/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("I have these items for sale: Your gold: {:d}"),Players[MyPlayerId]._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("I have these items for sale: Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
ScrollSmithBuy(stextsval);
AddItemListBackButton();
@ -417,7 +422,7 @@ bool StartSmithPremiumBuy()
stextsval=0;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("I have these premium items for sale: Your gold: {:d}"),Players[MyPlayerId]._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("I have these premium items for sale: Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
AddItemListBackButton();
@ -536,7 +541,7 @@ void StartSmithSell()
stextscrl=false;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("You have nothing I want. Your gold: {:d}"),myPlayer._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("You have nothing I want. Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
AddItemListBackButton(/*selectable=*/true);
return;
@ -547,7 +552,7 @@ void StartSmithSell()
stextsmax=myPlayer._pNumInv;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("Which item is for sale? Your gold: {:d}"),myPlayer._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("Which item is for sale? Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
ScrollSmithSell(stextsval);
AddItemListBackButton();
@ -618,7 +623,7 @@ void StartSmithRepair()
stextscrl=false;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("You have nothing to repair. Your gold: {:d}"),myPlayer._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("You have nothing to repair. Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
AddItemListBackButton(/*selectable=*/true);
return;
@ -629,7 +634,7 @@ void StartSmithRepair()
stextsmax=myPlayer._pNumInv;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("Repair which item? Your gold: {:d}"),myPlayer._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("Repair which item? Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
ScrollSmithSell(stextsval);
@ -717,7 +722,7 @@ void StartWitchBuy()
stextsmax=20;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("I have these items for sale: Your gold: {:d}"),Players[MyPlayerId]._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("I have these items for sale: Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
ScrollWitchBuy(stextsval);
AddItemListBackButton();
@ -810,7 +815,7 @@ void StartWitchSell()
stextscrl=false;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("You have nothing I want. Your gold: {:d}"),myPlayer._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("You have nothing I want. Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
AddItemListBackButton(/*selectable=*/true);
return;
@ -821,7 +826,7 @@ void StartWitchSell()
stextsmax=myPlayer._pNumInv;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("Which item is for sale? Your gold: {:d}"),myPlayer._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("Which item is for sale? Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
ScrollSmithSell(stextsval);
AddItemListBackButton();
@ -883,7 +888,7 @@ void StartWitchRecharge()
stextscrl=false;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("You have nothing to recharge. Your gold: {:d}"),myPlayer._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("You have nothing to recharge. Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
AddItemListBackButton(/*selectable=*/true);
return;
@ -894,7 +899,7 @@ void StartWitchRecharge()
stextsmax=myPlayer._pNumInv;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("Recharge which item? Your gold: {:d}"),myPlayer._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("Recharge which item? Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSLine(3);
ScrollSmithSell(stextsval);
AddItemListBackButton();
@ -1007,7 +1012,7 @@ void SStartBoyBuy()
stextscrl=false;
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("I have this item for sale: Your gold: {:d}"),MyPlayer->_pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("I have this item for sale: Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */
AddSText(0,1,fmt::format(_("I have these items for sale: Your gold: {:d}"),Players[MyPlayerId]._pGold),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);
AddSText(0,1,fmt::format(_("I have these items for sale: Your gold: {:d}"),TotalPlayerGold()),UiFlags::ColorWhitegold|UiFlags::AlignCenter,false);