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DiabloUI
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Improve refresh behavior in selgame
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4 years ago |
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controls
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Fix OpenDingux/RetroFW builds
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4 years ago |
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discord
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Update Source/discord/discord.cpp
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4 years ago |
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dvlnet
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Reset plr_self after leaving game session
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4 years ago |
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engine
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Expand hot area of stash cell to include bottom-right border
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4 years ago |
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miniwin
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[ganepad] Do not repeat spell if modefier is pressed
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4 years ago |
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mpq
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Reduce debug log output of MpqWriter
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4 years ago |
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panels
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Fix a negative shift exponent sanitizer warning
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4 years ago |
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platform
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ps4: avoid using std::locale to detect language, and fallback to English on first run
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4 years ago |
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qol
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Fix item label text with open stash (#4595)
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4 years ago |
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storm
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public game browsing: show difficulty, speed, players and possible incompatibility
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4 years ago |
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utils
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printInConsole: Add string_view support
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4 years ago |
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.clang-format
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.clang-format: Remove duplicate SortIncludes entry
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4 years ago |
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.clang-tidy
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Adjust clang-tidy to where Android Studio reads it correctly
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5 years ago |
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CMakeLists.txt
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Remove use of tempstr
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4 years ago |
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appfat.cpp
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Reduce string conversions
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4 years ago |
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appfat.h
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Reduce string conversions
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4 years ago |
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automap.cpp
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Fix item label text with open stash (#4595)
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4 years ago |
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automap.h
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Overhaul tests
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4 years ago |
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capture.cpp
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Remove `(un)lock_buf`
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4 years ago |
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capture.h
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format fix : capture.h
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5 years ago |
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codec.cpp
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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codec.h
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…
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control.cpp
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Fix item label text with open stash (#4595)
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4 years ago |
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control.h
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Fix item label text with open stash (#4595)
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4 years ago |
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cursor.cpp
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Fix item label text with open stash (#4595)
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4 years ago |
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cursor.h
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Implement stash
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4 years ago |
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dead.cpp
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Clean up owned/unowned CelSprite ambiguity
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4 years ago |
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dead.h
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Use `uint16_t` for sprite widths
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4 years ago |
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debug.cpp
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Unify gold handling (withdraw any amount from stash)
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4 years ago |
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debug.h
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Clean up owned/unowned CelSprite ambiguity
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4 years ago |
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diablo.cpp
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Fix item label text with open stash (#4595)
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4 years ago |
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diablo.h
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Make 'quit game' return to the main menu when NOEXIT is set
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4 years ago |
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doom.cpp
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Clean up owned/unowned CelSprite ambiguity
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4 years ago |
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doom.h
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…
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drlg_l1.cpp
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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5 years ago |
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drlg_l1.h
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…
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drlg_l2.cpp
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Remove old dungeon reroll bugfix
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4 years ago |
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drlg_l2.h
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…
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drlg_l3.cpp
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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5 years ago |
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drlg_l3.h
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…
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drlg_l4.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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drlg_l4.h
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…
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dthread.cpp
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Check if dthread is running before locking mutex
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4 years ago |
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dthread.h
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clang-format all files in {Source,test}/
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4 years ago |
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dx.cpp
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Remove `(un)lock_buf`
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4 years ago |
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dx.h
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Remove `(un)lock_buf`
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4 years ago |
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effects.cpp
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Fix snd_deinit called even if snd_init failed
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4 years ago |
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effects.h
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Validate player sync
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4 years ago |
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effects_stubs.cpp
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Minimize impact of NOSOUND
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5 years ago |
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encrypt.cpp
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Ensure working buffers are zero-initialised for PKWareLib
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4 years ago |
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encrypt.h
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Get rid of InitHash
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5 years ago |
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engine.cpp
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Stip stippled transparency
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4 years ago |
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engine.h
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Add helpers for checking object type (#3357)
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4 years ago |
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error.cpp
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Remove unnecessary string copies
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4 years ago |
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error.h
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Move store graphics out of `stores.cpp`
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4 years ago |
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gamemenu.cpp
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Make 'quit game' return to the main menu when NOEXIT is set
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4 years ago |
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gamemenu.h
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Make 'quit game' return to the main menu when NOEXIT is set
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4 years ago |
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gendung.cpp
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Initial clean up of code related to creating items (#2943)
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4 years ago |
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gendung.h
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Initial clean up of code related to creating items (#2943)
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4 years ago |
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gmenu.cpp
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Clean up owned/unowned CelSprite ambiguity
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4 years ago |
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gmenu.h
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documentation cleanup: gmenu
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5 years ago |
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help.cpp
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Reduce string conversions
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4 years ago |
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help.h
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…
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hwcursor.cpp
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Mouse/Gamepad fixes
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4 years ago |
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hwcursor.hpp
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Make Gamepad cursor independant of hardware mouse
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4 years ago |
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init.cpp
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Remove MpqDir and use PrefPath instead.
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4 years ago |
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init.h
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Split loading of MPQs to handle translations and voice packs (#3922)
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4 years ago |
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interfac.cpp
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Remove `(un)lock_buf`
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4 years ago |
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interfac.h
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Reduce use of view globals in game menu
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4 years ago |
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inv.cpp
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Avoid recreating items in PutItem locally
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4 years ago |
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inv.h
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Avoid recreating items in PutItem locally
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4 years ago |
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inv_iterators.hpp
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Refactor: Use item iterators in 7 more places
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4 years ago |
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itemdat.cpp
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fix armor pierce on uniques and display affix values
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4 years ago |
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itemdat.h
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switch affix_item_type bit flag enum to class format (#4123)
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4 years ago |
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items.cpp
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Fix item label text with open stash (#4595)
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4 years ago |
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items.h
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Update spell book requirements when refreshing stash items
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4 years ago |
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lighting.cpp
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remove InitLightMax
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4 years ago |
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lighting.h
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TRN rewrite + bugfix (#4056)
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4 years ago |
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loadsave.cpp
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Only save stash pages containing items
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4 years ago |
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loadsave.h
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Implement stash
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4 years ago |
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main.cpp
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Use romfs on Switch for devilutionx.mpq
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4 years ago |
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menu.cpp
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Fix order of operations when reading from Single Player save
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4 years ago |
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menu.h
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…
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minitext.cpp
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Reduce string conversions
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4 years ago |
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minitext.h
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Move documentation from implementations to declarations
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5 years ago |
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misdat.cpp
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fix comment labels in misdat
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4 years ago |
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misdat.h
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Use `uint16_t` for sprite widths
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4 years ago |
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missiles.cpp
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Avoid using HoldItem in AddStealPotions
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4 years ago |
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missiles.h
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Use `uint16_t` for sprite widths
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4 years ago |
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monstdat.cpp
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Load monster graphics into a single buffer
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4 years ago |
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monstdat.h
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Unique Monster Variable Rename (#4060)
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4 years ago |
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monster.cpp
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Fix Diablo's HP
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4 years ago |
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monster.h
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Fix Diablo's HP
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4 years ago |
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movie.cpp
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Mouse/Gamepad fixes
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4 years ago |
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movie.h
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Move documentation from implementations to declarations. (#2858)
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5 years ago |
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msg.cpp
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Throttle send player commands to avoid desyncs
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4 years ago |
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msg.h
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Throttle send player commands to avoid desyncs
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4 years ago |
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multi.cpp
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Ignore leave requests if the player leaving is the local player
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4 years ago |
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multi.h
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public game browsing: show difficulty, speed, players and possible incompatibility
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4 years ago |
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nthread.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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nthread.h
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Overhaul tests
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4 years ago |
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objdat.cpp
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fix collision of bodies in butcher chamber/hell
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4 years ago |
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objdat.h
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Use `uint16_t` for sprite widths
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4 years ago |
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objects.cpp
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set statflag after recreating potion
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4 years ago |
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objects.h
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Use `uint16_t` for sprite widths
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4 years ago |
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options.cpp
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Set default sample rate to 22050 on Windows
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4 years ago |
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options.h
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[gamepad] Fix using quick spells with rebound keys
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4 years ago |
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pack.cpp
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MAXCHARLEVEL cleanup
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4 years ago |
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pack.h
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Resolve game crash when syncing Diablo items in Hellfire games
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4 years ago |
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palette.cpp
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Add OptionEntry for alternative nest art and remove command line parameter --nestart
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4 years ago |
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palette.h
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Optimize `DrawHalfTransparentBlendedRectTo`
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4 years ago |
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path.cpp
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Use helper when checking if object exists in path.cpp
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4 years ago |
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path.h
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clang-format all files in {Source,test}/
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4 years ago |
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pfile.cpp
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clearTables when closing stash mpq
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4 years ago |
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pfile.h
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Implement stash
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4 years ago |
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player.cpp
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Fix item label text with open stash (#4595)
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4 years ago |
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player.h
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Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility.
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4 years ago |
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plrmsg.cpp
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Fix item label text with open stash (#4595)
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4 years ago |
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plrmsg.h
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Chat Interface Revision (#3840)
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4 years ago |
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portal.cpp
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Add max_size checks when adding missiles to allow for limited size containers
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4 years ago |
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portal.h
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Validate additional network messages
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5 years ago |
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quests.cpp
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Lazarus level reset bugfix
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4 years ago |
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quests.h
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Clean up owned/unowned CelSprite ambiguity
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4 years ago |
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restrict.cpp
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Reduce string conversions
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4 years ago |
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restrict.h
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Move doc from restrict.cpp to header
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5 years ago |
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scrollrt.cpp
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Fix item label text with open stash (#4595)
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4 years ago |
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scrollrt.h
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Touch support on all SDL2 platforms
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4 years ago |
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setmaps.cpp
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Move ObjectAtPosition to objects.cpp and make it return a pointer
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4 years ago |
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setmaps.h
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Move ObjectAtPosition to objects.cpp and make it return a pointer
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4 years ago |
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sha.cpp
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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sha.h
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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sound.cpp
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Support MP3 playback
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4 years ago |
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sound.h
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Don't restart music if the same track is played
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4 years ago |
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sound_stubs.cpp
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Minimize impact of NOSOUND
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5 years ago |
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spelldat.cpp
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Implement contextural translation (pgettext)
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5 years ago |
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spelldat.h
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Validate spell network messages
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5 years ago |
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spells.cpp
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Allow casting Town Portal, Teleport, and Guardian scrolls from inventory
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4 years ago |
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spells.h
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Allow casting Town Portal, Teleport, and Guardian scrolls from inventory
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4 years ago |
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stores.cpp
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Use the count of store items instead of repairOk flag (#4576)
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4 years ago |
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stores.h
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Unify gold handling (withdraw any amount from stash)
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4 years ago |
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sync.cpp
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Avoid resetting monster health and mWhoHit
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4 years ago |
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sync.h
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Validate CMD_SYNCDATA (#2968)
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5 years ago |
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textdat.cpp
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Update textdat.cpp
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4 years ago |
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textdat.h
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🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805)
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5 years ago |
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themes.cpp
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Pass regionId to TFit_Obj3 to extract reference to themes global
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4 years ago |
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themes.h
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Move documentation from themes.cpp to themes.h
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5 years ago |
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tmsg.cpp
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Mark network pointers as const
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5 years ago |
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tmsg.h
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Mark network pointers as const
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5 years ago |
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town.cpp
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Enable opening Hive and Crypt using gamepad
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4 years ago |
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town.h
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clang-format all files in {Source,test}/
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4 years ago |
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towners.cpp
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Fix cow quest getting stuck in multiplayer
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4 years ago |
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towners.h
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Use `uint16_t` for sprite widths
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4 years ago |
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track.cpp
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[gamepad] Fix repeated spell casting getting stuck if there is no target
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4 years ago |
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track.h
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[gamepad] Reuse repeat logic from mouse
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4 years ago |
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trigs.cpp
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Change infostr from char[128] to std::string
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4 years ago |
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trigs.h
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Reuse EntranceBoundaryContains in portal logic
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5 years ago |