch (stextflag) {
|
|
|
|
|
case STORE_SMITH:
|
|
|
|
|
case STORE_WITCH:
|
|
|
|
|
case STORE_BOY:
|
|
|
|
|
case STORE_BBOY:
|
|
|
|
|
case STORE_HEALER:
|
|
|
|
|
case STORE_STORY:
|
|
|
|
|
case STORE_TAVERN:
|
|
|
|
|
case STORE_DRUNK:
|
|
|
|
|
case STORE_BARMAID:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_GOSSIP:
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextsel = stextlhold;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 12;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 16;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 18;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 16;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 18;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
StartStore(STORE_HEALER);
|
|
|
|
|
stextsel = 16;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
StartStore(STORE_STORY);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_IDSHOW:
|
|
|
|
|
StartStore(STORE_SIDENTIFY);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NOMONEY:
|
|
|
|
|
case STORE_NOROOM:
|
|
|
|
|
case STORE_CONFIRM:
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextsel = stextlhold;
|
|
|
|
|
stextsval = stextvhold;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void STextUp()
|
|
|
|
|
{
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
if (stextsel == -1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextscrl) {
|
|
|
|
|
if (stextsel == stextup) {
|
|
|
|
|
if (stextsval)
|
|
|
|
|
stextsval--;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsel--;
|
|
|
|
|
while (!stext[stextsel]._ssel) {
|
|
|
|
|
if (!stextsel)
|
|
|
|
|
stextsel = STORE_LINES - 1;
|
|
|
|
|
else
|
|
|
|
|
stextsel--;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!stextsel)
|
|
|
|
|
stextsel = STORE_LINES - 1;
|
|
|
|
|
else
|
|
|
|
|
stextsel--;
|
|
|
|
|
|
|
|
|
|
while (!stext[stextsel]._ssel) {
|
|
|
|
|
if (!stextsel)
|
|
|
|
|
stextsel = STORE_LINES - 1;
|
|
|
|
|
else
|
|
|
|
|
stextsel--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void STextDown()
|
|
|
|
|
{
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
if (stextsel == -1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextscrl) {
|
|
|
|
|
if (stextsel == stextdown) {
|
|
|
|
|
if (stextsval < stextsmax)
|
|
|
|
|
stextsval++;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stextsel++;
|
|
|
|
|
while (!stext[stextsel]._ssel) {
|
|
|
|
|
if (stextsel == STORE_LINES - 1)
|
|
|
|
|
stextsel = 0;
|
|
|
|
|
else
|
|
|
|
|
stextsel++;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextsel == STORE_LINES - 1)
|
|
|
|
|
stextsel = 0;
|
|
|
|
|
else
|
|
|
|
|
stextsel++;
|
|
|
|
|
|
|
|
|
|
while (!stext[stextsel]._ssel) {
|
|
|
|
|
if (stextsel == STORE_LINES - 1)
|
|
|
|
|
stextsel = 0;
|
|
|
|
|
else
|
|
|
|
|
stextsel++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void STextPrior()
|
|
|
|
|
{
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
if (stextsel != -1 && stextscrl) {
|
|
|
|
|
if (stextsel == stextup) {
|
|
|
|
|
if (stextsval)
|
|
|
|
|
stextsval -= 4;
|
|
|
|
|
stextsval = stextsval;
|
|
|
|
|
if (stextsval < 0)
|
|
|
|
|
stextsval = 0;
|
|
|
|
|
} else {
|
|
|
|
|
stextsel = stextup;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void STextNext()
|
|
|
|
|
{
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
if (stextsel != -1 && stextscrl) {
|
|
|
|
|
if (stextsel == stextdown) {
|
|
|
|
|
if (stextsval < stextsmax)
|
|
|
|
|
stextsval += 4;
|
|
|
|
|
if (stextsval > stextsmax)
|
|
|
|
|
stextsval = stextsmax;
|
|
|
|
|
} else {
|
|
|
|
|
stextsel = stextdown;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_SmithEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 10:
|
|
|
|
|
talker = 0;
|
|
|
|
|
stextlhold = 10;
|
|
|
|
|
stextshold = STORE_SMITH;
|
|
|
|
|
gossipstart = TEXT_GRISWOLD2;
|
|
|
|
|
gossipend = TEXT_GRISWOLD13;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 12:
|
|
|
|
|
StartStore(STORE_SBUY);
|
|
|
|
|
break;
|
|
|
|
|
case 14:
|
|
|
|
|
StartStore(STORE_SPBUY);
|
|
|
|
|
break;
|
|
|
|
|
case 16:
|
|
|
|
|
StartStore(STORE_SSELL);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
StartStore(STORE_SREPAIR);
|
|
|
|
|
break;
|
|
|
|
|
case 20:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetGoldCurs(int pnum, int i)
|
|
|
|
|
{
|
|
|
|
|
SetPlrHandGoldCurs(&plr[pnum].InvList[i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetSpdbarGoldCurs(int pnum, int i)
|
|
|
|
|
{
|
|
|
|
|
SetPlrHandGoldCurs(&plr[pnum].SpdList[i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TakePlrsMoney(int cost)
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
plr[myplr]._pGold = CalculateGold(myplr) - cost;
|
|
|
|
|
for (i = 0; i < MAXBELTITEMS && cost > 0; i++) {
|
|
|
|
|
if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD && plr[myplr].SpdList[i]._ivalue != GOLD_MAX_LIMIT) {
|
|
|
|
|
if (cost < plr[myplr].SpdList[i]._ivalue) {
|
|
|
|
|
plr[myplr].SpdList[i]._ivalue -= cost;
|
|
|
|
|
SetSpdbarGoldCurs(myplr, i);
|
|
|
|
|
cost = 0;
|
|
|
|
|
} else {
|
|
|
|
|
cost -= plr[myplr].SpdList[i]._ivalue;
|
|
|
|
|
RemoveSpdBarItem(myplr, i);
|
|
|
|
|
i = -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (cost > 0) {
|
|
|
|
|
for (i = 0; i < MAXBELTITEMS && cost > 0; i++) {
|
|
|
|
|
if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD) {
|
|
|
|
|
if (cost < plr[myplr].SpdList[i]._ivalue) {
|
|
|
|
|
plr[myplr].SpdList[i]._ivalue -= cost;
|
|
|
|
|
SetSpdbarGoldCurs(myplr, i);
|
|
|
|
|
cost = 0;
|
|
|
|
|
} else {
|
|
|
|
|
cost -= plr[myplr].SpdList[i]._ivalue;
|
|
|
|
|
RemoveSpdBarItem(myplr, i);
|
|
|
|
|
i = -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
if (cost > 0) {
|
|
|
|
|
for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) {
|
|
|
|
|
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) {
|
|
|
|
|
if (cost < plr[myplr].InvList[i]._ivalue) {
|
|
|
|
|
plr[myplr].InvList[i]._ivalue -= cost;
|
|
|
|
|
SetGoldCurs(myplr, i);
|
|
|
|
|
cost = 0;
|
|
|
|
|
} else {
|
|
|
|
|
cost -= plr[myplr].InvList[i]._ivalue;
|
|
|
|
|
RemoveInvItem(myplr, i);
|
|
|
|
|
i = -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (cost > 0) {
|
|
|
|
|
for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) {
|
|
|
|
|
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) {
|
|
|
|
|
if (cost < plr[myplr].InvList[i]._ivalue) {
|
|
|
|
|
plr[myplr].InvList[i]._ivalue -= cost;
|
|
|
|
|
SetGoldCurs(myplr, i);
|
|
|
|
|
cost = 0;
|
|
|
|
|
} else {
|
|
|
|
|
cost -= plr[myplr].InvList[i]._ivalue;
|
|
|
|
|
RemoveInvItem(myplr, i);
|
|
|
|
|
i = -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Purchases an item from the smith.
|
|
|
|
|
*/
|
|
|
|
|
void SmithBuyItem()
|
|
|
|
|
{
|
|
|
|
|
int idx;
|
|
|
|
|
|
|
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
|
|
|
|
|
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL)
|
|
|
|
|
plr[myplr].HoldItem._iIdentified = FALSE;
|
|
|
|
|
StoreAutoPlace();
|
|
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2);
|
|
|
|
|
if (idx == SMITH_ITEMS - 1) {
|
|
|
|
|
smithitem[SMITH_ITEMS - 1]._itype = ITYPE_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
for (; smithitem[idx + 1]._itype != ITYPE_NONE; idx++) {
|
|
|
|
|
smithitem[idx] = smithitem[idx + 1];
|
|
|
|
|
}
|
|
|
|
|
smithitem[idx]._itype = ITYPE_NONE;
|
|
|
|
|
}
|
|
|
|
|
CalcPlrInv(myplr, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_SBuyEnter()
|
|
|
|
|
{
|
|
|
|
|
int idx, i;
|
|
|
|
|
BOOL done;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22) {
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 12;
|
|
|
|
|
} else {
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
stextshold = STORE_SBUY;
|
|
|
|
|
idx = stextsval + ((stextsel - stextup) >> 2);
|
|
|
|
|
if (plr[myplr]._pGold < smithitem[idx]._iIvalue) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
} else {
|
|
|
|
|
plr[myplr].HoldItem = smithitem[idx];
|
|
|
|
|
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
|
|
|
|
|
done = FALSE;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE);
|
|
|
|
|
}
|
|
|
|
|
if (done)
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
SetCursor_(CURSOR_HAND);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Purchases a premium item from the smith.
|
|
|
|
|
*/
|
|
|
|
|
void SmithBuyPItem()
|
|
|
|
|
{
|
|
|
|
|
int i, xx, idx;
|
|
|
|
|
|
|
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
|
|
|
|
|
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL)
|
|
|
|
|
plr[myplr].HoldItem._iIdentified = FALSE;
|
|
|
|
|
StoreAutoPlace();
|
|
|
|
|
|
|
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2);
|
|
|
|
|
xx = 0;
|
|
|
|
|
for (i = 0; idx >= 0; i++) {
|
|
|
|
|
if (premiumitem[i]._itype != ITYPE_NONE) {
|
|
|
|
|
idx--;
|
|
|
|
|
xx = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
premiumitem[xx]._itype = ITYPE_NONE;
|
|
|
|
|
numpremium--;
|
|
|
|
|
SpawnPremium(myplr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_SPBuyEnter()
|
|
|
|
|
{
|
|
|
|
|
int i, idx, xx;
|
|
|
|
|
BOOL done;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22) {
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
} else {
|
|
|
|
|
stextshold = STORE_SPBUY;
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
xx = stextsval + ((stextsel - stextup) >> 2);
|
|
|
|
|
idx = 0;
|
|
|
|
|
for (i = 0; xx >= 0; i++) {
|
|
|
|
|
if (premiumitem[i]._itype != ITYPE_NONE) {
|
|
|
|
|
xx--;
|
|
|
|
|
idx = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (plr[myplr]._pGold < premiumitem[idx]._iIvalue) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
} else {
|
|
|
|
|
plr[myplr].HoldItem = premiumitem[idx];
|
|
|
|
|
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
|
|
|
|
|
done = FALSE;
|
|
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE);
|
|
|
|
|
}
|
|
|
|
|
if (done)
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
SetCursor_(CURSOR_HAND);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOL StoreGoldFit(int idx)
|
|
|
|
|
{
|
|
|
|
|
int i, sz, cost, numsqrs;
|
|
|
|
|
|
|
|
|
|
cost = storehold[idx]._iIvalue;
|
|
|
|
|
sz = cost / GOLD_MAX_LIMIT;
|
|
|
|
|
if (cost % GOLD_MAX_LIMIT != 0)
|
|
|
|
|
sz++;
|
|
|
|
|
|
|
|
|
|
SetCursor_(storehold[idx]._iCurs + CURSOR_FIRSTITEM);
|
|
|
|
|
numsqrs = cursW / 28 * (cursH / 28);
|
|
|
|
|
SetCursor_(CURSOR_HAND);
|
|
|
|
|
|
|
|
|
|
if (numsqrs >= sz)
|
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM; i++) {
|
|
|
|
|
if (plr[myplr].InvGrid[i] == 0)
|
|
|
|
|
numsqrs++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) {
|
|
|
|
|
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) {
|
|
|
|
|
if (cost + plr[myplr].InvList[i]._ivalue <= GOLD_MAX_LIMIT)
|
|
|
|
|
cost = 0;
|
|
|
|
|
else
|
|
|
|
|
cost -= GOLD_MAX_LIMIT - plr[myplr].InvList[i]._ivalue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sz = cost / GOLD_MAX_LIMIT;
|
|
|
|
|
if (cost % GOLD_MAX_LIMIT)
|
|
|
|
|
sz++;
|
|
|
|
|
|
|
|
|
|
return numsqrs >= sz;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PlaceStoreGold(int v)
|
|
|
|
|
{
|
|
|
|
|
BOOL done;
|
|
|
|
|
int ii, xx, yy, i;
|
|
|
|
|
|
|
|
|
|
done = FALSE;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
|
|
|
|
|
yy = 10 * (i / 10);
|
|
|
|
|
xx = i % 10;
|
|
|
|
|
if (plr[myplr].InvGrid[xx + yy] == 0) {
|
|
|
|
|
ii = plr[myplr]._pNumInv;
|
|
|
|
|
GetGoldSeed(myplr, &golditem);
|
|
|
|
|
plr[myplr].InvList[ii] = golditem;
|
|
|
|
|
plr[myplr]._pNumInv++;
|
|
|
|
|
plr[myplr].InvGrid[xx + yy] = plr[myplr]._pNumInv;
|
|
|
|
|
plr[myplr].InvList[ii]._ivalue = v;
|
|
|
|
|
SetGoldCurs(myplr, ii);
|
|
|
|
|
done = TRUE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Sells an item from the player's inventory or belt.
|
|
|
|
|
*/
|
|
|
|
|
void StoreSellItem()
|
|
|
|
|
{
|
|
|
|
|
int i, idx, cost;
|
|
|
|
|
|
|
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2);
|
|
|
|
|
if (storehidx[idx] >= 0)
|
|
|
|
|
RemoveInvItem(myplr, storehidx[idx]);
|
|
|
|
|
else
|
|
|
|
|
RemoveSpdBarItem(myplr, -(storehidx[idx] + 1));
|
|
|
|
|
cost = storehold[idx]._iIvalue;
|
|
|
|
|
storenumh--;
|
|
|
|
|
if (idx != storenumh) {
|
|
|
|
|
while (idx < storenumh) {
|
|
|
|
|
storehold[idx] = storehold[idx + 1];
|
|
|
|
|
storehidx[idx] = storehidx[idx + 1];
|
|
|
|
|
idx++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
plr[myplr]._pGold += cost;
|
|
|
|
|
for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) {
|
|
|
|
|
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) {
|
|
|
|
|
if (cost + plr[myplr].InvList[i]._ivalue <= GOLD_MAX_LIMIT) {
|
|
|
|
|
plr[myplr].InvList[i]._ivalue += cost;
|
|
|
|
|
SetGoldCurs(myplr, i);
|
|
|
|
|
cost = 0;
|
|
|
|
|
} else {
|
|
|
|
|
cost -= GOLD_MAX_LIMIT - plr[myplr].InvList[i]._ivalue;
|
|
|
|
|
plr[myplr].InvList[i]._ivalue = GOLD_MAX_LIMIT;
|
|
|
|
|
SetGoldCurs(myplr, i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (cost > 0) {
|
|
|
|
|
while (cost > GOLD_MAX_LIMIT) {
|
|
|
|
|
PlaceStoreGold(GOLD_MAX_LIMIT);
|
|
|
|
|
cost -= GOLD_MAX_LIMIT;
|
|
|
|
|
}
|
|
|
|
|
PlaceStoreGold(cost);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_SSellEnter()
|
|
|
|
|
{
|
|
|
|
|
int idx;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22) {
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 16;
|
|
|
|
|
} else {
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
idx = stextsval + ((stextsel - stextup) >> 2);
|
|
|
|
|
stextshold = STORE_SSELL;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
plr[myplr].HoldItem = storehold[idx];
|
|
|
|
|
|
|
|
|
|
if (StoreGoldFit(idx))
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Repairs an item in the player's inventory or body in the smith.
|
|
|
|
|
*/
|
|
|
|
|
void SmithRepairItem()
|
|
|
|
|
{
|
|
|
|
|
int i, idx;
|
|
|
|
|
|
|
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
|
|
|
|
|
|
|
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2);
|
|
|
|
|
storehold[idx]._iDurability = storehold[idx]._iMaxDur;
|
|
|
|
|
|
|
|
|
|
i = storehidx[idx];
|
|
|
|
|
if (i < 0) {
|
|
|
|
|
if (i == -1)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_HEAD]._iDurability = plr[myplr].InvBody[INVLOC_HEAD]._iMaxDur;
|
|
|
|
|
if (i == -2)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_CHEST]._iDurability = plr[myplr].InvBody[INVLOC_CHEST]._iMaxDur;
|
|
|
|
|
if (i == -3)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_HAND_LEFT]._iDurability = plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxDur;
|
|
|
|
|
if (i == -4)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iDurability = plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iMaxDur;
|
|
|
|
|
} else {
|
|
|
|
|
plr[myplr].InvList[i]._iDurability = plr[myplr].InvList[i]._iMaxDur;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_SRepairEnter()
|
|
|
|
|
{
|
|
|
|
|
int idx;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22) {
|
|
|
|
|
StartStore(STORE_SMITH);
|
|
|
|
|
stextsel = 18;
|
|
|
|
|
} else {
|
|
|
|
|
stextshold = STORE_SREPAIR;
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
idx = stextsval + ((stextsel - stextup) >> 2);
|
|
|
|
|
plr[myplr].HoldItem = storehold[idx];
|
|
|
|
|
if (plr[myplr]._pGold < storehold[idx]._iIvalue)
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_WitchEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = 6;
|
|
|
|
|
stextshold = STORE_WITCH;
|
|
|
|
|
gossipstart = TEXT_ADRIA2;
|
|
|
|
|
gossipend = TEXT_ADRIA13;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
return;
|
|
|
|
|
case 14:
|
|
|
|
|
StartStore(STORE_WBUY);
|
|
|
|
|
return;
|
|
|
|
|
case 16:
|
|
|
|
|
StartStore(STORE_WSELL);
|
|
|
|
|
return;
|
|
|
|
|
case 18:
|
|
|
|
|
StartStore(STORE_WRECHARGE);
|
|
|
|
|
return;
|
|
|
|
|
case 20:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Purchases an item from the witch.
|
|
|
|
|
*/
|
|
|
|
|
void WitchBuyItem()
|
|
|
|
|
{
|
|
|
|
|
int idx;
|
|
|
|
|
|
|
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2);
|
|
|
|
|
|
|
|
|
|
if (idx < 3)
|
|
|
|
|
plr[myplr].HoldItem._iSeed = AdvanceRndSeed();
|
|
|
|
|
|
|
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
|
|
|
|
|
StoreAutoPlace();
|
|
|
|
|
|
|
|
|
|
if (idx >= 3) {
|
|
|
|
|
if (idx == WITCH_ITEMS - 1) {
|
|
|
|
|
witchitem[WITCH_ITEMS - 1]._itype = ITYPE_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
for (; witchitem[idx + 1]._itype != ITYPE_NONE; idx++) {
|
|
|
|
|
witchitem[idx] = witchitem[idx + 1];
|
|
|
|
|
}
|
|
|
|
|
witchitem[idx]._itype = ITYPE_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CalcPlrInv(myplr, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_WBuyEnter()
|
|
|
|
|
{
|
|
|
|
|
int i, idx;
|
|
|
|
|
BOOL done;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22) {
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
} else {
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
stextshold = STORE_WBUY;
|
|
|
|
|
idx = stextsval + ((stextsel - stextup) >> 2);
|
|
|
|
|
|
|
|
|
|
if (plr[myplr]._pGold < witchitem[idx]._iIvalue) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
} else {
|
|
|
|
|
plr[myplr].HoldItem = witchitem[idx];
|
|
|
|
|
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
|
|
|
|
|
done = FALSE;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
|
|
|
|
|
done = SpecialAutoPlace(myplr, i, cursW / 28, cursH / 28);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (done)
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
|
|
|
|
|
SetCursor_(CURSOR_HAND);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_WSellEnter()
|
|
|
|
|
{
|
|
|
|
|
int idx;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22) {
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 16;
|
|
|
|
|
} else {
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
idx = stextsval + ((stextsel - stextup) >> 2);
|
|
|
|
|
stextshold = STORE_WSELL;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
plr[myplr].HoldItem = storehold[idx];
|
|
|
|
|
if (StoreGoldFit(idx))
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Recharges an item in the player's inventory or body in the witch.
|
|
|
|
|
*/
|
|
|
|
|
void WitchRechargeItem()
|
|
|
|
|
{
|
|
|
|
|
int i, idx;
|
|
|
|
|
|
|
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
|
|
|
|
|
|
|
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2);
|
|
|
|
|
storehold[idx]._iCharges = storehold[idx]._iMaxCharges;
|
|
|
|
|
|
|
|
|
|
i = storehidx[idx];
|
|
|
|
|
if (i < 0)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges = plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxCharges;
|
|
|
|
|
else
|
|
|
|
|
plr[myplr].InvList[i]._iCharges = plr[myplr].InvList[i]._iMaxCharges;
|
|
|
|
|
|
|
|
|
|
CalcPlrInv(myplr, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_WRechargeEnter()
|
|
|
|
|
{
|
|
|
|
|
int idx;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22) {
|
|
|
|
|
StartStore(STORE_WITCH);
|
|
|
|
|
stextsel = 18;
|
|
|
|
|
} else {
|
|
|
|
|
stextshold = STORE_WRECHARGE;
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
idx = stextsval + ((stextsel - stextup) >> 2);
|
|
|
|
|
plr[myplr].HoldItem = storehold[idx];
|
|
|
|
|
if (plr[myplr]._pGold < storehold[idx]._iIvalue)
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_BoyEnter()
|
|
|
|
|
{
|
|
|
|
|
if (boyitem._itype != ITYPE_NONE && stextsel == 18) {
|
|
|
|
|
if (plr[myplr]._pGold < 50) {
|
|
|
|
|
stextshold = STORE_BOY;
|
|
|
|
|
stextlhold = 18;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
} else {
|
|
|
|
|
TakePlrsMoney(50);
|
|
|
|
|
StartStore(STORE_BBOY);
|
|
|
|
|
}
|
|
|
|
|
} else if (stextsel == 8 && boyitem._itype != ITYPE_NONE || stextsel == 12 && boyitem._itype == ITYPE_NONE) {
|
|
|
|
|
talker = 8;
|
|
|
|
|
stextshold = STORE_BOY;
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
gossipstart = TEXT_WIRT2;
|
|
|
|
|
gossipend = TEXT_WIRT12;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
} else {
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BoyBuyItem()
|
|
|
|
|
{
|
|
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
|
|
|
|
|
StoreAutoPlace();
|
|
|
|
|
boyitem._itype = ITYPE_NONE;
|
|
|
|
|
stextshold = STORE_BOY;
|
|
|
|
|
CalcPlrInv(myplr, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Purchases an item from the healer.
|
|
|
|
|
*/
|
|
|
|
|
void HealerBuyItem()
|
|
|
|
|
{
|
|
|
|
|
int idx;
|
|
|
|
|
|
|
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2);
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
if (idx < 2)
|
|
|
|
|
plr[myplr].HoldItem._iSeed = AdvanceRndSeed();
|
|
|
|
|
} else {
|
|
|
|
|
if (idx < 3)
|
|
|
|
|
plr[myplr].HoldItem._iSeed = AdvanceRndSeed();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
|
|
|
|
|
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL)
|
|
|
|
|
plr[myplr].HoldItem._iIdentified = FALSE;
|
|
|
|
|
StoreAutoPlace();
|
|
|
|
|
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
if (idx < 2)
|
|
|
|
|
return;
|
|
|
|
|
} else {
|
|
|
|
|
if (idx < 3)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2);
|
|
|
|
|
if (idx == 19) {
|
|
|
|
|
healitem[19]._itype = ITYPE_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
for (; healitem[idx + 1]._itype != ITYPE_NONE; idx++) {
|
|
|
|
|
healitem[idx] = healitem[idx + 1];
|
|
|
|
|
}
|
|
|
|
|
healitem[idx]._itype = ITYPE_NONE;
|
|
|
|
|
}
|
|
|
|
|
CalcPlrInv(myplr, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_BBuyEnter()
|
|
|
|
|
{
|
|
|
|
|
BOOL done;
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 10) {
|
|
|
|
|
stextshold = STORE_BBOY;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
stextlhold = 10;
|
|
|
|
|
int price = boyitem._iIvalue;
|
|
|
|
|
if (gbIsHellfire)
|
|
|
|
|
price -= boyitem._iIvalue >> 2;
|
|
|
|
|
else
|
|
|
|
|
price += boyitem._iIvalue >> 1;
|
|
|
|
|
if (plr[myplr]._pGold < price) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
} else {
|
|
|
|
|
plr[myplr].HoldItem = boyitem;
|
|
|
|
|
plr[myplr].HoldItem._iIvalue = price;
|
|
|
|
|
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
|
|
|
|
|
done = FALSE;
|
|
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
|
|
|
|
|
done = AutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE);
|
|
|
|
|
}
|
|
|
|
|
if (done)
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
SetCursor_(CURSOR_HAND);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StoryIdItem()
|
|
|
|
|
{
|
|
|
|
|
int idx;
|
|
|
|
|
|
|
|
|
|
idx = storehidx[((stextlhold - stextup) >> 2) + stextvhold];
|
|
|
|
|
if (idx < 0) {
|
|
|
|
|
if (idx == -1)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_HEAD]._iIdentified = TRUE;
|
|
|
|
|
if (idx == -2)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_CHEST]._iIdentified = TRUE;
|
|
|
|
|
if (idx == -3)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_HAND_LEFT]._iIdentified = TRUE;
|
|
|
|
|
if (idx == -4)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iIdentified = TRUE;
|
|
|
|
|
if (idx == -5)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_RING_LEFT]._iIdentified = TRUE;
|
|
|
|
|
if (idx == -6)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_RING_RIGHT]._iIdentified = TRUE;
|
|
|
|
|
if (idx == -7)
|
|
|
|
|
plr[myplr].InvBody[INVLOC_AMULET]._iIdentified = TRUE;
|
|
|
|
|
} else {
|
|
|
|
|
plr[myplr].InvList[idx]._iIdentified = TRUE;
|
|
|
|
|
}
|
|
|
|
|
plr[myplr].HoldItem._iIdentified = TRUE;
|
|
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
|
|
|
|
|
CalcPlrInv(myplr, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_ConfirmEnter()
|
|
|
|
|
{
|
|
|
|
|
if (stextsel == 18) {
|
|
|
|
|
switch (stextshold) {
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
SmithBuyItem();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
StoreSellItem();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
SmithRepairItem();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
WitchBuyItem();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
WitchRechargeItem();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BBOY:
|
|
|
|
|
BoyBuyItem();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
HealerBuyItem();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
StoryIdItem();
|
|
|
|
|
StartStore(STORE_IDSHOW);
|
|
|
|
|
return;
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
SmithBuyPItem();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
stextsel = stextlhold;
|
|
|
|
|
stextsval = std::min(stextvhold, stextsmax);
|
|
|
|
|
|
|
|
|
|
while (!stext[stextsel]._ssel) {
|
|
|
|
|
stextsel--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_HealerEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = 1;
|
|
|
|
|
stextshold = STORE_HEALER;
|
|
|
|
|
gossipstart = TEXT_PEPIN2;
|
|
|
|
|
gossipend = TEXT_PEPIN11;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 14:
|
|
|
|
|
if (gbIsHellfire)
|
|
|
|
|
StartStore(STORE_HBUY);
|
|
|
|
|
else
|
|
|
|
|
HealPlayer();
|
|
|
|
|
break;
|
|
|
|
|
case 16:
|
|
|
|
|
if (gbIsHellfire)
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_HBUY);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_HBuyEnter()
|
|
|
|
|
{
|
|
|
|
|
int i, idx;
|
|
|
|
|
BOOL done;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22) {
|
|
|
|
|
StartStore(STORE_HEALER);
|
|
|
|
|
stextsel = 16;
|
|
|
|
|
} else {
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
stextshold = STORE_HBUY;
|
|
|
|
|
idx = stextsval + ((stextsel - stextup) >> 2);
|
|
|
|
|
if (plr[myplr]._pGold < healitem[idx]._iIvalue) {
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
} else {
|
|
|
|
|
plr[myplr].HoldItem = healitem[idx];
|
|
|
|
|
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
|
|
|
|
|
done = FALSE;
|
|
|
|
|
i = 0;
|
|
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
|
|
|
|
|
done = SpecialAutoPlace(myplr, i, cursW / 28, cursH / 28);
|
|
|
|
|
}
|
|
|
|
|
if (done)
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_NOROOM);
|
|
|
|
|
SetCursor_(CURSOR_HAND);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_StoryEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = 4;
|
|
|
|
|
stextshold = STORE_STORY;
|
|
|
|
|
gossipstart = TEXT_STORY2;
|
|
|
|
|
gossipend = TEXT_STORY11;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 14:
|
|
|
|
|
StartStore(STORE_SIDENTIFY);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_SIDEnter()
|
|
|
|
|
{
|
|
|
|
|
int idx;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22) {
|
|
|
|
|
StartStore(STORE_STORY);
|
|
|
|
|
stextsel = 14;
|
|
|
|
|
} else {
|
|
|
|
|
stextshold = STORE_SIDENTIFY;
|
|
|
|
|
stextlhold = stextsel;
|
|
|
|
|
stextvhold = stextsval;
|
|
|
|
|
idx = stextsval + ((stextsel - stextup) >> 2);
|
|
|
|
|
plr[myplr].HoldItem = storehold[idx];
|
|
|
|
|
if (plr[myplr]._pGold < storehold[idx]._iIvalue)
|
|
|
|
|
StartStore(STORE_NOMONEY);
|
|
|
|
|
else
|
|
|
|
|
StartStore(STORE_CONFIRM);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_TalkEnter()
|
|
|
|
|
{
|
|
|
|
|
int i, tq, sn, la;
|
|
|
|
|
|
|
|
|
|
if (stextsel == 22) {
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextsel = stextlhold;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sn = 0;
|
|
|
|
|
for (i = 0; i < MAXQUESTS; i++) {
|
|
|
|
|
if (quests[i]._qactive == QUEST_ACTIVE && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog)
|
|
|
|
|
sn++;
|
|
|
|
|
}
|
|
|
|
|
if (sn > 6) {
|
|
|
|
|
sn = 14 - (sn >> 1);
|
|
|
|
|
la = 1;
|
|
|
|
|
} else {
|
|
|
|
|
sn = 15 - sn;
|
|
|
|
|
la = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextsel == sn - 2) {
|
|
|
|
|
SetRndSeed(towner[talker]._tSeed);
|
|
|
|
|
tq = gossipstart + random_(0, gossipend - gossipstart + 1);
|
|
|
|
|
InitQTextMsg(tq);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < MAXQUESTS; i++) {
|
|
|
|
|
if (quests[i]._qactive == QUEST_ACTIVE && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog) {
|
|
|
|
|
if (sn == stextsel) {
|
|
|
|
|
InitQTextMsg(((DWORD *)&Qtalklist[talker])[i]);
|
|
|
|
|
}
|
|
|
|
|
sn += la;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_TavernEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = 3;
|
|
|
|
|
stextshold = STORE_TAVERN;
|
|
|
|
|
gossipstart = TEXT_OGDEN2;
|
|
|
|
|
gossipend = TEXT_OGDEN10;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_BarmaidEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = 7;
|
|
|
|
|
stextshold = STORE_BARMAID;
|
|
|
|
|
gossipstart = TEXT_GILLIAN2;
|
|
|
|
|
gossipend = TEXT_GILLIAN10;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void S_DrunkEnter()
|
|
|
|
|
{
|
|
|
|
|
switch (stextsel) {
|
|
|
|
|
case 12:
|
|
|
|
|
stextlhold = 12;
|
|
|
|
|
talker = 5;
|
|
|
|
|
stextshold = STORE_DRUNK;
|
|
|
|
|
gossipstart = TEXT_FARNHAM2;
|
|
|
|
|
gossipend = TEXT_FARNHAM13;
|
|
|
|
|
StartStore(STORE_GOSSIP);
|
|
|
|
|
break;
|
|
|
|
|
case 18:
|
|
|
|
|
stextflag = STORE_NONE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void STextEnter()
|
|
|
|
|
{
|
|
|
|
|
if (qtextflag) {
|
|
|
|
|
qtextflag = FALSE;
|
|
|
|
|
if (leveltype == DTYPE_TOWN)
|
|
|
|
|
stream_stop();
|
|
|
|
|
} else {
|
|
|
|
|
PlaySFX(IS_TITLSLCT);
|
|
|
|
|
switch (stextflag) {
|
|
|
|
|
case STORE_SMITH:
|
|
|
|
|
S_SmithEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SPBUY:
|
|
|
|
|
S_SPBuyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SBUY:
|
|
|
|
|
S_SBuyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SSELL:
|
|
|
|
|
S_SSellEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SREPAIR:
|
|
|
|
|
S_SRepairEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WITCH:
|
|
|
|
|
S_WitchEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WBUY:
|
|
|
|
|
S_WBuyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WSELL:
|
|
|
|
|
S_WSellEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_WRECHARGE:
|
|
|
|
|
S_WRechargeEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_NOMONEY:
|
|
|
|
|
case STORE_NOROOM:
|
|
|
|
|
StartStore(stextshold);
|
|
|
|
|
stextsel = stextlhold;
|
|
|
|
|
stextsval = stextvhold;
|
|
|
|
|
break;
|
|
|
|
|
case STORE_CONFIRM:
|
|
|
|
|
S_ConfirmEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BOY:
|
|
|
|
|
S_BoyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BBOY:
|
|
|
|
|
S_BBuyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HEALER:
|
|
|
|
|
S_HealerEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_STORY:
|
|
|
|
|
S_StoryEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_HBUY:
|
|
|
|
|
S_HBuyEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_SIDENTIFY:
|
|
|
|
|
S_SIDEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_GOSSIP:
|
|
|
|
|
S_TalkEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_IDSHOW:
|
|
|
|
|
StartStore(STORE_SIDENTIFY);
|
|
|
|
|
break;
|
|
|
|
|
case STORE_DRUNK:
|
|
|
|
|
S_DrunkEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_TAVERN:
|
|
|
|
|
S_TavernEnter();
|
|
|
|
|
break;
|
|
|
|
|
case STORE_BARMAID:
|
|
|
|
|
S_BarmaidEnter();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckStoreBtn()
|
|
|
|
|
{
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
|
|
if (qtextflag) {
|
|
|
|
|
qtextflag = FALSE;
|
|
|
|
|
if (leveltype == DTYPE_TOWN)
|
|
|
|
|
stream_stop();
|
|
|
|
|
} else if (stextsel != -1 && MouseY >= (32 + UI_OFFSET_Y) && MouseY <= (320 + UI_OFFSET_Y)) {
|
|
|
|
|
if (!stextsize) {
|
|
|
|
|
if (MouseX < 344 + PANEL_LEFT || MouseX > 616 + PANEL_LEFT)
|
|
|
|
|
return;
|
|
|
|
|
} else {
|
|
|
|
|
if (MouseX < 24 + PANEL_LEFT || MouseX > 616 + PANEL_LEFT)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
y = (MouseY - (32 + UI_OFFSET_Y)) / 12;
|
|
|
|
|
if (stextscrl && MouseX > 600 + PANEL_LEFT) {
|
|
|
|
|
if (y == 4) {
|
|
|
|
|
if (stextscrlubtn <= 0) {
|
|
|
|
|
STextUp();
|
|
|
|
|
stextscrlubtn = 10;
|
|
|
|
|
} else {
|
|
|
|
|
stextscrlubtn--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (y == 20) {
|
|
|
|
|
if (stextscrldbtn <= 0) {
|
|
|
|
|
STextDown();
|
|
|
|
|
stextscrldbtn = 10;
|
|
|
|
|
} else {
|
|
|
|
|
stextscrldbtn--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (y >= 5) {
|
|
|
|
|
if (y >= 23)
|
|
|
|
|
y = 22;
|
|
|
|
|
if (stextscrl && y < 21 && !stext[y]._ssel) {
|
|
|
|
|
if (stext[y - 2]._ssel) {
|
|
|
|
|
y -= 2;
|
|
|
|
|
} else if (stext[y - 1]._ssel) {
|
|
|
|
|
y--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (stext[y]._ssel || stextscrl && y == 22) {
|
|
|
|
|
stextsel = y;
|
|
|
|
|
STextEnter();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ReleaseStoreBtn()
|
|
|
|
|
{
|
|
|
|
|
stextscrlubtn = -1;
|
|
|
|
|
stextscrldbtn = -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DEVILUTION_END_NAMESPACE
|