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Avoid resetting monster health and mWhoHit

pull/4199/head
Anders Jenbo 4 years ago
parent
commit
f5872005a4
  1. 3
      Source/sync.cpp

3
Source/sync.cpp

@ -197,8 +197,7 @@ void SyncMonster(int pnum, const TSyncMonster &monsterSync)
}
decode_enemy(monster, enemyId);
monster.mWhoHit = monsterSync.mWhoHit;
monster._mhitpoints = monsterSync._mhitpoints;
monster.mWhoHit |= monsterSync.mWhoHit;
}
bool IsEnemyIdValid(const Monster &monster, int enemyId)

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